Example #1
0
def create():

    #Getting habit_id from the hidden form
    habit_id = request.form.get('habit-id')
    current_habit = Habit.get_or_none(Habit.id == habit_id)

    game_id = current_habit.game_id
    game = Game.get_or_none(Game.id == game_id)

    user = User.get_or_none(User.id == current_habit.user_id)
    username = user.username

    sender_id = current_habit.user_id
    if sender_id == game.player_1_id:
        receiver_id = game.player_2_id
    else:
        receiver_id = game.player_1_id


    # if current_user == user:



    image_file = request.files[f'image-for-{habit_id}']

    output = upload_file_to_s3(image_file, Config.S3_BUCKET)



                
    latest_round = Round.select(pw.fn.MAX(Round.id)).where(Round.game_id == game_id).scalar()


    new_habit_logged = LogHabit(habit_id = habit_id,
                                sender_id = current_habit.user_id,
                                receiver_id = receiver_id,
                                approved = False,
                                image_path = str(output),
                                game_round_id = latest_round)
    
    new_habit_logged.save()

    flash('Habit submitted. Waiting for your opponent\'s approval. Keep up the good work!', 'success')

    return redirect(url_for('games.show', game_id = game_id, username = username ))
Example #2
0
def index(game_id, user_id):
    rounds = Round.select().where(Round.game_id == game_id)
    game = Game.get_by_id(game_id)
    return render_template('/rounds/index.html', rounds=rounds, game=game)
Example #3
0
def show(username, game_id):

    game = Game.get_or_none(Game.id == game_id)

    #int value for latest round_id for the game
    latest_round = Round.select(pw.fn.MAX(
        Round.id)).where(Round.game_id == game_id).scalar()
    current_round_object = Round.get_or_none(Round.id == latest_round)

    # get length of all rounds for game to send round number into anchor link to show latest round
    len_round = len(Round.select().where(Round.game_id == game_id))

    # Active player - could be either player 1 or 2
    user = User.get_or_none(User.username == username)

    #Set up habit info
    user_habits = Habit.select().where((Habit.game_id == game_id)
                                       & (Habit.user_id == user.id))
    length_habit_list = len(user_habits)

    #progress bars

    progress = []
    user_more_to_go = []

    for habit in user_habits:
        approved_logs = LogHabit.select().where(
            (LogHabit.sender_id == user.id) & (LogHabit.habit_id == habit.id)
            & (LogHabit.approved == True)
            & (LogHabit.game_round_id == latest_round))
        logged_habits = len(approved_logs)
        percentage = logged_habits / habit.frequency * 100
        progress.append(percentage)
        leftover = habit.frequency - logged_habits
        user_more_to_go.append(leftover)

    rounded_progress = [round(freq, 0) for freq in progress]

    # Opponent - could be either player 1 or player 2

    # check is active user is player_1 or player_2 for the game
    if user.id == game.player_1_id:
        active_user = 1
        opponent = User.get_or_none(User.id == game.player_2_id)
    else:
        active_user = 2
        opponent = User.get_or_none(User.id == game.player_1_id)

    opponent_username = opponent.username
    opponent_habits = Habit.select().where((Habit.game_id == game_id)
                                           & (Habit.user_id == opponent.id))
    opponent_habit_length = len(opponent_habits)
    print(opponent_habit_length)

    # check if game has been accepted by player_2 or not
    game_accepted = game.accepted

    #Progress bars

    opponent_progress = []

    for habit in opponent_habits:
        approved_logs = LogHabit.select().where(
            (LogHabit.sender_id == opponent.id)
            & (LogHabit.habit_id == habit.id) & (LogHabit.approved == True)
            & (LogHabit.game_round_id == latest_round))
        logged_habits = len(approved_logs)
        percentage = logged_habits / habit.frequency * 100
        opponent_progress.append(percentage)

    print(opponent_progress)
    rounded_opponent_progress = [round(freq, 0) for freq in opponent_progress]

    habits = Habit.select().where(Habit.game_id == game_id)
    game_habits = []

    for habit in habits:
        game_habits.append(habit.id)
    to_approve = LogHabit.select().where((LogHabit.approved == False)
                                         & (LogHabit.receiver_id == user.id)
                                         & (LogHabit.habit_id in game_habits))
    to_approve_length = len(to_approve)

    return render_template('games/show.html',
                           username=user.username,
                           user_habits=user_habits,
                           length_habit_list=length_habit_list,
                           rounded_progress=rounded_progress,
                           opponent_username=opponent_username,
                           opponent_habits=opponent_habits,
                           opponent_habit_length=opponent_habit_length,
                           rounded_opponent_progress=rounded_opponent_progress,
                           user_more_to_go=user_more_to_go,
                           game_id=game.id,
                           game_accepted=game_accepted,
                           active_user=active_user,
                           to_approve_length=to_approve_length,
                           current_round_object=current_round_object,
                           len_round=len_round)