Example #1
0
    def execute(self, context):
        _LOG.enter()
        name = IMPORTER_PRESETS_PROPERTIES.get_value("name", entity_reference=context.scene)
        if not name is None:
            name = str(name).strip()
        if name == "" or name is None:
            self.report({'ERROR'}, "A valid name must be given")
            return {'FINISHED'}
        if " " in str(name):
            self.report({'ERROR'}, "Presets names should not contain spaces")
            return {'FINISHED'}

        confdir = LocationService.get_user_config()
        file_name = os.path.join(confdir, "importer_presets." + name + ".json")
        if os.path.exists(file_name):
            self.report({'ERROR'}, "Presets with that name already exist")
            return {'FINISHED'}

        excludes = ["available_presets", "name"]
        IMPORTER_PRESETS_PROPERTIES.serialize_to_json(file_name, entity_reference=context.scene, exclude_keys=excludes)

        UiService.rebuild_importer_presets_panel_list()
        UiService.rebuild_importer_panel_list()
        self.report({'INFO'}, "Presets were written to " + file_name)
        return {'FINISHED'}
    def draw(self, context):
        _LOG.enter()

        default_json = LocationService.get_user_config(
            "importer_presets.default.json")
        if not os.path.exists(default_json):
            _LOG.warn(
                "The default importer presets do not exist. Will create these."
            )
            excludes = ["available_presets", "name"]
            IMPORTER_PRESETS_PROPERTIES.serialize_to_json(
                default_json, entity_reference=context, exclude_keys=excludes)
        else:
            _LOG.trace("Default presets exist")

        if UiService.get_importer_presets_panel_list() is None:
            UiService.rebuild_importer_presets_panel_list()

        layout = self.layout
        scene = context.scene

        self._load_save_box(
            scene, self._create_box(layout, "Load/save presets", "MODIFIER"))
        self._what_box(scene,
                       self._create_box(layout, "What to import", "MODIFIER"))
        self._general_box(scene, self._create_box(layout, "General",
                                                  "MODIFIER"))
        self._mesh_and_groups_box(
            scene, self._create_box(layout, "Mesh and vGroups", "MODIFIER"))
        self._materials_box(scene,
                            self._create_box(layout, "Materials", "MODIFIER"))
        self._network_box(scene, self._create_box(layout, "Network",
                                                  "MODIFIER"))
Example #3
0
    def draw(self, context):
        _LOG.enter()

        # TODO: this section should probably also be present in the importer panel
        default_json = LocationService.get_user_config(
            "enhanced_settings.default.json")
        if not os.path.exists(default_json):
            _LOG.warn(
                "The default enhanced settings do not exist. Will create at",
                default_json)
            template_settings = LocationService.get_mpfb_data("settings")
            default_json_template = os.path.join(
                template_settings, "enhanced_settings.default.json")
            _LOG.warn("Copying from", default_json_template)
            shutil.copy(default_json_template, default_json)
        else:
            _LOG.trace("Default enhanced settings exist")

        if UiService.get_enhanced_settings_panel_list() is None:
            UiService.rebuild_enhanced_settings_panel_list()

        layout = self.layout
        scene = context.scene

        self._load_save_box(
            scene, self._create_box(layout, "Load/save presets", "MODIFIER"))
    def draw(self, context):
        _LOG.enter()

        ensure_eye_settings_default_exists()

        if UiService.get_eye_settings_panel_list() is None:
            UiService.rebuild_eye_settings_panel_list()

        layout = self.layout
        scene = context.scene

        self._load_save_box(
            scene, self._create_box(layout, "Load/save presets", "MODIFIER"))
class MPFB_PT_From_Presets_Panel(Abstract_Panel):
    """Create human from preset main panel."""

    bl_label = "From presets"
    bl_space_type = "VIEW_3D"
    bl_region_type = "UI"
    bl_category = UiService.get_value("MODELCATEGORY")
    bl_options = {'DEFAULT_CLOSED'}
    bl_parent_id = "MPFB_PT_New_Panel"

    def _create(self, scene, layout):
        PRESETS_HUMAN_PROPERTIES.draw_properties(scene, layout, [
            "available_presets",
            "scale_factor",
            "detailed_helpers",
            "extra_vertex_groups",
            "mask_helpers"
            ])
        layout.operator('mpfb.human_from_presets')

    def draw(self, context):
        _LOG.enter()
        layout = self.layout
        scene = context.scene
        self._create(scene, layout)
Example #6
0
class MPFB_PT_Human_Presets_Panel(Abstract_Panel):
    bl_label = "Human presets"
    bl_category = UiService.get_value("MATERIALSCATEGORY")
    bl_options = {'DEFAULT_CLOSED'}
    bl_parent_id = "MPFB_PT_Presets_Panel"

    def _load_save_box(self, scene, layout):
        _LOG.enter()
        HUMAN_PRESETS_PROPERTIES.draw_properties(scene, layout, ["available_presets"])
        layout.operator('mpfb.overwrite_human_presets')
        HUMAN_PRESETS_PROPERTIES.draw_properties(scene, layout, ["name"])
        layout.operator('mpfb.save_new_human_presets')

    def draw(self, context):
        _LOG.enter()

        layout = self.layout
        scene = context.scene

        self._load_save_box(scene, self._create_box(layout, "Load/save presets", "MODIFIER"))

    @classmethod
    def poll(cls, context):
        obj = context.active_object
        if not obj:
            return False

        if ObjectService.object_is_basemesh_or_body_proxy(obj):
            return True

        if ObjectService.object_is_skeleton(obj):
            return True

        return False
class MPFB_PT_Web_Resources_Panel(Abstract_Panel):
    """UI for opening web links."""
    bl_label = "Web resources"
    bl_category = UiService.get_value("DEVELOPERCATEGORY")
    bl_options = {'DEFAULT_CLOSED'}
    bl_parent_id = "MPFB_PT_System_Panel"

    def _url(self, layout, label, url):
        weblink = layout.operator("mpfb.web_resource", text=label)
        weblink.url = url

    def draw(self, context):
        _LOG.enter()
        layout = self.layout

        self._url(layout, "Project home",
                  "https://github.com/makehumancommunity/mpfb2")
        self._url(
            layout, "Documentation",
            "https://github.com/makehumancommunity/mpfb2/blob/master/docs/README.md"
        )
        self._url(layout, "Get support",
                  "http://www.makehumancommunity.org/forum/")
        self._url(layout, "Report a bug",
                  "https://github.com/makehumancommunity/mpfb2/issues")
        self._url(
            layout, "Asset packs",
            "http://download.tuxfamily.org/makehuman/asset_packs/index.html")
Example #8
0
class MPFB_PT_Add_Rig_Panel(Abstract_Panel):
    """Functionality for adding/setting rig"""

    bl_label = "Add rig"
    bl_category = UiService.get_value("MODELCATEGORY")
    bl_parent_id = "MPFB_PT_Rig_Panel"

    def _standard_rig(self, scene, layout):
        box = self.create_box(layout, "Add standard rig")
        props = ["standard_rig", "import_weights"]
        ADD_RIG_PROPERTIES.draw_properties(scene, box, props)
        box.operator('mpfb.add_standard_rig')

    def _rigify_rig(self, scene, layout):
        box = self.create_box(layout, "Add rigify rig")
        props = ["import_weights_rigify", "delete_after_generate", "generate"]
        ADD_RIG_PROPERTIES.draw_properties(scene, box, props)
        box.operator('mpfb.add_rigify_rig')
        box.operator('mpfb.generate_rigify_rig')

    def draw(self, context):
        _LOG.enter()
        layout = self.layout
        scene = context.scene
        self._standard_rig(scene, layout)
        self._rigify_rig(scene, layout)
class MPFB_PT_MakeClothes_Panel(Abstract_Panel):
    """MakeClothes main panel."""

    bl_label = "MakeClothes"
    bl_category = UiService.get_value("CLOTHESCATEGORY")
    bl_options = {'DEFAULT_CLOSED'}
    bl_parent_id = "MPFB_PT_Create_Panel"

    def _setup_clothes(self, scene, layout):
        box = self._create_box(layout, "Set up clothes", "TOOL_SETTINGS")
        box.operator('mpfb.extract_makeclothes_clothes')
        box.operator('mpfb.mark_makeclothes_clothes')

    def _write_clothes(self, blender_object, scene, layout):
        box = self._create_box(layout, "Write clothes", "MATERIAL_DATA")

        props = ["overwrite"]
        MAKECLOTHES_PROPERTIES.draw_properties(scene, box, props)

        props = ["name", "description", "tag", "license", "author", "homepage"]
        MakeClothesObjectProperties.draw_properties(blender_object, box, props)

        box.operator('mpfb.write_makeclothes_clothes')

    def draw(self, context):
        _LOG.enter()
        layout = self.layout
        scene = context.scene

        blender_object = context.active_object

        #self._setup_clothes(scene, layout)

        if blender_object is None:
            return
Example #10
0
def _populate_presets(self, context):
    _LOG.enter()
    _LOG.trace("Context is scene", isinstance(context, bpy.types.Scene))
    available_presets = UiService.get_importer_panel_list()
    if available_presets is None:
        available_presets = []
    return available_presets
Example #11
0
class MPFB_PT_Importer_Panel(Abstract_Panel):
    bl_label = "From MakeHuman"
    bl_category = UiService.get_value("IMPORTERCATEGORY")
    bl_options = {'DEFAULT_CLOSED'}
    bl_parent_id = "MPFB_PT_New_Panel"

    def draw(self, context):
        _LOG.enter()
        layout = self.layout
        scn = context.scene

        from mpfb.ui.eyesettings.eyesettingspanel import ensure_eye_settings_default_exists
        ensure_eye_settings_default_exists()

        if UiService.get_importer_panel_list() is None:
            UiService.rebuild_importer_panel_list()
        if UiService.get_importer_enhanced_settings_panel_list() is None:
            UiService.rebuild_importer_enhanced_settings_panel_list()
        if UiService.get_importer_eye_settings_panel_list() is None:
            UiService.rebuild_importer_eye_settings_panel_list()

        IMPORTER_PROPERTIES.draw_properties(scn, layout, [
            "presets_for_import", "skin_settings_for_import",
            "eye_settings_for_import"
        ])
        layout.operator('mpfb.importer_import_body')
Example #12
0
def _populate_settings(self, context):
    _LOG.enter()
    _LOG.trace("Context is scene", isinstance(context, bpy.types.Scene))
    available_settings = UiService.get_enhanced_settings_panel_list()
    if available_settings is None:
        available_settings = []
    return available_settings
Example #13
0
def _save_material(self, context, file_name):
    body = ObjectService.find_object_of_type_amongst_nearest_relatives(
        context.object, "Basemesh")
    if not body:
        body = ObjectService.find_object_of_type_amongst_nearest_relatives(
            context.object, "Proxymesh")

    if not body:
        self.report(
            {'ERROR'},
            "Could not find basemesh or body proxy amongst nearest relatives")
        return {'FINISHED'}

    if not MaterialService.has_materials(body):
        self.report({'ERROR'}, "Body does not have a material")
        return {'FINISHED'}

    material_settings = dict()

    _LOG.debug("material_slots", body.material_slots)

    for slot in body.material_slots:
        material = slot.material
        group_node = NodeService.find_first_node_by_type_name(
            material.node_tree, "ShaderNodeGroup")
        if group_node:
            values = NodeService.get_socket_default_values(group_node)
            if "colorMixIn" in values:
                # This seems to be an enhanced skin material
                name = material.name
                if "." in name:
                    (prefix, name) = name.split(".", 2)
                if "." in name:
                    (name, number) = name.split(".", 2)
                material_settings[name] = values

    _LOG.dump("material_settings", material_settings)

    with open(file_name, "w") as json_file:
        json.dump(material_settings, json_file, indent=4, sort_keys=True)

    UiService.rebuild_enhanced_settings_panel_list()
    #UiService.rebuild_importer_panel_list()

    self.report({'INFO'}, "Presets were written to " + file_name)
    return {'FINISHED'}
class MPFB_PT_Materials_Panel(Abstract_Panel):
    bl_label = "Materials"
    bl_category = UiService.get_value("MATERIALSCATEGORY")

    def draw(self, context):
        _LOG.enter()
        layout = self.layout
        scn = context.scene
Example #15
0
class MPFB_PT_New_Panel(Abstract_Panel):
    bl_label = "New human"
    bl_category = UiService.get_value("MODELCATEGORY")

    def draw(self, context):
        _LOG.enter()
        layout = self.layout
        scn = context.scene
Example #16
0
class MPFB_PT_System_Panel(Abstract_Panel):
    bl_label = "System and resources"
    bl_category = UiService.get_value("DEVELOPERCATEGORY")

    def draw(self, context):
        _LOG.enter()
        layout = self.layout
        scn = context.scene
Example #17
0
def _save_material(self, context, file_name):

    eyes = ObjectService.find_object_of_type_amongst_nearest_relatives(
        context.object, "Eyes")

    if not eyes:
        self.report({'ERROR'}, "Could not find eyes amongst nearest relatives")
        return {'FINISHED'}

    if not MaterialService.has_materials(eyes):
        self.report({'ERROR'}, "Eyes do not have a material")
        return {'FINISHED'}

    material_settings = dict()

    _LOG.debug("material_slots", eyes.material_slots)

    slot = eyes.material_slots[0]

    material = slot.material
    group_node = NodeService.find_first_node_by_type_name(
        material.node_tree, "ShaderNodeGroup")
    if group_node:
        material_settings = NodeService.get_socket_default_values(group_node)
        if "IrisMinorColor" not in material_settings:
            self.report({'ERROR'},
                        "Eyes do not seem to have procedural eyes material")
            return {'FINISHED'}
    else:
        self.report({'ERROR'},
                    "Eyes do not seem to have procedural eyes material")
        return {'FINISHED'}

    _LOG.dump("material_settings", material_settings)

    with open(file_name, "w") as json_file:
        json.dump(material_settings, json_file, indent=4, sort_keys=True)

    UiService.rebuild_eye_settings_panel_list()
    UiService.rebuild_importer_eye_settings_panel_list()

    self.report({'INFO'}, "Settings were written to " + file_name)
    return {'FINISHED'}
Example #18
0
class MPFB_PT_Enhanced_Settings_Panel(Abstract_Panel):
    bl_label = "Skin material presets"
    bl_category = UiService.get_value("MATERIALSCATEGORY")
    bl_options = {'DEFAULT_CLOSED'}
    bl_parent_id = "MPFB_PT_Presets_Panel"

    def _load_save_box(self, scene, layout):
        _LOG.enter()
        ENHANCED_SETTINGS_PROPERTIES.draw_properties(scene, layout,
                                                     ["available_settings"])
        layout.operator('mpfb.enhancedsettings_apply_settings')
        layout.operator('mpfb.overwrite_enhanced_settings')
        ENHANCED_SETTINGS_PROPERTIES.draw_properties(scene, layout, ["name"])
        layout.operator('mpfb.save_new_enhanced_settings')

    def draw(self, context):
        _LOG.enter()

        # TODO: this section should probably also be present in the importer panel
        default_json = LocationService.get_user_config(
            "enhanced_settings.default.json")
        if not os.path.exists(default_json):
            _LOG.warn(
                "The default enhanced settings do not exist. Will create at",
                default_json)
            template_settings = LocationService.get_mpfb_data("settings")
            default_json_template = os.path.join(
                template_settings, "enhanced_settings.default.json")
            _LOG.warn("Copying from", default_json_template)
            shutil.copy(default_json_template, default_json)
        else:
            _LOG.trace("Default enhanced settings exist")

        if UiService.get_enhanced_settings_panel_list() is None:
            UiService.rebuild_enhanced_settings_panel_list()

        layout = self.layout
        scene = context.scene

        self._load_save_box(
            scene, self._create_box(layout, "Load/save presets", "MODIFIER"))

    @classmethod
    def poll(cls, context):
        obj = context.active_object
        if not obj:
            return False

        if ObjectService.object_is_basemesh_or_body_proxy(obj):
            return True

        if ObjectService.object_is_skeleton(obj):
            return True

        return False
class MPFB_PT_Developer_Panel(bpy.types.Panel):
    """UI for various developer functions."""
    bl_label = "Developer"
    bl_space_type = "VIEW_3D"
    bl_region_type = "UI"
    bl_category = UiService.get_value("DEVELOPERCATEGORY")
    bl_options = {'DEFAULT_CLOSED'}

    def _create_box(self, layout, box_text):
        _LOG.enter()
        box = layout.box()
        box.label(text=box_text)
        return box

    def _log_levels(self, scene, layout):
        box = self._create_box(layout, "Log levels")
        box.operator("mpfb.list_log_levels")
        box.operator("mpfb.reset_log_levels")
        LOG_LEVELS_PROPERTIES.draw_properties(
            scene, box, ["available_loggers", "chosen_level"])
        box.operator("mpfb.set_log_level")

    def _export_log_file(self, scene, layout):
        box = self._create_box(layout, "Export log file")
        box.label(text="Use default for combined log")
        LOG_LEVELS_PROPERTIES.draw_properties(scene, box,
                                              ["available_loggers"])
        box.operator("mpfb.export_log")

    def _nodes(self, layout):
        box = self._create_box(layout, "Load/save nodes")
        box.operator("mpfb.save_nodes")
        box.operator("mpfb.load_nodes")

    def _rig(self, layout):
        box = self._create_box(layout, "Load/Save rig")
        box.operator("mpfb.load_rig")
        box.operator("mpfb.save_rig")
        box.operator("mpfb.load_rigify_layers")
        box.operator("mpfb.save_rigify_layers")

    def _weights(self, layout):
        box = self._create_box(layout, "Load/Save weights")
        #box.operator("mpfb.load_rig")
        box.operator("mpfb.save_weights")

    def draw(self, context):
        _LOG.enter()
        layout = self.layout
        scene = context.scene
        self._log_levels(scene, layout)
        self._export_log_file(scene, layout)
        self._nodes(layout)
        self._rig(layout)
        self._weights(layout)
Example #20
0
class MPFB_PT_MakeSkin_Panel(Abstract_Panel):
    """MakeSkin main panel."""

    bl_label = "MakeSkin"
    bl_category = UiService.get_value("MATERIALSCATEGORY")
    bl_options = {'DEFAULT_CLOSED'}
    bl_parent_id = "MPFB_PT_Create_Panel"

    def _create_material(self, scene, layout):
        box = self._create_box(layout, "Create material", "TOOL_SETTINGS")
        props = [
            "overwrite",
            #"create_node_visualization"
            "create_diffusetexture",
            "create_normalmap",
            "create_bumpmap",
            "create_transmissionmap",
            "create_roughnessmap",
            "create_metallicmap",
            "create_displacementmap"
        ]
        MAKESKIN_PROPERTIES.draw_properties(scene, box, props)
        box.operator('mpfb.create_makeskin_material')

    def _import_material(self, layout):
        box = self._create_box(layout, "Import", "MATERIAL_DATA")
        box.operator('mpfb.import_makeskin_material')

    def _save_material(self, blender_object, layout):
        box = self._create_box(layout, "Write material", "MATERIAL_DATA")
        props = [
            "name", "description", "tag", "license", "author", "homepage",
            "backface_culling", "cast_shadows", "receive_shadows",
            "alpha_to_coverage", "shadeless", "wireframe", "transparent",
            "depthless", "sss_enable", "auto_blend", "textures",
            "use_litsphere", "litsphere"
        ]
        MakeSkinObjectProperties.draw_properties(blender_object, box, props)
        box.operator('mpfb.write_makeskin_material')

    def draw(self, context):
        _LOG.enter()
        layout = self.layout
        scene = context.scene

        blender_object = context.active_object
        if blender_object is None:
            return

        if blender_object.type == "MESH":
            self._create_material(scene, layout)
            self._import_material(layout)
            self._save_material(blender_object, layout)
Example #21
0
class MPFB_PT_Rigify_Panel(Abstract_Panel):
    """The rigfy functionality panel."""

    bl_label = "Convert to rigify"
    bl_category = UiService.get_value("RIGCATEGORY")
    bl_options = {'DEFAULT_CLOSED'}
    bl_parent_id = "MPFB_PT_Rig_Panel"

    def draw(self, context):
        _LOG.enter()
        layout = self.layout
        scene = context.scene
        RIGIFY_PROPERTIES.draw_properties(scene, layout, ["produce", "keep_meta"])
        layout.operator("mpfb.convert_to_rigify")
Example #22
0
    def draw(self, context):
        _LOG.enter()
        layout = self.layout
        scn = context.scene

        from mpfb.ui.eyesettings.eyesettingspanel import ensure_eye_settings_default_exists
        ensure_eye_settings_default_exists()

        if UiService.get_importer_panel_list() is None:
            UiService.rebuild_importer_panel_list()
        if UiService.get_importer_enhanced_settings_panel_list() is None:
            UiService.rebuild_importer_enhanced_settings_panel_list()
        if UiService.get_importer_eye_settings_panel_list() is None:
            UiService.rebuild_importer_eye_settings_panel_list()

        IMPORTER_PROPERTIES.draw_properties(scn, layout, [
            "presets_for_import", "skin_settings_for_import",
            "eye_settings_for_import"
        ])
        layout.operator('mpfb.importer_import_body')
Example #23
0
class MPFB_PT_NewHuman_Panel(bpy.types.Panel):
    """Create human from scratch main panel."""

    bl_label = "From scratch"
    bl_space_type = "VIEW_3D"
    bl_region_type = "UI"
    bl_category = UiService.get_value("MODELCATEGORY")
    bl_options = {'DEFAULT_CLOSED'}
    bl_parent_id = "MPFB_PT_New_Panel"

    def _create_box(self, layout, box_text):
        _LOG.enter()
        box = layout.box()
        box.label(text=box_text)
        return box

    def _create(self, scene, layout):
        box = self._create_box(layout, "Create")
        NEW_HUMAN_PROPERTIES.draw_properties(scene, box, [
            "scale_factor", "detailed_helpers", "extra_vertex_groups",
            "mask_helpers"
        ])
        box.operator('mpfb.create_human')

    def _phenotype(self, scene, layout):
        box = self._create_box(layout, "Phenotype")
        NEW_HUMAN_PROPERTIES.draw_properties(scene, box, [
            "phenotype_gender", "phenotype_age", "phenotype_muscle",
            "phenotype_weight", "phenotype_height", "phenotype_race",
            "add_phenotype", "phenotype_influence"
        ])

    def _breast(self, scene, layout):
        box = self._create_box(layout, "Breast")
        NEW_HUMAN_PROPERTIES.draw_properties(scene, box, [
            "phenotype_breastsize", "phenotype_breastfirmness", "add_breast",
            "breast_influence"
        ])

    def draw(self, context):
        _LOG.enter()
        layout = self.layout
        scene = context.scene

        self._phenotype(scene, layout)
        self._breast(scene, layout)
        self._create(scene, layout)
class MPFB_PT_Eye_Settings_Panel(Abstract_Panel):
    """Panel for saving/loading eye material settings."""

    bl_label = "Eye material presets"
    bl_category = UiService.get_value("MATERIALSCATEGORY")
    bl_options = {'DEFAULT_CLOSED'}
    bl_parent_id = "MPFB_PT_Presets_Panel"

    def _load_save_box(self, scene, layout):
        _LOG.enter()
        EYE_SETTINGS_PROPERTIES.draw_properties(scene, layout,
                                                ["available_settings"])
        layout.operator('mpfb.eyesettings_apply_settings')
        layout.operator('mpfb.overwrite_eye_settings')
        EYE_SETTINGS_PROPERTIES.draw_properties(scene, layout, ["name"])
        layout.operator('mpfb.save_new_eye_settings')

    def draw(self, context):
        _LOG.enter()

        ensure_eye_settings_default_exists()

        if UiService.get_eye_settings_panel_list() is None:
            UiService.rebuild_eye_settings_panel_list()

        layout = self.layout
        scene = context.scene

        self._load_save_box(
            scene, self._create_box(layout, "Load/save presets", "MODIFIER"))

    @classmethod
    def poll(cls, context):
        obj = context.active_object
        if not obj:
            return False

        if ObjectService.object_is_basemesh_or_body_proxy(obj):
            return True

        if ObjectService.object_is_skeleton(obj):
            return True

        if ObjectService.object_is_eyes(obj):
            return True

        return False
class MPFB_PT_Load_Clothes_Panel(Abstract_Panel):
    """UI for loading MHCLO files."""
    bl_label = "Load MHCLO"
    bl_category = UiService.get_value("CLOTHESCATEGORY")
    bl_options = {'DEFAULT_CLOSED'}
    bl_parent_id = "MPFB_PT_Assets_Panel"

    def draw(self, context):
        _LOG.enter()
        layout = self.layout
        scene = context.scene
        LOAD_CLOTHES_PROPERTIES.draw_properties(scene, layout, [
            "object_type", "material_type", "fit_to_body", "delete_group",
            "specific_delete_group", "set_up_rigging", "interpolate_weights",
            "makeclothes_metadata"
        ])
        layout.operator("mpfb.load_clothes")
Example #26
0
class Abstract_Panel(bpy.types.Panel):
    """Human modeling panel."""

    bl_label = "Abstract panel"
    bl_space_type = "VIEW_3D"
    bl_region_type = "UI"
    bl_category = UiService.get_value("DEVELOPERCATEGORY")
    bl_options = {'DEFAULT_CLOSED'}

    def create_box(self, layout, box_text, icon=None):
        _LOG.enter()
        box = layout.box()
        box.label(text=box_text)
        return box

    def _create_box(self, layout, box_text, icon=None):
        return self.create_box(layout, box_text, icon)
Example #27
0
class MPFB_PT_MakeTarget_Panel(Abstract_Panel):
    """MakeTarget main panel."""

    bl_label = "MakeTarget"
    bl_category = UiService.get_value("TARGETSCATEGORY")
    bl_options = {'DEFAULT_CLOSED'}
    bl_parent_id = "MPFB_PT_Create_Panel"

    def _initialize_target(self, blender_object, layout):
        box = self._create_box(layout, "Initialize", "TOOL_SETTINGS")
        props = ["name"]
        MakeTargetObjectProperties.draw_properties(blender_object, box, props)
        box.operator('mpfb.create_maketarget_target')
        box.operator('mpfb.import_maketarget_target')

    def _save_target(self, scene, layout):
        box = self._create_box(layout, "Save target", "TOOL_SETTINGS")
        box.operator('mpfb.write_maketarget_target')

    def _symmetrize_target(self, scene, layout):
        box = self._create_box(layout, "Symmetrize", "TOOL_SETTINGS")
        box.operator('mpfb.symmetrize_maketarget_left')
        box.operator('mpfb.symmetrize_maketarget_right')

    def _debug_target(self, scene, layout):
        box = self._create_box(layout, "Debug", "TOOL_SETTINGS")
        box.operator('mpfb.print_maketarget_target')

    def draw(self, context):
        _LOG.enter()
        layout = self.layout
        scene = context.scene

        blender_object = context.active_object
        if blender_object is None:
            return

        object_type = GeneralObjectProperties.get_value("object_type", entity_reference=blender_object)

        if object_type == "Basemesh":
            if not blender_object.data.shape_keys:
                self._initialize_target(blender_object, layout)
            else:
                self._save_target(scene, layout)
                self._symmetrize_target(scene, layout)
                self._debug_target(scene, layout)
class MPFB_PT_Asset_Settings_Panel(Abstract_Panel):
    """Settings for loading asset files."""

    bl_label = "Library Settings"
    bl_category = UiService.get_value("CLOTHESCATEGORY")
    bl_options = {'DEFAULT_CLOSED'}
    bl_parent_id = "MPFB_PT_Assets_Panel"

    def _draw_mhclo(self, scene, layout):
        box = layout.box()
        box.label(text="Clothes, Bodyparts & Proxies")
        ASSET_SETTINGS_PROPERTIES.draw_properties(scene, box, [
            "fit_to_body", "mask_base_mesh", "delete_group",
            "specific_delete_group", "set_up_rigging", "interpolate_weights",
            "add_subdiv_modifier", "subdiv_levels", "makeclothes_metadata"
        ])

    def _draw_skin(self, scene, layout):
        box = layout.box()
        box.label(text="Skin")
        ASSET_SETTINGS_PROPERTIES.draw_properties(
            scene, box, ["skin_type", "material_instances"])

    def _draw_eyes(self, scene, layout):
        box = layout.box()
        box.label(text="Eyes")
        ASSET_SETTINGS_PROPERTIES.draw_properties(scene, box,
                                                  ["procedural_eyes"])

    def _packs(self, scene, layout):
        box = layout.box()
        box.label(text="Asset packs")
        box.operator("mpfb.load_pack")

    def draw(self, context):
        _LOG.enter()
        layout = self.layout
        scene = context.scene
        self._draw_skin(scene, layout)
        self._draw_eyes(scene, layout)
        self._draw_mhclo(scene, layout)
        self._packs(scene, layout)
Example #29
0
class MPFB_PT_Rig_Panel(Abstract_Panel):
    bl_label = "Rigging"
    bl_category = UiService.get_value("MODELCATEGORY")

    def draw(self, context):
        _LOG.enter()
        layout = self.layout
        scn = context.scene

    @classmethod
    def poll(cls, context):
        obj = context.active_object
        if not obj:
            return False

        if ObjectService.object_is_basemesh_or_body_proxy(obj):
            return True

        if ObjectService.object_is_skeleton(obj):
            return True

        return False
Example #30
0
class MPFB_PT_Model_Panel(bpy.types.Panel):
    """Human modeling panel."""

    bl_label = "Model"
    bl_idname = "MPFB_PT_Model_Panel"
    bl_space_type = "VIEW_3D"
    bl_region_type = "UI"
    bl_category = UiService.get_value("MODELCATEGORY")
    bl_options = {'DEFAULT_CLOSED'}

    def _create_box(self, layout, box_text):
        _LOG.enter()
        box = layout.box()
        box.label(text=box_text)
        return box

    def _refit(self, scene, layout):
        box = self._create_box(layout, "Refit")
        #=======================================================================
        # NEW_HUMAN_PROPERTIES.draw_properties(scene, box, [
        #     "scale_factor",
        #     "detailed_helpers",
        #     "extra_vertex_groups",
        #     "mask_helpers"
        #     ])
        # box.operator('mpfb.create_human')
        #=======================================================================

    def draw(self, context):
        _LOG.enter()
        layout = self.layout
        scene = context.scene

        self._refit(scene, layout)

    @classmethod
    def poll(cls, context):
        return ObjectService.object_is_basemesh(context.active_object)