def Playing(): """Playing state: play game according to phase transitions ledProxy: Chest Green """ global phase global firstCall if firstCall["Set"]: mot.stiff() # stiffness on (if it wasnt already) mot.setHead(0, 0) # head in normal position # if a regular player if playerType == 0: phase = "BallNotFound" mot.normalPose(True) # normalPose, forcing call # if a keeper else: phase = "BallNotFoundKeep" mot.keepNormalPose() firstCall["Set"] = False if firstCall["Playing"]: mHandler.killWalk() visThread.startScan() print "In playing state" firstCall["Initial"] = True firstCall["Ready"] = True firstCall["Set"] = True firstCall["Playing"] = False firstCall["Penalized"] = True if mot.standUp(): print "Fallen" try: if memProxy.getData("dntAction"): phase = memProxy.getData("dntAction") print "coach says: " + phase else: print "coach says: nothing" except: pass # Execute the phase as specified by phase variable phases.get(phase)()
def Playing(): global phase global firstCall if firstCall['Playing']: print 'In playing state' ledProxy.fadeRGB('ChestLeds', 0x0000ff00, 0) firstCall['Initial'] = True firstCall['Ready'] = True firstCall['Set'] = True firstCall['Playing'] = False firstCall['Penalized'] = True # if nao has fallen down, stand up if mot.standUp(): print 'Fallen' #particleFilter.reset( position ) # relocalize else: # localization features on field: # - goals, both yellow # - lines # - other robots ??? # hacks: # - rules for placement on field -> clustered particles in according place # - falling -> scattered particles # - ... # position = particleFilter.meanState pass try: coachPhase = coachproxy.getData('dnt'+str(robot)) if coachPhase: print 'Coach says: ', coachPhase phase = coachPhase except: pass # Execute the phase as specified by phase variable phases.get(phase)()