Example #1
0
def acceptSystemReward(playerId,sysRewardId):
    
    if not str(sysRewardId):
        return {'status':0,'msg':'no sysRewardId'}
    
    player = db_tool.__getPlayerById(playerId)
    system_reward = player['system_reward']
    system_reward_list = str2list(system_reward)
    if str(sysRewardId) in system_reward_list:
        #更新领取状态
        system_reward_list.remove(str(sysRewardId))
        db_tool.__updatePlayer(playerId,{'system_reward':list2str(system_reward_list)})
        
        #给与奖励
        for systemReward in SYSTEM_REWARD_CONFIG[sysRewardId]:
            system_reward_type = systemReward['type']
            system_reward_num = systemReward['num']
            db_tool.addPropAndMoney(playerId,system_reward_type,system_reward_num)
        
        propDict = db_tool.getAllProp(playerId)
        player = db_tool.__getPlayerById(playerId)
        
        return {'status':1,'sysRewardId':sysRewardId,'player':player,'bag':propDict}
    else:
        return {'status':0,'msg':'no sysRewardId '+str(sysRewardId)}
Example #2
0
def buyAuction(db,conn,playerId,transaction_id,buyer_name):
    
    player = db_tool.__getPlayerById(playerId)
    playerId = player['id']
    returnVal = {}
    
    transaction= __lockTransactionById(db,conn,transaction_id)
    if transaction:
        number = transaction['number']
        price = transaction['price']
        seller_id = transaction['user_id']
        
        seller = db_tool.__getPlayerById(seller_id)

        player['gb']-=price
        if(player['gb']>=0):
            tax_rate=1/0.05
            tax=int((price+tax_rate-1)/tax_rate)
            seller_income=price-tax;
            
            #修改卖家gb
            db_tool.__updatePlayer(seller_id,{'gb':seller['gb']+seller_income})
            #修改买家gb及背包
            db_tool.__updatePlayer(playerId,{'gb':player['gb']})
            props = db_tool.getAllProp(playerId)
            db_tool.__addPropItem(props,transaction['prop_id'],number)
            db_tool.saveAllProp(playerId,props)
            #删除记录
            __delLockTransactionItem(db,conn,transaction_id)
            
            log_info = {}
            log_info['player_id'] = playerId
            log_info['price'] = price
            log_info['buyer'] = buyer_name
            log_info['number'] = number
            log_info['prop_id'] = transaction['prop_id']
            auctionEvent(log_info,seller_id)
            
            returnVal['status'] = 1
            returnVal['bag'] = db_tool.getAllProp(playerId)
            returnVal['player'] = player
            returnVal['cost']=price
            returnVal['auctionId'] = transaction_id
            returnVal['auctionStatus'] = player_module.getAuctionStatus(seller_id)
            return returnVal
        else:
            return {'status':0,'error_type':100,'msg':'Not enough money'}
    else:
        return {'status':0,'error_type':1,'auctionId':transaction_id,'msg':'Can not find the Transaction by id '+str(transaction_id)}
Example #3
0
def startAlchemy(db,conn,playerId,alchemyId):
    
    if not ALCHEMY_CONFIG.has_key(alchemyId):
        return {'status':0,'msg':'no alchemyId '+alchemyId}
    
    formulaList = ALCHEMY_CONFIG[alchemyId]['formula']
    needLevel = ALCHEMY_CONFIG[alchemyId]['level']
    
    #背包数据
    prop = db_tool.getAllProp(playerId)
    #验证等级
    player = db_tool.__getPlayerById(playerId)
    if player['level'] < needLevel:
        return {'status':0,'msg':'alchemy need level '+str(needLevel)}
        
    for formula in formulaList:
        
        neetDefinitionId = formula['definitionID']
        neetDefinitionIdNum = formula['num']

        #验证炼化材料
        if not prop.has_key(str(neetDefinitionId)) or prop[str(neetDefinitionId)] < neetDefinitionIdNum:
            return {'status':0,'msg':'alchemy need more definitionId '+str(neetDefinitionId)}
    
        db_tool.__subtractPropItem(prop,neetDefinitionId,neetDefinitionIdNum)
    
    #正在或等待炼化的信息
    alchemyInfoList = getAlchemyInfo(playerId)
    alchemyTime = getAlchemyTime(alchemyInfoList)
    alchemydict = {'id':alchemyId,'time':alchemyTime,'friends':''}
    alchemyInfoList.append(alchemydict)
    
    updateAlchemy(playerId,alchemyInfoList)
    db_tool.saveAllProp(playerId,prop)
    return {'status':1,'time':alchemyTime,'alchemyId':alchemyId,'bag':prop}
Example #4
0
def finishTreasure(playerId,info):
    
    player = db_tool.__getPlayerById(playerId)
    if not player:
        return {'status':0,'msg':'can not find player by player id :'+str(playerId)}
    
    energyCost = 10
    player=__updateEnergy(player)
    
    player['gb']+=info['gb']   
    player['energy']+=info['energy']
    player['exp']+=info['exp']
    
    if(info['continue']):
        if(player['free_times'] > 0):
            player['free_times'] -= 1
        elif(player['energy']<energyCost):
            return {'status':0,'msg':'not enough energy.'}    
        else:
            player['energy']-= energyCost
        
        #重置confirmCode
        treasureInfo = getTreasureInfo(playerId)
        info['confirmCode'] = treasureInfo['start_time']
    else:
        #验证是否可以挖宝
        if not checkTreasure(playerId,info['confirmCode']):
            return {'status':0,'msg':'confirmCode error, player id :'+str(playerId)}
    
    bool= db_tool.__updatePlayer(playerId,{'gb':player['gb'],'exp':player['exp'],'energy':player['energy'],'last_energy_time':player['last_energy_time'],'free_times':player['free_times']})
    
    if(bool):
        return {'status':1,'player':player,'info':info}
    else:
        return {'status':0,'player':player,'info':info}
Example #5
0
def stealSearchTeam(db, conn, param):
    playerId = param["player_id"]
    playerName = param["player_name"]
    playerPic = param["player_pic"]
    friendId = param["friend_id"]

    friendPlayer = db_tool.__getPlayerById(friendId)

    if not friendPlayer or player_module.isVIP(friendPlayer):
        return {"status": 0, "error_type": 2, "msg": "friend is null or is vip"}

    searchInfo = lockSearchTeamById(db, conn, friendId)

    if not searchInfo or searchInfo["blue_box"] != 1:
        searchInfo = getSearchTeamDetail(friendId)
        return {
            "status": 0,
            "error_type": 1,
            "searcher": searchInfo,
            "msg": "searchInfo is done or stealed by other friend",
        }

    number = searchInfo["number"]
    searchTypeId = searchInfo["type"]
    areaId = searchInfo["area"]
    searchStartTime = searchInfo["last_start_time"]
    needTime = SEARCH_TYPE[searchTypeId]["time"] * 3600
    time_now = int(time.time())

    if (searchStartTime + needTime) > time_now:
        return {"status": 0, "msg": "need more time for searchInfo"}

    # 记录好友信息
    friendsInfo = {}
    friendsInfo["id"] = playerId
    friendsInfo["name"] = playerName
    friendsInfo["pic"] = playerPic

    updateInfo = {}
    updateInfo["friends"] = db_tool.__dictToString(friendsInfo)
    updateInfo["number"] = number - 1
    updateInfo["blue_box"] = 2
    updateSearchTeamInfoForLock(db, conn, friendId, updateInfo)

    # 更新背包信息
    propDict = db_tool.getAllProp(playerId)
    prop_id, num = odds.getItemByArea(areaId)
    db_tool.__addPropItem(propDict, prop_id, num)
    db_tool.saveAllProp(playerId, propDict)

    searchInfo = getSearchTeamDetail(friendId)

    # 添加交互日志
    log_info = {}
    log_info["player_id"] = playerId
    log_info["player_name"] = playerName
    log_info["prop_id"] = prop_id
    interaction_event.writeInteractionEventLog(log_info, friendId, 1)

    return {"status": 1, "definitionId": prop_id, "bag": propDict, "searcher": searchInfo}
Example #6
0
def addLotteryReward(playerId):
    
    player = db_tool.__getPlayerById(playerId)
    lottery_num = player['lottery_num']
    
    if lottery_num == 0:
        return {'status':0,'msg':'lottery_num == 0'}
    else:
        lottery_num -= 1
    
    db_tool.__updatePlayer(player['id'],{'lottery_num':lottery_num})
    
    rewardList = DAILY_REWARD_CONF['common']
    todayTime = int(time.time())
    if player['vip']>todayTime:
        rewardList = rewardList + DAILY_REWARD_CONF['vip']
    
    rewardInfo = random.choice(rewardList)
    rewardType = rewardInfo['definitionID']
    rewardNum = rewardInfo['num']
    
    prop = db_tool.getAllProp(playerId)
    db_tool.__addPropItem(prop,rewardType,rewardNum)
    db_tool.saveAllProp(playerId,prop)

    return {'status':1,'bag':prop,'definitionID':rewardType,'num':rewardNum}
Example #7
0
def getTreasure(db,conn,playerId,info):
    import random
    area=info['map_id']
    player = db_tool.__getPlayerById(playerId)
    
    if player['level'] < SEARCH_AREA[area]:
        return {'status':0,'msg':'等级不足,不能到该区域挖宝'}
    
    #验证并设置获得宝藏状态status=1
    db.execute("SELECT * FROM treasure WHERE player_id =%s ",(playerId,))
    treasureInfo = db.fetchone()
    
    if (treasureInfo['status'] == 0):
        #设置status=1
        db.execute("UPDATE treasure set status=1 where player_id=%s",(playerId,))
        
        definitionId,num=odds.getItemByAreaForTreasure(area)
        propDict = db_tool.getAllProp(playerId)
        db_tool.__addPropItem(propDict,definitionId,num)
        db_tool.saveAllProp(playerId,propDict)
        
        conn.commit()
    else:
        return {'status':0,'msg':'已挖到宝藏'}
    
    return {'status':1,'definitionId':definitionId,'num':num,'bag':propDict}
Example #8
0
def decorateGroupInShop(playerId,param):
    habitatId = param['map_index']
    groupId = param['groupId']
    groupItems = param['group']
    
    item = {'definitionId':groupId}
    
    #买装饰物需要花费的钱
    cost_money=__getCostMoney(item)
    player = db_tool.__getPlayerById(playerId)
    #比较
    if (player['kb']<cost_money['kb']):
        return {'status':0,'msg':'not enough KB'}
    elif (player['gb']<cost_money['gb']):
        return {'status':0,'msg':'not enough GB'}
    #扣除
    player['gb'] -=cost_money['gb']
    player['kb'] -=cost_money['kb']
    player['exp'] += cost_money['exp']
    #添加
    addItems = db_tool.addMapItemList(playerId,habitatId,groupItems)
    db_tool.__updatePlayer(player['id'],{'gb':player['gb'],'kb':player['kb'],'exp':player['exp']})
    
    #add cost log
    if cost_money['kb']>0:
        player_module.addCostLog(player['id'],cost_money['kb'],'decorateGroupInShop')
    
    return {'status':1,'group':addItems,'player':player}
Example #9
0
def startTreasure(playerId,info):
    player = db_tool.__getPlayerById(playerId)

    if not player:
        return {'status':0,'msg':'can not find player by player id :'+str(playerId)}
    player=__updateEnergy(player)

    #挖宝消耗的能量
    energyCost = 10

    #操作状态
    bool = False
    
    #免费挖宝次数['free_times']
    if(player['free_times'] > 0):
        player['free_times'] -= 1
        bool = db_tool.__updatePlayer(player['id'],{'free_times':player['free_times']})
    elif player['energy'] >= energyCost :
        player['energy'] -= energyCost
        bool = db_tool.__updatePlayer(player['id'],{'energy':player['energy'],'last_energy_time':player['last_energy_time']})
    else:
        return {'status':0,'msg':'not enough energy.','energy':player['energy'],'last_energy_time':player['last_energy_time']}
    
    treasureInfo = getTreasureInfo(playerId)
    if(bool):
        return {'status':1,'player':player,'confirmCode':treasureInfo['start_time']}
    else:
        return {'status':0,'msg':'update player info error.'}
Example #10
0
def finishLevelTask(db,conn,playerId,taskId):
    
    taskinfo = getLevelTaskById(db,conn,playerId)
    taskdict = __stringToDict(taskinfo['task_info'])
    
    taskId = int(taskId)
    if(taskdict.has_key(taskId)):
        taskdict.pop(taskId)
        
        propDict = db_tool.getAllProp(playerId)
        
        #任务奖励
        taskReward = TASK_AWARD_CONFIG[taskId]
        if taskReward.has_key('gb'):
            db_tool.addPropAndMoney(playerId,'2',taskReward['gb'])
        if taskReward.has_key('exp'):
            db_tool.addPropAndMoney(playerId,'3',taskReward['exp'])
        if taskReward.has_key('item'):
            for item in taskReward['item']:
                db_tool.__addPropItem(propDict,item['definitionID'],item['num'])
            db_tool.saveAllProp(playerId,propDict)
        
        #更新任务状态
        taskstr = __dictToString(taskdict)
        updateLevelTaskById(db,conn,playerId,taskstr)
        player = db_tool.__getPlayerById(playerId)
        
        #触发的新任务
        triggerTasks = addTriggerTask(playerId,taskId)
        
        return{'status':1,'player':player,'bag':propDict,'task_id':taskId,'new_task':triggerTasks}
    else:
        return {'status':0,'msg':'没有相应的等级任务'}
Example #11
0
def becomeVIP(playerId,prop_id):
    player = db_tool.__getPlayerById(playerId)
    bool=1
    time_now = int(time.time())
    if(PROP_CONFIG[prop_id]['KB']>0):
        player['kb'] -= PROP_CONFIG[prop_id]['KB']
        if player['kb'] < 0:
            bool=0
        else:
            #add cost log
            player_module.addCostLog(playerId,PROP_CONFIG[prop_id]['KB'],'becomeVIP')
            
    elif (PROP_CONFIG[prop_id]['GB']>0):
        player['gb'] -= PROP_CONFIG[prop_id]['GB']
        if player['gb'] < 0:
            bool=0
    if(bool):
        if player['vip'] > time_now:
            player['vip'] += PROP_CONFIG[prop_id]['period']
        else:
            player['vip'] = time_now + PROP_CONFIG[prop_id]['period']
            
        db_tool.__updatePlayer(player['id'],{'vip':player['vip'],'kb':player['kb'],'gb':player['gb']})
        return {'status':1,'vip':player['vip'],'kb':player['kb']}
    else:
        return {'status':0,'msg':'Not enough money.'}
Example #12
0
def updateGuide(id,guide_id):
    
    bool= db_tool.__updatePlayer(id,{"guide":guide_id});
    if(bool):
        #做完新手导读
        if(guide_id == GUIDE_STEP['totalsteps']):
            reward = []
            for rewardType in GUIDE_CONFIG.keys():
                db_tool.addPropAndMoney(id,rewardType,GUIDE_CONFIG[rewardType])
                
                #format
                retval = {}
                retval['definationID'] = rewardType
                retval['num'] = GUIDE_CONFIG[rewardType]
                reward.append(retval)
            
            #增加3点经验使玩家升级
            player = db_tool.__getPlayerById(id)
            player['exp'] = player['exp']+3
            db_tool.__updatePlayer(id,{'exp':player['exp']});
                
            return {'status':1,'player':player,'guide':guide_id,'reward':reward,'bag':db_tool.getAllProp(id)}
        else:
            return {'status':1,'guide':guide_id}
    else:
        return {'status':0,'guide':guide_id}
Example #13
0
def Auction(playerId,param):
    player = db_tool.__getPlayerById(playerId)
    returnVal = {}
    time_now = int(time.time())
    
    num = __countTransaction(playerId)
    if player['vip'] > time_now:
        if num >= 5:
            return {'status':0,'error_type':11,'msg':'拍卖行5格已满,'}
    else:
        if num >= 3:
            return {'status':0,'error_type':10,'msg':'拍卖行3格已满'}
            
    prop_id = param['definitionId']
    price = param['price']
    number = param['number']
    propDict=db_tool.getAllProp(playerId)
    prop_count=propDict[str(prop_id)]
    if prop_count >= number:
        __addTransactionItem(playerId,prop_id,number,price)
        db_tool.__subtractPropItem(propDict,prop_id,number)
        db_tool.saveAllProp(playerId,propDict)
        
        returnVal['status'] = 1
        returnVal['bag'] = propDict
        returnVal['transaction'] = __getTransactionList(playerId)
        returnVal['item'] = param
        return returnVal
    else :
        return {'status':0,'msg':'data error'}
Example #14
0
def sellProps(playerId,param):
    player = db_tool.__getPlayerById(playerId)
    prop_id = str(param['definitionId'])
    prop_num= param['number']
    
    propDict = db_tool.getAllProp(playerId)
    
    if propDict.has_key(prop_id) and propDict[prop_id] >= prop_num:
        propDict[prop_id]-=prop_num
        
        itemType = prop_id[0]
        itemStar = prop_id[-1]
        #是否是残片
        if (itemType != '1'):
            return {'status':0,'msg':'err definitionIds'}
        #卖出的金额
        gold = SELL_UNMIX_CONFIG[int(itemStar)+1]*prop_num
        
        player['gb'] += gold
        db_tool.__updatePlayer(player['id'],{'gb':player['gb']})
        db_tool.saveAllProp(player['id'],propDict)
        
        return {'status':1,'player':player,'sell_info':param}
    else:
        return {'status':0,'msg':'not enough definitionIds'}
Example #15
0
def sendSearchTeam(playerId, param):
    areaId = param["map_id"]
    searchTypeId = param["index"]

    player = db_tool.__getPlayerById(playerId)
    if player["level"] < SEARCH_AREA[areaId]:
        return {"status": 0, "msg": "you can not search this area in level [" + str(areaId) + "]"}

    time_now = int(time.time())
    searchInfo = getSearchTeamById(playerId)

    if not searchInfo:
        searchInfo = {}
        searchInfo["user_id"] = playerId
        searchInfo["last_start_time"] = time_now
        searchInfo["area"] = areaId
        searchInfo["type"] = searchTypeId
        searchInfo["number"] = SEARCH_TYPE[searchTypeId]["rewards"]
        searchInfo["blue_box"] = 0
        saveSearchTeamInfo(searchInfo)
    else:
        """
        updateInfo = {}
        updateInfo['last_start_time'] = time_now
        updateInfo['area'] = areaId
        updateInfo['type'] = searchTypeId
        updateInfo['number'] = 0
        updateInfo['blue_box'] = 0
        updateSearchTeamInfo(playerId,updateInfo)
        """
        return {"status": 0, "msg": "can not send search_team for twice"}

    return {"status": 1, "map_id": areaId, "index": searchTypeId, "start_time": time_now}
Example #16
0
def decorativeScene(serverInfo,param):
    playerId = serverInfo['playerId']
    habitatId = param['map_index']
    
    player = db_tool.__getPlayerById(playerId)
    maps=db_tool.getMapsbyPlayerId(playerId,habitatId)
    propDict= db_tool.getAllProp(playerId)
    
    if not __checkItems(param['sell'],maps):
        return {'status':0,'msg':'sell item is not in map'}
    if not __checkItems(param['move'],maps):
        return {'status':0,'msg':'move item is not in map'}
    if not __checkItems(param['back'],maps):
        return {'status':0,'msg':'back item is not in map'}
    
    moveItems,sellItems,backItems,propDict=updateMapItems(playerId,habitatId,param,propDict)
    #卖出获得的钱
    income_money = __getSellMoney(param['sell'])
    player['gb']=income_money+player['gb']
    db_tool.__updatePlayer(playerId,{'gb':player['gb']})
    
    returnVal = {'status':1}
    returnVal['move']=moveItems
    returnVal['back']=backItems
    returnVal['sell']=sellItems
    returnVal['playerBag'] = propDict
    returnVal['player']=player
    return returnVal
Example #17
0
def finishAlchemy(db,conn,playerId,alchemyId):
    
    #正在或等待炼化的信息
    alchemyInfoList = getAlchemyInfo(playerId)
    
    for alchemy in alchemyInfoList:
        if(alchemy['id'] == alchemyId):
            finishAlchemy = alchemy
            break;
    
    if not finishAlchemy:
        return {'status':0,'msg':'err alchemyId for finishAlchemy'}

    needTime = ALCHEMY_CONFIG[alchemyId]['time']
    alchemyTime = finishAlchemy['time']
    helpFriends = finishAlchemy['friends']
    successRate = getRateOfFriends(helpFriends)+ALCHEMY_CONFIG[alchemyId]['percent']
    totalCostTime = alchemyTime+needTime
    time_now = int(time.time())
    
    if time_now < totalCostTime:
        return {'status':0,'msg':'not enough time to finishAlchemy'}
    
    #炼化成功率
    randNum = random.randint(1,100)
    if 1 <= randNum <= successRate:
        success = True
    else:
        success = False
    
    #玩家+背包信息
    player = db_tool.__getPlayerById(playerId)
    prop = db_tool.getAllProp(playerId)
    
    #炼化失败
    if not success:
        alchemyInfoList.remove(finishAlchemy)
        formulaList = ALCHEMY_CONFIG[alchemyId]['formula']
        for formula in formulaList:
            neetDefinitionId = formula['definitionID']
            neetDefinitionIdNum = formula['num']
            
            db_tool.__addPropItem(prop,neetDefinitionId,neetDefinitionIdNum)
        updateAlchemy(playerId,alchemyInfoList)
        db_tool.saveAllProp(playerId,prop)
        #return {'status':0,'msg':'Alchemy failed ...'}
    else:
        rewardDefinitionID = ALCHEMY_CONFIG[finishAlchemy['id']]['award']['definitionID']
        rewardExp = ALCHEMY_CONFIG[finishAlchemy['id']]['award']['exp']
        
        player['exp']+=rewardExp
        db_tool.__updatePlayer(playerId,{'exp':player['exp']})
        db_tool.__addPropItem(prop,rewardDefinitionID,1)
        db_tool.saveAllProp(playerId,prop)
        
        #更新炼化信息
        alchemyInfoList.remove(finishAlchemy)
        updateAlchemy(playerId,alchemyInfoList)
    return {'status':1,'flag':success,'alchemyId':alchemyId,'player':player,'bag':prop}
Example #18
0
def getDigItemReward(playerId):
    #奖励
    rewardGb = 0
    rewardEnergy = 0
    rewardDefinitionId = 0
    
    #消耗能量
    costEnergy = 1
    
    player = db_tool.__getPlayerById(playerId)
    #更新能量
    player = player_module.__updateEnergy(player)
    
    if player['energy'] < costEnergy:
        return {'status':0,'msg':'not enough energy.'}
    
    #扣除能量
    player['energy'] -= costEnergy
    
    #获取背包信息
    propDict = db_tool.getAllProp(playerId)
    
    oddsInfo = EXPLORE_DIG_REWARD_CONFIG[1]
    
    random_table_key = 'explore_dig_random_table_1'
    rewardItems = random_tool.getRandomItemList(random_table_key,oddsInfo)

    for odds in rewardItems:
        rewardType = odds['type']
        rewardNum = odds['num']

        #金币
        if rewardType == 2:
            rewardGb = rewardNum
            player['gb'] += rewardNum
        #能量
        elif rewardType == 4:
            rewardEnergy = rewardNum
            player['energy'] += rewardNum
        #钥匙
        else:
            rewardDefinitionId = rewardType
            db_tool.__addPropItem(propDict,rewardType,rewardNum)
            db_tool.saveAllProp(playerId,propDict)
    
    #更新player
    db_tool.__updatePlayer(playerId,{'gb':player['gb'],'energy':player['energy'],'last_energy_time':player['last_energy_time']})
    
    returnVal = {
        'status':1,
        'gb':rewardGb,
        'energy':rewardEnergy,
        'definitionId':rewardDefinitionId,
        'player':player,
        'bag':propDict
    }
    return returnVal
Example #19
0
def speedupAlchemy(playerId,param):
    useNum = param['use_num']
    needNum = param['need_num']
    
    player = db_tool.__getPlayerById(playerId)
    #验证KB
    costKb = 0
    if needNum>0:
        costKb = needNum*10
        player['kb'] -= costKb
        if player['kb'] < 0:
            return {'status':0,'msg':'not enough kb'}
    
    propDict = db_tool.getAllProp(playerId)
    prop_id='2020'
    
    #验证加速道具
    if useNum > 0:
        if not propDict.has_key(prop_id) or propDict[prop_id]<useNum :
            return {'status':0,'msg':'no or not enough '+prop_id}
    
    #获取当前正在炼化的信息
    active_alchemy = getActiveAlchemyInfo(playerId)
    
    if not active_alchemy:
        return {'status':0,'msg':'no active_alchemy '+str(playerId)}
    
    startTime = active_alchemy['time']
    alchemy_circle = ALCHEMY_CONFIG[active_alchemy['id']]['time']*60
    time_now = int(time.time())
    remainTime = alchemy_circle - (time_now - startTime)%alchemy_circle
    
    #总使用道具数
    prop_num = useNum+needNum
    
    #加速时间一小时
    speedTime = PROP_CONFIG[int(prop_id)]['speed']
    
    #炼化时间重新赋值
    if remainTime > speedTime*prop_num:
        subtractTime = speedTime*prop_num
    else:
        subtractTime = remainTime
        
    #正在或等待炼化的信息
    alchemyInfoList = getAlchemyInfo(playerId)
    for alchemy in alchemyInfoList:
        alchemy['time'] -= subtractTime
    
    updateAlchemy(playerId,alchemyInfoList)
    if useNum>0:
        db_tool.__subtractPropItem(propDict,prop_id,useNum)
        db_tool.saveAllProp(playerId,propDict)#update prop db
    if costKb > 0:
        db_tool.__updatePlayer(playerId,{'kb':player['kb']})
    
    return {'status':1,'bag':propDict,'alchemy':alchemyInfoList,'kb':player['kb']}
Example #20
0
def startExchangeTask(playerId):
    propDict = db_tool.getAllProp(playerId)
    player = db_tool.__getPlayerById(playerId)
    player = player_module.__updateEnergy(player)
    
    taskInfo = getExchangeTask(playerId)
    taskId = taskInfo['task_id']
    
    if not EXCHANGE_TASK_CONFIG.has_key(taskId):
        return {'status':0,'msg':'没有相应的兑换任务 '+str(taskId)}
    
    needDefinitonList = EXCHANGE_TASK_CONFIG[taskId]['needDefinitonID']
    
    if not checkBag(playerId,needDefinitonList,propDict):
        return {'status':0,'msg':'不满足兑换条件 '+str(taskId)}
    
    rewardList = EXCHANGE_TASK_CONFIG[taskId]['reward']
    
    rewardGb = 0
    rewardExp = 0
    rewardEnergy = 0
    rewardDefinitionId = 0
    
    for reward in rewardList:
        rewardType = reward['type']
        rewardNum = reward['num']
        
        #金币
        if rewardType == 2:
            rewardGb = rewardNum
            player['gb'] += rewardNum
        #经验
        if rewardType == 3:
            rewardExp = rewardNum
            player['exp'] += rewardNum
        #能量
        elif rewardType == 4:
            rewardEnergy = rewardNum
            player['energy'] += rewardNum
        #物品
        else:
            rewardDefinitionId = rewardType
            db_tool.__addPropItem(propDict,rewardType,rewardNum)
        
    
    #更新player
    db_tool.__updatePlayer(playerId,{'gb':player['gb'],'exp':player['exp'],'energy':player['energy'],'last_energy_time':player['last_energy_time']})
    db_tool.saveAllProp(playerId,propDict)
    
    #更新兑换状态
    updTaskInfo = {}
    updTaskInfo['status'] = 1
    updateExchangeTask(playerId,updTaskInfo)
    
    return {'status':1,'reward':rewardList,'player':player,'bag':propDict}
Example #21
0
def getDailyReward(playerId,isfan):
    #get player
    player = db_tool.__getPlayerById(playerId)
    #if(not player):
    #    return {'status':0,'msg':'player not exist'}
    #compare login time
    todayTime = int(time.time())
    lastLoginTime = player['last_login_time']
    
    #get login times
    login_times = player['login_times']
    lottery_num = player['lottery_num']
    
    #计算连续登录天数
    
    if(time_tool.isToday(lastLoginTime)):
        return {'lottery_num':lottery_num,'login_times':login_times}
    elif(time_tool.isYesterday(lastLoginTime)):
        login_times+=1
    else:
        login_times = 1

    #根据登录天数赠送金币+抽奖次数
    rewardDays = login_times
    if rewardDays>5:
        rewardDays = 5
    rewardGg = DAILY_CONFIG[rewardDays]['gb']
    rewardLotteryNum = DAILY_CONFIG[rewardDays]['lotteryNum']
    
    player['gb'] += rewardGg
    player['lottery_num'] = rewardLotteryNum
    
    #vip多一次抽奖机会
    #if player['vip']>todayTime:
    #    player['lottery_num'] += 1
    
    #赠送免费挖宝次数
    if(isfan):
        free_treasure_times = 4
    else:
        free_treasure_times = 3
    free_times = player['free_times']+free_treasure_times
    
    #每日送免费能量
    player['help_energy'] = 50
    
    db_tool.__updatePlayer(player['id'],{'free_times':free_times,
                                         'gb':player['gb'],
                                         'lottery_num':player['lottery_num'],
                                         'last_login_time':todayTime,
                                         'login_times':login_times,
                                         'help_energy':player['help_energy']})
    
    return {'lottery_num':player['lottery_num'],'login_times':login_times}
Example #22
0
def speedupSearch(playerId, param):
    useNum = param["use_num"]
    needNum = param["need_num"]

    player = db_tool.__getPlayerById(playerId)
    # 验证KB
    costKb = 0
    if needNum > 0:
        costKb = needNum * 10
        player["kb"] -= costKb
        if player["kb"] < 0:
            return {"status": 0, "msg": "not enough kb"}

    propDict = db_tool.getAllProp(playerId)
    prop_id = "2020"

    # 验证加速道具
    if useNum > 0:
        if not propDict.has_key(prop_id) or propDict[prop_id] < useNum:
            return {"status": 0, "msg": "no or not enough " + prop_id}

    searchInfo = getSearchTeamById(playerId)
    searchTypeId = searchInfo["type"]
    areaId = searchInfo["area"]
    searchStartTime = searchInfo["last_start_time"]
    needTime = SEARCH_TYPE[searchTypeId]["time"] * 3600

    # 获取搜索队上次搜索时间
    last_start_time = searchStartTime
    # 剩余时间
    time_now = int(time.time())
    remainTime = needTime - (time_now - searchStartTime)

    # 总使用道具数
    prop_num = useNum + needNum

    # 加速时间一小时
    speedTime = PROP_CONFIG[int(prop_id)]["speed"]

    # 搜索时间重新赋值
    if remainTime > speedTime * prop_num:
        last_start_time -= speedTime * prop_num
    else:
        last_start_time -= remainTime

    # update and save
    db_tool.__updateSearchTeam(playerId, last_start_time)
    if useNum > 0:
        db_tool.__subtractPropItem(propDict, prop_id, useNum)
        db_tool.saveAllProp(playerId, propDict)  # update prop db
    if costKb > 0:
        db_tool.__updatePlayer(playerId, {"kb": player["kb"]})

    return {"status": 1, "last_start_time": last_start_time, "bag": propDict, "kb": player["kb"]}
Example #23
0
def harvest(db,conn,playerId,itemId):
    mapItem = db_tool.lockItem(db,conn,playerId,itemId)
    if not mapItem:
        return {'status':0,'msg':'no such item'}
        
    definitionId = item_module.getDrawIdByMixId(mapItem['definitionId'])
    startTime = mapItem['created_time']
    friends = mapItem['friends']
    
    #收获消耗的能量,时间,获得的GB
    costEnergy = 1
    addGb = DRAWING_CONFIG[definitionId]['harvest']['income']
    costTime = DRAWING_CONFIG[definitionId]['harvest']['duration']
    
    time_now = int(time.time())
    if (startTime+costTime) > time_now:
        return {'status':0,'msg':'need more time for growth'}
    
    player = db_tool.__getPlayerById(playerId)
    player=__updateEnergy(player)
    
    #是否被好友收过
    if friends:
        addGb = addGb*3/4
    else:
        player['energy'] -= costEnergy
        if player['energy'] < 0:
            return {'status':0,'msg':'not enough energy.'}
    
    player['gb'] += addGb
    db_tool.__updatePlayer(player['id'],{'energy':player['energy'],'gb':player['gb'],'last_energy_time':player['last_energy_time']})
    #生长时间置0
    updateInfo = {}
    updateInfo['created_time'] = 0
    updateInfo['friends'] = ''
    db_tool.updateItemById(db,conn,playerId,itemId,updateInfo)
    
    '''
    #掉落动力石
    stone=0
    randNum = random.randint(1,100)
    if 1 <= randNum <= 5:
        stone=1
    else:
        stone=0
    if stone>0:
        propDict = db_tool.getAllProp(playerId)
        db_tool.__addPropItem(propDict,10050,stone)
        db_tool.saveAllProp(playerId,propDict)
    '''
    
    return {'status':1,'gb':addGb,'playerInfo':player,'id':itemId}
Example #24
0
def cancelPurchase(playerId,purchaseId):
    purchaseItem = getPurchaseItem(purchaseId)
    
    if not purchaseItem or purchaseItem['user_id'] != playerId:
        bag = db_tool.getAllProp(playerId);
        player = db_tool.__getPlayerById(playerId)
        return {'status':0,'bag':bag,'gb':player['gb'],'error_type':1,'purchaseId':purchaseId,'msg':'cancelPurchase error by purchaseId'+str(purchaseId)}
    
    delPurchaseItem(purchaseId)
    
    purchaseList = getPurchaseList(playerId)
    
    return {'status':1,'purchaseId':purchaseId,'purchase_transaction':purchaseList}
Example #25
0
def helpAlchemy(db,conn,playerId,snsName,snsPic,friendId):
    player = db_tool.__getPlayerById(playerId)
    sns_id = player['sns_id']
    
    #正在或等待炼化的信息
    alchemyInfoList = getAlchemyInfo(friendId)
    
    #正在炼化的信息
    active_alchemy = {}
    
    time_now = int(time.time())
    for alchemy in alchemyInfoList:
        #分钟转换成秒
        needTime = ALCHEMY_CONFIG[alchemy['id']]['time']*60
        alchemyTime = alchemy['time']
        totalCostTime = alchemyTime+needTime
        
        #正在炼化的信息
        if time_now < totalCostTime:
            active_alchemy = alchemy
            break
    
    if not active_alchemy:
        return {'status':0,'msg':'no active_alchemy info'}
    
    helpUserInfo = str(playerId)+'#'+snsName+'#'+snsPic
    friends = active_alchemy['friends']
    
    #默认空
    if friends == '':
        friendsList = []
    else:
        friendsList = friends.split('@')
        
    if helpUserInfo not in friendsList:
        friendsList.append(helpUserInfo)
    
    active_alchemy['friends'] = '@'.join(friendsList)
    
    updateAlchemy(friendId,alchemyInfoList)
    
    #添加交互日志
    log_info = {}
    log_info['player_id'] = playerId
    log_info['player_name'] = snsName
    interaction_event.writeInteractionEventLog(log_info,friendId,2)
    
    return {'status':1,'alchemyInfo':alchemyInfoList}
Example #26
0
def getExchangeLevelTaskIds(playerId):
    player = db_tool.__getPlayerById(playerId)
    level = player['level']
    ids = []
    if level <= 5:
        ids = EXCHANGE_LEVEL_TASK_CONFIG[5]
    elif level <= 10:
        ids = EXCHANGE_LEVEL_TASK_CONFIG[10]
    elif level <= 15:
        ids = EXCHANGE_LEVEL_TASK_CONFIG[15]
    elif level <= 20:
        ids = EXCHANGE_LEVEL_TASK_CONFIG[20]
    elif level <= 25:
        ids = EXCHANGE_LEVEL_TASK_CONFIG[25]
    
    return ids
Example #27
0
def usePropInBag(playerId,prop_id):
    propDict = db_tool.getAllProp(playerId)
    prop_id=str(prop_id)
    
    if propDict.has_key(prop_id) and propDict[prop_id] >0 :
        player = db_tool.__getPlayerById(playerId)
        player = player_module.__updateEnergy(player)
        
        boxItem = {}
        
        #能量道具
        if prop_id == '2010' or prop_id == '2011' or prop_id == '2012':
            player['energy'] += PROP_CONFIG[int(prop_id)]['num']
            db_tool.__updatePlayer(player['id'],{'energy':player['energy'],'last_energy_time':player['last_energy_time']})
        #VIP道具
        elif prop_id == '2001' or prop_id == '2002' or prop_id == '2003':
            time_now = int(time.time())
            if player['vip'] > time_now:
                player['vip'] += PROP_CONFIG[int(prop_id)]['period']
            else:
                player['vip'] = time_now + PROP_CONFIG[int(prop_id)]['period']
            db_tool.__updatePlayer(player['id'],{'vip':player['vip']})
        #材料包
        elif prop_id == '3001' or prop_id == '3002' or prop_id == '3003':
            props = PROP_CONFIG[int(prop_id)]['items']
            for item in props:
                db_tool.__addPropItem(propDict,item['type'],item['num'])
        #神秘箱子
        elif prop_id == '4000' or prop_id == '4010':
            random_table_key = 'magic_box_random_table_'+prop_id
            boxItem = random_tool.getRandomItem(random_table_key,MAGIC_BOX[int(prop_id)])
            db_tool.__addPropItem(propDict,boxItem['type'],boxItem['num'])
        else:
            return {'status':0,'msg':'未配置效果物品 ['+str(prop_id)+'].'}
            
            
        propDict[prop_id]-=1
        db_tool.saveAllProp(player['id'],propDict)
        
        #有箱子信息
        if boxItem:
            return {'status':1,'player':player,'bag':propDict,'time_now':int(time.time()),'prop_id':prop_id,'box_item_type':boxItem['type'],'box_item_num':boxItem['num']}
        else:
            return {'status':1,'player':player,'bag':propDict,'time_now':int(time.time()),'prop_id':prop_id}
    else:
        return {'status':0,'msg':'Can not find ['+str(prop_id)+'] in bag.'}
Example #28
0
def init(serverInfo,is_fan):
    playerId = serverInfo['playerId']
    sns_id = serverInfo['sns_id']

    #add weekly reward
    daily_reward.getWeeklyReward(playerId)
    #add daily reward (notice: update last_login_time)
    dailyReward = daily_reward.getDailyReward(playerId,is_fan);
    #add festival reward
    festivalDailyReward = daily_reward.getFestivalDailyReward(playerId)
    
    #get player info
    player = db_tool.__getPlayerById(playerId)
    if not player:
        return {'status':0,'msg':'player not exist'}
    
    time_now = int(time.time())

    player_module.__updateEnergy(player)
    
    returnVal = {'status':1}
    returnVal['player'] = player
    #returnVal['map'] = db_tool.getMapsbyPlayerId(playerId)
    returnVal['map_level'] = item.getHabitatInfo(playerId)
    returnVal['searcher'] = search_team.getSearchTeamDetail(playerId)
    returnVal['bag'] = db_tool.getAllProp(playerId)
    returnVal['bagMax'] = prop.getBagCapacity(playerId)
    returnVal['collection'] = collection.getCollection(playerId)
    returnVal['time_now']=time_now
    returnVal['box_status']=user_box.getUserBoxStatus(sns_id)
    returnVal['daily_reward']=dailyReward
    returnVal['festival_daily_reward']=festivalDailyReward
    returnVal['daily_task']=daily_task.getTaskInfo(playerId)
    returnVal['level_task']=level_task.getLevelTaskInfo(playerId)
    returnVal['produce']=produce.getProduceInfo(playerId)
    returnVal['invite_info']=invite.getInviteInfo(sns_id)
    returnVal['system_reward']=system_reward.getSystemRewardInfo(playerId)
    returnVal['auctionStatus'] = player_module.getAuctionStatus(playerId)
    returnVal['alchemy']=alchemy.getAlchemyInfo(playerId)
    returnVal['event_num']=interaction_event.getEventCount(playerId)
    returnVal['exchange_task']=exchange_task.getExchangeTaskInfo(playerId)
    returnVal['explore_start']=explore_team.isExploreStart(playerId)
    returnVal['life_tree'] = life_tree.getLifeTreeInfo(playerId)
    returnVal['interval_box'] = interval_box.getIntervalBoxInfo(playerId)
    
    return returnVal
Example #29
0
def helpHarvest(db,conn,playerId,param):
    playerId = param['player_id']
    playerName = param['player_name']
    playerPic = param['player_pic']
    friendId = param['friend_id']
    itemId = param['id']
        
    mapItem = db_tool.lockItem(db,conn,friendId,itemId)
    if not mapItem:
        return {'status':0,'msg':'no such item'}
    
    definitionId = item_module.getDrawIdByMixId(mapItem['definitionId'])
    friends = mapItem['friends']
    
    if friends:
        return {'status':0,'msg':'has helped by others'}
        
    player = db_tool.__getPlayerById(playerId)
    
    #消耗免费能量
    player['help_energy'] -= 1
    if player['help_energy'] < 0:
        return {'status':0,'msg':'not enough helpEnergy'}
    
    #获得的GB
    addGb = DRAWING_CONFIG[definitionId]['harvest']['income']/4
    player['gb'] += addGb
    #获得奖励
    db_tool.__updatePlayer(player['id'],{'gb':player['gb'],'help_energy':player['help_energy']})
    
    #记录好友信息
    friendsInfo = {}
    friendsInfo['id'] = playerId
    friendsInfo['name'] = playerName
    friendsInfo['pic'] = playerPic
    
    updateInfo = {'friends':db_tool.__dictToString(friendsInfo)}
    db_tool.updateItemById(db,conn,friendId,itemId,updateInfo)
    
    #添加交互日志
    log_info = {}
    log_info['player_id'] = playerId
    log_info['player_name'] = playerName
    interaction_event.writeInteractionEventLog(log_info,friendId,4)
    
    return {'status':1,'gb':addGb,'playerInfo':player,'id':itemId}
Example #30
0
def getAuction(playerId):
    time_now = int(time.time())
    player = db_tool.__getPlayerById(playerId)
    if not player:
        return {'status':0,'msg':'用户不存在'}
    
    returnVal = {}
    returnVal['status'] = 1
    returnVal['vip'] = 1 if time_now < player['vip'] else 0
    returnVal['uid'] = playerId
    returnVal['transaction'] = __getTransactionList(playerId)
    returnVal['player'] = player
    returnVal['events'] = getAuctionEvent(playerId)
    
    returnVal['purchase_transaction'] = purchase.getPurchaseList(playerId)
    returnVal['purchase_events'] = purchase.getPurchaseEvent(playerId)
    
    return returnVal