def trace_ideal_lens(self,beam1): beam=beam1.duplicate() t = self.p / beam.vy beam.x = beam.x + beam.vx * t beam.y = beam.y + beam.vy * t beam.z = beam.z + beam.vz * t gamma = np.arctan( beam.x/self.fx) alpha = np.arctan( -beam.z/self.fz) velocity = Vector(beam.vx, beam.vy, beam.vz) velocity.rotation(gamma, "z") velocity.rotation(alpha, "x") [beam.vx, beam.vy, beam.vz] = [velocity.x, velocity.y, velocity.z] #self.q=0 t = self.q / beam.vy beam.x = beam.x + beam.vx * t beam.y = beam.y + beam.vy * t beam.z = beam.z + beam.vz * t beam.y *= 0. return beam
def translation_to_the_optical_element(self, beam): vector_point=Vector(0,self.p,0) vector_point.rotation(self.alpha,"y") vector_point.rotation(-(np.pi/2-self.theta),"x") beam.x=beam.x-vector_point.x beam.y=beam.y-vector_point.y beam.z=beam.z-vector_point.z
def test_rotation_1(self): print(">> test_rotation_1") theta=0*np.pi/180 v = Vector(0,1,0) v.rotation(-(90*np.pi/180-theta),"x") print(v.info()) assert_almost_equal ( v.x , 0.0 , 15) assert_almost_equal ( v.y , 0.0 , 15) assert_almost_equal ( v.z , -1.0 , 15)
def test_rotation_3(self): print(">> test_rotation_3") alpha=90*np.pi/180 v = Vector(0,1,0) v.rotation(alpha,"y") print(v.info()) assert_almost_equal ( v.x , 0.0 , 15) assert_almost_equal ( v.y , 1.0 , 15) assert_almost_equal ( v.z , 0.0 , 15)
def test_rotation_2(self): print(">> test_rotation_2") theta=45*np.pi/180 v = Vector(0,1,0) v.rotation(-(90*np.pi/180-theta),"x") print(v.info()) assert_almost_equal ( v.x , 0.0 , 15) assert_almost_equal ( v.y , 1/np.sqrt(2) , 15) assert_almost_equal ( v.z , -1/np.sqrt(2) , 15)
def lens_output_direction(self,beam): gamma = np.arctan( beam.x/self.fx) alpha = np.arctan( -beam.y/self.fz) velocity = Vector(beam.vx, beam.vy, beam.vz) velocity.rotation(gamma, "y") velocity.rotation(alpha, "x") [beam.vx, beam.vy, beam.vz] = [velocity.x, velocity.y, velocity.z]
def rotation(self, beam, angle, axis): velocity = Vector(beam.vx, beam.vy, beam.vz) position = Vector(beam.x, beam.y, beam.z) velocity.rotation(angle, axis) position.rotation(angle, axis) beam.x = position.x beam.y = position.y beam.z = position.z beam.vx = velocity.x beam.vy = velocity.y beam.vz = velocity.z
def tras_rot2(beam, p, theta): theta_grazing = np.pi / 2 - theta y = Vector(0., 1., 0.) y.rotation(-theta_grazing, 'x') x = Vector(1., 0., 0.) xp = x.vector_product(y) vrot = y.rodrigues_formula(xp, -theta_grazing) vrot.normalization() position = Vector(beam.x, beam.y, beam.z) velocity = Vector(beam.vx, beam.vy, beam.vz) position.rotation(-theta_grazing, 'x') velocity.rotation(-theta_grazing, 'x') #position = position.rodrigues_formula(xp, -theta_grazing) #velocity = velocity.rodrigues_formula(xp, -theta_grazing) velocity.normalization() beam.vx = velocity.x beam.vy = velocity.y beam.vz = velocity.z vector_point = Vector(0, p, 0) vector_point.rotation(-theta_grazing, "x") print(vector_point.info()) #vector_point = vector_point.rodrigues_formula(xp, -theta_grazing) vector_point.normalization() beam.x = position.x - vector_point.x * p beam.y = position.y - vector_point.y * p beam.z = position.z - vector_point.z * p
def test_rotation_10_array(self): print(">> test_rotation_10_array") theta = 45*np.pi/180 alpha = 90*np.pi/180 x=np.zeros(10) y=np.ones(10) z=np.zeros(10) v=Vector(x,y,z) v.rotation(alpha,"y") v.rotation(-(90*np.pi/180 - theta), "x") print (v.info()) assert_almost_equal(v.x,np.zeros(10)) assert_almost_equal(v.y,1/np.sqrt(2) *np.ones(10)) assert_almost_equal(v.z,-1/np.sqrt(2)*np.ones(10))
def rotation_to_the_optical_element(self, beam): position = Vector(beam.x,beam.y,beam.z) velocity = Vector(beam.vx,beam.vy,beam.vz) position.rotation(self.alpha,"y") position.rotation(-(np.pi/2-self.theta),"x") velocity.rotation(self.alpha,"y") velocity.rotation(-(np.pi/2-self.theta),"x") [beam.x,beam.y,beam.z] = [position.x,position.y,position.z] [beam.vx,beam.vy,beam.vz] = [velocity.x,velocity.y,velocity.z]
def tras_rot(beam, p): velocity = Vector(beam.vx, beam.vy, beam.vz) velocity.rotation(-gamma, 'z') velocity.rotation(-alpha, 'x') velocity.normalization() beam.vx = velocity.x beam.vy = velocity.y beam.vz = velocity.z position = Vector(beam.x, beam.y, beam.z) position.rotation(-gamma, 'z') position.rotation(-alpha, 'x') beam.x = position.x beam.y = position.y beam.z = position.z beam.x -= beam.vx[0] * p beam.y -= beam.vy[0] * p beam.z -= beam.vz[0] * p
def rotation_to_the_screen(self,beam): position = Vector(beam.x,beam.y,beam.z) velocity = Vector(beam.vx,beam.vy,beam.vz) if self.type == "Ideal lens": position.rotation((np.pi/2-self.theta),"x") velocity.rotation((np.pi/2-self.theta),"x") else: position.rotation(-(np.pi/2-self.theta),"x") velocity.rotation(-(np.pi/2-self.theta),"x") [beam.x,beam.y,beam.z] = [position.x,position.y,position.z] [beam.vx,beam.vy,beam.vz] = [velocity.x,velocity.y,velocity.z]
def out(beam, q): print("\nOut") velocity = Vector(beam.vx, beam.vy, beam.vz) velocity.rotation(-alpha, 'x') print(velocity.x[0], velocity.y[0], velocity.z[0]) velocity.rotation(-gamma, 'z') print(velocity.x[0], velocity.y[0], velocity.z[0]) beam.vx = velocity.x beam.vy = velocity.y beam.vz = velocity.z position = Vector(beam.x, beam.y, beam.z) position.rotation(-alpha, 'x') position.rotation(-gamma, 'z') beam.x = position.x beam.y = position.y beam.z = position.z beam.retrace(q)
y = Vector(0., 1., 0.) y.z = -np.tan(theta_grazing) / np.sqrt(1 + np.tan(theta_grazing)**2) y.x = +np.tan(theta_grazing) / np.sqrt(1 + np.tan(theta_grazing)**2) y.y = np.sqrt(1 - y.x**2 - y.z**2) y.x = y.x y.y = y.y y.z = y.z print(y.x, y.y, y.z) print( np.arctan(y.x / np.sqrt(y.y**2 + y.z**2)) * 180 / np.pi - 90., 90. + np.arctan(y.z / np.sqrt(y.y**2 + y.x**2)) * 180 / np.pi) alpha = -np.arctan(y.z / y.y) y.rotation(alpha, 'x') gamma = np.arctan(y.x / y.y) y.rotation(gamma, 'z') print(y.x, y.y, y.z) y = Vector(0., 1., 0.) y.rotation(-gamma, 'z') y.rotation(-alpha, 'x') print(y.x, y.y, y.z) print("End Vector") #y = Vector(0., 1., 0.) #y.z = - np.tan(theta_grazing) / np.sqrt(2 + (np.tan(theta_grazing))**2) #y.x = np.tan(theta_grazing) / np.sqrt(2 + (np.tan(theta_grazing))**2) #y.y = 1 / np.sqrt(2 + np.tan(theta_grazing)**2)
z = f - p * np.cos(beta) v = Vector(0., y, z - f) v.normalization() v0 = Vector(0., 0., -1.) v0.normalization() alpha = np.arccos(v.dot(v0)) t = (-v.x * beam.x - v.y * beam.y - v.z * beam.z) / (v.x * beam.vx + v.y * beam.vy + v.z * beam.vz) beam.x += beam.vx * t beam.y += beam.vy * t beam.z += beam.vz * t velocity = Vector(beam.vx, beam.vz, -beam.vy) velocity.rotation(-alpha, 'x') beam.vx = velocity.x beam.vy = velocity.y beam.vz = velocity.z wolter_japanese.oe[0].set_parameters(p=0., q=0., theta=90 * np.pi / 180) ######################################################################################################################## wolter_japanese.oe[0].intersection_with_optical_element(beam) wolter_japanese.oe[0].output_direction_from_optical_element(beam) wolter_japanese.oe[1].intersection_with_optical_element(beam) wolter_japanese.oe[1].output_direction_from_optical_element(beam) ccc = wolter_japanese.oe[1].ccc_object.get_coefficients()