Example #1
0
def build_shelf():
    """
    Build the 'mmSolver' shelf.
    """
    LOG.info('Building mmSolver Shelf...')
    shelf_parent = shelfutils.get_shelves_parent()
    shelf_name = str(const.SHELF_NAME)
    shelf = shelfutils.create_shelf(parent=shelf_parent, name=shelf_name)
    if shelf is None:
        return

    # Solver UI
    name = 'Solver'
    tooltip = 'Open the MM Solver window.'
    icon = 'menuIconWindow.png'
    cmd = ('import mmSolver.tools.solver.tool;'
           'mmSolver.tools.solver.tool.open_window();')
    btn = shelfutils.create_shelf_button(
        parent=shelf,
        name=name,
        tooltip=tooltip,
        icon=icon,
        cmd=cmd,
    )

    # Create Menu Pop-Up (for both left mouse button)
    menu_rmb = shelfutils.create_popup_menu(parent=btn, button=3)
    _create_solver_menu(menu_rmb)

    shelfutils.create_shelf_separator(parent=shelf)

    # Create Marker
    name = 'Create'
    tooltip = 'Create Marker.'
    icon = 'createMarker_32x32.png'
    cmd = ('import mmSolver.tools.createmarker.tool;'
           'mmSolver.tools.createmarker.tool.main();')
    shelfutils.create_shelf_button(
        parent=shelf,
        name=name,
        tooltip=tooltip,
        icon=icon,
        cmd=cmd,
    )

    # Convert to Marker
    name = 'Convrt'
    tooltip = 'Convert 3D Transform to Marker.'
    icon = 'createMarker_32x32.png'
    cmd = ('import mmSolver.tools.convertmarker.tool;'
           'mmSolver.tools.convertmarker.tool.main();')
    shelfutils.create_shelf_button(
        parent=shelf,
        name=name,
        tooltip=tooltip,
        icon=icon,
        cmd=cmd,
    )

    # Load Marker
    name = 'Load...'
    tooltip = 'Load Marker.'
    icon = 'menuIconFile.png'
    cmd = ('import mmSolver.tools.loadmarker.tool;'
           'mmSolver.tools.loadmarker.tool.open_window();')
    shelfutils.create_shelf_button(
        parent=shelf,
        name=name,
        tooltip=tooltip,
        icon=icon,
        cmd=cmd,
    )

    # Create Bundle
    name = 'Create'
    tooltip = 'Create Bundle.'
    icon = 'createBundle_32x32.png'
    cmd = ('import mmSolver.tools.createbundle.tool;'
           'mmSolver.tools.createbundle.tool.main();')
    shelfutils.create_shelf_button(
        parent=shelf,
        name=name,
        tooltip=tooltip,
        icon=icon,
        cmd=cmd,
    )

    shelfutils.create_shelf_separator(parent=shelf)

    # Marker Tools
    name = 'MTools'
    tooltip = 'Marker Tools.'
    icon = 'createMarker_32x32.png'
    cmd = 'pass'
    btn = shelfutils.create_shelf_button(
        parent=shelf,
        name=name,
        tooltip=tooltip,
        icon=icon,
        cmd=cmd,
    )

    # Create Menu Pop-Up (for both left and right mouse buttons)
    menu_lmb = shelfutils.create_popup_menu(parent=btn, button=1)
    menu_rmb = shelfutils.create_popup_menu(parent=btn, button=3)
    _create_marker_tools_menu(menu_lmb)
    _create_marker_tools_menu(menu_rmb)

    # Bundle Tools
    name = 'BTools'
    tooltip = 'Bundle Tools.'
    icon = 'createBundle_32x32.png'
    cmd = 'pass'
    btn = shelfutils.create_shelf_button(
        parent=shelf,
        name=name,
        tooltip=tooltip,
        icon=icon,
        cmd=cmd,
    )

    # Create Menu Pop-Up (for both left and right mouse buttons)
    menu_lmb = shelfutils.create_popup_menu(parent=btn, button=1)
    menu_rmb = shelfutils.create_popup_menu(parent=btn, button=3)
    _create_bundle_tools_menu(menu_lmb)
    _create_bundle_tools_menu(menu_rmb)

    shelfutils.create_shelf_separator(parent=shelf)

    # Swap Markers / Bundles
    name = 'M / B'
    tooltip = 'Toggle Markers Bundles.'
    icon = None
    cmd = ('import mmSolver.tools.selection.tools as selection_tool;'
           'selection_tool.swap_between_selected_markers_and_bundles();')
    shelfutils.create_shelf_button(
        parent=shelf,
        name=name,
        tooltip=tooltip,
        icon=icon,
        cmd=cmd,
    )

    # Select Markers and Bundles
    name = 'M + B'
    tooltip = 'Select Markers and Bundles.'
    icon = None
    cmd = ('import mmSolver.tools.selection.tools as selection_tool;'
           'selection_tool.select_both_markers_and_bundles();')
    shelfutils.create_shelf_button(
        parent=shelf,
        name=name,
        tooltip=tooltip,
        icon=icon,
        cmd=cmd,
    )

    # Marker Bundle Rename
    name = 'MBRena'
    tooltip = 'Rename Selected Marker And Connected Bundles.'
    icon = None
    cmd = ('import mmSolver.tools.markerbundlerename.tool;'
           'mmSolver.tools.markerbundlerename.tool.main();')
    shelfutils.create_shelf_button(
        parent=shelf,
        name=name,
        tooltip=tooltip,
        icon=icon,
        cmd=cmd,
    )

    # Marker bundle link and unlink Tools
    name = 'MBLnk'
    tooltip = 'Marker bundle link and unlink Tools.'
    icon = None
    cmd = 'pass'
    btn = shelfutils.create_shelf_button(
        parent=shelf,
        name=name,
        tooltip=tooltip,
        icon=icon,
        cmd=cmd,
    )

    # Create Menu Pop-Up (for both left and right mouse buttons)
    menu_lmb = shelfutils.create_popup_menu(parent=btn, button=1)
    menu_rmb = shelfutils.create_popup_menu(parent=btn, button=3)
    _create_link_tools_menu(menu_lmb)
    _create_link_tools_menu(menu_rmb)

    shelfutils.create_shelf_separator(parent=shelf)

    # Center 2D on Selected
    name = 'Center'
    tooltip = 'Center 2D on Selected.'
    icon = None
    cmd = ('import mmSolver.tools.centertwodee.tool;'
           'mmSolver.tools.centertwodee.tool.main();')
    shelfutils.create_shelf_button(
        parent=shelf,
        name=name,
        tooltip=tooltip,
        icon=icon,
        cmd=cmd,
    )

    # Channel sensitivity UI
    name = 'ChSen'
    tooltip = 'Channel sensitivity UI.'
    icon = None
    cmd = ('import mmSolver.tools.channelsen.tool;'
           'mmSolver.tools.channelsen.tool.main();')
    shelfutils.create_shelf_button(
        parent=shelf,
        name=name,
        tooltip=tooltip,
        icon=icon,
        cmd=cmd,
    )

    # Smooth Selected Keyframes
    name = 'Smooth'
    tooltip = 'Smooth Selected Keyframes.'
    icon = None
    cmd = ('import mmSolver.tools.smoothkeyframes.tool;'
           'mmSolver.tools.smoothkeyframes.tool.main();')
    shelfutils.create_shelf_button(
        parent=shelf,
        name=name,
        tooltip=tooltip,
        icon=icon,
        cmd=cmd,
    )
    return
Example #2
0
def create_item(parents, func_def, is_first_item, is_last_item):
    """
    Create a shelf or menu item with a function definition.

    :param parents: The list of parent items this item will be created
                    under.
    :type parents: [str, ..]

    :param func_def: Function definition.
    :type func_def: {str: .., ..}

    :param is_first_item: Will this item be the start of the hierarchy?
    :type is_first_item: bool

    :param is_last_item: Will this item be the end of the hierarchy?
    :type is_last_item: bool

    :returns: List of items created.
    :rtype: [{}, ..]
    """
    key_suffix = const.KEY_SUFFIX_SHELF
    popup = lookup_value(func_def, const.POPUP_KEY, key_suffix)

    items = []
    for parent in parents:
        if is_first_item:
            # The first item in a shelf must be a button.
            key_suffix = const.KEY_SUFFIX_SHELF
            name = lookup_value(func_def, const.NAME_KEY, key_suffix)
            icon = lookup_value(func_def, const.ICON_KEY, key_suffix)
            tooltip = lookup_value(func_def, const.TOOLTIP_KEY, key_suffix)
            divider = lookup_value(func_def, const.DIVIDER_KEY, key_suffix)
            cmdLang = lookup_value(func_def, const.CMD_LANG_KEY, key_suffix)
            command = lookup_value(func_def, const.CMD_KEY, key_suffix)
            if isinstance(command, (list, tuple)):
                command = str(os.linesep).join(command)

            if divider:
                item = shelf_utils.create_shelf_separator(parent=parent)
                items.append(item)
            else:
                item = shelf_utils.create_shelf_button(parent=parent,
                                                       name=name,
                                                       tooltip=tooltip,
                                                       icon=icon,
                                                       cmd=command,
                                                       cmdLanguage=cmdLang)
                items.append(item)
        elif is_last_item:
            # Last item must be a menu item, not a menu or popup menu.
            key_suffix = const.KEY_SUFFIX_MENU
            name = lookup_value(func_def, const.NAME_KEY, key_suffix)
            tooltip = lookup_value(func_def, const.TOOLTIP_KEY, key_suffix)
            divider = lookup_value(func_def, const.DIVIDER_KEY, key_suffix)
            popup = lookup_value(func_def, const.POPUP_KEY, key_suffix)
            cmdLang = lookup_value(func_def, const.CMD_LANG_KEY, key_suffix)
            command = lookup_value(func_def, const.CMD_KEY, key_suffix)
            if isinstance(command, (list, tuple)):
                command = str(os.linesep).join(command)

            item = menu_utils.create_menu_item(
                parent=parent,
                name=name,
                tooltip=tooltip,
                cmd=command,
                cmdLanguage=cmdLang,
                divider=divider,
                subMenu=False,
            )
            items.append(item)
        elif popup:
            key_suffix = const.KEY_SUFFIX_MENU
            popupBtn = lookup_value(func_def, const.POPUP_BUTTON_KEY,
                                    key_suffix)
            popupPostCmd = lookup_value(func_def, const.POPUP_POST_CMD_KEY,
                                        key_suffix)
            if isinstance(popupPostCmd, (list, tuple)):
                popupPostCmd = str(os.linesep).join(popupPostCmd)

            # Create list of popup buttons, for each button-click used
            # to open them.
            popupBtnMap = {'left': 1, 'middle': 2, 'right': 3}
            popupBtnIndexList = []
            if popupBtn is None:
                popupBtnIndexList = [None]
            else:
                assert isinstance(popupBtn, (list, tuple))
                assert len(popupBtn) > 0
                for btn in popupBtn:
                    index = popupBtnMap.get(btn, None)
                    if index not in popupBtnIndexList:
                        popupBtnIndexList.append(index)

            # A pop-up menu on top of a shelf button. One menu may be
            # created for each mouse button needing to be clicked to
            # activate the pop-up menu..
            for index in popupBtnIndexList:
                item = menu_utils.create_popup_menu(parent=parent,
                                                    postCmd=popupPostCmd,
                                                    button=index)
                items.append(item)
        else:
            # A sub-menu entry, a menu item that will contain other menu
            # items.
            key_suffix = const.KEY_SUFFIX_MENU
            name = lookup_value(func_def, const.NAME_KEY, key_suffix)
            tooltip = lookup_value(func_def, const.TOOLTIP_KEY, key_suffix)
            divider = lookup_value(func_def, const.DIVIDER_KEY, key_suffix)
            tearoff = lookup_value(func_def, const.TEAR_OFF_KEY, key_suffix)

            item = menu_utils.create_menu_item(
                parent=parent,
                name=name,
                tooltip=tooltip,
                divider=divider,
                subMenu=True,
                tearOff=tearoff,
            )
            items.append(item)
    return items