Example #1
0
    def test_get_free_position( self ):
        """Given a playfield with some tiles and goldcar
        When get_free_position is called
        Then that position doesn't collide with goldcar
        """
        # Given
        playfield = Playfield()
        
        playfield.level = Level()

        playfield.level.set_tile( Tile( Vec3D(0,0,0), Tile.Type.FLAT ) )
        playfield.level.set_tile( Tile( Vec3D(1,0,0), Tile.Type.FLAT ) )
        playfield.level.set_tile( Tile( Vec3D(2,0,0), Tile.Type.FLAT ) )
        playfield.level.set_tile( Tile( Vec3D(3,0,0), Tile.Type.FLAT ) )
        playfield.level.set_tile( Tile( Vec3D(4,0,0), Tile.Type.FLAT ) )

        playfield.goldcars = [
            GoldCar( TrailPosition(playfield.level.get_tile(1,0), 500), 1 )]

        for i in range(0, 256):
            # When
            pos = playfield.get_free_position()
            
            # Then
            if pos is not None:
                assert playfield.is_free_position( pos )
Example #2
0
    def test_get_free_position(self):
        """Given a playfield with some tiles and goldcar
        When get_free_position is called
        Then that position doesn't collide with goldcar
        """
        # Given
        playfield = Playfield()

        playfield.level = Level()

        playfield.level.set_tile(Tile(Vec3D(0, 0, 0), Tile.Type.FLAT))
        playfield.level.set_tile(Tile(Vec3D(1, 0, 0), Tile.Type.FLAT))
        playfield.level.set_tile(Tile(Vec3D(2, 0, 0), Tile.Type.FLAT))
        playfield.level.set_tile(Tile(Vec3D(3, 0, 0), Tile.Type.FLAT))
        playfield.level.set_tile(Tile(Vec3D(4, 0, 0), Tile.Type.FLAT))

        playfield.goldcars = [
            GoldCar(TrailPosition(playfield.level.get_tile(1, 0), 500), 1)
        ]

        for i in range(0, 256):
            # When
            pos = playfield.get_free_position()

            # Then
            if pos is not None:
                assert playfield.is_free_position(pos)
Example #3
0
    def test_isnt_free_position( self ):
        """Given a level with some flat tiles
        When a goldcar occupies a tile
        And we have a position on another tile far from goldcar
        Then is_free_position returns true
        """
        # Given
        playfield = Playfield()
        
        playfield.level = Level()

        playfield.level.set_tile( Tile( Vec3D(0,0,0), Tile.Type.FLAT ) )
        playfield.level.set_tile( Tile( Vec3D(1,0,0), Tile.Type.FLAT ) )
        playfield.level.set_tile( Tile( Vec3D(2,0,0), Tile.Type.FLAT ) )
        playfield.level.set_tile( Tile( Vec3D(3,0,0), Tile.Type.FLAT ) )
        playfield.level.set_tile( Tile( Vec3D(4,0,0), Tile.Type.FLAT ) )

        # When
        playfield.goldcars = [
            GoldCar( TrailPosition(playfield.level.get_tile(2,0), 900), 1 )]
        
        pos = TrailPosition(playfield.level.get_tile(2,0), 100)
        
        # Then
        assert playfield.is_free_position( pos )
Example #4
0
    def test_isnt_free_position(self):
        """Given a level with some flat tiles
        When a goldcar occupies a tile
        And we have a position on another tile far from goldcar
        Then is_free_position returns true
        """
        # Given
        playfield = Playfield()

        playfield.level = Level()

        playfield.level.set_tile(Tile(Vec3D(0, 0, 0), Tile.Type.FLAT))
        playfield.level.set_tile(Tile(Vec3D(1, 0, 0), Tile.Type.FLAT))
        playfield.level.set_tile(Tile(Vec3D(2, 0, 0), Tile.Type.FLAT))
        playfield.level.set_tile(Tile(Vec3D(3, 0, 0), Tile.Type.FLAT))
        playfield.level.set_tile(Tile(Vec3D(4, 0, 0), Tile.Type.FLAT))

        # When
        playfield.goldcars = [
            GoldCar(TrailPosition(playfield.level.get_tile(2, 0), 900), 1)
        ]

        pos = TrailPosition(playfield.level.get_tile(2, 0), 100)

        # Then
        assert playfield.is_free_position(pos)