def request(request):
    if request.method == "GET":
        rg = request.GET
        player = Player.objects.get(id=request.session['user_id'])
        if 'new_player_name' in rg:    
            player.name = rg['new_player_name']
            player.save()
            return HttpResponse(json.dumps({"result": "success", "player_name": rg['new_player_name']}))
        if 'new_max_score' in rg:
            game_name = rg['game_name']
            score = None
            try:
                score = Score.objects.get(player=player, game__name=game_name) 
            except:
                score = Score(player=player, game=Game.objects.get(name=game_name), score=0)
            score.score = rg['new_max_score']
            score.save()
            return HttpResponse(json.dumps({"result": "success", "max_score": rg['new_max_score']}))
        if 'max_score_records' in rg:
            game_name = rg['game_name']
            count = rg['count']
            max_score_records = []
            for record in Score.objects.filter(game__name=game_name).order_by('-score')[:10]:
                max_score_records.append({"score": record.score, "player_name": record.player.name})
            return HttpResponse(json.dumps(max_score_records))
Example #2
0
def init_db():
    Base.metadata.create_all(bind=engine)
    player1 = Player(name="player1")
    db_session.add(player1)
    sc = Score(rule='ガチヤグラ',
               power=1900,
               weapon='スクリュースロッシャー',
               result='WIN',
               player=player1)
    db_session.add(sc)
    sc = Score(rule='ガチエリア',
               power=1920,
               weapon='スクリュースロッシャー',
               result='WIN',
               player=player1)
    db_session.add(sc)
    player2 = Player(name="player2")
    sc = Score(rule='ガチアサリ',
               power=2100,
               weapon='スプラシューター',
               result='WIN',
               player=player2)
    db_session.add(sc)
    sc = Score(rule='ガチエリア',
               power=2320,
               weapon='スプラシューターベッチュー',
               result='WIN',
               player=player2)
    db_session.add(sc)
    db_session.commit()
Example #3
0
    def _cache_winning_chance(user_name):
        """Populates memcache with the average moves remaining of Games"""

        ## the scores user earned when it is user in games
        user_chance = 0
        oppo_chance = 0

        user_scores = Score.query(Game.user.get().name == user_name).fetch()
        if user_scores:
            total = 2 * len(user_scores)
            wins = sum([score.user_score_to_int() for score in user_scores])
            user_chance = wins / float(total)

        ## score the user earned when it is the opponent in games
        oppo_scores = Score.query(
            Game.user.get().name == GLOBAL_CURRENT_USER_NAME).fetch()
        if user_scores:
            total = 2 * len(oppo_scores)
            wins = sum([score.user_score_to_int() for score in oppo_scores])
            oppo_chance = wins / float(total)
        if user_chance == 0 or oppo_chance == 0:
            chance = user_chance | oppo_chance
        else:
            change = (user_chance + oppo_chance) / 2

        print "Winning chance of {} is {}".format(GLOBAL_CURRENT_USER_NAME,
                                                  chance)
        memcache.set(MEMCACHE_WINNING_CHANCE,
                     'The winning chance is {:.2f}'.format(chance))
Example #4
0
    def new_game(self, request):
        """This function creates a new game.
        Input: Two Usernames; Only The first is required,
        if the second is not given, the first player will be playing
        with an Automate (Computer)"""
        player = utils.get_by_username(request.player)

        if not request.opponent:
            opponent = Player.query(Player.username == "computer").get()
        else:
            opponent = utils.get_by_username(request.opponent)

        newgame = Game(player=player.key, opponent=opponent.key)
        newgame.put()
        # initialize players position
        Position(game=newgame.key, player=player.key, position=0).put()
        Position(game=newgame.key, player=opponent.key, position=0).put()

        # update score
        Score(game=newgame.key, player=player.key, score=0).put()
        Score(game=newgame.key, player=opponent.key, score=0).put()

        return NewGameForm(player=player.username,
                           opponent=opponent.username,
                           urlsafekey=newgame.key.urlsafe())
Example #5
0
def player_data():
    if not request.json or 'player' not in request.json:
        print(request, request.json)
        abort(400)

    db = get_db()

    player_data = request.json['player']
    friends = player_data['friends']
    puzzle_data = player_data['puzzle_data']
    del player_data['friends']
    del player_data['puzzle_data']

    player = Player.get_or_create(player_data)
    db.session.query(Player).filter(
        Player.social_id == player.social_id).update(player_data)

    for friend_social_id in friends:
        friend = Player.get_or_create({"social_id": friend_social_id})
        player.add_friendship(friend)

    for index, puzzle_id in enumerate(puzzle_data['puzzles']):
        Score.maybe_update_score({
            'player_social_id': player.social_id,
            'puzzle_id': puzzle_id,
            'score': puzzle_data['scores'][index],
            'stars': puzzle_data['stars'][index]})

    db.session.commit()

    return jsonify(
        _assemble_response(player))
Example #6
0
def play():
    """Main function"""
    print('Hello in my AWESOME GAME!!!')
    name = input('Tell me yor NAME, my brave player: ')
    player = Player(name)
    enemy = Enemy()
    score = Score('scores.txt')
    while True:
        print('_' * 50)
        print('{}, make your choice!'.format(player.name))
        print('For start the GAME type "START"')
        print('For help about GAME type "HELP"')
        print('For view the scores of game type "SCORE"')
        print('For exit from GAME type "EXIT"')
        choice = input('>>>  ').lower()
        while choice not in ALLOWED_COMMANDS:
            choice = input('You are funny one))))\n' 'Try one more time: ')
        if choice == 'start':
            start(player, enemy)
        elif choice == 'help':
            _help()
        elif choice == 'score':
            score.print_score()
        else:
            raise KeyboardInterrupt
    def _get_winning_percentage(player_name):
        """Populates ranking entity based on players winning %"""

        user = User.query(User.name == player_name).get()
        if user:
            total_win = float(
                len(
                    Score.query(Score.user == user.key,
                                Score.result == 'win').fetch()))
            total_lose = float(
                len(
                    Score.query(Score.user == user.key,
                                Score.result == 'lose').fetch()))
            total_tie = float(
                len(
                    Score.query(Score.user == user.key,
                                Score.result == 'tie').fetch()))
            # tie counts for 1/2 win and 1/2 lose
            winning_per = ((total_win + (total_tie / 2)) /
                           (total_win + total_lose + total_tie))

            # logging.info(total_win)
            # logging.info(total_lose)
            # logging.info(total_tie)
            # logging.info(winning_per)

            ranking = Ranking.query(Ranking.user == user.key).get()
            if ranking:
                ranking.winning_percent = winning_per
                ranking.put()
            else:
                ranking = Ranking(user=user.key, winning_percent=winning_per)
                ranking.put()
Example #8
0
 def get_high_scores(self,request):
   """Return all scores ordered by total points"""
   if request.number_of_results:
     scores = Score.query(Score.won == True).order(Score.attempts_allowed,Score.guesses).fetch(request.number_of_results)
   else:
     scores = Score.query(Score.won == True).order(Score.attempts_allowed,Score.guesses).fetch()
   return ScoreForms(items=[score.to_form() for score in scores])
Example #9
0
 def get_high_scores(self, request):
     """Gets the high scores for the game"""
     if request.number_of_results is not None:
         scores = Score.query().order(Score.score).fetch(request.number_of_results)
     else:
         scores = Score.query().order(Score.score)
     return ScoreForms(items=[score.to_form() for score in scores])
Example #10
0
 def get_high_scores(self,request):
   """Return all scores ordered by total points"""
   if request.number_of_results:
     scores = Score.query(Score.won == True).order(Score.attempts_allowed,Score.guesses).fetch(request.number_of_results)
   else:
     scores = Score.query(Score.won == True).order(Score.attempts_allowed,Score.guesses).fetch()
   return ScoreForms(items=[score.to_form() for score in scores])
Example #11
0
    def create_score(payload, player_id):
        sub = payload.get('sub')
        check_user_id = Player.query.filter(
            Player.user_id == sub).one_or_none()
        # check if player_id is same as player_id come from JWT payload
        # if they are not same, abort.
        if check_user_id.id != player_id:
            print(' different user, no permission to create')
            abort(401)

        body = request.get_json()
        new_player_id = player_id
        new_course_id = body.get('course_id', None)
        new_score = body.get('score', None)
        new_date = body.get('date', None)
        try:
            score = Score(player_id=new_player_id,
                          course_id=new_course_id,
                          score=new_score,
                          date=new_date)
            score.insert()
            return jsonify({'added_score': new_score})

        except BaseException:
            abort(422)
Example #12
0
    def add_player(self, user_in, pass_in):
        """
        Add a player to the database game
        return:
        True if everything is OK
        False if the user already exists
        """
        exists = False

        for user in User.select():
            if user_in.upper() == user.username.upper(
            ) and user.is_active == 1:
                exists = True
                response = False

        if not exists:
            user = User(username=user_in,
                        password=pass_in,
                        is_admin=0,
                        is_active=1)
            user.save()
            try:
                score = Score(score=0, date=date.today(), id_user=user.id_user)
                score.save()
                response = True
            except AttributeError:
                response = False

        return response
Example #13
0
 def create_new_game_api(self, request):
     """ Create a new game. Requires an exiting user"""
     user = User.query(User.name == request.user_name).get()
     if not user:
         raise endpoints.NotFoundException(
             'There is no user with that name!')
     try:
         history_record = [
             HistoryRecord(play_sequence=1,
                           action='Game created',
                           user_entry=" ",
                           result=" ",
                           current_game="",
                           game_over=False,
                           game_won=False,
                           game_cancelled=False)
         ]
         game = Game.create_new_game_models(user.key, request.answer,
                                            request.strikes, history_record)
         Score.create_new_score_models(user, game)
     except ValueError:
         raise endpoints.BadRequestException(
             'You really need a positive number of strikes')
     input_validation = validate_input(game.answer)
     if input_validation[0] is True:
         return game.to_form('Have fun playing Hangman!')
     else:
         raise endpoints.BadRequestException(input_validation[1])
Example #14
0
    def _cache_winning_chance(user_name):
        """Populates memcache with the average moves remaining of Games"""
        
        ## the scores user earned when it is user in games
        user_chance = 0
        oppo_chance = 0

        user_scores = Score.query(Game.user.get().name == user_name).fetch()
        if user_scores:
            total = 2*len(user_scores)
            wins = sum([score.user_score_to_int() for score in user_scores])
            user_chance = wins/float(total)
        
        ## score the user earned when it is the opponent in games
        oppo_scores = Score.query(Game.user.get().name == GLOBAL_CURRENT_USER_NAME).fetch()
        if user_scores:
            total = 2*len(oppo_scores)
            wins = sum([score.user_score_to_int() for score in oppo_scores])
            oppo_chance = wins/float(total)
        if user_chance == 0 or oppo_chance == 0:
            chance = user_chance | oppo_chance
        else:
            change = (user_chance+oppo_chance)/2

        print "Winning chance of {} is {}".format(GLOBAL_CURRENT_USER_NAME, chance)
        memcache.set(MEMCACHE_WINNING_CHANCE,
                         'The winning chance is {:.2f}'.format(chance))
Example #15
0
 def get_high_scores(self, request):
     """Return high scores."""
     if request.number_of_results > 0:
         scores = Score.query().order(Score.guesses).fetch(
             request.number_of_results)
     else:
         scores = Score.query().order(Score.guesses)
     return ScoreForms(items=[score.to_form() for score in scores])
Example #16
0
 def get_high_scores(self, request):
     """ Get the user scores, Requires the user info's"""
     user = self._get_user(request)
     if request.number_of_results:
         scores = Score.query(Score.user == user.key).order(Score.score).fetch(limit=request.number_of_results)
     else:
         scores = Score.query(Score.user == user.key).order(Score.score)
     return ScoreForms(items=[score.to_form() for score in scores])
Example #17
0
 def get_user_rankings(self, request):
     """Returns user rankings"""
     users = User.query(User.name)
     scores = Score.query([Score.user == user.key])
     wins = Score.query([Score.won == True for user in users])
     games = Game.query(User.name)
     ranks = [(sum(wins)/sum(games) * 100) for user in users]
     return ranks
Example #18
0
 def test_float_serialization(self):
     """Tests that float values serialize and deserialize intact"""
     sc = Score(score=3.4)
     sc.save()
     serial_str = serializers.serialize(self.serializer_name, [sc])
     deserial_objs = list(serializers.deserialize(self.serializer_name,
                                             serial_str))
     self.assertEqual(deserial_objs[0].object.score, Approximate(3.4, places=1))
Example #19
0
 def get_high_scores(self, request):
     """Return high scores (scores ordered by the Score property)"""
     if not request.results_to_show:
         q = Score.query().order(-Score.score)
     else:
         q = Score.query().order(-Score.score).fetch(
                                             limit=request.results_to_show)
     return HighScoreForms(items=[score.to_form() for score in q])
Example #20
0
def song_create_score(user_id, user_email, song_slug, score):
    score = Score(
        user_id=user_id,
        user_email=user_email,
        song_slug=song_slug,
        score=score,
    )
    score.put()
Example #21
0
def submit(user):
    try:
        score_ = submit_score(request.form.to_dict())
    except MultipleInvalid as e:
        return show_errors(e)

    score = Score(value=score_['score'], user=user)
    score.save()
    return {"success": True}
Example #22
0
    def get_high_scores(self, request):
        """Return all scores ordered by total points"""
        if request.limit:
            scores = Score.query().order(-Score.num_of_wons).fetch(request.limit)

        else:
            scores = Score.query().order(-Score.num_of_wons).fetch()

        return ScoreForms(items=[score.to_form() for score in scores])
Example #23
0
def create_score():
    data = request.get_json()
    score = Score(
        criterion_id=data.get('criterion_id'),
        state=data.get('state'),
        meets_criterion=data.get('meets_criterion'),
    ).save()

    return jsonify(score.serialize()), 201
Example #24
0
 def post(self, request):
     score = request.POST.get('score')
     question_id = request.POST.get('question_id')
     question = Question.objects.get(pk=question_id)
     
     score = Score(question=question,user=request.user,score=int(score))
     score.save()
     
     return HttpResponse(status=201)
Example #25
0
 def setUp(self):
     self.state = create_state()
     self.category = create_category()
     self.subcategory = create_subcategory(self.category.id)
     self.criterion = create_criterion(self.subcategory.id)
     self.score = Score(
         criterion_id=self.criterion.id,
         state=self.state.code,
         meets_criterion=True,
     ).save()
Example #26
0
    def get_high_scores(self, request):
        """Return all scores ordered by total points"""
        if request.limit:
            scores = Score.query().order(-Score.num_of_wons).fetch(
                request.limit)

        else:
            scores = Score.query().order(-Score.num_of_wons).fetch()

        return ScoreForms(items=[score.to_form() for score in scores])
 def create_user(self, request):
     """Create a User. Requires a unique username"""
     if User.query(User.name == request.user_name).get():
         raise endpoints.ConflictException(
             'A User with that name already exists!')
     user = User(name=request.user_name, email=request.email)
     user.put()
     score = Score(parent=user.key, wins=0, losses=0, ties=0)
     score.put()
     return StringMessage(
         message='User {} created!'.format(request.user_name))
Example #28
0
 def get_high_scores(self, request):
     """Return high scores"""
     if request.number_of_results:
         return ScoreForms(items=[score.to_form() for score in
                 Score.query().order(-Score.winner, -Score.user_steps).\
                   fetch(request.number_of_results)])
     else:
         return ScoreForms(items=[
             score.to_form() for score in Score.query().order(
                 -Score.winner, -Score.user_steps)
         ])
Example #29
0
 def get_high_scores(self, request):
     """Return a specified number of high scores"""
     # Checks the value of number_of_results to determine if it is a number
     # to return a specific number of highscores if it is not then function
     # will only return 10 highscores
     if isinstance(request.number_of_results, int):
         _number_of_results = request.number_of_results
         scores = Score.query(Score.won==True).order(Score.total_attempts).fetch(limit=_number_of_results)
         return ScoreForms(items=[score.to_form() for score in scores])
     else:
         scores = Score.query(Score.won==True).order(Score.total_attempts).fetch(limit=10)
         return ScoreForms(items=[score.to_form() for score in scores])
Example #30
0
def end_Game(game, won):
    """
        args: game -
              won -
        ends the user's game.
    """
    game.endGame = True
    game.put()
    user = User.query(User.key == game.user).get()
    gameScore = get_Score(game, won)
    score = Score(player=user.name, score=gameScore, won=won)
    score.put()
def set_student_score(teacher_nid):
    '''设置学生分数'''

    print('set student')
    student_list = student_info(teacher_nid)
    choice = int(input('请选择学生:').strip())
    number = float(input('请输入分数:').strip())
    obj = Score(number)
    obj.save()
    student_list[choice].score_nid = obj.nid
    student_list[choice].save()
    print('------成绩设置成功------')
Example #32
0
 def get_user_rankings(self, request):
     """Get user rankings"""
     users = User.query()
     for user in users:
         games = Score.query(Score.user == user.key)
         win = Score.query().filter(Score.result == 'Win').fetch()
         draw = Score.query().filter(Score.result == 'Draw').fetch()
         lose = Score.query().filter(Score.result == "Lose").fetch()
         # The final score is base on both performance and participation.
         final_score = 5*len(win) + 3*len(win)+ 1*len(lose)
         user.rankingscore = final_score
         user.put()
     return UserForms(items=[user.to_form() for user in User.query().order(-User.rankingscore)])
  def test(self, score_class_mock):
    save_mock = Mock(return_value=None)
    score_class_mock.return_value.save = save_mock

    storage = Storage()
    storage.populate()
    self.assertEqual(save_mock.call_count, 1)

    score = Score()
    score.score = 1234
    score_class_mock.objects.all.return_value.order_by.return_value = QuerySetMock(score_class_mock, score)
    score = storage.get_score()
    self.assertEqual(score, 1234)
Example #34
0
def determine_scores(game_round):

    wins_dict = defaultdict(int)

    for play in game_round.plays:
        wins_dict[play.winner] += 1

    player_scores = Score(game_round.players)
    for p, bid in game_round.bids.items():
        if bid == wins_dict[p]:
            player_scores.add_points(p, 10 + bid)

    return player_scores
Example #35
0
    def create_user(self, request):
        """Create a User. Requires a unique username"""
        if User.query(User.name == request.user_name).get():
            raise endpoints.ConflictException(
                    'A User with that name already exists!')
        user = User(name=request.user_name, email=request.email)
        user.put()

        # Create an associated Score for this user

        score = Score(user=user.key)
        score.put()
        return StringMessage(message='User {} created!'.format(
                request.user_name))
    def test(self, score_class_mock):
        save_mock = Mock(return_value=None)
        score_class_mock.return_value.save = save_mock

        storage = Storage()
        storage.populate()
        self.assertEqual(save_mock.call_count, 1)

        score = Score()
        score.score = 1234
        score_class_mock.objects.all.return_value.order_by.return_value = QuerySetMock(
            score_class_mock, score)
        score = storage.get_score()
        self.assertEqual(score, 1234)
Example #37
0
def create_score(registered_client):
    score = Score()
    score.registered_client = registered_client
    score.played_on = timezone.now()
    score.recieved_on = timezone.now()
    score.play_time = random.randint(2000, 30000)
    score.altitude = random.randint(0, 2000)
    score.score = random.randint(0, 130)
    score.save()

    return score
Example #38
0
 def get_high_scores(self, request):
     """Returns a list of scores sorted by final_score in
     descending order"""
     try:
         count_of_results = int(request.number_of_results)
         if count_of_results == 0:
             scores = Score.query(Score.game_status == 'Won').order(
                 -Score.final_score).fetch()
         else:
             scores = Score.query(Score.game_status == 'Won').order(
                 -Score.final_score).fetch(limit=count_of_results)
         print scores
         return ScoreForms(items=[score.to_form() for score in scores])
     except:
         raise endpoints.BadRequestException('Numbers only please...')
Example #39
0
def update_high_score(address, score):
    from models import Score
    score_obj = Score.query.filter(Score.address == address).first()
    if not score_obj:
        score_obj = Score(address, score)

        db.session.merge(score_obj)
        db.session.commit()
        return 'success'

    if score_obj and score_obj.score and score > score_obj.score:
        score_obj.score = score
        db.session.merge(score_obj)
        db.session.commit()
    return 'success'
Example #40
0
def index():
    den = Score.get_or_insert('den', name='Denver', amount=0)
    sea = Score.get_or_insert('sea', name='Seattle', amount=0)
    goal = 6500 * 100.0
    if den.amount < goal and sea.amount < goal:
        den_factor = den.amount * 100.0 / goal
        sea_factor = sea.amount * 100.0 / goal
    else: 
        den_factor = 100
        sea_factor = 100
        if den.amount > sea.amount:
            sea_factor = sea.amount * 100.0 / den.amount
        elif sea.amount > den.amount:
            den_factor = den.amount * 100.0 / sea.amount
    return render_template('index.html', den=den, sea=sea, den_factor=den_factor, sea_factor=sea_factor)
    def get_user_rankings(self, request):
        """Get game history"""
        # user rankings
        userRanking = UserRankForms()

        # get  all users
        users = User.query().fetch()

        # Get user scores and perform calculation
        for user in users:
            user_scores = Score.query(ancestor=user.key)
            user_scores.count()
            won = 0.0
            lost = 0
            gamecount = 0
            if user_scores:
                for score in user_scores:
                    gamecount += 1
                    if score.won is True:
                        won += 1
                    else:
                        lost += 1
                # perform ranking calculation
                if gamecount > 0:
                    performance = won/gamecount
                else:
                    performance = -1.0  # -1 means user has not completed any games

                # userRankingList.append()
                userRanking.items.append(UserRankForm(user_name=user.name, performance_indicator=performance))
        userRanking.items.sort(key=lambda x: x.performance_indicator, reverse=True)
        return userRanking
 def get_user_scores(self, request):
     """Returns all of an individual User's scores"""
     user = User.query(User.name == request.user_name).get()
     if not user:
         raise endpoints.NotFoundException('A User with that name does not exist!')
     scores = Score.query(Score.user == user.key)
     return ScoreForms(items=[score.to_form() for score in scores])
Example #43
0
    def get_all_rankings(self, request):
        """returns rankings by winning percentage ranked descending"""
        scores = Score.query()
        users = User.query()

        user_keys = []
        for score in scores:
            if score.winning_user not in user_keys:
                user_keys.append(score.winning_user)
            if score.losing_user not in user_keys:
                user_keys.append(score.losing_user)

        user_results = []
        for user in user_keys:
            wins = 0
            losses = 0
            current_user_name = ''
            for ind_user in users:
                if user == ind_user.key:
                    current_user_name = ind_user.name
            for score in scores:
                if score.winning_user == user:
                    wins = wins + 1
                if score.losing_user == user:
                    losses = losses + 1
            games = wins + losses
            winning_percentage = float(wins) / float(games)
            user_result = (current_user_name, wins, losses, games,
                           winning_percentage)
            user_results.append(user_result)
            user_results.sort(key=lambda x: x[4], reverse=True)
        return UserRankingForms(
            items=([ranking_to_form(result) for result in user_results]))
Example #44
0
    def get_user_rankings(self, request):
        """
        The ranking is defined by the ratio of sum(score)/(2*game)
        """
        scores = Score.query()
        scores_list_dict = defaultdict(list)

        for score in scores:
            scores_list_dict[score.user.get().name].append(
                score.user_score_to_int())

        scores_list_dict = dict(scores_list_dict)

        performances_dict = {}
        for k, v in scores_list_dict.iteritems():
            performance = sum(v) / (2 * len(v))
            performances_dict[k] = performance

        performances_list_sorted = sorted(performances_dict.items(),
                                          key=operator.itemgetter(1),
                                          reverse=True)[0:request.max_number]

        strs = json.dumps(performances_list_sorted)

        return StringMessage(message=strs)
Example #45
0
def song_total_score(song_slug):
    score_query = Score.query(Score.song_slug == song_slug)
    scores = score_query.fetch()
    total_score = 0
    for user_score in scores:
        total_score += user_score.score
    return total_score
Example #46
0
 def get_game_history(self, request):
     """Return Game History"""
     game = get_by_urlsafe(request.urlsafe_game_key, Game)
     return GameHistoryForm(history=game.history)
     for u in users:
       scores = Score.query(Score.user == u.key).fetch
       tot_guesses = sum([score.guesses for score in scores])
Example #47
0
    def get_user_ranking(self, request):
        """Returns the performance of the player as a Ranking."""
        user = User.query(User.name == request.user_name).get()
        if not user:
            raise endpoints.NotFoundException(
                    'A User with that name does not exist!')

        scores = Score.query(Score.user == user.key).fetch()
        if not scores:
            raise endpoints.NotFoundException(
                    'No scores were found for that user!')

        wins = sum(s.won == True for s in scores)
        percent_won = (float(wins)/len(scores)) * 100
        number_of_guesses = sum(score.total_incorrect for score in scores)
        avg_wrong = float(number_of_guesses)/len(scores)

        ranking = Ranking.query(Ranking.user == user.key).get()
        if ranking:
            ranking.wins = wins
            ranking.percent_won = percent_won
            ranking.avg_wrong = avg_wrong
            ranking.put()
            return ranking.to_form("Ranking has been updated for {}".format(
                                        user.name))
        else:
            ranking = Ranking.new_ranking(user=user.key,
                                          wins=wins,
                                          percent_won=percent_won,
                                          avg_wrong=avg_wrong)
            return ranking.to_form("Ranking created for {}".format(user.name))
Example #48
0
 def get_user_rankings(self, request):
     """Return user rankings"""
     users = User.query()
     userRankInfoList = []
     if users == None:
         raise endpoints.NotFoundException('No existing users now')
     for user in users:
         winTime = 0
         totalTime = 0
         winRate = 0.0
         totalGuesses = 0
         scores = Score.query(Score.user == user.key)
         if scores != None:
             for score in scores:
                 totalTime = totalTime + 1
                 if score.won == True:
                     winTime = winTime + 1
                 totalGuesses += score.guesses
             if totalTime != 0:
                 winRate = winTime / float(totalTime)
             userRankInfo = UserRankInfo(user.name, winTime, winRate,
                                         totalGuesses)
             userRankInfoList.append(userRankInfo)
     userRankInfoList = sorted(
         userRankInfoList,
         key=lambda user: (user.winTime, user.winRate, -user.totalGuesses),
         reverse=True)
     return UserRankForms(
         items=[userRank.to_form() for userRank in userRankInfoList])
Example #49
0
def rank_them(users, number_of_results):
    rankings = []
    for user in users:
        scores = Score.query(ancestor=user.key)
        wins = losses = cats = moves = 0.0
        for score in scores:
            # chore: might not want to include moves in losses in the
            # rankings algorithm
            moves += score.moves
            if score.won:
                wins += 1.0
            elif score.cats:
                cats += 1.0
            else:
                losses += 1.0
        games = wins + cats + losses
        # don't rank users who haven't finished a game
        if games != 0:
            rating = Ranking(user=user.name,
                             win_percent=wins / games,
                             cats_percent=cats / games,
                             avg_moves=moves / games)
            rankings.append(rating)
    # sorts are stable(order from initial sort retained unless changed
    # by a later sort) so execute the last sort criteria first
    rankings = sorted(rankings, key=attrgetter('avg_moves'))
    rankings = sorted(rankings,
                      key=attrgetter('win_percent', 'cats_percent'),
                      reverse=True)
    if number_of_results:
        rankings = rankings[:number_of_results]
    return rankings
Example #50
0
 def get_user_rankings(self, request):
   """Get the rankings of each player"""
   items = []
   users = User.query()
   for user in users:
     wins = 0
     guesses = 0
     #Use .fetch() to turn query into an iterable list you can take the len() of
     scores = Score.query(Score.user == user.key).fetch()
     if scores:
       for score in scores:
         guesses += score.guesses
         if score.won:
           wins += 1
       winning_percentage = 100 * wins/float(len(scores))
       items.append(user.to_form(wins, guesses, winning_percentage))
     #Lambda defines nameless inline function
     #items.sort(key=lambda u: u.winning_percentage, reverse = True)
     #http://stackoverflow.com/questions/12749398/using-a-comparator-function-to-sort\
   def _compare_user_games(a, b):
     """Sort user rankings by winning_percentage, then # wins, then # guesses"""
     if a.winning_percentage != b.winning_percentage:
       return int(a.winning_percentage - b.winning_percentage)
     elif a.wins != b.wins:
       return int(a.wins - b.wins)
     else:
       return b.guesses - a.guesses
   items = sorted(items, cmp = _compare_user_games, reverse = True)
   return UserForms(items=items)
Example #51
0
def home():
    if 'email' not in session:
        return redirect(url_for('login'))

    user = User.query.filter_by(email=session['email']).first()

    form = ScoreForm()

    my_scores = []
    #my_scores = Score.query.filter_by(uid=user.uid)
    my_scores = Score.query.all()

    print(my_scores)

    if request.method == 'POST':
        if form.validate() == False:
            return render_template('home.html', form=form)
        else:
            # submit the score into the db
            newscore = Score(user.uid, form.score.data)
            db.session.add(newscore)
            db.session.commit()

            # return those results
            return render_template('home.html', form=form, my_scores=my_scores)
    if request.method == 'GET':
        return render_template("home.html", form=form, my_scores=my_scores)
Example #52
0
 def get_high_scores(self, request):
     """
     This returns the highest streak scores recorded in the game in decending order.
     Users can limit the number of scores returned with an optional value.
     """
     scores = Score.query().order(-Score.streak).fetch(request.number_of_results)
     return HighScores(items=[score.high_scores() for score in scores])
Example #53
0
def submitarticle(request):
	error_msg = u"No POST data sent."	
	if request.method == "POST":
		post = request.POST.copy()
		if post.has_key('tags') and post.has_key('title') and post.has_key('url'):
			try:
				url = post['url']
				art = Article()
				art.tags = post['tags'].strip().split(',')
				art.author = str(request.user)
				art.title = post['title']
				art.votecount = 0
				art.viewcount = 0
				if not url.startswith('http://'):
					url = 'http://'+url
				art.url = url
				if art.url and art.title and art.author:
					try:
						person = getPerson(request)
						person.timesArticle = person.timesArticle + 1
						person.lastActive = datetime.datetime.now()
						rating = Score.objects(type='submitarticle')[0].value
						person.currentRating = person.currentRating + rating
						person.save()
						incrementStat('articles',1)
						art.save()
					except Exception as inst:
						print inst
				return HttpResponseRedirect('/')
			except:
				return HttpResponseServerError('wowza! an error occurred, sorry!')
		else:
			error_msg = u"Insufficient POST data (need 'content' and 'title'!)"
	return HttpResponseServerError(error_msg)
Example #54
0
    def get_user_rankings(self, request):
        """
        Returns all user rankings given a GameDifficulty level,
        Determined first by winning percentage then by number
        if total wins as the tie breaker.
        """
        difficulty = validateGameDifficultyValue(request, True)
        users = User.query().fetch()
        items = []
        total_games = 0
        wins = 0
        for user in users:
            scores = Score.query()
            # Filter by game difficulty and only wons that resulted in a win
            scores = scores.filter(Score.user == user.key, \
                Score.difficulty == difficulty)
            scores.fetch()

            for score in scores:
                total_games += 1
                if score.won:
                    wins += 1
            if total_games > 0:
                items.append(
                    RankingForm(user_name=user.name,
                        difficulty=getattr(GameDifficulty, difficulty),
                        win_percentage=round(float(wins)/total_games*100, 2),
                        wins=wins)
                            )
            total_games = 0
            wins = 0
        return RankingForms(items=items)
Example #55
0
def promote(request):
	error_msg = u"No POST data sent."	
	if request.method == "POST":
		post = request.POST.copy()
		print "promote ID: "+post['id']
		if post.has_key('id') :
			try:
				iid = post['id']
				ideas = Idea.objects(id=iid)
				print "len: "+str(len(ideas))
				if(len(ideas) >0):
					idea = ideas[0]
					idea.ispromoted = True
					incrementStat('promotions',1)
					people = Person.objects(email=idea.email)
					if people and len(people)>0:
						person = people[0]
						person.timesPromoted = person.timesPromoted +1
						rating = Score.objects(type='promotion')[0].value
						person.currentRating = person.currentRating + rating
						person.save()
					idea.save()
					try:
						t = ThreadClass("Idea Promoted", "Your idea '"+str(idea.title)+"' has been promoted and will now go forward for idea selection, it may or may not be chosen for implementation.",[idea.email])
						t.start()					
					except Exception as inst:
						print 'exception sending email '+str(inst)
						traceback.print_exc()
				return HttpResponseRedirect('/')
			except Exception as inst:
				return HttpResponseServerError('wowza! an error occurred, sorry!</br>'+str(inst))
		else:
			error_msg = u"Insufficient POST data (need 'slug' and 'title'!)"
	return HttpResponseServerError(error_msg)
Example #56
0
 def get_high_scores(self, request):
     """
     Returns the leader-board for hangman
     """
     scores = Score.query(Score.won == True).order(Score.guesses).fetch(
         request.number_of_results)
     return ScoreForms(items=[score.to_form() for score in scores])
Example #57
0
def submitidea(request):
	error_msg = u"No POST data sent."	
	if request.method == "POST":
		post = request.POST.copy()
		if post.has_key('tags') and post.has_key('title') and post.has_key('content'):
			try:
				content = post['content']
				idea = Idea()
				idea.tags = post['tags'].strip().split(',')
				idea.author = str(request.user)
				print "user: "******"Insufficient POST data (need 'content' and 'title'!)"
	return HttpResponseServerError(error_msg)