def show_axial(): if bpy.types.Scene.in_camera_view and bpy.data.objects.get("Camera_empty") is not None: if mu.get_time_from_event(mu.get_time_obj()) > 2 or bpy.context.scene.current_view != 'axial': bpy.data.objects["Camera_empty"].rotation_euler = [np.pi / 2, 0.0, np.pi] bpy.context.scene.current_view = 'axial' bpy.context.scene.current_view_flip = 0 else: if bpy.context.scene.current_view_flip == 1: bpy.data.objects["Camera_empty"].rotation_euler = [np.pi / 2, 0.0, np.pi] else: # print('in ShowAxial else') bpy.data.objects["Camera_empty"].rotation_euler = [-np.pi / 2, 0.0, np.pi] bpy.context.scene.current_view_flip = not bpy.context.scene.current_view_flip ShowHideObjectsPanel.time_of_view_selection = mu.get_time_obj() else: mu.get_view3d_region().view_perspective = 'ORTHO' # todo: first term is always False... if mu.get_time_from_event(mu.get_time_obj()) > 2 or bpy.context.scene.current_view != 'axial': mu.get_view3d_region().view_rotation = AXIAL_SUPERIOR # [1, 0, 0, 0] bpy.context.scene.current_view = 'axial' bpy.context.scene.current_view_flip = 0 else: mu.rotate_view3d(AXIAL_SUPERIOR) if bpy.context.scene.current_view_flip else mu.rotate_view3d(AXIAL_INFERIOR) bpy.context.scene.current_view_flip = not bpy.context.scene.current_view_flip ShowHideObjectsPanel.time_of_view_selection = mu.get_time_obj()
def show_coronal(show_frontal=False): if show_frontal: mu.rotate_view3d(CORONAL_ANTERIOR) bpy.context.scene.current_view = 'coronal' bpy.context.scene.current_view_flip = 0 return if bpy.types.Scene.in_camera_view and bpy.data.objects.get("Camera_empty") is not None: if mu.get_time_from_event(mu.get_time_obj()) > 2 or bpy.context.scene.current_view != 'coronal': bpy.data.objects["Camera_empty"].rotation_euler = [0.0, 0.0, np.pi] bpy.context.scene.current_view = 'coronal' bpy.context.scene.current_view_flip = 0 else: if bpy.context.scene.current_view_flip == 1: bpy.data.objects["Camera_empty"].rotation_euler = [0.0, 0.0, np.pi] else: # print('in ShowCoronal else') bpy.data.objects["Camera_empty"].rotation_euler = [0.0, 0.0, 0.0] bpy.context.scene.current_view_flip = not bpy.context.scene.current_view_flip ShowHideObjectsPanel.time_of_view_selection = mu.get_time_obj() else: mu.get_view3d_region().view_perspective = 'ORTHO' if mu.get_time_from_event(mu.get_time_obj()) > 2 or bpy.context.scene.current_view != 'coronal': mu.rotate_view3d(CORONAL_ANTERIOR) bpy.context.scene.current_view = 'coronal' bpy.context.scene.current_view_flip = False else: mu.rotate_view3d(CORONAL_ANTERIOR) if bpy.context.scene.current_view_flip else mu.rotate_view3d(CORONAL_POSTERIOR) bpy.context.scene.current_view_flip = not bpy.context.scene.current_view_flip ShowHideObjectsPanel.time_of_view_selection = mu.get_time_obj()
def show_sagital(): if bpy.types.Scene.in_camera_view and bpy.data.objects.get("Camera_empty") is not None: if mu.get_time_from_event(mu.get_time_obj()) > 2 or bpy.context.scene.current_view != 'sagittal': bpy.data.objects["Camera_empty"].rotation_euler = [0.0, 0.0, np.pi / 2] bpy.context.scene.current_view = 'sagittal' bpy.context.scene.current_view_flip = 0 else: if bpy.context.scene.current_view_flip == 1: bpy.data.objects["Camera_empty"].rotation_euler = [0.0, 0.0, np.pi / 2] else: # print('in ShowSagittal else') bpy.data.objects["Camera_empty"].rotation_euler = [0.0, 0.0, -np.pi / 2] bpy.context.scene.current_view_flip = not bpy.context.scene.current_view_flip # ShowHideObjectsPanel.time_of_view_selection = mu.get_time_obj() else: mu.get_view3d_region().view_perspective = 'ORTHO' if mu.get_time_from_event(mu.get_time_obj()) > 2 or bpy.context.scene.current_view != 'sagittal': mu.rotate_view3d(SAGITTAL_LEFT) bpy.context.scene.current_view = 'sagittal' bpy.context.scene.current_view_flip = False else: mu.rotate_view3d(SAGITTAL_LEFT) if bpy.context.scene.current_view_flip else mu.rotate_view3d(SAGITTAL_RIGHT) bpy.context.scene.current_view_flip = not bpy.context.scene.current_view_flip # view_all() # zoom(-1) ShowHideObjectsPanel.time_of_view_selection = mu.get_time_obj()
def show_coronal(show_frontal=False): if show_frontal: bpy.types.Scene.current_view = 'coronal' bpy.types.Scene.current_view_direction = 0 return if bpy.types.Scene.in_camera_view and bpy.data.objects.get( "Camera_empty") is not None: if mu.get_time_from_event(mu.get_time_obj( )) > 2 or bpy.types.Scene.current_view != 'coronal': bpy.data.objects["Camera_empty"].rotation_euler = [ 0.0, 0.0, 3.1415927410125732 ] bpy.types.Scene.current_view = 'coronal' bpy.types.Scene.current_view_direction = 0 else: if bpy.types.Scene.current_view_direction == 1: bpy.data.objects["Camera_empty"].rotation_euler = [ 0.0, 0.0, 3.1415927410125732 ] else: # print('in ShowCoronal else') bpy.data.objects["Camera_empty"].rotation_euler = [ 0.0, 0.0, 0.0 ] bpy.types.Scene.current_view_direction = not bpy.types.Scene.current_view_direction bpy.types.Scene.time_of_view_selection = mu.get_time_obj() else: bpy.data.screens['Neuro'].areas[1].spaces[ 0].region_3d.view_perspective = 'ORTHO' if mu.get_time_from_event(mu.get_time_obj( )) > 2 or bpy.types.Scene.current_view != 'coronal': bpy.data.screens['Neuro'].areas[1].spaces[ 0].region_3d.view_rotation = [ 0.7071068286895752, 0.7071068286895752, -0.0, -0.0 ] bpy.types.Scene.current_view = 'coronal' bpy.types.Scene.current_view_direction = 0 else: if bpy.types.Scene.current_view_direction == 1: bpy.data.screens['Neuro'].areas[1].spaces[ 0].region_3d.view_rotation = [ 0.7071068286895752, 0.7071068286895752, -0.0, -0.0 ] else: bpy.data.screens['Neuro'].areas[1].spaces[ 0].region_3d.view_rotation = [ 0, 0, 0.7071068286895752, 0.7071068286895752 ] bpy.types.Scene.current_view_direction = not bpy.types.Scene.current_view_direction bpy.types.Scene.time_of_view_selection = mu.get_time_obj()
def show_sagital(): if bpy.types.Scene.in_camera_view and bpy.data.objects.get( "Camera_empty") is not None: if mu.get_time_from_event(mu.get_time_obj( )) > 2 or bpy.types.Scene.current_view != 'saggital': bpy.data.objects["Camera_empty"].rotation_euler = [ 0.0, 0.0, 1.5707963705062866 ] bpy.types.Scene.current_view = 'saggital' bpy.types.Scene.current_view_direction = 0 else: if bpy.types.Scene.current_view_direction == 1: bpy.data.objects["Camera_empty"].rotation_euler = [ 0.0, 0.0, 1.5707963705062866 ] else: # print('in ShowSaggital else') bpy.data.objects["Camera_empty"].rotation_euler = [ 0.0, 0.0, -1.5707963705062866 ] bpy.types.Scene.current_view_direction = not bpy.types.Scene.current_view_direction # bpy.types.Scene.time_of_view_selection = mu.get_time_obj() else: bpy.data.screens['Neuro'].areas[1].spaces[ 0].region_3d.view_perspective = 'ORTHO' if mu.get_time_from_event(mu.get_time_obj( )) > 2 or bpy.types.Scene.current_view != 'saggital': bpy.data.screens['Neuro'].areas[1].spaces[ 0].region_3d.view_rotation = [0.5, 0.5, -0.5, -0.5] bpy.types.Scene.current_view = 'saggital' bpy.types.Scene.current_view_direction = 0 else: if bpy.types.Scene.current_view_direction == 1: bpy.data.screens['Neuro'].areas[1].spaces[ 0].region_3d.view_rotation = [0.5, 0.5, -0.5, -0.5] else: bpy.data.screens['Neuro'].areas[1].spaces[ 0].region_3d.view_rotation = [0.5, 0.5, 0.5, 0.5] bpy.types.Scene.current_view_direction = not bpy.types.Scene.current_view_direction # view_all() # zoom(-1) bpy.types.Scene.time_of_view_selection = mu.get_time_obj()
def show_axial(): if bpy.types.Scene.in_camera_view and bpy.data.objects.get( "Camera_empty") is not None: if mu.get_time_from_event(mu.get_time_obj( )) > 2 or bpy.types.Scene.current_view != 'axial': bpy.data.objects["Camera_empty"].rotation_euler = [ 1.5707963705062866, 0.0, 3.1415927410125732 ] bpy.types.Scene.current_view = 'axial' bpy.types.Scene.current_view_direction = 0 else: if bpy.types.Scene.current_view_direction == 1: bpy.data.objects["Camera_empty"].rotation_euler = [ 1.5707963705062866, 0.0, 3.1415927410125732 ] else: # print('in ShowAxial else') bpy.data.objects["Camera_empty"].rotation_euler = [ -1.5707963705062866, 0.0, 3.1415927410125732 ] bpy.types.Scene.current_view_direction = not bpy.types.Scene.current_view_direction bpy.types.Scene.time_of_view_selection = mu.get_time_obj() else: bpy.data.screens['Neuro'].areas[1].spaces[ 0].region_3d.view_perspective = 'ORTHO' if mu.get_time_from_event(mu.get_time_obj( )) > 2 or bpy.types.Scene.current_view != 'axial': bpy.data.screens['Neuro'].areas[1].spaces[ 0].region_3d.view_rotation = [1, 0, 0, 0] bpy.types.Scene.current_view = 'axial' bpy.types.Scene.current_view_direction = 0 else: if bpy.types.Scene.current_view_direction == 1: bpy.data.screens['Neuro'].areas[1].spaces[ 0].region_3d.view_rotation = [1, 0, 0, 0] else: bpy.data.screens['Neuro'].areas[1].spaces[ 0].region_3d.view_rotation = [0, 1, 0, 0] bpy.types.Scene.current_view_direction = not bpy.types.Scene.current_view_direction bpy.types.Scene.time_of_view_selection = mu.get_time_obj()