def create_hero(hero_name, universe): hero = Hero() hero.name = hero_name hero.description = '{0} description'.format(hero_name) hero.universe = universe hero.save() return hero
def test_hero_initialize(): test_dice = Dice([0]) test_hero = Hero(test_dice) assert test_hero.hp == hero_config.BASE_HP assert test_hero.sp == hero_config.BASE_SP assert test_hero.dp == 0
def test_1(): map = Map("ressource/map01.txt") assert len(map.start) == 1 assert len(map.goal) == 1 toto = Hero(map) toto.position = map.start[0] assert toto.position.getx == 0 assert toto.position.gety == 0 toto.move('left') # outside the map assert toto.position.getx == 0 assert toto.position.gety == 0 toto.move('up') # outside the map assert toto.position.getx == 0 assert toto.position.gety == 0 toto.move('right') # in the wall assert toto.position.getx == 0 assert toto.position.gety == 0 toto.move('down') # OK assert toto.position.getx == 1 # new x assert toto.position.gety == 0 map.items.append(Position(5, 5)) # put an Item in the list len_items = len(map.items) toto.position = Position(4, 5) # put the hero near the item toto.move('down') # move onto the new items print('coucou {}'.format(toto.position)) assert len_items == len( map.items) + 1 # the item has been removed from the list
def test_save_and_get_hero(self): """Test save and get hero""" # Criando o novo heroi new_hero = Hero() new_hero.name = 'Superman' new_hero.description = 'Superman' new_hero.universe = 'dc' new_hero.save() # Obtendo o heroi pelo id hero = Hero.get_hero(new_hero.id) self.assertEqual(hero.name, 'Superman') self.assertEqual(hero.id, new_hero.id)
def create(cls, params): """""" if not params.get('name'): return {'error': str('name is required')}, 400 if not params.get('universe'): return {'error': str('universe is required')}, 400 hero = Hero() hero.name = cls.title_case(params.get('name')) hero.image_url = cls.title_case(params.get('imageUrl')) hero.description = cls.title_case(params.get('description')) hero.universe = cls.title_case(params.get('universe')) hero.save() return hero.to_dict()
def create(params): """ Create a new hero :param dict params: Request dict params :return Hero: Hero created """ hero = Hero() hero.name = params['name'] hero.description = params['description'] hero.imageUrl = params['imageUrl'] hero.universe = params['universe'] HeroModule.format_hero_params(hero) HeroModule.valid_hero_params(hero) hero.save() return hero
def __init__(self): pygame.init() self.laby = Laby() self.hero = Hero(self.laby) self.needle = Item("needle", self.laby) self.ether = Item("Ether", self.laby) self.tube = Item("Tube", self.laby) self.screen = pygame.display.set_mode((480, 520)) self.title_screen = title_screen self.logo_screen = logo_screen self.background = pygame.Surface((710, 700)) self.background.fill((255, 255, 255)) self.start_img = start self.end_img = end self.wall = walls for wall in self.laby.walls: x, y = wall self.background.blit(self.wall, (x * sprite_size, y * sprite_size)) self.path = paths for path in self.laby.paths: x, y = path self.background.blit(self.path, (x * sprite_size, y * sprite_size)) self.end_pos = end for end_pos in self.laby.end: x, y = end_pos self.background.blit(self.end_pos, (x * sprite_size, y * sprite_size)) self.allsprites = pygame.sprite.Group() self.allsprites.add(ItemSprite(self.needle, needle)) self.allsprites.add(ItemSprite(self.ether, ether)) self.allsprites.add(ItemSprite(self.tube, tube)) self.allsprites.add(HeroSprite(self.hero)) pygame.display.update()
def main(): """ parse parameters. The init is done here : - The map object remain the same in text or graphic mode --> instantiated at the begining and once - the hero and the output (text or graphic) mode are also instantiated here (toto is for the film 'toto le heros') """ args = parse_arguments() map = Map(MAP_FILE) if args.text: clear() toto = Hero(map) game_text(map, toto) else: clear() pygame.init() screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGTH)) toto = HeroGraph(map) game_graphic(map, toto, screen)
def start(self): ''' Setting up the elements of the game ''' # We set up all the elements labyrinthe = Map() labyrinthe.load_map_data('map.csv') df = labyrinthe.create_dataframe() labyrinthe.items_random_position() start = list(labyrinthe.start) mcgyver = Hero(int(start[0].position[0] / CELL_SIZE), int(start[0].position[1] / CELL_SIZE), HERO_CELL, 'hero.png') interface.display_map(labyrinthe) interface.display_items(labyrinthe) interface.display_text_zone1() # We bring the hero to life running = True while running: interface.display_hero(mcgyver) interface.pyg_events(mcgyver, labyrinthe)
def get_heroes_from_db(): conn = sqlite3.connect(DB_DIR) cursor = conn.cursor() query = 'select id, name, hp, defence, speed, recovery, mind, path from Hero' cursor.execute(query) db_heroes = cursor.fetchall() query = ''' select name, power, speed, cost, type, sacrifice, range, user from Move ''' cursor.execute(query) db_moves = cursor.fetchall() heroes = {} moves = [] for db_hero in db_heroes: hero_id, name, hp, defence, speed, recovery, mind, img_path = db_hero hero = Hero(name, hp, defence, speed, recovery, mind, img_path) heroes[hero_id] = hero for db_move in db_moves: name, power, speed, cost, type_, sacrifice, range_, user = db_move assert range_ in ('target', 'area', 'self', 'self area') power = power if power else 0 move = Attack(name, power, speed, cost, sacrifice, type_, range_) moves.append((user, move)) for hero_id, move in moves: hero = heroes[hero_id] if move.speed is None: move.speed = hero.speed move.initial_speed = hero.speed hero.add_move(move) return list(heroes.values())