def move(self,direction): if misc.checkMove(direction,self.xPos,self.yPos,self.zPos,self.ship): self.ship.entMap[self.zPos][self.yPos][self.xPos] = None if direction == "RIGHT": self.xPos+=1 elif direction == "LEFT": self.xPos-=1 elif direction == "UP": self.yPos-=1 elif direction == "DOWN": self.yPos+=1 self.ship.entMap[self.zPos][self.yPos][self.xPos] = self return True return False