def get(self): ingame = GameModel.check_if_in_game(current_identity.username) if ingame != None: return { "board": ingame.boardTiles, "active": ingame.gameopen, "player1": ingame.player1, "player2": ingame.player2, "status": ingame.gameStatus } return GameModel.find_game(current_identity.username)
def get(self): ingame = GameModel.check_if_in_game(current_identity.username) if ingame == None: ingame = GameModel(current_identity.username, "solo", "CPU") return ingame.create_game(current_identity.username, False) return { "board": ingame.boardTiles, "active": ingame.gameopen, "player1": ingame.player1, "player2": ingame.player2, "status": ingame.gameStatus }
def put(self): data = PlayerMove.parser.parse_args() ingame = GameModel.check_if_in_game(current_identity.username) user = UserModel.find_by_username(ingame.player1) user2 = UserModel.find_by_username(ingame.player2) if ingame.make_move(data['move'], current_identity.username): game = ingame.check_game_status() if game["open"] == True: if ingame.pvp == False: if ingame.cpu_move(): game = ingame.check_game_status() if game["open"] == False: if game["status"] == current_identity.username: user.save_win() elif game["status"] == "Tie": user.save_tie() else: user.save_lose() else: if game["status"] == current_identity.username: user.save_win() if ingame.pvp == True: user2.save_lose() elif game["status"] == "Tie": user.save_tie() if ingame.pvp == True: user2.save_tie() else: user.save_lose() if ingame.pvp == True: user2.save_win() ingame = GameModel.check_if_in_game(current_identity.username) return { "board": ingame.boardTiles, "status": ingame.gameStatus, "active": ingame.gameopen, "player1": ingame.player1, "player2": ingame.player2 }
def get(self): ingame = GameModel.check_if_in_game(current_identity.username) user = UserModel.find_by_username(current_identity.username) if ingame != None: return { "message": "User in Game", "status": ingame.gameStatus, "active": ingame.gameopen, "board": ingame.boardTiles, "record": user.userRecord(), "player1": ingame.player1, "player2": ingame.player2 } return {"message": "Not in Game"}
def delete(self): info = GameModel.check_if_in_game(current_identity.username) if info != None: GameModel.leave_game(current_identity.username) return {'message': "You have left the game"} return {"message": "Not in game"}