def update_skill(skill): entry = get_skill_state(skill.name, self.device_skill_state) if entry: entry['beta'] = skill.is_beta if skill.update(): self._invalidate_skills_cache() self._device_skill_state = None if entry: entry['updated'] = time.time()
def update(self, skill=None, author=None): """Update all downloaded skills or one specified skill.""" if skill is None: return self.update_all() else: if isinstance(skill, str): skill = self.find_skill(skill, author) skill_state = get_skill_state(skill.name, self.device_skill_state) if skill_state: skill_state['beta'] = skill.is_beta if skill.update(): # On successful update update the update value if skill_state: skill_state['updated'] = time.time() self._invalidate_skills_cache()