def manual_stat_entry():
    abilities = primary_abilities()
    rtndict = {}
    for i in abilities.values():
        rtndict[i] = validate_choice(
            18, message="Enter value for {} stat: ".format(i))
    return rtndict
Example #2
0
 def __init__(self, character_name):
     super(Dragonborn, self).__init__()
     self.name = 'Dragonborn'
     self.strength += 2
     self.charisma += 1
     self.speed = 30
     self.age = [15, 80]
     self.height = [66, 96]
     self.weight = [220, 280]
     self.skin = [
         'Brass', 'Bronze', 'Scarlet', 'Rust', 'Gold', 'Copper-Green'
     ]
     self.hair = []
     self.eyes = ['Blue', 'Black', 'Brown', 'Green', 'Hazel', 'Amber']
     self.abilities = ["DAMAGE RESISTANCE"]
     clearscreen()
     print("What type of Dragonborn is {}".format(character_name))
     for key, value in draconic_lines().items():
         print(key, value)
     x = validate_choice(len(draconic_lines().items()))
     if x <= 5:
         xtype = "5 by 30 ft. line (Dex Save)"
     else:
         xtype = "15 ft. Cone (Dex Save)"
     self.attacks = ["BREATH WEAPON" + xtype]
     self.language.append("Draconic")
Example #3
0
def process_selection(argument):
    complete = False
    rtnlist = []
    if len(argument) > 6:
        while complete is False:
            a = argument
            x = validate_choice(len(argument), message='Select Traits (1 of 2)')
            y = validate_choice(len(argument), message='Select Traits (2 of 2)')
            if x == y:
                complete = False
            else:
                complete = True
                rtnlist.append(a.get(x))
                rtnlist.append(a.get(y))
    else:
        a = argument
        x = validate_choice(len(argument), message='Select one trait')
        rtnlist.append(a[x])
    return rtnlist
def single_spell_select(user_class, spell_level):
    spells = []
    x = get_spells(user_class, spell_level)
    for xkey in x:
        print(xkey, x[xkey])
    item = str(validate_choice(len(x)))
    try:
        spells.append(x[int(item)])
    except KeyError:
        single_spell_select(user_class, spell_level)
    return spells
Example #5
0
def simple_ranged_names():
    names = {
        1: "Crossbow, light",
        2: "Dart",
        3: "Shortbow",
        4: "Sling",
    }
    for key, value in names.items():
        print(key, value)
    a = validate_choice(len(names.items()))
    return names.get(a)
Example #6
0
def tool(selection):
    x = selection
    rtnlist = []
    selldict = {}
    count = 1
    for key, value in x.items():
        print(count, key)
        selldict[count] = key
        count += 1
    a = validate_choice(len(x.items()), message='Choose an item: ')
    return selldict.get(a)
Example #7
0
def martial_ranged_names():
    names = {
        1: "Blowgun",
        2: "Crossbow, hand",
        3: "Crossbow, heavy",
        4: "Longbow",
        5: "Net",
    }
    for key, value in names.items():
        print(key, value)
    a = validate_choice(len(names.items()))
    return names.get(a)
Example #8
0
def armor_names():
    names = {
        1: "Light Padded Armor",
        2: "Light Leather Armor",
        3: "Light Studded Leather Armor",
        4: "Medium Hide Armor",
        5: "Medium Chain Shirt Armor",
        6: "Medium Scale Mail Armor",
        7: "Heavy Ring Mail Armor",
        8: "Heavy Chain Mail Armor",
    }
    for key, value in names.items():
        print(key, value)
    a = validate_choice(len(names.items()))
    return names.get(a)
Example #9
0
def simple_melee_names():
    names = {
        1: "Club",
        2: "Dagger",
        3: "Greatclub",
        4: "Handaxe",
        5: "Javelin",
        6: "Light Hammer",
        7: "Mace",
        8: "Quarterstaff",
        9: "Sickle",
        10: "Spear"
    }
    for key, value in names.items():
        print(key, value)
    a = validate_choice(len(names.items()))
    return names.get(a)
Example #10
0
def musical_instruments_names():
    names = {
        1: "Bagpipes",
        2: "Drum",
        3: "Dulcimer",
        4: "Flute",
        5: "Lute",
        6: "Lyre",
        7: "Horn",
        8: "Pan Flute",
        9: "Shawm",
        10: "Viol",
        11: "Didgeridoo"
    }
    for key, value in names.items():
        print(key, value)
    a = validate_choice(len(names.items()))
    return names.get(a)
Example #11
0
def spell_queue(user_class, level, **kwargs):
        slots = None
        spells = []
        if user_class == "Bard":
            slots = bard_slots(level)
        elif user_class == "Cleric":
            slots = cleric_slots(level)
        elif user_class == "Druid":
            slots = druid_slots(level)
        elif user_class == "Paladin":
            slots = paladin_slots(level)
        elif user_class == "Ranger":
            slots = ranger_slots(level)
        elif user_class == "Sorcerer":
            slots = sorcerer_slots(level)
        elif user_class == "Wizard":
            slots = wizard_slots(level)
        elif user_class == "Warlock":
            return get_warlock_spells(level)
        elif user_class == "Rogue":
            slots = rogue_slots(level)
            user_class = "Wizard"
        for key, value in slots.items():
            if value > 0:
                print("Level", key)
                x = get_spells(user_class, key, **kwargs)
                for xkey in x:
                    print(xkey, x[xkey])
                for i in range(value):
                    valid = False
                    while valid is not True:
                        item = str(validate_choice(len(x), message="Level " + str(key) + ": " + "Select number "
                                                                   + str(i+1) + " of " + str(value) + ": "))
                        if x[int(item)] in spells:
                            valid = False
                            print(BColors.FAIL + "You already have that Spell, Pick Another.")
                            print(BColors.ENDC)
                        else:
                            spells.append(x[int(item)])
                            valid = True

        return spells
Example #12
0
def artisan_tools_names():
    names = {
        1: "Alchemist's Supplies",
        2: "Brewer's Supplies",
        3: "Calligrapher's Tools",
        4: "Carpenter's Tools",
        5: "Cartographer's Tools",
        6: "Cobbler's Tools",
        7: "Cook's Utensils",
        8: "Glassblower's Tools",
        9: "Jeweler's Tools",
        10: "Leatherworker's Tool",
        11: "Mason's Tools",
        12: "Painter's Supplies",
        13: "Potter's Tools",
        14: "Smith's Tools",
        15: "Tinker's Tools",
        16: "Weaver's Tools",
        17: "Woodcarver's Tools"
    }
    for key, value in names.items():
        print(key, value)
    a = validate_choice(len(names.items()))
    return names.get(a)
Example #13
0
def martial_melee_names():
    names = {
        1: "Battleaxe",
        2: "Flail",
        3: "Glaive",
        4: "Greataxe",
        5: "Greatsword",
        6: "Halberd",
        7: "Lance",
        8: "Longsword",
        9: "Maul",
        10: "Morningstar",
        11: "Pike",
        12: "Rapier",
        13: "Scimitar",
        14: "Trident",
        15: "War Pick",
        16: "Warhammer",
        17: "Whip",
    }
    for key, value in names.items():
        print(key, value)
    a = validate_choice(len(names.items()))
    return names.get(a)
Example #14
0
def starting_equipment(klass, background, proficiencies):
    clearscreen()
    print('Choose Starting Equipment for your Class:' + str(klass))
    equipment_list = []

    # BARBARIAN
    if klass == "Barbarian":
        print('1: A Greataxe')
        print('2: Any Martial Melee Weapon')
        a = validate_choice(2, message="Enter 1 or 2:")
        if a == 1:
            equipment_list.append("Greataxe")
            print('Greataxe added to inventory')
        else:
            x = martial_melee_names()
            equipment_list.append(x)
            print("{} added to inventory".format(x))
        for i in packs().get("Explorer's Pack"):
            equipment_list.append(i)
        equipment_list.append('Javelin')
        equipment_list.append('Javelin')
        equipment_list.append('Javelin')
        equipment_list.append('Javelin')

# BARD
    if klass == "Bard":
        print('1: A Rapier')
        print('2: Longsword')
        print('3: Any Simple Weapon')
        a = validate_choice(3)
        if a == 1:
            equipment_list.append("Rapier")
            print('Rapier added to inventory')
        if a == 2:
            equipment_list.append("Longsword")
            print('Longsword added to inventory')
        if a == 3:
            x = simple_melee_names()
            equipment_list.append(x)
            print("{} added to inventory".format(x))
        clearscreen()
        print("1: Diplomat\'s Pack")
        print("2: Entertainer's Pack")
        a = validate_choice(2)
        if a == 1:
            for i in packs().get("Diplomat's Pack"):
                equipment_list.append(i)
        else:
            for i in packs().get("Entertainer's Pack"):
                equipment_list.append(i)
        clearscreen()
        print("1: Lute")
        print("2: Any Other Musical Instrument")
        a = validate_choice(2)
        if a == 1:
            equipment_list.append("Lute")
        else:
            x = musical_instruments_names()
            equipment_list.append(x)
        equipment_list.append("Light Leather Armor")
        equipment_list.append("Dagger")
# CLERIC
    if klass == "Cleric":
        if "-Warhammer" in proficiencies:
            print('1: A Mace')
            print('2: A Warhammer')
            a = validate_choice(2)
            if a == 1:
                equipment_list.append('Mace')
            else:
                equipment_list.append('Warhammer')
        else:
            equipment_list.append("Mace")
        clearscreen()
        if "-Heavy Armor" in proficiencies:
            print('1: Scale Mail')
            print('2: Leather Armor')
            print('3: Chain Mail')
            a = validate_choice(3)
            if a == 1:
                equipment_list.append('Medium Scale Mail Armor')
            if a == 2:
                equipment_list.append('Light Leather Armor')
            else:
                equipment_list.append('Heavy Chain Mail Armor')
        else:
            print('1: Scale Mail')
            print('2: Leather Armor')
            a = validate_choice(2)
            if a == 1:
                equipment_list.append('Medium Scale Mail Armor')
            if a == 2:
                equipment_list.append('Light Leather Armor')
        clearscreen()
        print('1: Light Crossbow and 20 Bolts')
        print('2: Any Simple Weapon')
        a = validate_choice(2)
        if a == 1:
            equipment_list.append('Crossbow, light')
            equipment_list.append('20 bolts')
        if a == 2:
            x = simple_melee_names()
            equipment_list.append(x)
        clearscreen()
        print("1: Priest's Pack")
        print("2: Explorer's Pack")
        a = validate_choice(2)
        if a == 1:
            for i in packs().get("Priest's Pack"):
                equipment_list.append(i)
        if a == 2:
            for i in packs().get("Explorer's Pack"):
                equipment_list.append(i)
        equipment_list.append("Shield")
        equipment_list.append("Holy Symbol")
# DRUID
    if klass == 'Druid':
        print("1: Wooden Shield")
        print("2: Any Simple Melee Weapon")
        print("3: Any Simple Ranged Weapon")
        a = validate_choice(3)
        if a == 1:
            equipment_list.append("Wooden Shield")
        if a == 2:
            x = simple_melee_names()
            equipment_list.append(x)
        if a == 3:
            x = simple_ranged_names()
            equipment_list.append(x)
        clearscreen()
        print("1: A Scimitar")
        print("2: Any Simple Melee Weapon")
        a = validate_choice(2)
        if a == 1:
            equipment_list.append("Scimitar")
        if a == 2:
            x = simple_melee_names()
            equipment_list.append(x)
        equipment_list.append("Light Leather Armor")
        equipment_list.append("Druidic Focus")
        for i in packs().get("Explorer's Pack"):
            equipment_list.append(i)
# FIGHTER
    if klass == 'Fighter':
        print("1: Chain Mail")
        print("2: Leather Armor, Longbow, 20 Arrows")
        a = validate_choice(2)
        if a == 1:
            equipment_list.append("Heavy Chain Mail Armor")
        if a == 2:
            equipment_list.append("Light Leather Armor")
            equipment_list.append("Longbow")
            equipment_list.append("20 Arrows")
        clearscreen()
        print("1: A Martial Ranged Weapon and a Shield")
        print("2: A Martial Melee Weapon and a Shield")
        print("3: Two Martial Melee Weapons")
        print("4: Two Martial Ranged Weapons")
        print("5: A Martial Ranged and A Martial Melee Weapon")
        a = validate_choice(5)
        if a == 1:
            equipment_list.append("Metal Shield")
            x = martial_ranged_names()
            equipment_list.append(x)
        if a == 2:
            equipment_list.append("Metal Shield")
            x = martial_melee_names()
            equipment_list.append(x)
        if a == 3:
            x = martial_melee_names()
            y = martial_melee_names()
            equipment_list.append(x)
            equipment_list.append(y)
        if a == 4:
            x = martial_ranged_names()
            y = martial_ranged_names()
            equipment_list.append(x)
            equipment_list.append(y)
        if a == 5:
            x = martial_ranged_names()
            y = martial_melee_names()
            equipment_list.append(x)
            equipment_list.append(y)
        clearscreen()
        print("1: A Light Crossbow and 20 bolts")
        print("2: 2 Handaxes")
        a = validate_choice(2)
        if a == 1:
            equipment_list.append("Crossbow, light")
            equipment_list.append("20 bolts")
        if a == 2:
            equipment_list.append("Handaxe")
            equipment_list.append("Handaxe")
        clearscreen()
        print("1: Dungeoneer's Pack")
        print("2: Explorer's Pack")
        a = validate_choice(2)
        if a == 1:
            for i in packs().get("Dungeoneer's Pack"):
                equipment_list.append(i)
        if a == 2:
            for i in packs().get("Explorer's Pack"):
                equipment_list.append(i)
        clearscreen()
# MONK
    if klass == 'Monk':
        print("1: A Shortsword")
        print("2: Any Simple Melee Weapon")
        print("3: Any Simple Ranged Weapon")
        a = validate_choice(3)
        if a == 1:
            equipment_list.append("Shortsword")
        if a == 2:
            x = simple_melee_names()
            equipment_list.append(x)
        if a == 3:
            x = simple_ranged_names()
            equipment_list.append(x)
        clearscreen()
        print("1: Dungeoneer's Pack")
        print("2: Explorer's Pack")
        a = validate_choice(2)
        if a == 1:
            for i in packs().get("Dungeoneer's Pack"):
                equipment_list.append(i)
        if a == 2:
            for i in packs().get("Explorer's Pack"):
                equipment_list.append(i)
        for i in range(10):
            equipment_list.append("Dart")
# PALADIN
    if klass == "Paladin":
        print("1: A Martial Ranged Weapon and a Shield")
        print("2: A Martial Melee Weapon and a Shield")
        print("3: Two Martial Melee Weapons")
        print("4: Two Martial Ranged Weapons")
        print("5: A Martial Ranged and A Martial Melee Weapon")
        a = validate_choice(5)
        if a == 1:
            equipment_list.append("Metal Shield")
            x = martial_ranged_names()
            equipment_list.append(x)
        if a == 2:
            equipment_list.append("Metal Shield")
            x = martial_melee_names()
            equipment_list.append(x)
        if a == 3:
            x = martial_melee_names()
            y = martial_melee_names()
            equipment_list.append(x)
            equipment_list.append(y)
        if a == 4:
            x = martial_ranged_names()
            y = martial_ranged_names()
            equipment_list.append(x)
            equipment_list.append(y)
        if a == 5:
            x = martial_ranged_names()
            y = martial_melee_names()
            equipment_list.append(x)
            equipment_list.append(y)
        clearscreen()
        print("1: 5 Javelins")
        print("2: Any Simple Melee Weapon")
        a = validate_choice(2)
        if a == 1:
            for i in range(5):
                equipment_list.append("Javelin")
        if a == 2:
            x = simple_melee_names()
            equipment_list.append(x)
        clearscreen()
        print("1: Priest's Pack")
        print("2: Explorer's Pack")
        a = validate_choice(2)
        if a == 1:
            for i in packs().get("Priest's Pack"):
                equipment_list.append(i)
        if a == 2:
            for i in packs().get("Explorer's Pack"):
                equipment_list.append(i)
        equipment_list.append("Heavy Chain Mail Armor")
        equipment_list.append("Holy Symbol")
# RANGER
    if klass == 'Ranger':
        print("1: Scale Mail")
        print("2: Leather Armor")
        a = validate_choice(2)
        if a == 1:
            equipment_list.append("Medium Scale Mail Armor")
        if a == 2:
            equipment_list.append("Light Leather Armor")
        clearscreen()
        print("1: 2 Shortswords")
        print("2: 2 Simple Melee Weapons")
        a = validate_choice(2)
        if a == 1:
            equipment_list.append("Shortsword")
            equipment_list.append("Shortsword")
        if a == 2:
            x = simple_melee_names()
            y = simple_melee_names()
            equipment_list.append(x)
            equipment_list.append(y)
        clearscreen()
        print("1: Dungeoneer's Pack")
        print("2: Explorer's Pack")
        a = validate_choice(2)
        if a == 1:
            for i in packs().get("Dungeoneer's Pack"):
                equipment_list.append(i)
        if a == 2:
            for i in packs().get("Explorer's Pack"):
                equipment_list.append(i)
        equipment_list.append("Longbow")
        equipment_list.append("20 Arrows")
# ROGUE
    if klass == 'Rogue':
        print("1: Rapier")
        print("2: Shortsword")
        a = validate_choice(2)
        if a == 1:
            equipment_list.append("Rapier")
        if a == 2:
            equipment_list.append("Shortsword")
        clearscreen()
        print("1: Dungeoneer's Pack")
        print("2: Explorer's Pack")
        print("3: Burglar's Pack")
        a = validate_choice(3)
        if a == 1:
            for i in packs().get("Dungeoneer's Pack"):
                equipment_list.append(i)
        if a == 2:
            for i in packs().get("Explorer's Pack"):
                equipment_list.append(i)
        if a == 3:
            for i in packs().get("Burglar's Pack"):
                equipment_list.append(i)
        equipment_list.append("Light Leather Armor")
        equipment_list.append("Dagger")
        equipment_list.append("Dagger")
# SORCERER
    if klass == 'Sorcerer':
        print("1: A Light Crossbow and 20 bolts")
        print("2: Any Simple Melee Weapon")
        print("3: Any Simple Ranged Weapon")
        a = validate_choice(3)
        if a == 1:
            equipment_list.append("Crossbow, light")
            equipment_list.append("20 bolts")
        if a == 2:
            x = simple_melee_names()
            equipment_list.append(x)
        if a == 3:
            x = simple_ranged_names()
            equipment_list.append(x)
        clearscreen()
        print("1: A Component Pouch")
        print("2: An Arcane Focus")
        a = validate_choice(2)
        if a == 1:
            equipment_list.append("Component Pouch")
        if a == 2:
            equipment_list.append("Arcane Focus")
        clearscreen()
        print("1: Dungeoneer's Pack")
        print("2: Explorer's Pack")
        a = validate_choice(2)
        if a == 1:
            for i in packs().get("Dungeoneer's Pack"):
                equipment_list.append(i)
        if a == 2:
            for i in packs().get("Explorer's Pack"):
                equipment_list.append(i)
        equipment_list.append("Dagger")
        equipment_list.append("Dagger")
# WARLOCK
    if klass == 'Warlock':
        print("1: A Light Crossbow and 20 bolts")
        print("2: Any Simple Melee Weapon")
        print("3: Any Simple Ranged Weapon")
        a = validate_choice(3)
        if a == 1:
            equipment_list.append("Crossbow, light")
            equipment_list.append("20 bolts")
        if a == 2:
            x = simple_melee_names()
            equipment_list.append(x)
        if a == 3:
            x = simple_ranged_names()
            equipment_list.append(x)
        clearscreen()
        print("1: A Component Pouch")
        print("2: An Arcane Focus")
        a = validate_choice(2)
        if a == 1:
            equipment_list.append("Component Pouch")
        if a == 2:
            equipment_list.append("Arcane Focus")
        clearscreen()
        print("1: Dungeoneer's Pack")
        print("2: Scholar's Pack")
        a = validate_choice(2)
        if a == 1:
            for i in packs().get("Dungeoneer's Pack"):
                equipment_list.append(i)
        if a == 2:
            for i in packs().get("Scholar's Pack"):
                equipment_list.append(i)
        equipment_list.append("Light Leather Armor")
        equipment_list.append("Dagger")
        equipment_list.append("Dagger")
        print("1: Simple Melee Weapon")
        print("2: Simple Ranged Weapon")
        a = validate_choice(2)
        if a == 1:
            x = simple_melee_names()
            equipment_list.append(x)
        if a == 2:
            x = simple_ranged_names()
            equipment_list.append(x)
# WIZARD
    if klass == "Wizard":
        print("1: A Quarterstaff")
        print("2: A Dagger")
        a = validate_choice(2)
        if a == 1:
            equipment_list.append("Quarterstaff")
        if a == 2:
            equipment_list.append("Dagger")
        clearscreen()
        print("1: A Component Pouch")
        print("2: An Arcane Focus")
        a = validate_choice(2)
        if a == 1:
            equipment_list.append("Component Pouch")
        if a == 2:
            equipment_list.append("Arcane Focus")
        clearscreen()
        print("1: Dungeoneer's Pack")
        print("2: Scholar's Pack")
        a = validate_choice(2)
        if a == 1:
            for i in packs().get("Dungeoneer's Pack"):
                equipment_list.append(i)
        if a == 2:
            for i in packs().get("Scholar's Pack"):
                equipment_list.append(i)
        equipment_list.append("Spellbook")
# ACOLYTE
    if background == "Acolyte":
        equipment_list.append("Holy Symbol")
        equipment_list.append("Prayer Book or Prayer Wheel")
        equipment_list.append("5 Sticks of Incense")
        equipment_list.append("vestments")
        equipment_list.append("Set of Common Clothes")
        equipment_list.append("Pouch containing 15gp")
# CHARLATAN
    if background == "Charlatan":
        equipment_list.append("Set of Fine Clothes")
        equipment_list.append("Disguise Kit")
        print("1: Ten Stoppered Bottles Filled with Colored liquid")
        print("2: A Set of Weighted Dice")
        print("3: A Deck of Marked Cards")
        print("4: A Signet Ring of an Imaginary Duke")
        a = validate_choice(4)
        if a == 1:
            equipment_list.append(
                "Ten Stoppered Bottles Filled with Colored Liquid")
        if a == 2:
            equipment_list.append("Set of Weighted Dice")
        if a == 3:
            equipment_list.append("Deck of Marked Cards")
        if a == 4:
            equipment_list.append("Signet Ring of an Imaginary Duke")
        equipment_list.append("Poucn containing 15gp")
# CRIMINAL
    if background == "Criminal / Spy":
        equipment_list.append("Crowbar")
        equipment_list.append("Set of Dark Common Clothes including a Hood")
        equipment_list.append("a pouch containing 15gp")
# ENTERTAINER
    if background == "Entertainer":
        x = musical_instruments_names()
        equipment_list.append(x)
        equipment_list.append("Favor of an Admirer")
        equipment_list.append("Costume")
        equipment_list.append("a pouch containing 15gp")
# GUILD ARTISAN
    if background == "Guild Artisan":
        x = artisan_tools_names()
        equipment_list.append(x)
        equipment_list.append("A Letter of Introduction from your Guild")
        equipment_list.append("A Set of Traveler's Clothes")
        equipment_list.append("a pouch containing 15gp")
# HERMIT
    if background == "Hermit":
        equipment_list.append(
            "A scroll case stuffed full of notes from your studies or prayers")
        equipment_list.append("A Winter Blanket")
        equipment_list.append("Set of Common Clothes")
        equipment_list.append("An Herbalism Kit")
        equipment_list.append("5gp")
# NOBLE
    if background == "Noble":
        equipment_list.append("Set of Fine Clothes")
        equipment_list.append("Signet Ring")
        equipment_list.append("Scroll of Pedigree")
        equipment_list.append("Purse containing 25gp")
# OUTLANDER
    if background == "Outlander":
        equipment_list.append("Staff")
        equipment_list.append("Hunting Trap")
        equipment_list.append("Trophy from an animal you killed")
        equipment_list.append("Set of Traveler's Clothes")
        equipment_list.append("Pouch containing 10gp")
# SAGE
    if background == "Sage":
        equipment_list.append("Bottle of Black Ink")
        equipment_list.append("Quill")
        equipment_list.append("Small Knife")
        equipment_list.append(
            "Letter from a dead colleague posing a question you have not yet been able to answer"
        )
        equipment_list.append("Set of Common Clothes")
        equipment_list.append("Pouch containing 10gp")
# SAILOR
    if (background == "Sailor") or (background == "Pirate"):
        equipment_list.append("Club")
        equipment_list.append("50 Feet of Silk Rope")
        equipment_list.append("Lucky Charm")
        equipment_list.append("Set of Common Clothes")
        equipment_list.append("Pouch containing 10gp")
# SOLDIER
    if background == "Soldier":
        equipment_list.append("Insignia of Rank")
        equipment_list.append("A trophy taken from a fallen enemy")
        equipment_list.append("A set of bone dice or deck of cards")
        equipment_list.append("A set of Common Clothes")
        equipment_list.append("Pouch containing 10gp")


# URCHIN
    if background == "Urchin":
        equipment_list.append("Small Knife")
        equipment_list.append("Map of the city you grew up in")
        equipment_list.append("Pet Mouse")
        equipment_list.append("Token to remember your parents by")
        equipment_list.append("Set of Common Clothes")
        equipment_list.append("Pouch containing 10gp")

    return equipment_list
def stat_selection(classname, highest):
    # abilities = primary_abilities()
    yesno = {1: 'Re-roll', 2: 'Save'}
    manualentry = False
    # display choices
    mode = {1: "Roll Stats", 2: "Manually Enter Stats"}
    for key, value in mode.items():
        print(key, value)
    mychoice = validate_choice(2, message="Choose a method for choosing stats")
    if mychoice == 2:
        manualentry = True
    if manualentry == True:
        rtndict = manual_stat_entry()
        return rtndict
    else:
        roll = []
        reroll = True
        complete = False
        rtndict = {}
        while reroll is not False:
            roll = []
            for i in range(6):
                roll.append(initial_diceroll())
            roll.sort(reverse=True)
            print(roll)
            for key, value in yesno.items():
                print(key, value)
            accept = validate_choice(2, message='Re-Roll?')
            if accept == 1:
                reroll = True
            elif accept == 2:
                reroll = False
            else:
                reroll = True
        clearscreen()
        print('Values are sorted highest first, as a {classname}, \n '
              'your highest stat should be {highest}\n'.format(
                  classname=BColors.HEADER + classname + BColors.ENDC,
                  highest=BColors.HEADER + highest + BColors.ENDC))
        print(BColors.ENDC)
        yesno = {1: 'Re-Assign', 2: 'Save'}

        while complete is False:
            try:
                abilities = primary_abilities()
                print(roll)
                for i in roll:
                    print(BColors.OKGREEN + str(i))
                    print(BColors.ENDC)
                    for key, value in abilities.items():
                        print(key, value)
                    valid = False
                    while valid is not True:
                        x = validate_choice(
                            6,
                            message=
                            'Choose a Primary Ability to Assign this Roll To.')
                        if abilities[x] in rtndict.values():
                            valid = False
                        else:
                            rtndict[abilities[x]] = i
                            abilities.pop(x)
                            valid = True
                for key, value in rtndict.items():
                    print(key, value)
                print('\n')
                for key, value in yesno.items():
                    print(key, value)
                a = validate_choice(2, message='')
                if a == 1:
                    complete = False
                elif a == 2:
                    complete = True
                else:
                    complete = False
            except KeyError:
                print('ENTER A VALID NUMBER')
                complete = False
            except ValueError:
                print('ENTER A VALID NUMBER')
                complete = False
        return rtndict
Example #16
0
 def set_alignment(self):
     for key, value in alignment().items():
         print(key, value)
     a = validate_choice(len(alignment().items()), message='Choose your character\'s alignment: ')
     self.alignment = alignment().get(a)