Example #1
0
def kill():
    try:
        msg = request.json["msg"].upper()
        killer = Player.all().filter('username ='******'game =', game)\
            .filter('killer =', killer)\
            .filter('is_complete =', False).get()
        if msg == old_game_history_success.confirm_msg:
            will_be_last_kill = None
            if GameHistory.all().filter("game =", game).filter("is_complete =", False).count() == 2:
                will_be_last_kill = True
            old_target = old_game_history_success.target
            old_game_history_success.is_complete = True
            old_game_history_success.put()
            old_game_history_failure = GameHistory.all()\
                .filter('game =', game)\
                .filter('killer =', old_target)\
                .filter('is_complete =', False).get()
            old_game_history_failure.is_complete = True
            old_game_history_failure.put()
            if will_be_last_kill:
                game_player = GamePlayer.all().filter('game =', game).filter('player =', killer).get()
                game_player.is_winner = True
                game_player.put()
                return jsonify({"success": True, "info": "Your enemy has been slain! "})
            new_target = old_game_history_failure.target
            GameHistory(killer=killer, target=new_target, game=game, is_complete=False, confirm_msg=msg_generator()).put()
            return jsonify({"success": True, "info": "Your enemy has been slain! "})
        else:
            return jsonify({"success": False, "info": "The message is incorrect. Are you trying to game the system?!"})
    except:  # TODO: please handle exceptions in a more proper way
        return jsonify({"success": False, "info": "Something is fundamentally wrong. ", "Data received by server": str(request.data)})
Example #2
0
def get_player(player_id):
    player = Player.get_by_id(player_id)
    game_players = GamePlayer.all().filter('player =', player)
    games = [game_player.game for game_player in game_players]
    info = {}
    for game in games:
        info[str(game.key().id())] = to_dict(game)
    return jsonify(**info)
Example #3
0
def get_game_status():
    info = {"target": None, "in_game": False, "game_exists": False, "msg": None, "player_exists": False, "game_completed": False, "time_left": None}
    try:
        game = Game.get_by_id(int(request.args["game_id"]))
        if game is None:
            info["msg"] = "Game does not exists. "
            return jsonify(info)
        info["game_exists"] = True
        killer = Player.all().filter('username ='******'game =', game).filter('player =', killer).get()
        if player_in is None:
            info["msg"] = "Player trying to kill is not in this game. "
            return jsonify(info)
        info["in_game"] = True
        if GameHistory.all().filter("game =", game).filter("is_complete =", False).count() == 0:
            info["game_completed"] = True
            game_player = GamePlayer.all().filter('game =', game).filter('is_winner =', True).get()
            info["winner_name"] = str(game_player.player.username)
            return jsonify(info)
        to_kill_game_history = GameHistory.all().filter('killer =', killer).filter('game =', game).filter('is_complete', False).get()
        be_killed_game_history = GameHistory.all().filter('target =', killer).filter('game =', game).filter('is_complete', False).get()
        if to_kill_game_history is None:
            return jsonify(info)
        else:
            info["time_left"] = to_kill_game_history.assign_date + timedelta(hours=1)
            info["target"] = to_kill_game_history.target.username
            info["msg"] = be_killed_game_history.confirm_msg
            return jsonify(info)
    except:
        # info["time_left"] = str(datetime.datetime.now())
        info["msg"] = "Something is fundamentally wrong. "
        return jsonify(info)