def create_my_pokemon(): data = request.get_json() rec = Box(pid=data["pid"], name=data["name"], id=current_identity.id) db.session.add(rec) db.session.commit() return data[ "name"] + " captured", 201 # return data and set the status code
def __mkbox__(self): ''' Creates a box in the database ''' corp = Corporation.by_uuid(self.get_argument('corporation_uuid')) level = GameLevel.by_number(int(self.get_argument('game_level'))) box = Box( name=unicode(self.get_argument('box_name')), description=unicode(self.get_argument('description')), difficulty=unicode(self.get_argument('difficulty')), corporation_id=corp.id, game_level_id=level.id, ) dbsession.add(box) dbsession.flush()
def create_box(name, corporation, difficulty, game_level, description, ipv4_addresses=[], ipv6_addresses=[]): print(INFO + "Create Box: " + bold + name + W) box = Box( name=unicode(name), corporation_id=corporation.id, difficulty=unicode(difficulty), game_level_id=game_level.id, description=unicode(description), ) dbsession.add(box) dbsession.flush() for ip_address in ipv4_addresses: __mkipv4__(box, ip_address) for ip_address in ipv6_addresses: __mkipv6__(box, ip_address) return box
def dict_to_db(data_dict, title, index_to_id): """Enters the data into the MongoDB. Args: * data_dict: dict containing annotations for 1 video. { 'url': <url>, 'tracks': [ {'faces':[ {'time': 0.0, 'box': [1, 2, 3, 4]}, {'time': 1.0, 'box': [2, 3, 4, 5]}, ... ], 'annotation': 'Georges Clooney' } ] } * title : string, title of the movie * index_to_id: dict maps from index in the timecode.txt to entity ID """ tracks = [] for track in data_dict['tracks']: ent_id = index_to_id[int(track['annotation'])] boxes = [] for box in sorted(track['faces'], key=lambda x: x['time']): boxes.append( Box(timestamp=box['time'], x=box['box'][0], y=box['box'][1], w=box['box'][2], h=box['box'][3])) tracks.append( Track(start=boxes[0].timestamp, end=boxes[-1].timestamp, boxes=boxes, entity=ent_id)) # Create the video vid = Video(title=title, tracks=tracks) vid.save() # Get the hash of the URL (minus the protocol) url = data_dict['url'].split('https://www.')[1] hasher = hashlib.md5() hasher.update(url) hash_md5 = hasher.hexdigest() SourceVideo(source_url=url, hash=hash_md5, reminiz_video=vid.id).save()
def convert_to_db(paths, job, label): paths = clean_paths(paths) paths_db = [] for path in paths: path_db = Path(job=job, label=label) for box in path: box_db = Box(path=path_db) box_db.xtl = box['rect'][0] box_db.ytl = box['rect'][1] box_db.xbr = box['rect'][0] + box['rect'][2] box_db.ybr = box['rect'][1] + box['rect'][3] box_db.frame = box['frame'] box_db.outside = 0 if box['visible'] else 1 box_db.occluded = 0 path_db.boxes.append(box_db) paths_db.append(path_db) return paths_db
def main(): width = 900 height = 700 pygame.init() screen = pygame.display.set_mode((width, height)) color = (0.40, 0.40, 0 / 40) box1 = Box(100, 10, 200, 80, 90, 2) box2 = Box(-100, 10, 200, 85, 90, 2) box3 = Box(100, 10, 300, 100, 100, 2) box4 = Box(-100, 10, 300, 100, 130, 2) rect = Rectangle(0, 100, 80, 300, 3) roll = 0 pitch = 0 yaw = 0 x_offset = 0 y_offset = 0 z_offset = 0 fov = 80 epsilon = 0.005 keys = {} vp = viewport(0, 0, 0.1, 100, width, height) while True: screen.fill((255, 255, 255)) # controls event = pygame.event.poll() if event.type == KEYDOWN: keys[event.key] = True elif event.type == KEYUP: keys[event.key] = False if keys.get(K_a, False): x_offset -= STEP if keys.get(K_d, False): x_offset += STEP if keys.get(K_u, False): y_offset += STEP if keys.get(K_j, False): y_offset -= STEP if keys.get(K_s, False): z_offset -= STEP if keys.get(K_w, False): z_offset += STEP if keys.get(K_LEFT, False): yaw += STEP if keys.get(K_RIGHT, False): yaw -= STEP if keys.get(K_z, False): roll -= STEP if keys.get(K_x, False): roll += STEP if keys.get(K_UP, False) and keys.get(K_LCTRL, False): fov -= STEP elif keys.get(K_UP, False): pitch += STEP if keys.get(K_DOWN, False) and keys.get(K_LCTRL, False): fov += STEP elif keys.get(K_DOWN, False): pitch -= STEP text = set_up_text(fov, pitch, yaw, roll, x_offset, y_offset, z_offset) projection = perspective_projection(fov, 0.1, 100, width, height) t = translation(-x_offset, -y_offset, -z_offset) mat = t.dot(rotation(-pitch, -yaw, -roll)) mat = mat.dot(projection) mat = mat.dot(vp) transformed_triangles = [] for box in (box1, box2, box3, box4, rect): transformed_points = [point.dot(mat) for point in box.POINTS] for triangle in box.TRIANGLES: p0 = transformed_points[triangle[0]] p1 = transformed_points[triangle[1]] p2 = transformed_points[triangle[2]] if p0[3] < epsilon or p1[3] < epsilon or p2[3] < epsilon: continue p0 = p0 / p0[3] p1 = p1 / p1[3] p2 = p2 / p2[3] transformed_triangles.append((p0, p1, p2)) for p0, p1, p2 in sorted(transformed_triangles, key=get_z, reverse=True): # drawing pygame.draw.polygon(screen, 0xabcaf4, [p0[:2], p1[:2], p2[:2]]) pygame.draw.aalines(screen, (0, 0, 0), True, [p0[:2], p1[:2], p2[:2]], 1) # screen.blit(text, (420 - text.get_width() // 2, 10 - text.get_height() // 2)) # exit if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): pygame.quit() sys.exit() pygame.display.flip()
def tovaticbox(path, box): newbox = Box() newbox.frombox(box) return newbox
if re.match("^\d+$", old_card.box): collection = numbered_boxes else: collection = other_boxes box_name = old_card.box #get or create the box if box_name not in boxes[collection]: collection_index = 0 if collection == numbered_boxes: collection_index = int(box_name) else: collection_index = len(boxes[collection]) boxes[collection][box_name] = Box( name = box_name, collection = collection, collection_index = collection_index) box = boxes[collection][box_name] #create the new card & image. #for now, use set_name/card_name/card_name_downcased as the card_id #this should be similar to mtgjson's UID. #fill out any notes we might care about things_of_interest = [] if old_card.language != 'english' and old_card.language is not None: things_of_interest.append(old_card.language) if old_card.is_foil: things_of_interest.append("foil") if old_card.condition is not None and old_card.condition != '' and old_card.condition != 'near_mint': things_of_interest.append("condition "+old_card.condition)
def create_box(): return Box(splits=[ Split(id="nest", description='I am stuck in here', name="Nest Uno"), Split(id="nest2", description="Its dark in here", name="Nest Dos") ])