Example #1
0
def on_kitchen_trap(player, entity, x, y):
    example.remove(entity.id)
    s = Script()
    s.add_action(al.create_item('seagull'))
    s.add_action(actions.Animate(tag='seagull', anim='fly', sync=True))
    s.add_action(actions.Animate(tag='seagull', anim='eat'))
    s.add_action(actions.SetVariable("game.seagull_on_plank", True))
    example.play(s)
Example #2
0
def seagull_lands():
    s = Script()
    if 'fish' in mopy.monkey.engine.data.globals.inventory:
        s.add_action(actions.Animate(tag='seagull', anim='leave', sync=True))
        s.add_action(al.remove_item('seagull'))
    else:
        s.add_action(actions.Animate(tag='seagull', anim='eat'))
    example.play(s)
Example #3
0
def helper_swordmaster_sign(x, anim, bridge):
    s = a.Scripts.walk(x)
    s.add_action(actions.Animate(tag='player', anim='operate_e'))
    s.add_action(actions.Animate(tag='player', anim='idle_e'))
    s.add_action(actions.Animate(tag='swordmaster_sign', anim=anim))
    s.add_action(actions.Animate(tag='trunk_bridge', anim=anim))
    s.add_action(a.custom_actions.set_variable('@vars/forest_bridge', anim))
    s.add_action(scumm.actions.SetWall('walkarea_0', 0, bridge))
    example.play(s)
Example #4
0
def on_kitchen_trap(trap):
    example.remove(trap.id)
    s = entity.Sprite(model='01/seagull', tag='seagull',pos=[0, 0, 1])
    id = example.get('main').add(s)
    script = Script()
    script.add_action(actions.Animate(entity_id=id, anim='fly', sync=True))
    script.add_action(actions.Animate(entity_id=id, anim='eat'))
    script.add_action(actions.CallFunc(f=a.Callbacks.set_var("@seagull_on_plank", True)))
    example.play(script)
Example #5
0
def pickup_fish(item_id, entity):
    if item_id in vars.inventory:
        return
    s = a.Scripts.walk(item_id)
    s.add_action(actions.Animate(tag='player', anim='kneel_s'))
    s.add_action(actions.Delay(sec=0.5))
    if vars.seagull_on_plank:
        s.add_action(scumm.actions.Say(lines=[monkey.engine.read(x) for x in ['$lines/38']], font='monkey', tag='player'))
    else:
        s.add_action(actions.Animate(tag='player', anim='idle_s'))
        s.add_action(actions.CallFunc(f=a.Callbacks.pickup(item_id, entity.id)))
    example.play(s)
Example #6
0
def pickup_fish(item_id, e):
    data = mopy.monkey.engine.data
    if item_id in data.globals.inventory:
        return
    s = sl.walk_to(item_id)
    s.add_action(actions.Animate(tag='player', anim='kneel_s'))
    s.add_action(actions.Delay(sec=0.5))
    if data.game.seagull_on_plank:
        s.add_action(actions.Say(lines=['$lines/38'], tag='player'))
    else:
        s.add_action(actions.Animate(tag='player', anim='idle_s'))
        s.add_action(al.pickup_item(item_id, e.id))
        s.add_action(actions.SetVariable('game.fish_not_taken', False))
    example.play(s)
Example #7
0
def open_scummbar_kitchen_door(aa, ba):
    cook: example.Wrap1 = example.get('cook')
    if cook.valid:
        print('Cook is in kitchen @ ' + str(cook.x))
    else:
        print('Cook is not in kitchen')

    if not cook.valid:
        s = a.Scripts.walk('scummbar_kitchen_door')
        s.add_action(actions.Animate(tag='scummbar_kitchen_door', anim='open'))
        s.add_action(actions.Msg(text=monkey.engine.read('$lines/32'), font='monkey', pos=(609, 78), color=vars.colors.cook_text_color))
        s.add_action(actions.Msg(text=monkey.engine.read('$lines/34'), font='monkey', pos=(609, 78), color=vars.colors.cook_text_color))
        s.add_action(actions.Animate(tag='scummbar_kitchen_door', anim='closed'))
        example.play(s)
    else:
        cook_upset(aa, ba, True)
Example #8
0
def cook_upset(cook, s):
    f = cook.flipx
    s.add_action(actions.SuspendScript(s='cook'))
    s.add_action(actions.Turn(tag='cook', dir='e'))
    s.add_action(actions.Say(lines=['$lines/32', '$lines/33'], tag='cook'))
    s.add_action(actions.Turn(tag='cook', dir='w'))
    s.add_action(actions.Animate(tag='cook', anim='walk_e', flipx=f))
    s.add_action(actions.ResumeScript(s='cook'))
Example #9
0
def buy_map(s, *args):
    bb = shc('$dialogues/citizen/')
    s.add_action(scumm.actions.Say(tag='player', font='monkey',
                                   lines=bb([36])),
                 id=1)
    s.add_action(actions.Animate(tag='player', anim='operate_e'), after=[1])
    s.add_action(actions.Animate(tag='citizen', anim='givemap', sync=True),
                 after=[1],
                 id=2)
    s.add_action(scumm.actions.Say(tag='citizen',
                                   font='monkey',
                                   lines=bb([37]),
                                   animate=False),
                 after=[1])
    s.add_action(actions.Animate(tag='player', anim='idle_e'), after=[2])
    s.add_action(actions.Animate(tag='citizen', anim='idle_s'), after=[2])
    s.add_action(a.custom_actions.add_to_inventory('map'))
Example #10
0
def citizen_map(s, *args):
    bb = shc('$dialogues/citizen/')
    s.add_action(a.custom_actions.set_variable("@talked_to_citizen", 2))
    s.add_action(
        scumm.actions.Say(tag='player', font='monkey', lines=bb([args[0]])))
    s.add_action(
        scumm.actions.Say(tag='citizen', font='monkey', lines=bb(args[1])))
    # # business
    s.add_action(
        scumm.actions.Say(tag='citizen', font='monkey', lines=bb([18])))
    s.add_action(actions.Animate(tag='citizen', anim='open_jacket', sync=True))
    s.add_action(actions.Animate(tag='citizen', anim='idle_e_1', sync=True))
    s.add_action(actions.Delay(sec=1))
    s.add_action(actions.Animate(tag='citizen', anim='talk_e_1', sync=True))
    s.add_action(
        scumm.actions.Say(tag='citizen',
                          font='monkey',
                          animate=False,
                          lines=bb([19])))
    s.add_action(actions.Animate(tag='citizen', anim='idle_e_1', sync=True))
    s.add_action(actions.Delay(sec=1))
    s.add_action(
        actions.Animate(tag='citizen',
                        anim='open_jacket',
                        sync=True,
                        fwd=False))
    s.add_action(
        scumm.actions.Say(tag='citizen', font='monkey', lines=bb([20])))
    s.add_action(actions.Animate(tag='citizen', anim='rollmap', sync=True))
    s.add_action(actions.Animate(tag='citizen', anim='idle_e_2', sync=True))
    s.add_action(actions.Delay(sec=1))
    s.add_action(actions.Animate(tag='citizen', anim='talk_e_2', sync=True))
    s.add_action(
        scumm.actions.Say(tag='citizen',
                          font='monkey',
                          animate=False,
                          lines=bb([21, 22])))
    s.add_action(actions.Animate(tag='citizen', anim='idle_e_2', sync=True))
    s.add_action(
        actions.Animate(tag='citizen', anim='rollmap', sync=True, fwd=False))
    s.add_action(
        scumm.actions.Say(tag='citizen', font='monkey', lines=bb([23])))
    example.play(s)
Example #11
0
def cook_init_helper(s, id):
    s.add_action(actions.Delay(sec=5), id=id)
    s.add_action(actions.CallFunc(f=a.openDoor('scummbar_kitchen_door', 'open')))
    s.add_action(actions.CallFunc(f=a.Callbacks.add_item('cook', {'pos': '@pos/scummbar_kitchen_door', 'parent': 'walkarea_0'})))
    s.add_action(scumm.actions.Walk(tag='cook', pos=(115, 18)))
    s.add_action(scumm.actions.Turn(tag='cook', dir='n'))
    s.add_action(actions.Delay(sec=2))
    s.add_action(scumm.actions.Walk(tag='cook', pos=vars.pos.scummbar_kitchen_door))
    s.add_action(actions.RemoveEntity(tag='cook'))
    s.add_action(actions.Animate(tag='scummbar_kitchen_door', anim='closed'))
Example #12
0
def pane(a, b, c):
    s = sl.walk_to('plank')
    s2 = Script()
    s2.add_action(actions.Animate(tag='player', anim='push_plank'))
    s2.add_action(actions.Delay(sec=0.3), id=1)
    s2.add_action(actions.Animate(tag='player', anim='idle_s'), after=[1])
    s2.add_action(actions.Animate(tag='plank', anim='pushed', sync=True),
                  after=[1])
    s2.add_action(actions.Animate(tag='plank', anim='idle'))
    ss = example.get('seagull')
    if ss.valid:
        s2.add_action(actions.SetVariable("game.seagull_on_plank", False))
        s2.add_action(
            actions.Animate(tag='seagull',
                            anim='jump' +
                            str(mopy.monkey.engine.data.game.seagull_jump),
                            sync=True))
        s2.add_action(actions.SetVariable("game.seagull_on_plank", True))
        s2.add_action(actions.CallFunc(f=seagull_lands))
        mopy.monkey.engine.data.game.seagull_jump = 2 if mopy.monkey.engine.data.game.seagull_jump == 1 else 1
    s.add_action(actions.RunScript(s2))
    example.play(s)
Example #13
0
def on_load_forest7():
    if example.get('storekeeper').valid:
        s = Script()
        s.add_action(a.custom_actions.disable_controls)
        s.add_action(scumm.actions.Walk(tag='storekeeper', pos=(160, 20)))
        s.add_action(actions.Delay(sec=0.5))
        s.add_action(actions.Animate(tag='swordmaster_sign', anim='activated'))
        s.add_action(actions.Animate(tag='trunk_bridge', anim='activated'))
        s.add_action(
            a.custom_actions.set_variable('@forest_bridge', 'activated'))
        s.add_action(scumm.actions.SetWall('walkarea_0', 0, False))
        s.add_action(scumm.actions.Walk(tag='storekeeper', pos=(320, 47)))
        s.add_action(actions.SetActive(tag='storekeeper', value=False))
        s.add_action(
            a.custom_actions.update_item(item_id='storekeeper',
                                         room='swordmaster',
                                         pos=(144, 20),
                                         dir='e',
                                         parent='walkarea_0',
                                         size=None))
        s.add_action(
            a.custom_actions.set_timestamp('@storekeeper_last_update'))
        s.add_action(a.custom_actions.enable_controls)
        example.play(s)
Example #14
0
def enter_door(x):
    if mopy.monkey.engine.data.globals.active_warp is not None:
        warp_id =mopy.monkey.engine.data.globals.active_warp
        mopy.monkey.engine.data.globals.active_warp = None
        door_info = mopy.monkey.engine.data.globals.doors[warp_id]
        s = Script()
        args = door_info.get('args',None)
        print('args=' +str(args))
        s.seq([
            act.SetState(tag='player', state='knock'),
            act.Delay(sec=0.1),
            act.Animate(tag='door_' + str(warp_id), anim='open'),
            act.ChangeRoom(room=door_info['room'], args=args)
        ])
        example.play(s)
Example #15
0
def cook_upset(aa, ba, open_door):
    # cook is in scummbar
    if open_door:
        s = a.Scripts.set_door('open')(aa, ba)
    else:
        s = a.Scripts.walk('scummbar_kitchen_door')
    rv = monkey.engine.read
    cook: example.Wrap1 = example.get('cook')

    if cook.valid and cook.x > 320:
        s.add_action(actions.SuspendScript(s='cook'))
        s.add_action(scumm.actions.Turn(tag='cook', dir='e'))
        s.add_action(scumm.actions.Say(lines=[rv('$lines/32'), rv('$lines/33')], tag='cook', font='monkey'))
        s.add_action(scumm.actions.Turn(tag='cook', dir='w'))
        s.add_action(actions.Animate(tag='cook', anim='walk_e'))
        s.add_action(actions.ResumeScript(s='cook'))
    example.play(s)
Example #16
0
def init_scummbar():

    if monkey.engine.previous_room == 'kitchen':
        s = Script(loop=100, uid='cook')
        s.add_action(actions.CallFunc(f=a.Callbacks.add_item('cook', {'pos': (115, 18), 'parent': 'walkarea_0'})))
        s.add_action(scumm.actions.Turn(tag='cook', dir='n'))
        s.add_action(actions.Delay(sec=2))
        s.add_action(scumm.actions.Walk(tag='cook', pos = vars.pos.scummbar_kitchen_door))
        s.add_action(actions.RemoveEntity(tag='cook'))
        s.add_action(actions.Animate(tag='scummbar_kitchen_door', anim='closed'))
        cook_init_helper(s, 100)
        example.play(s)
    else:
        s = Script(loop=0, uid='cook')
        cook_init_helper(s, 0)
        example.play(s)
    
    anim_helper('scummbar_mancomb')
    anim_helper('scummbar_estevan')
Example #17
0
def ask_for_sword_master(s, *args):
    s.add_action(scumm.actions.Say(tag='player', font='monkey',
                                   lines=sh([38])))
    #s.add_action(scumm.actions.Say(tag='storekeeper', font='monkey', lines=sh([39, 40, 41, 42, 43, 44, 45, 46, 47])))
    s.add_action(
        scumm.actions.Walk(tag='storekeeper', pos=status.pos.store_entry))
    #s.add_action(scumm.actions.Turn(tag='storekeeper', dir='e'))
    #s.add_action(scumm.actions.Say(tag='storekeeper', font='monkey', lines=sh([52])))
    #s.add_action(scumm.actions.Turn(tag='storekeeper', dir='w'))
    s.add_action(actions.SetActive(tag='storekeeper', value=False))
    s.add_action(actions.Animate(tag='store_door', anim='closed'))
    s.add_action(
        a.custom_actions.update_item(item_id='storekeeper',
                                     room='village3',
                                     pos=(683, 10),
                                     dir='e',
                                     parent='walkarea_0',
                                     size=None))
    s.add_action(a.custom_actions.set_timestamp('@storekeeper_left_store'))
    s.add_action(a.custom_actions.set_timestamp('@storekeeper_last_update'))
Example #18
0
def on_click_plank(x, y, pippo):
    s = a.Scripts.walk('plank')
    s2 = Script()
    s2.add_action(actions.Animate(tag='player', anim='push_plank'))
    s2.add_action(actions.Delay(sec=0.3), id=1)
    s2.add_action(actions.Animate(tag='player', anim='idle_s'), after=[1])
    s2.add_action(actions.Animate(tag='plank', anim='pushed', sync=True), after=[1])
    s2.add_action(actions.Animate(tag='plank', anim='idle'))
    s2.add_action(actions.CallFunc(f=a.Callbacks.set_var("@seagull_on_plank", False)), after=[1])
    s2.add_action(actions.Animate(tag='seagull', anim='jump' + str(vars.seagull_jump), sync=True))
    s2.add_action(actions.CallFunc(f=a.Callbacks.set_var("@seagull_on_plank", True)))
    s2.add_action(actions.Animate(tag='seagull', anim='eat'))
    vars.seagull_jump = 2 if vars.seagull_jump == 1 else 1
    s.add_action(actions.RunScript(s2))
    example.play(s)
Example #19
0
def give_pot_alfredo(item, id):
    s = a.Scripts.walk('alfredo')
    s.add_action(a.custom_actions.disable_controls)
    s.add_action(actions.SetVariable('@circus_feat_done', 1))
    s.add_action(actions.Animate(tag='player', anim='circus_cutscene_1', sync=True))
    s.add_action(scumm.actions.Say(tag='bill', font='monkey', lines=[gl(82)]))
    s.add_action(actions.Animate(tag='player', anim='circus_cutscene_1', fwd=False, sync=True))
    s.add_action(actions.Animate(tag='player', anim='idle_s'))
    s.add_action(scumm.actions.Say(tag='alfredo', font='monkey', lines=[gl(83)]))
    s.add_action(scumm.actions.Say(tag='bill', font='monkey', lines=[gl(84)]), id=1)
    s.add_action(scumm.actions.Walk(tag='alfredo', pos=(333, 1)), after=[1], id=2)
    s.add_action(scumm.actions.Walk(tag='bill', pos=(296, 24)), after=[1], id=3)
    s.add_action(scumm.actions.Walk(tag='player', pos=(250, 24)), after=[1], id=4)
    s.add_action(actions.Scroll(pos=(48, 0), relative=True, speed=50, cam ='maincam'), after=[1])
    s.add_action(scumm.actions.Turn(tag='alfredo', dir='n'), after=[2], id=5)
    s.add_action(scumm.actions.Turn(tag='bill', dir='w'), after=[3], id=6)
    s.add_action(scumm.actions.Turn(tag='player', dir='s'), after=[4], id=7)
    s.add_action(scumm.actions.Say(tag='alfredo', font='monkey', lines=[gl(85)]), after=[5,6,7])
    s.add_action(scumm.actions.Say(tag='bill', font='monkey', lines=[gl(86)]))
    s.add_action(scumm.actions.Say(tag='alfredo', font='monkey', lines=[gl(87)]))
    s.add_action(scumm.actions.Walk(tag='player', pos=(264, 23)))
    s.add_action(scumm.actions.Turn(tag='player', dir='e'))
    s.add_action(scumm.actions.Say(tag='player', font='monkey', lines=[gl(88)]))
    s.add_action(scumm.actions.Walk(tag='player', pos=(250, 24)))
    s.add_action(scumm.actions.Turn(tag='player', dir='s'))
    s.add_action(actions.Animate(tag='player', anim='circus_cutscene_2', sync=True))
    s.add_action(actions.SetActive(tag='player',value=False))
    s.add_action(actions.Delay(sec=1), id=10)
    s.add_action(a.custom_actions.add_item('circus_explosion'), after=[10])
    s.add_action(a.custom_actions.add_item('flying_guybrush'), after=[10])
    s.add_action(actions.Animate(tag='circus_explosion', anim='default', sync=True), id=11)
    s.add_action(actions.Animate(tag='flying_guybrush', anim='default', sync=True), id=12)
    s.add_action(a.custom_actions.remove_item('circus_explosion'), after=[11])
    s.add_action(scumm.actions.Say(tag='alfredo', font='monkey', lines=[gl(89)]), after=[12])
    s.add_action(scumm.actions.Say(tag='bill', font='monkey', lines=[gl(90)]), id=13)
    s.add_action(scumm.actions.Walk(tag='alfredo', pos=(87, 29)), after=[13])
    s.add_action(scumm.actions.Turn(tag='alfredo', dir='e'), id=14)
    s.add_action(scumm.actions.Walk(tag='bill', pos=(126, 29)), after=[13])
    s.add_action(scumm.actions.Turn(tag='bill', dir='w'))
    s.add_action(scumm.actions.Say(tag='alfredo', font='monkey', lines=[gl(91)]), after=[14])
    s.add_action(scumm.actions.Say(tag='bill', font='monkey', lines=[gl(92)]))
    s.add_action(a.custom_actions.add_to_inventory('pieces_of_eight', 478))
    #{type = scumm.action.remove_from_inventory, args = {id = "kitchen.pot"}},
    s.add_action(a.custom_actions.enable_controls)
    s.add_action(scumm.actions.StartDialogue('fettuccini', 'm3'))
    example.play(s)
Example #20
0
def anim_helper(tag):
    s1 = Script(loop=0, uid='_' + tag)
    s1.add_action(actions.DelayRandom(1.0, 5.0))
    s1.add_action(actions.Animate(tag=tag, anim='idle_2', sync=True))
    s1.add_action(actions.Animate(tag=tag, anim='idle_1'))
    example.play(s1)
Example #21
0
def lookat_map(x, y):
    s = Script()
    s.add_action(actions.Animate(tag='player', anim='open_map', sync=True))
    example.play(s)