Example #1
0
 def _trigger_played_match(self, match_type):
     if MatchSoloQueue.query(MatchSoloQueue.type == match_type).count() >= 2:
         match_solo_queues = [match_queue for match_queue in MatchSoloQueue.query(MatchSoloQueue.type == match_type).fetch(10)]
         players = [match_queue.player.get() for match_queue in match_solo_queues]
         match = Match(type=match_type)
         match.setup_soloqueue_match(players)
         ndb.delete_multi([queue.key for queue in match_solo_queues])
         for player in players:
             player.doing = match.key
             player.put()
             websocket_notify_player("Player_MatchFound", player.key, None, match.get_data())
Example #2
0
 def _notify_players_new_queue_size(self, match_queue_type):
     all_match_queues = MatchSoloQueue.query(MatchSoloQueue.type == match_queue_type)
     all_match_queues_count = all_match_queues.count()
     for match_queue in all_match_queues:
         websocket_notify_player("Match_NewQueueCount", match_queue.player, "player.doing", {'queued': all_match_queues_count})