Example #1
0
 def creator(**params):
     item = Scene().get_or_create(**params)
     scenes = scenario_svc.get_scenes(self.scenario)
     characters = scenario_svc.get_characters(scenes)
     item.characters = [str(c.id) for c in characters]
     scene_svc.save(item, self.user)
     return item
Example #2
0
 def __init__(self, mongo_name=None):
     self.mongo_wrapper = MongoWrapper(mongo_name)
     self.mono_db_names = self.mongo_wrapper.get_db_names()
     self.scenes_handler = Scene(self.mongo_wrapper)
     self.hypothesis_handler = Hypothesis(self.mongo_wrapper)
     self.objects_handler = Object(self.mongo_wrapper)
     self.active_data_type = self.scenes_handler
 def delete_scene(self, args, guild, channel, scenario, sc, user):
     messages = []
     search = ''
     if len(args) == 1:
         if not sc:
             raise Exception('No scene provided for deletion')
     else:
         search = ' '.join(args[1:])
         sc = Scene().find(guild.name, str(channel.id), str(scenario.id),
                           search)
     if not sc:
         return [f'{search} was not found. No changes made.']
     else:
         search = str(sc.name)
         scenario_id = str(sc.scenario_id) if sc.scenario_id else ''
         channel_id = str(sc.channel_id) if sc.channel_id else ''
         sc.character.archive(user)
         sc.archived = True
         sc.updated_by = str(user.id)
         sc.updated = T.now()
         sc.save()
         messages.append(f'***{search}*** removed')
         if scenario_id:
             secenario = Scenario().get_by_id(scenario_id)
             messages.append(secenario.get_string(channel))
         elif channel_id:
             channel = Channel().get_by_id(channel_id)
             messages.append(channel.get_string())
         return messages
Example #4
0
    def __init__(self, parent, ctx, args, guild, user, channel):
        """
        Command handler for SceneCommand

        Parameters
        ----------
        parent : DreamcraftHandler
            The handler for Dreamcraft Bot commands and subcommands
        ctx : object(Context)
            The Discord.Context object used to retrieve and send information to Discord users
        args : array(str)
            The arguments sent to the bot to parse and evaluate
        guild : Guild
            The guild object containing information about the server issuing commands
        user : User
            The user database object containing information about the user's current setttings, and dialogs
        channel : Channel
            The channel from which commands were issued

        Returns
        -------
        SceneCommand - object for processing scene commands and subcommands
        """

        self.parent = parent
        self.new = parent.new
        self.delete = parent.delete
        self.ctx = ctx
        self.args = args[1:] if args[0] in ['scene', 's'] else args
        self.guild = guild
        self.user = user
        self.command = self.args[0].lower() if len(self.args) > 0 else 'select'
        channel = 'private' if ctx.channel.type.name == 'private' else ctx.channel.name
        self.channel = Channel().get_or_create(channel, self.guild.name, self.user)
        self.scenario = Scenario().get_by_id(self.channel.active_scenario) if self.channel and self.channel.active_scenario else None
        self.sc = Scene().get_by_id(self.channel.active_scene) if self.channel and self.channel.active_scene else None
        self.can_edit = self.user.role == 'Game Master' if self.user and self.sc else True
        self.zone = Zone().get_by_id(self.channel.active_zone) if self.channel and self.channel.active_zone else None
        self.char = Character().get_by_id(self.user.active_character) if self.user and self.user.active_character else None
Example #5
0
class UserController:
    def __init__(self, mongo_name=None):
        self.mongo_wrapper = MongoWrapper(mongo_name)
        self.mono_db_names = self.mongo_wrapper.get_db_names()
        self.scenes_handler = Scene(self.mongo_wrapper)
        self.hypothesis_handler = Hypothesis(self.mongo_wrapper)
        self.objects_handler = Object(self.mongo_wrapper)
        self.active_data_type = self.scenes_handler

    def get_db_names(self):
        return self.mono_db_names

    def get_no_objs(self):
        no = self.mongo_wrapper.exist_persistent_obj()
        return no

    def set_active_db(self, db_name):
        self.mongo_wrapper = MongoWrapper(dbname=db_name)
        self.scenes_handler.set_mongo_wrp(self.mongo_wrapper)
        self.hypothesis_handler.set_mongo_wrp(self.mongo_wrapper)
        self.objects_handler.set_mongo_wrp(self.mongo_wrapper)

    def first_call(self, call_type, query=''):
        if call_type is "hypos":
            self.hypothesis_handler.reset()
            self.active_data_type = self.hypothesis_handler
            return self.hypothesis_handler.first_call(query)
        elif call_type is "scenes":
            self.scenes_handler.reset()
            self.active_data_type = self.scenes_handler
            return self.scenes_handler.first_call(query)
        elif call_type is "objects":
            self.objects_handler.reset()
            self.active_data_type = self.objects_handler
            return self.objects_handler.first_call()

    def prepare_export(self):
        self.active_data_type.prepare_export()
        return "OK"

    def get_timestamps(self):
        return self.mongo_wrapper.get_timestamps()

    def scroll_call(self, data_type):
        if data_type == "scenes_tab":
            return self.scenes_handler.scroll_call()
        elif data_type == "hypothesis_tab":
            return self.hypothesis_handler.scroll_call()
        elif data_type == "objects_tab":
            return self.objects_handler.scroll_call()
        return "OK"

    def export_all(self):
        return self.active_data_type.export_all()
Example #6
0
    def delete_scene(self, args):
        """Delete (archive) the current active Scene
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        if not self.scenario:
            raise Exception('No active scenario. Try this:```css\n.d scenario "SCENARIO NAME"```')

        return scene_svc.delete_item(args, self.user, self.sc, Scene().find, {'guild': self.guild.name, 'channel_id': str(self.channel.id), 'scenario_id': str(self.scenario.id)})
Example #7
0
    def __init__(self, parent, ctx, args, guild, user, channel):
        """
        Command handler for UndoCommand

        Parameters
        ----------
        parent : DreamcraftHandler
            The handler for Dreamcraft Bot commands and subcommands
        ctx : object(Context)
            The Discord.Context object used to retrieve and send information to Discord users
        args : array(str)
            The arguments sent to the bot to parse and evaluate
        guild : Guild
            The guild object containing information about the server issuing commands
        user : User
            The user database object containing information about the user's current setttings, and dialogs
        channel : Channel
            The channel from which commands were issued

        Returns
        -------
        UndoCommand - object for processing undo/redo commands and subcommands
        """

        self.parent = parent
        self.new = parent.new
        self.delete = parent.delete
        self.ctx = ctx
        self.args = args[1:]
        self.guild = guild
        self.user = user
        self.channel = channel
        self.command = self.args[0].lower() if len(self.args) > 0 else 'undo'
        self.scenario = Scenario().get_by_id(
            self.channel.active_scenario
        ) if self.channel and self.channel.active_scenario else None
        self.sc = Scene().get_by_id(
            self.channel.active_scene
        ) if self.channel and self.channel.active_scene else None
        self.zone = Zone().get_by_id(
            self.channel.active_zone
        ) if self.channel and self.channel.active_zone else None
        self.char = Character().get_by_id(
            self.user.active_character
        ) if self.user and self.user.active_character else None
Example #8
0
def enter_new_order(email, order_source, scene_list, option_string, note=''):
    '''Places a new espa order in the database'''
    order = Order()
    order.orderid = generate_order_id(email)
    order.email = email
    order.note = note
    order.status = 'ordered'
    order.order_date = datetime.datetime.now()
    order.product_options = option_string
    order.order_source = order_source
    order.save()

    for s in set(scene_list):
        scene = Scene()
        scene.name = s
        scene.order = order
        scene.order_date = datetime.datetime.now()
        scene.status = 'submitted'
        scene.save()

    return order
Example #9
0
    def scene_list(self, args):
        """Display a dialog for viewing and selecting Scenes
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        messages = []
        if not self.scenario:
            raise Exception('No active scenario. Try this:```css\n.d scenario "SCENARIO NAME"```')
        def canceler(cancel_args):
            if cancel_args[0].lower() in ['scene']:
                return SceneCommand(parent=self.parent, ctx=self.ctx, args=cancel_args, guild=self.guild, user=self.user, channel=self.channel).run()
            else:
                self.parent.args = cancel_args
                self.parent.command = self.parent.args[0]
                return self.parent.get_messages()

        messages.extend(Dialog({
            'svc': scene_svc,
            'user': self.user,
            'title': 'Scene List',
            'command': 'scene ' + (' '.join(args)),
            'type': 'view',
            'getter': {
                'method': Scene().get_by_scenario,
                'params': {'scenario': self.scenario, 'archived': False}
            },
            'formatter': lambda item, item_num, page_num, page_size: f'{item.get_short_string(self.channel)}',
            'cancel': canceler
        }).open())
        return messages
Example #10
0
def enter_new_order(email, order_source, scene_list, option_string, note=""):
    """Places a new espa order in the database"""
    order = Order()
    order.orderid = generate_order_id(email)
    order.email = email
    order.note = note
    order.status = "ordered"
    order.order_date = datetime.datetime.now()
    order.product_options = option_string
    order.order_source = order_source
    order.save()

    for s in set(scene_list):
        scene = Scene()
        scene.name = s
        scene.order = order
        scene.order_date = datetime.datetime.now()
        scene.status = "submitted"
        scene.save()

    return order
Example #11
0
 def get_scene_by_id(self, scene_id):
     response = requests.get(self._base_url + 'do=/scenes/' + str(scene_id), timeout=TIMEOUT)
     data = json.loads(response.content)
     scene = data['scene']
     return Scene(scene)
Example #12
0
def load_ee_orders():
    ''' Loads all the available orders from lta into our database and updates their status '''
    lta_service = lta.LtaServices()

    #This returns a dict that contains a list of dicts{}
    #key:(order_num,email) = list({sceneid:, unit_num:})
    orders = lta_service.get_available_orders()

    #This sets (hard codes) the product options that comes in from EE when someone
    #is requesting processing via their interface
    ee_options = {
        'include_sourcefile': False,
        'include_source_metadata': False,
        'include_sr_toa': False,
        'include_sr_thermal': False,
        'include_sr': True,
        'include_sr_browse': False,
        'include_sr_ndvi': False,
        'include_sr_ndmi': False,
        'include_sr_nbr': False,
        'include_sr_nbr2': False,
        'include_sr_savi': False,
        'include_sr_evi': False,
        'include_solr_index': False,
        'include_cfmask': False,
        'reproject': False,
        'resize': False,
        'image_extents': False
    }

    #Capture in our db
    for eeorder, email in orders:

        #create the orderid based on the info from the eeorder
        order_id = generate_ee_order_id(email, eeorder)
        order = None

        #go look to see if it already exists in the db
        try:
            order = Order.objects.get(orderid=order_id)
        except:
            #Didn't find it in the db... make the order now
            order = Order()
            order.orderid = generate_ee_order_id(email, eeorder)
            order.email = email
            order.chain = 'sr_ondemand'
            order.status = 'ordered'
            order.note = 'EarthExplorer order id: %s' % eeorder
            order.product_options = json.dumps(ee_options)
            order.ee_order_id = eeorder
            order.order_source = 'ee'
            order.order_date = datetime.datetime.now()
            order.save()

        for s in orders[eeorder, email]:
            #go look for the scene by ee_unit_id.  This will stop
            #duplicate key update collisions

            scene = None
            try:
                scene = Scene.objects.get(order=order,
                                          ee_unit_id=s['unit_num'])
                if scene.status == 'complete':
                    success, msg, status = lta_service.update_order(
                        eeorder, s['unit_num'], "C")
                    if not success:
                        log_msg = "Error updating lta for [eeorder:%s ee_unit_num:%s scene name:%s order:%s" % (
                            eeorder, s['unit_num'], scene.name, order.orderid)
                        helperlogger(log_msg)
                        log_msg = "Error detail: lta return message:%s  lta return status code:%s" % (
                            msg, status)
                        helperlogger(log_msg)
                elif scene.status == 'unavailable':
                    success, msg, status = lta_service.update_order(
                        eeorder, s['unit_num'], "R")
                    if not success:
                        log_msg = "Error updating lta for [eeorder:%s ee_unit_num:%s scene name:%s order:%s" % (
                            eeorder, s['unit_num'], scene.name, order.orderid)
                        helperlogger(log_msg)
                        log_msg = "Error detail: lta return message:%s  lta return status code:%s" % (
                            msg, status)
                        helperlogger(log_msg)
            except:
                scene = Scene()
                scene.name = s['sceneid']
                scene.ee_unit_id = s['unit_num']
                scene.order = order
                scene.order_date = datetime.datetime.now()
                scene.status = 'submitted'
                scene.save()

            #Update LTA
            success, msg, status = lta_service.update_order(
                eeorder, s['unit_num'], "I")
            if not success:
                log_msg = "Error updating lta for [eeorder:%s ee_unit_num:%s scene name:%s order:%s" % (
                    eeorder, s['unit_num'], scene.name, order.orderid)
                helperlogger(log_msg)
                log_msg = "Error detail: lta return message:%s  lta return status code:%s" % (
                    msg, status)
                helperlogger(log_msg)
Example #13
0
from models import Scene
import sys


size = 550

if __name__ == "__main__":
    angle = None
    try:
        angle = int(sys.argv[1])
    except IndexError as e:
        print(f"IndexError: {e.args} - No argument passed in command line")
    finally:
        if angle is None:
            angle = 1
    scene = Scene(size, angle)
    scene.draw()
Example #14
0
def load_ee_orders():
    """ Loads all the available orders from lta into our database and updates their status """
    lta_service = lta.LtaServices()

    # This returns a dict that contains a list of dicts{}
    # key:(order_num,email) = list({sceneid:, unit_num:})
    orders = lta_service.get_available_orders()

    # This sets (hard codes) the product options that comes in from EE when someone
    # is requesting processing via their interface
    ee_options = {
        "include_sourcefile": False,
        "include_source_metadata": False,
        "include_sr_toa": False,
        "include_sr_thermal": False,
        "include_sr": True,
        "include_sr_browse": False,
        "include_sr_ndvi": False,
        "include_sr_ndmi": False,
        "include_sr_nbr": False,
        "include_sr_nbr2": False,
        "include_sr_savi": False,
        "include_sr_evi": False,
        "include_solr_index": False,
        "include_cfmask": False,
        "reproject": False,
        "resize": False,
        "image_extents": False,
    }

    # Capture in our db
    for eeorder, email in orders:

        # create the orderid based on the info from the eeorder
        order_id = generate_ee_order_id(email, eeorder)
        order = None

        # go look to see if it already exists in the db
        try:
            order = Order.objects.get(orderid=order_id)
        except:
            # Didn't find it in the db... make the order now
            order = Order()
            order.orderid = generate_ee_order_id(email, eeorder)
            order.email = email
            order.chain = "sr_ondemand"
            order.status = "ordered"
            order.note = "EarthExplorer order id: %s" % eeorder
            order.product_options = json.dumps(ee_options)
            order.ee_order_id = eeorder
            order.order_source = "ee"
            order.order_date = datetime.datetime.now()
            order.save()

        for s in orders[eeorder, email]:
            # go look for the scene by ee_unit_id.  This will stop
            # duplicate key update collisions

            scene = None
            try:
                scene = Scene.objects.get(order=order, ee_unit_id=s["unit_num"])
                if scene.status == "complete":
                    success, msg, status = lta_service.update_order(eeorder, s["unit_num"], "C")
                    if not success:
                        log_msg = "Error updating lta for [eeorder:%s ee_unit_num:%s scene name:%s order:%s" % (
                            eeorder,
                            s["unit_num"],
                            scene.name,
                            order.orderid,
                        )
                        helperlogger(log_msg)
                        log_msg = "Error detail: lta return message:%s  lta return status code:%s" % (msg, status)
                        helperlogger(log_msg)
                elif scene.status == "unavailable":
                    success, msg, status = lta_service.update_order(eeorder, s["unit_num"], "R")
                    if not success:
                        log_msg = "Error updating lta for [eeorder:%s ee_unit_num:%s scene name:%s order:%s" % (
                            eeorder,
                            s["unit_num"],
                            scene.name,
                            order.orderid,
                        )
                        helperlogger(log_msg)
                        log_msg = "Error detail: lta return message:%s  lta return status code:%s" % (msg, status)
                        helperlogger(log_msg)
            except:
                scene = Scene()
                scene.name = s["sceneid"]
                scene.ee_unit_id = s["unit_num"]
                scene.order = order
                scene.order_date = datetime.datetime.now()
                scene.status = "submitted"
                scene.save()

            # Update LTA
            success, msg, status = lta_service.update_order(eeorder, s["unit_num"], "I")
            if not success:
                log_msg = "Error updating lta for [eeorder:%s ee_unit_num:%s scene name:%s order:%s" % (
                    eeorder,
                    s["unit_num"],
                    scene.name,
                    order.orderid,
                )
                helperlogger(log_msg)
                log_msg = "Error detail: lta return message:%s  lta return status code:%s" % (msg, status)
                helperlogger(log_msg)
 def get_scenes(self, item):
     return list(Scene.get_by_scenario(scenario=item, page_num=0))
Example #16
0
class SceneCommand():
    """
    Handle 'scene', 's' commands and subcommands

    Subcommands:
        help - display a set of instructions on SceneCommand usage
        note - add a note to the scene
        say - add dialog to the scene from the scene
        story - display the scene's story
        new - create new scenes by name
        name, n - display scenes by name
        description, desc - add/edit the Description in the scene
        select, = - display existing scene
        character, char, c - edit the scene as a character
        list, l - display a list of existing characters and NPCs
        players, player, p - add players to the scene
        connect, adjoin, ajoin, join, j - connect zones to each other
        start - add a start time to the scene
        end - add an end time to the scene
        enter - add a character to a scene with a staging note
        move - add a character to the current zone
        exit - remove a character from the scene with a staging note
        delete - remove an scene (archive)
    """

    def __init__(self, parent, ctx, args, guild, user, channel):
        """
        Command handler for SceneCommand

        Parameters
        ----------
        parent : DreamcraftHandler
            The handler for Dreamcraft Bot commands and subcommands
        ctx : object(Context)
            The Discord.Context object used to retrieve and send information to Discord users
        args : array(str)
            The arguments sent to the bot to parse and evaluate
        guild : Guild
            The guild object containing information about the server issuing commands
        user : User
            The user database object containing information about the user's current setttings, and dialogs
        channel : Channel
            The channel from which commands were issued

        Returns
        -------
        SceneCommand - object for processing scene commands and subcommands
        """

        self.parent = parent
        self.new = parent.new
        self.delete = parent.delete
        self.ctx = ctx
        self.args = args[1:] if args[0] in ['scene', 's'] else args
        self.guild = guild
        self.user = user
        self.command = self.args[0].lower() if len(self.args) > 0 else 'select'
        channel = 'private' if ctx.channel.type.name == 'private' else ctx.channel.name
        self.channel = Channel().get_or_create(channel, self.guild.name, self.user)
        self.scenario = Scenario().get_by_id(self.channel.active_scenario) if self.channel and self.channel.active_scenario else None
        self.sc = Scene().get_by_id(self.channel.active_scene) if self.channel and self.channel.active_scene else None
        self.can_edit = self.user.role == 'Game Master' if self.user and self.sc else True
        self.zone = Zone().get_by_id(self.channel.active_zone) if self.channel and self.channel.active_zone else None
        self.char = Character().get_by_id(self.user.active_character) if self.user and self.user.active_character else None

    def run(self):
        """
        Execute the channel commands by validating and finding their respective methods

        Returns
        -------
        list(str) - a list of messages in response the command validation and execution
        """

        try:
            # List of subcommands mapped the command methods
            switcher = {
                'help': self.help,
                'note': self.note,
                'say': self.say,
                'story': self.story,
                'name': self.select,
                'n': self.select,
                'select': self.select,
                'description': self.description,
                'desc': self.description,
                'character': self.character,
                'char': self.character,
                'c': self.character,
                'approaches': self.character,
                'approach': self.character,
                'apps': self.character,
                'app': self.character,
                'skills': self.character,
                'skill': self.character,
                'sks': self.character,
                'sk': self.character,
                'aspects': self.character,
                'aspect': self.character,
                'a': self.character,
                'stunts': self.character,
                'stunt': self.character,
                's': self.character,
                'custom': self.character,
                'stress': self.character,
                'st': self.character,
                'consequences': self.character,
                'consequence':self.character,
                'con': self.character,
                'players': self.player,
                'player': self.player,
                'p': self.player,
                'connect': self.adjoin,
                'adjoin': self.adjoin,
                'ajoin': self.adjoin,
                'join': self.adjoin,
                'j': self.adjoin,
                'list': self.scene_list,
                'l': self.scene_list,
                'delete': self.delete_scene,
                'd': self.delete_scene,
                'start': self.start,
                'end': self.end,
                'enter': self.enter,
                'move': self.move,
                'exit': self.exit
            }
            if self.new and not self.user.command or self.user.command and 'new' in self.user.command:
                func = self.new_scene
            elif self.delete:
                func = self.delete_scene
            # Get the function from switcher dictionary
            elif self.command in switcher:
                func = switcher.get(self.command, lambda: self.select)
            else:
                match = self.search(self.args)
                if match:
                    self.args = ('select',) + self.args
                    self.command = 'select'
                    func = self.select
                else:
                    self.args = ('n',) + self.args
                    self.command = 'n'
                    func = self.select
            if func:
                # Execute the function
                messages = func(self.args)
            # Send messages
            return messages
        except Exception as err:
            traceback.print_exc()
            # Log every error
            scene_svc.log(
                str(self.sc.id) if self.sc else str(self.user.id),
                self.sc.name if self.sc else self.user.name,
                str(self.user.id),
                self.guild.name,
                'Error',
                {
                    'command': self.command,
                    'args': self.args,
                    'traceback': traceback.format_exc()
                }, 'created')
            return list(err.args)

    def help(self, args):
        """Returns the help text for the command"""
        return [SCENE_HELP]

    def check_scene(self):
        if not self.sc:
            raise Exception('You don\'t have an active scene. Try this:```css\n.d new scene "SCENE NAME"```')

    def search(self, args):
        """Search for an existing Scene using the command string
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        params = {'name__icontains': ' '.join(args[0:]), 'guild': self.guild.name, 'channel_id': str(self.channel.id), 'archived': False}
        return scene_svc.search(args, Scene.filter, params)

    def note(self, args):
        """Add a note to the Scene story
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        if self.sc:
            Log().create_new(str(self.sc.id), f'Scene: {self.sc.name}', str(self.user.id), self.guild.name, 'Scene', {'by': self.user.name, 'note': ' '.join(args[1:])}, 'created')
            return ['Log created']
        else:
            return ['No active scene to log']

    def say(self, args):
        """Add dialog to the Scene story
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        if not self.sc:
            return ['No active scene to log']
        else:
            note_text = ' '.join(args[1:])
            Log().create_new(str(self.sc.id), f'Scene: {self.sc.name}', str(self.user.id), self.guild.name, 'Scene', {'by': self.user.name, 'note': f'***Narrator*** says, "{note_text}"'}, 'created')
            return ['Log created']

    def story(self, args):
        """Disaply the Scene story
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        messages =[]
        command = 'scene ' + (' '.join(args))
        def canceler(cancel_args):
            if cancel_args[0].lower() in ['scene','s']:
                return SceneCommand(parent=self.parent, ctx=self.ctx, args=cancel_args, guild=self.guild, user=self.user, channel=self.channel).run()
            else:
                self.parent.args = cancel_args
                self.parent.command = self.parent.args[0]
                return self.parent.get_messages()
        response = Dialog({
            'svc': scene_svc,
            'user': self.user,
            'title': 'Story',
            'type': 'view',
            'type_name': 'Story Log',
            'command': command,
            'getter': {
                'method': Log.get_by_page,
                'params': {
                    'params': {'parent_id': str(self.sc.id), 'data__note__exists': True},
                    'sort': 'created'
                },
                'parent_method': Scene.get_by_page,
                'parent_params': {
                    'params': {'category__in': ['Character','Aspect','Stunt']},
                    'sort': 'created'
                }
            },
            'formatter': lambda log, num, page_num, page_size: log.get_string(self.user), # if log.category == 'Log' else log.get_string()
            'cancel': canceler,
            'page_size': 10
        }).open()
        messages.extend(response)
        return messages

    def dialog(self, dialog_text, sc=None):
        """Display Scene information and help text
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        sc = sc if sc else self.sc
        sc, name, get_string, get_short_string = scene_svc.get_info('scene', sc, self.channel, self.user)
        can_edit = str(self.user.id) == str(sc.created) or self.user.role in ['Admin','Game Master'] if self.user and sc else True
        category = 'Scene'
        dialog = {
            'create_scene': ''.join([
                '**CREATE or SCENE**```css\n',
                '.d new scene "YOUR SCENE\'S NAME"```'
            ]),
            'active_scene': ''.join([
                '***YOU ARE CURRENTLY EDITING...***\n' if self.can_edit else '',
                f':point_down:\n\n{get_string}'
            ]),
            'active_scene_short': ''.join([
                '***YOU ARE CURRENTLY EDITING...:***\n' if self.can_edit else '',
                f':point_down:\n\n{get_short_string}'
            ]),
            'rename_delete': ''.join([
                f'\n\n_Is ***{name}*** not the {category.lower()} name you wanted?_',
                f'```css\n.d scene rename "NEW NAME"```_Want to remove ***{name}***?_',
                '```css\n.d scene delete```'
            ]) if self.can_edit else '',
            'edit_active_scene': ''.join([
                f'\n***You can edit this scene as if it were a character***',
                '```css\n.d scene character\n',
                '/* THIS WILL SHOW THE SCENE IS THE ACTIVE CHARACTER */\n',
                '.d c\n',
                '/* THIS WILL RETURN YOU TO EDITING THE SCENE ITSELF */\n',
                '.d c parent```'
            ]) if can_edit else '',
            'scene_actions': ''.join([
                f'\n***You can start and end the scene***',
                '```css\n.d scene start\n',
                '.d scene end```',
                f'\n***You can have characters enter and exit the scene***',
                '```css\n.d c "CHARACTER NAME" /* to select the character */\n',
                '```css\n.d scene enter "CHARACTER NAME"\n',
                '.d scene exit "CHARACTER NAME"```',
                f'***You can connect zones to each other***',
                '```css\n.d connect "Kitchen" to "Dining Room"```',
                f'***You can move characters from zone to zone***',
                '```css\n.d c "CHARACTER NAME" /* to select the character */\n',
                '.d scene move from "Kitchen" to "Dining Room"```'
            ]),
            'go_back_to_parent': ''.join([
                f'\n\n***You can GO BACK to the parent scene, aspect, or stunt***',
                '```css\n.d scene parent```'
            ])
        }
        dialog_string = ''
        if dialog_text == 'all':
            if not sc:
                dialog_string += dialog.get('create_scene', '')
            else:
                dialog_string += dialog.get('rename_delete', '')
                dialog_string += dialog.get('scene_actions', '')
                dialog_string += dialog.get('edit_active_scene')
        elif category == 'Scene':
            if dialog_text:
                dialog_string += dialog.get(dialog_text, '')
            else:
                dialog_string += dialog.get('active_scene', '')
                dialog_string += dialog.get('rename_delete', '')
                dialog_string += dialog.get('edit_active_scene', '')
                dialog_string += dialog.get('scene_actions', '')
        else:
            if dialog_text:
                dialog_string += dialog.get(dialog_text, '')
            else:
                dialog_string += dialog.get('active_scene', '')
                dialog_string += dialog.get('rename_delete', '')
                dialog_string += dialog.get('go_back_to_parent', '')
        return dialog_string
    
    def new_scene(self, args):
        """Create a new Scene by name
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        messages = []
        if not self.scenario:
            raise Exception('No active scenario. Try this:```css\n.d new scenario "SCENARIO NAME"```')
        if len(args) == 0:
            if not self.sc:
                return [
                    'No active scene or name provided\n\n',
                    self.dialog('all')
                ]
            messages.append(self.sc.get_string(self.channel, self.user))
        else:
            if len(args) == 1 and args[0].lower() == 'short':
                return [self.dialog('active_scene_short')]
            scene_name = ' '.join(args)
            if len(args) > 1 and args[1] == 'rename':
                scene_name = ' '.join(args[2:])
                if not self.sc:
                    return [
                        'No active scene or name provided\n\n',
                        self.dialog('all')
                    ]
                else:
                    scene = Scene().find(self.guild.name, str(self.channel.id), str(self.scenario.id), scene_name)
                    if scene:
                        return [f'Cannot rename to _{scene_name}_. Scene already exists']
                    else:
                        self.sc.name = scene_name
                        scene_svc.save(self.sc, self.user)
                        messages.append(self.dialog(''))
            else:
                def canceler(cancel_args):
                    if cancel_args[0].lower() in ['scene','s']:
                        return SceneCommand(parent=self.parent, ctx=self.ctx, args=cancel_args, guild=self.guild, user=self.user, channel=self.channel).run()
                    else:
                        self.parent.args = cancel_args
                        self.parent.command = self.parent.args[0]
                        return self.parent.get_messages()

                def selector(selection):
                    self.sc = selection
                    self.channel.set_active_scene(self.sc, self.user)
                    return [self.dialog('')]

                def creator(**params):
                    item = Scene().get_or_create(**params)
                    scenes = scenario_svc.get_scenes(self.scenario)
                    characters = scenario_svc.get_characters(scenes)
                    item.characters = [str(c.id) for c in characters]
                    scene_svc.save(item, self.user)
                    return item

                messages.extend(Dialog({
                    'svc': scene_svc,
                    'user': self.user,
                    'title': 'Scene List',
                    'command': 'new scene ' + ' '.join(args),
                    'type': 'select',
                    'type_name': 'SCENE',
                    'getter': {
                        'method': Scene.get_by_page,
                        'params': {'params': {'name__icontains': scene_name, 'scenario_id': str(self.scenario.id), 'guild': self.guild.name, 'archived': False}}
                    },
                    'formatter': lambda item, item_num, page_num, page_size: f'_SCENE #{item_num+1}_\n{item.get_short_string()}',
                    'cancel': canceler,
                    'select': selector,
                    'confirm': {
                        'method': creator,
                        'params': {'user': self.user, 'name': scene_name, 'scenario': self.scenario, 'channel': self.channel, 'guild': self.guild.name}
                    }
                }).open())
        return messages

    def select(self, args):
        """Select an existing Scene by name
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        messages = []
        if not self.scenario:
            raise Exception('No active scenario. Try this:```css\n.d scenario "SCENARIO NAME"```')
        if len(args) == 0:
            if not self.sc:
                return [
                    'No active scene or name provided\n\n',
                    self.dialog('all')
                ]
            messages.append(self.sc.get_string())
        else:
            if len(args) == 1 and args[0].lower() == 'short':
                return [self.dialog('active_scene_short')]
            if len(args) == 1 and self.char:
                return [self.dialog('')]
            sc_name = ' '.join(args[1:])
            def canceler(cancel_args):
                if cancel_args[0].lower() in ['scene','s']:
                    return SceneCommand(parent=self.parent, ctx=self.ctx, args=cancel_args, guild=self.guild, user=self.user, channel=self.channel).run()
                else:
                    self.parent.args = cancel_args
                    self.parent.command = self.parent.args[0]
                    return self.parent.get_messages()

            def selector(selection):
                self.sc = selection
                self.channel.set_active_scene(self.sc, self.user)
                return [self.dialog('')]

            messages.extend(Dialog({
                'svc': scene_svc,
                'user': self.user,
                'title': 'Scene List',
                'command': 's ' + ' '.join(args),
                'type': 'select',
                'type_name': 'SCENE',
                'getter': {
                    'method': Scene.get_by_page,
                    'params': {'params': {'name__icontains': sc_name, 'scenario_id': str(self.scenario.id), 'guild': self.guild.name, 'archived': False}}
                },
                'formatter': lambda item, item_num, page_num, page_size: f'_SCENE #{item_num+1}_\n{item.get_short_string()}',
                'cancel': canceler,
                'select': selector
            }).open())
        return messages

    def scene_list(self, args):
        """Display a dialog for viewing and selecting Scenes
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        messages = []
        if not self.scenario:
            raise Exception('No active scenario. Try this:```css\n.d scenario "SCENARIO NAME"```')
        def canceler(cancel_args):
            if cancel_args[0].lower() in ['scene']:
                return SceneCommand(parent=self.parent, ctx=self.ctx, args=cancel_args, guild=self.guild, user=self.user, channel=self.channel).run()
            else:
                self.parent.args = cancel_args
                self.parent.command = self.parent.args[0]
                return self.parent.get_messages()

        messages.extend(Dialog({
            'svc': scene_svc,
            'user': self.user,
            'title': 'Scene List',
            'command': 'scene ' + (' '.join(args)),
            'type': 'view',
            'getter': {
                'method': Scene().get_by_scenario,
                'params': {'scenario': self.scenario, 'archived': False}
            },
            'formatter': lambda item, item_num, page_num, page_size: f'{item.get_short_string(self.channel)}',
            'cancel': canceler
        }).open())
        return messages

    def description(self, args):
        """Add/edit the description for a Scene
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        if len(args) == 1:
            raise Exception('No description provided')
        self.check_scene()
        description = ' '.join(args[1:])
        self.sc.description = description
        scene_svc.save(self.sc, self.user)
        return [
            f'Description updated to "{description}"',
            self.sc.get_string(self.channel, self.user)
        ]

    def character(self, args):
        """Edit the Scene as a character
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        self.check_scene()
        self.user.active_character = str(self.sc.character.id)
        scene_svc.save_user(self.user)
        command = CharacterCommand(parent=self.parent, ctx=self.ctx, args=args, guild=self.guild, user=self.user, channel=self.channel, char=self.sc.character)
        return command.run()

    def player(self, args):
        """Add/remove a player from the Scene
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        return scene_svc.player(args, self.channel, self.sc, self.user)

    def adjoin(self, args):
        """Connect/disconned zones from each other
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        return scene_svc.adjoin(args, self.guild.name, self.channel, self.sc, self.user)

    def delete_scene(self, args):
        """Delete (archive) the current active Scene
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        if not self.scenario:
            raise Exception('No active scenario. Try this:```css\n.d scenario "SCENARIO NAME"```')

        return scene_svc.delete_item(args, self.user, self.sc, Scene().find, {'guild': self.guild.name, 'channel_id': str(self.channel.id), 'scenario_id': str(self.scenario.id)})

    def start(self, args):
        """Add a start time to the Scene
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        self.check_scene()
        if self.sc.started_on:
            raise Exception(f'***{self.sc.name}*** already began on {T.to(self.sc.started_on, self.user)}')
        else:
            self.sc.started_on = T.now()
            scene_svc.save(self.sc, self.user)
            return [self.dialog('')]

    def end(self, args):
        """Add an end time to the Engagement
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        self.check_scene()
        if len(args) > 1 and args[1] == 'delete':
            self.sc.ended_on = None
            scene_svc.save(self.sc, self.user)
            return [self.dialog('')]
        else:
            if not self.sc.started_on:
                raise Exception(f'***{self.sc.name}*** has not yet started.')
            if self.sc.ended_on:
                raise Exception(f'***{self.sc.name}*** already ended on {T.to(self.sc.ended_on, self.user)}')
            else:
                self.sc.ended_on = T.now()
                scene_svc.save(self.sc, self.user)
                return [self.dialog('')]

    def enter(self, args):
        """Add a character to a scene with a stage note
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        self.check_scene()
        if not self.char:
            raise Exception(f'You have no active character.```css\n.d c "CHARACTER NAME"```')      
        if not self.sc.started_on:
            raise Exception(f'***{self.sc.name}*** has not yet started. You may not enter.')
        if self.sc.ended_on:
            raise Exception(f'***{self.sc.name}*** has already ended. You missed it.')
        messages = self.player(('p', self.char.name))
        self.note(('note', f'***{self.char.name}*** enters the _({self.sc.name})_ scene'))
        if self.zone:
            messages.extend(self.move(('move', 'to', self.zone.name)))
        return messages

    def move(self, args):
        """Move a Character to the current zone
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        messages = []
        self.check_scene()
        if not self.char or  (self.char and self.char.category != 'Character'):
            raise Exception(f'You have no active character.```css\n.d c "CHARACTER NAME"```')
        zones = list(Zone.filter(scene_id=str(self.sc.id), archived=False))
        if len(args) == 1:
            leaving = [z for z in zones if str(self.char.id) in z.characters]
            leaving_str = f'You are currently in the _{leaving[0].name}_ zone.\n' if leaving else ''
            zones_string = '\n'.join([f'.d s move {z.name}' for z in zones])
            raise Exception(f'{leaving_str}Which zone do you want?```css\n{zones_string}```')
        if not zones:
            raise Exception('There are no zones to move into.')
        if args[1] == 'to':
            zone_name = ' '.join(args[2:])
        else:
            zone_name = ' '.join(args[1:])
        zone = [z for z in zones if zone_name.lower() in z.character.name.lower()]
        if not zone:
            raise Exception(f'***{zone_name}*** not found in ***{self.sc.name}***')
        if len(zone) > 1:
            zones_string = '\n'.join([f'.d s move {z.name}' for z in zones])
            raise Exception(f'Which zone do you want?```css\n{zones_string}```')
        if str(self.char.id) in zone[0].characters:
            raise Exception(f'***{self.char.name}*** is already in the _{zone[0].name}_ zone.')
        leaving = [z for z in zones if str(self.char.id) in z.characters]
        for l in leaving:
            messages.extend(zone_svc.player(('p', 'delete', self.char.name), self.channel, l, self.user))
            self.note(('note', f'***{self.char.name}*** exits the _{l.name}_ zone'))
        messages.extend(zone_svc.player(('p', self.char.name), self.channel, zone[0], self.user))
        self.note(('note', f'***{self.char.name}*** enters the _{zone[0].name}_ zone'))
        return messages

    def exit(self, args):
        """Remove a character from the scene with a staging note
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        messages = []
        self.check_scene()
        if not self.char and not self.char.category == 'Character':
            raise Exception(f'You have no active character.```css\n.d c "CHARACTER NAME"```')      
        if not self.sc.started_on:
            raise Exception(f'***{self.sc.name}*** has not yet started. You may not enter.')
        if self.sc.ended_on:
            raise Exception(f'***{self.sc.name}*** has already ended. You missed it.')
        zones = list(Zone.filter(scene_id=str(self.sc.id), archived=False))
        leaving = [z for z in zones if str(self.char.id) in z.characters]
        for l in leaving:
            messages.extend(zone_svc.player(('p', 'delete', self.char.name), self.channel, l, self.user))
            self.note(('note', f'***{self.char.name}*** exits the _{l.name}_ zone'))
        if self.channel and self.channel.active_engagement:
            engagement = Engagement().get_by_id(self.channel.active_engagement)
            messages.extend(engagement_svc.player(('player', 'delete', self.char.name), self.channel, engagement, self.user))
        messages.extend(self.player(('p', 'delete', self.char.name)))
        self.note(('note', f'***{self.char.name}*** exits the _{self.sc.name}_ scene'))
        return messages
        
Example #17
0
    def new_scene(self, args):
        """Create a new Scene by name
        
        Parameters
        ----------
        args : list(str)
            List of strings with subcommands

        Returns
        -------
        list(str) - the response messages string array
        """

        messages = []
        if not self.scenario:
            raise Exception('No active scenario. Try this:```css\n.d new scenario "SCENARIO NAME"```')
        if len(args) == 0:
            if not self.sc:
                return [
                    'No active scene or name provided\n\n',
                    self.dialog('all')
                ]
            messages.append(self.sc.get_string(self.channel, self.user))
        else:
            if len(args) == 1 and args[0].lower() == 'short':
                return [self.dialog('active_scene_short')]
            scene_name = ' '.join(args)
            if len(args) > 1 and args[1] == 'rename':
                scene_name = ' '.join(args[2:])
                if not self.sc:
                    return [
                        'No active scene or name provided\n\n',
                        self.dialog('all')
                    ]
                else:
                    scene = Scene().find(self.guild.name, str(self.channel.id), str(self.scenario.id), scene_name)
                    if scene:
                        return [f'Cannot rename to _{scene_name}_. Scene already exists']
                    else:
                        self.sc.name = scene_name
                        scene_svc.save(self.sc, self.user)
                        messages.append(self.dialog(''))
            else:
                def canceler(cancel_args):
                    if cancel_args[0].lower() in ['scene','s']:
                        return SceneCommand(parent=self.parent, ctx=self.ctx, args=cancel_args, guild=self.guild, user=self.user, channel=self.channel).run()
                    else:
                        self.parent.args = cancel_args
                        self.parent.command = self.parent.args[0]
                        return self.parent.get_messages()

                def selector(selection):
                    self.sc = selection
                    self.channel.set_active_scene(self.sc, self.user)
                    return [self.dialog('')]

                def creator(**params):
                    item = Scene().get_or_create(**params)
                    scenes = scenario_svc.get_scenes(self.scenario)
                    characters = scenario_svc.get_characters(scenes)
                    item.characters = [str(c.id) for c in characters]
                    scene_svc.save(item, self.user)
                    return item

                messages.extend(Dialog({
                    'svc': scene_svc,
                    'user': self.user,
                    'title': 'Scene List',
                    'command': 'new scene ' + ' '.join(args),
                    'type': 'select',
                    'type_name': 'SCENE',
                    'getter': {
                        'method': Scene.get_by_page,
                        'params': {'params': {'name__icontains': scene_name, 'scenario_id': str(self.scenario.id), 'guild': self.guild.name, 'archived': False}}
                    },
                    'formatter': lambda item, item_num, page_num, page_size: f'_SCENE #{item_num+1}_\n{item.get_short_string()}',
                    'cancel': canceler,
                    'select': selector,
                    'confirm': {
                        'method': creator,
                        'params': {'user': self.user, 'name': scene_name, 'scenario': self.scenario, 'channel': self.channel, 'guild': self.guild.name}
                    }
                }).open())
        return messages
Example #18
0
 def add_music_scene_tag(self, name):
     scene = Scene(name=name)
     database.session.add(scene)
     database.session.commit()
Example #19
0
 def __map_response_to_scenes(self, scene_list):
     scene_objects = map(lambda x: Scene(x), scene_list)
     return scene_objects