Example #1
0
            key_monitor.tick()

            witch.update()
            zombie.update()
            monster.update()
            skeleton.update()

            witch.move(SPEED)
            zombie.move(SPEED)
            monster.move(SPEED)
            skeleton.move(SPEED)

            screen.fill(black)

            game.check_piece([witch,zombie,monster,skeleton], key_monitor)

            game.draw_background(screen)

            screen.blit(witch.get_image(), witch.get_rect())
            screen.blit(zombie.get_image(), zombie.get_rect())
            screen.blit(monster.get_image(), monster.get_rect())
            screen.blit(skeleton.get_image(), skeleton.get_rect())

            pygame.display.flip()
        elif not game.started():
            screen.fill(black)

            game.draw_score(screen)

            pygame.display.flip()