def create_with_tile_chars(cls, tile_chars): return PGSet.create([ PGTile.with_char(tile_chars[0]), PGTile.with_char(tile_chars[1]), PGTile.with_char(tile_chars[2]), PGTile.with_char(tile_chars[3]) ])
def create_with_tile_chars( cls, tile1_char, tile2_char ): return PGHand.create( PGTile.with_char( tile1_char ), PGTile.with_char( tile2_char ) )
def create_with_tile_chars( cls, tile_chars ): return PGSet.create( [ PGTile.with_char(tile_chars[0]), PGTile.with_char(tile_chars[1]), PGTile.with_char(tile_chars[2]), PGTile.with_char(tile_chars[3]) ] )