def test(self): server = TestServer() game = Game() server.start() game.buildWorld() server.theCli.onecmd('goto 1') server.theCli.onecmd('map') self.assert_(game.zone) server.run(10) server.close()
#!/usr/bin/env python from pymud.server import Server import pymud from mm.game import Game import mm.items import mm.rooms import mm.commands if __name__ == "__main__": server = Server() game = Game() server.start() server.creator.commands.update(mm.commands.commands) game.buildWorld() server.run() server.close()