def at_cmdset_creation(self): """ Populates the cmdset """ super(CharacterCmdSet, self).at_cmdset_creation() # # any commands you add below will overload the default ones. # self.add(general.CmdLook()) self.add(general.CmdGoto()) self.add(general.CmdInventory()) self.add(general.CmdTalk()) self.add(general.CmdDialogue()) self.add(general.CmdLoot()) self.add(general.CmdUse()) self.add(general.CmdDiscard()) self.add(general.CmdEquip()) self.add(general.CmdTakeOff()) self.add(general.CmdCastSkill()) self.add(general.CmdAttack()) self.add(general.CmdUnlockExit()) self.add(general.CmdGiveUpQuest()) self.add(general.CmdShopping()) self.add(general.CmdBuy()) self.add(general.CmdSay()) # Add empty login commands to the normal cmdset to # avoid showing wrong cmd messages. self.add(general.CmdConnect()) self.add(general.CmdCreate()) self.add(general.CmdCreateConnect())
def at_cmdset_creation(self): """ Populates the cmdset """ super(CharacterCmdSet, self).at_cmdset_creation() # # any commands you add below will overload the default ones. # self.add(worlddata.CmdImportData()) self.add(worlddata.CmdSetDataInfo()) self.add(worlddata.CmdLoadWorld()) self.add(general.CmdLook()) self.add(general.CmdGoto()) self.add(general.CmdInventory()) self.add(general.CmdTalk()) self.add(general.CmdDialogue()) self.add(general.CmdLoot()) self.add(general.CmdUse()) self.add(general.CmdEquip()) self.add(general.CmdTakeOff()) self.add(general.CmdCastSkill()) self.add(general.CmdAttack()) self.add(general.CmdUnlockExit()) self.add(combat.CmdCombatSkill())