def ask_parameters(self): cache = context.application.cache nodes = cache.nodes last = cache.last next_to_last = cache.next_to_last if isinstance(last, Vector): if (len(nodes) >= 2) and isinstance(next_to_last, Vector): parent = nodes[-2].parent b1 = last.children[0].translation_relative_to(parent) e1 = last.children[1].translation_relative_to(parent) b2 = next_to_last.children[0].translation_relative_to(parent) e2 = next_to_last.children[1].translation_relative_to(parent) if (b1 is not None) and (e1 is not None) and (b2 is not None) and (e2 is not None): angle = compute_angle(e1 - b1, e2 - b2) axis = numpy.cross(e1 - b1, e2 - b2) self.parameters.center = Translation(0.5*(b1+b2)) self.parameters.rotation = Rotation.from_properties(angle, axis, False) else: parent = next_to_last.parent b = last.children[0].translation_relative_to(parent) e = last.children[1].translation_relative_to(parent) if (b is not None) and (e is not None): self.parameters.center = Translation(b) self.parameters.rotation = Rotation.from_properties(numpy.pi*0.25, e - b, False) elif isinstance(last, GLTransformationMixin) and isinstance(last.transformation, Translation): parent = last.parent self.parameters.center = Translation(last.get_frame_relative_to(parent).t) self.parameters.rotation = Rotation.identity() else: self.parameters.center = Translation(calculate_center(cache.translations)) if self.parameters_dialog.run(self.parameters) != gtk.RESPONSE_OK: self.parameters.clear()
def ask_parameters(self): cache = context.application.cache nodes = cache.nodes last = cache.last next_to_last = cache.next_to_last if isinstance(last, Vector): if (len(nodes) >= 2) and isinstance(next_to_last, Vector): parent = nodes[-2].parent b1 = last.children[0].translation_relative_to(parent) e1 = last.children[1].translation_relative_to(parent) b2 = next_to_last.children[0].translation_relative_to(parent) e2 = next_to_last.children[1].translation_relative_to(parent) if (b1 is not None) and (e1 is not None) and ( b2 is not None) and (e2 is not None): angle = compute_angle(e1 - b1, e2 - b2) axis = numpy.cross(e1 - b1, e2 - b2) self.parameters.center = Translation(0.5 * (b1 + b2)) self.parameters.rotation = Rotation.from_properties( angle, axis, False) else: parent = next_to_last.parent b = last.children[0].translation_relative_to(parent) e = last.children[1].translation_relative_to(parent) if (b is not None) and (e is not None): self.parameters.center = Translation(b) self.parameters.rotation = Rotation.from_properties( numpy.pi * 0.25, e - b, False) elif isinstance(last, GLTransformationMixin) and isinstance( last.transformation, Translation): parent = last.parent self.parameters.center = Translation( last.get_frame_relative_to(parent).t) self.parameters.rotation = Rotation.identity() else: self.parameters.center = Translation( calculate_center(cache.translations)) if self.parameters_dialog.run(self.parameters) != gtk.RESPONSE_OK: self.parameters.clear()
def replace(self, gl_object): if not gl_object.get_fixed(): new = self.get_new(gl_object.transformation.t) # select a target object, i.e. the one the will be connected with # the bonds/vectors/... of the replaced object if (self.current_object == "Fragment"): # fragments are inserted as frames # take atom with index 1 as target target_object = new.children[1] else: target_object = new # check if all connections to the replaced object are applicable # to the new object. if not, then do not perform the replacement # and return early. for reference in gl_object.references[::-1]: if not reference.check_target(target_object): return # add the new object parent = gl_object.parent primitive.Add(new, parent) if (self.current_object == "Fragment"): # Fix the rotation and translation of the molecular fragment. # Rotation Bond = context.application.plugins.get_node("Bond") if len(gl_object.references) == 1 and isinstance( gl_object.references[0].parent, Bond): bond1 = gl_object.references[0].parent direction1 = bond1.shortest_vector_relative_to(parent) if bond1.children[0].target != gl_object: direction1 *= -1 bond2 = new.children[0].references[0].parent direction2 = bond2.shortest_vector_relative_to(parent) if bond2.children[0].target != target_object: direction2 *= -1 axis = numpy.cross(direction2, direction1) if numpy.linalg.norm(axis) < 1e-8: axis = random_orthonormal(direction1) angle = compute_angle(direction1, direction2) rotation = Rotation.from_properties(angle, axis, False) primitive.Transform(new, rotation) else: bond1 = None # Tranlsation pos_old = new.children[1].get_frame_relative_to(parent).t pos_new = gl_object.transformation.t translation = Translation(pos_new - pos_old) primitive.Transform(new, translation) if bond1 != None: # bond length old_length = numpy.linalg.norm(direction1) new_length = bonds.get_length( new.children[1].number, bond1.get_neighbor(gl_object).number) translation = Translation(-direction1 / old_length * (new_length - old_length)) primitive.Transform(new, translation) # let the references to the replaced object point to the new object for reference in gl_object.references[::-1]: try: primitive.SetTarget(reference, target_object) except primitive.PrimitiveError: primitive.Delete(reference.parent) # delete the replaced object primitive.Delete(gl_object) if (self.current_object == "Fragment"): # Delete the first atom in the fragment primitive.Delete(new.children[0]) # Unframe the fragment UnframeAbsolute = context.application.plugins.get_action( "UnframeAbsolute") UnframeAbsolute([new])
def replace(self, gl_object): if not gl_object.get_fixed(): new = self.get_new(gl_object.transformation.t) # select a target object, i.e. the one the will be connected with # the bonds/vectors/... of the replaced object if(self.current_object == "Fragment"): # fragments are inserted as frames # take atom with index 1 as target target_object = new.children[1] else: target_object = new # check if all connections to the replaced object are applicable # to the new object. if not, then do not perform the replacement # and return early. for reference in gl_object.references[::-1]: if not reference.check_target(target_object): return # add the new object parent = gl_object.parent primitive.Add(new, parent) if(self.current_object == "Fragment"): # Fix the rotation and translation of the molecular fragment. # Rotation Bond = context.application.plugins.get_node("Bond") if len(gl_object.references) == 1 and isinstance(gl_object.references[0].parent, Bond): bond1 = gl_object.references[0].parent direction1 = bond1.shortest_vector_relative_to(parent) if bond1.children[0].target != gl_object: direction1 *= -1 bond2 = new.children[0].references[0].parent direction2 = bond2.shortest_vector_relative_to(parent) if bond2.children[0].target != target_object: direction2 *= -1 axis = numpy.cross(direction2, direction1) if numpy.linalg.norm(axis) < 1e-8: axis = random_orthonormal(direction1) angle = compute_angle(direction1, direction2) rotation = Rotation.from_properties(angle, axis, False) primitive.Transform(new, rotation) else: bond1 = None # Tranlsation pos_old = new.children[1].get_frame_relative_to(parent).t pos_new = gl_object.transformation.t translation = Translation(pos_new - pos_old) primitive.Transform(new, translation) if bond1 != None: # bond length old_length = numpy.linalg.norm(direction1) new_length = bonds.get_length(new.children[1].number, bond1.get_neighbor(gl_object).number) translation = Translation(-direction1/old_length*(new_length-old_length)) primitive.Transform(new, translation) # let the references to the replaced object point to the new object for reference in gl_object.references[::-1]: try: primitive.SetTarget(reference, target_object) except primitive.PrimitiveError: primitive.Delete(reference.parent) # delete the replaced object primitive.Delete(gl_object) if(self.current_object == "Fragment"): # Delete the first atom in the fragment primitive.Delete(new.children[0]) # Unframe the fragment UnframeAbsolute = context.application.plugins.get_action("UnframeAbsolute") UnframeAbsolute([new])