Example #1
0
def unzip_data_all(file):
    """
    Import all data files from a zip file.
    """
    temp_path = tempfile.mkdtemp()

    try:
        archive = zipfile.ZipFile(file, 'r')
        archive.extractall(temp_path)
        source_path = temp_path

        # if the zip file contains a root dir
        list = os.listdir(temp_path)
        if len(list) == 1:
            path = os.path.join(temp_path, list[0])
            if os.path.isdir(path):
                source_path = path

        # Upgrade game data.
        UPGRADE_HANDLER.upgrade_data(source_path, None, configs.MUDDERY_LIB)

        # import models one by one
        data_handlers = DATA_SETS.all_handlers
        for data_handler in data_handlers:
            data_handler.import_from_path(source_path, system_data=False)

    finally:
        shutil.rmtree(temp_path)
Example #2
0
def unzip_data_all(fp):
    """
    Import all data files from a zip file.
    """
    temp_path = tempfile.mkdtemp()

    try:
        archive = zipfile.ZipFile(fp, 'r')
        archive.extractall(temp_path)
        source_path = temp_path

        # if the zip file contains a root dir
        file_list = os.listdir(temp_path)
        if len(file_list) == 1:
            path = os.path.join(temp_path, file_list[0])
            if os.path.isdir(path):
                source_path = path

        # Upgrade game data.
        UPGRADE_HANDLER.upgrade_data(source_path, None, configs.MUDDERY_LIB)

        # import data from path
        import_data_path(source_path)

        # load system localized strings
        # system data file's path
        system_data_path = os.path.join(settings.MUDDERY_DIR,
                                        settings.WORLD_DATA_FOLDER)

        # localized string file's path
        system_localized_string_path = os.path.join(
            system_data_path, settings.LOCALIZED_STRINGS_FOLDER,
            settings.LANGUAGE_CODE)

        # load data
        import_table_path(system_localized_string_path,
                          settings.LOCALIZED_STRINGS_MODEL)

        # load custom localized strings
        # custom data file's path
        custom_localized_string_path = os.path.join(
            source_path, settings.LOCALIZED_STRINGS_MODEL)

        file_names = glob.glob(custom_localized_string_path + ".*")
        if file_names:
            print("Importing %s" % file_names[0])
            try:
                import_file(file_names[0],
                            table_name=settings.LOCALIZED_STRINGS_MODEL,
                            clear=False)
            except Exception as e:
                print("Import error: %s" % e)

    finally:
        shutil.rmtree(temp_path)
Example #3
0
def unzip_data_all(fp):
    """
    Import all data files from a zip file.
    """
    temp_path = tempfile.mkdtemp()

    try:
        archive = zipfile.ZipFile(fp, 'r')
        archive.extractall(temp_path)
        source_path = temp_path
        
        # if the zip file contains a root dir
        file_list = os.listdir(temp_path)
        if len(file_list) == 1:
            path = os.path.join(temp_path, file_list[0])
            if os.path.isdir(path):
                source_path = path

        # Upgrade game data.
        UPGRADE_HANDLER.upgrade_data(source_path, None, configs.MUDDERY_LIB)

        # import data from path
        import_data_path(source_path)

        # load system localized strings
        # system data file's path
        system_data_path = os.path.join(settings.MUDDERY_DIR, settings.WORLD_DATA_FOLDER)

        # localized string file's path
        system_localized_string_path = os.path.join(system_data_path,
                                                    settings.LOCALIZED_STRINGS_FOLDER,
                                                    settings.LANGUAGE_CODE)

        # load data
        import_table_path(system_localized_string_path, settings.LOCALIZED_STRINGS_MODEL)

        # load custom localized strings
        # custom data file's path
        custom_localized_string_path = os.path.join(source_path, settings.LOCALIZED_STRINGS_MODEL)

        file_names = glob.glob(custom_localized_string_path + ".*")
        if file_names:
            print("Importing %s" % file_names[0])
            try:
                import_file(file_names[0], table_name=settings.LOCALIZED_STRINGS_MODEL, clear=False)
            except Exception, e:
                print("Import error: %s" % e)

    finally:
        shutil.rmtree(temp_path)
Example #4
0
def unzip_data_all(file):
    """
    Import all data files from a zip file.
    """
    temp_path = tempfile.mkdtemp()

    try:
        archive = zipfile.ZipFile(file, 'r')
        archive.extractall(temp_path)

        # Upgrade game data.
        UPGRADE_HANDLER.upgrade_data(temp_path)

        # import models one by one
        data_handlers = DATA_SETS.all_handlers
        for data_handler in data_handlers:
            data_handler.import_from_path(temp_path, system_data=False)

    finally:
        shutil.rmtree(temp_path)
Example #5
0
def unzip_data_all(file):
    """
    Import all data files from a zip file.
    """
    temp_path = tempfile.mkdtemp()

    try:
        archive = zipfile.ZipFile(file, 'r')
        archive.extractall(temp_path)

        # Upgrade game data.
        UPGRADE_HANDLER.upgrade_data(temp_path, None, configs.MUDDERY_LIB)

        # import models one by one
        data_handlers = DATA_SETS.all_handlers
        for data_handler in data_handlers:
            data_handler.import_from_path(temp_path, system_data=False)

    finally:
        shutil.rmtree(temp_path)
Example #6
0
            configs.CREATED_NEW_GAMEDIR.format(gamedir=args.init[0],
                                               settings_path=os.path.join(
                                                   args.init[0],
                                                   configs.SETTINGS_PATH)))
        sys.exit()
    elif args.upgrade is not None:
        utils.check_gamedir(configs.CURRENT_DIR)

        try:
            from muddery.server.upgrader.upgrade_handler import UPGRADE_HANDLER
            template = None
            if args.upgrade:
                template = args.upgrade

            gamedir = os.path.abspath(configs.CURRENT_DIR)
            UPGRADE_HANDLER.upgrade_game(gamedir, template,
                                         configs.MUDDERY_LIB)
        except Exception, e:
            print("Upgrade failed: %s" % e)

        sys.exit()
    elif args.loaddata:
        print("Importing local data.")

        gamedir = os.path.abspath(configs.CURRENT_DIR)
        os.chdir(gamedir)
        evennia_launcher.init_game_directory(gamedir, check_db=False)

        # make migrations
        try:
            django_args = ["makemigrations"]
            django_kwargs = {}
Example #7
0
            print(configs.ERROR_INPUT.format(traceback=exc, args=django_args, kwargs=django_kwargs))

        print(configs.CREATED_NEW_GAMEDIR.format(gamedir=args.init[0],
                                                 settings_path=os.path.join(args.init[0], configs.SETTINGS_PATH)))
        sys.exit()
    elif args.upgrade is not None:
        utils.check_gamedir(configs.CURRENT_DIR)

        try:
            from muddery.server.upgrader.upgrade_handler import UPGRADE_HANDLER
            template = None
            if args.upgrade:
                template = args.upgrade

            gamedir = os.path.abspath(configs.CURRENT_DIR)
            UPGRADE_HANDLER.upgrade_game(gamedir, template, configs.MUDDERY_LIB)
        except Exception, e:
            print("Upgrade failed: %s" % e)

        sys.exit()

    if args.show_version:
        # show the version info
        print(utils.show_version_info(option == "help"))
        sys.exit()

    if args.altsettings:
        evennia_launcher.main()

    if option != "noop":
        # check current game's version
Example #8
0
def main():
    """
    Run the muddery main program.
    """

    # set up argument parser

    parser = ArgumentParser(description=configs.CMDLINE_HELP,
                            formatter_class=argparse.RawTextHelpFormatter)
    parser.add_argument('--gamedir',
                        nargs=1,
                        action='store',
                        dest='altgamedir',
                        metavar="<path>",
                        help="location of gamedir (default: current location)")
    parser.add_argument(
        '--init',
        nargs='+',
        action='store',
        dest="init",
        metavar="<gamename> [template name]",
        help=
        "creates a new gamedir 'name' at current location (from optional template)."
    )
    parser.add_argument(
        '--log',
        '-l',
        action='store_true',
        dest='tail_log',
        default=False,
        help="tail the portal and server logfiles and print to stdout")
    parser.add_argument(
        '--list',
        nargs='+',
        action='store',
        dest='listsetting',
        metavar="all|<key>",
        help=("list settings, use 'all' to list all available keys"))
    parser.add_argument(
        '--settings',
        nargs=1,
        action='store',
        dest='altsettings',
        default=None,
        metavar="<path>",
        help=("start evennia with alternative settings file from\n"
              " gamedir/server/conf/. (default is settings.py)"))
    parser.add_argument(
        '--initsettings',
        action='store_true',
        dest="initsettings",
        default=False,
        help=
        "create a new, empty settings file as\n gamedir/server/conf/settings.py"
    )
    parser.add_argument(
        '--profiler',
        action='store_true',
        dest='profiler',
        default=False,
        help="start given server component under the Python profiler")
    parser.add_argument(
        '--dummyrunner',
        nargs=1,
        action='store',
        dest='dummyrunner',
        metavar="<N>",
        help="test a server by connecting <N> dummy accounts to it")
    parser.add_argument('-v',
                        '--version',
                        action='store_true',
                        dest='show_version',
                        default=False,
                        help="show version info")
    parser.add_argument(
        '--upgrade',
        nargs='?',
        const='',
        dest='upgrade',
        metavar="[template]",
        help="Upgrade a game directory 'game_name' to the latest version.")
    parser.add_argument('--loaddata',
                        action='store_true',
                        dest='loaddata',
                        default=False,
                        help="Load local data from the worlddata folder.")

    parser.add_argument("operation",
                        nargs='?',
                        default="noop",
                        help=configs.ARG_OPTIONS)
    parser.epilog = (
        "Common Django-admin commands are shell, dbshell, test and migrate.\n"
        "See the Django documentation for more management commands.")

    args, unknown_args = parser.parse_known_args()

    # handle arguments
    option = args.operation

    # make sure we have everything
    evennia_launcher.check_main_evennia_dependencies()

    if not args:
        # show help pane
        print(configs.CMDLINE_HELP)
        sys.exit()
    elif args.init:
        # initialization of game directory
        game_name = args.init[0]
        template = None
        if len(args.init) > 1:
            template = args.init[1]

        gamedir = os.path.abspath(os.path.join(configs.CURRENT_DIR, game_name))
        utils.create_game_directory(gamedir, template)

        os.chdir(gamedir)
        evennia_launcher.GAMEDIR = gamedir
        evennia_launcher.init_game_directory(gamedir, check_db=False)

        # make migrations
        try:
            django_args = ["makemigrations", "gamedata"]
            django_kwargs = {}
            django.core.management.call_command(*django_args, **django_kwargs)
        except django.core.management.base.CommandError as exc:
            print(
                configs.ERROR_INPUT.format(traceback=exc,
                                           args=django_args,
                                           kwargs=django_kwargs))

        try:
            django_args = ["makemigrations", "worlddata"]
            django_kwargs = {}
            django.core.management.call_command(*django_args, **django_kwargs)
        except django.core.management.base.CommandError as exc:
            print(
                configs.ERROR_INPUT.format(traceback=exc,
                                           args=django_args,
                                           kwargs=django_kwargs))

        # migrate the database
        try:
            django_args = ["migrate"]
            django_kwargs = {}
            django.core.management.call_command(*django_args, **django_kwargs)

            django_args = ["migrate", "gamedata"]
            django_kwargs = {"database": "gamedata"}
            django.core.management.call_command(*django_args, **django_kwargs)

            django_args = ["migrate", "worlddata"]
            django_kwargs = {"database": "worlddata"}
            django.core.management.call_command(*django_args, **django_kwargs)
        except django.core.management.base.CommandError as exc:
            print(
                configs.ERROR_INPUT.format(traceback=exc,
                                           args=django_args,
                                           kwargs=django_kwargs))

        # import worlddata
        try:
            print("Importing local data.")
            import_local_data()
        except Exception as e:
            print("Import local data error: %s" % e)

        print(
            configs.CREATED_NEW_GAMEDIR.format(gamedir=args.init[0],
                                               settings_path=os.path.join(
                                                   args.init[0],
                                                   configs.SETTINGS_PATH)))
        sys.exit()
    elif args.upgrade is not None:
        utils.check_gamedir(configs.CURRENT_DIR)

        try:
            from muddery.server.upgrader.upgrade_handler import UPGRADE_HANDLER
            template = None
            if args.upgrade:
                template = args.upgrade

            gamedir = os.path.abspath(configs.CURRENT_DIR)
            UPGRADE_HANDLER.upgrade_game(gamedir, template,
                                         configs.MUDDERY_LIB)
        except Exception as e:
            print("Upgrade failed: %s" % e)

        sys.exit()
    elif args.loaddata:
        print("Importing local data.")

        gamedir = os.path.abspath(configs.CURRENT_DIR)
        os.chdir(gamedir)
        evennia_launcher.init_game_directory(gamedir, check_db=False)

        # make migrations
        django_args = ["makemigrations", "worlddata"]
        django_kwargs = {}
        try:
            django.core.management.call_command(*django_args, **django_kwargs)
        except django.core.management.base.CommandError as exc:
            print(
                configs.ERROR_INPUT.format(traceback=exc,
                                           args=django_args,
                                           kwargs=django_kwargs))

        # migrate the database
        django_args = ["migrate"]
        django_kwargs = {}
        try:
            django.core.management.call_command(*django_args, **django_kwargs)
        except django.core.management.base.CommandError as exc:
            print(
                configs.ERROR_INPUT.format(traceback=exc,
                                           args=django_args,
                                           kwargs=django_kwargs))

        django_args = ["migrate", "worlddata"]
        django_kwargs = {"database": "worlddata"}
        try:
            django.core.management.call_command(*django_args, **django_kwargs)
        except django.core.management.base.CommandError as exc:
            print(
                configs.ERROR_INPUT.format(traceback=exc,
                                           args=django_args,
                                           kwargs=django_kwargs))

        # load local data
        try:
            import_local_data()
            print("Import local data success.")
        except Exception as e:
            print("Import local data error: %s" % e)

        sys.exit()

    if args.show_version:
        # show the version info
        print(utils.show_version_info(option == "help"))
        sys.exit()

    if args.altsettings:
        evennia_launcher.main()

    if option != "noop":
        # check current game's version
        try:
            utils.check_gamedir(configs.CURRENT_DIR)
            evennia_launcher.set_gamedir(configs.CURRENT_DIR)

            from muddery.server.upgrader.upgrade_handler import UPGRADE_HANDLER
            game_ver, game_template = utils.get_game_config(
                configs.CURRENT_DIR)
            if UPGRADE_HANDLER.can_upgrade(game_ver):
                ver_str = ".".join([str(v) for v in game_ver])
                print(configs.NEED_UPGRADE.format(version=ver_str))
                return
        except Exception as e:
            traceback.print_exc()
            print("Check upgrade error: %s" % e)
            return

        # pass-through to evennia
        evennia_launcher.main()

        if option == "start":
            # Collect static files.
            django_args = ["collectstatic"]
            django_kwargs = {"verbosity": 0, "interactive": False}
            try:
                django.core.management.call_command(*django_args,
                                                    **django_kwargs)
                print("Static file collected.")
            except django.core.management.base.CommandError as exc:
                print(
                    configs.ERROR_INPUT.format(traceback=exc,
                                               args=django_args,
                                               kwargs=django_kwargs))

            print_info()
    else:
        # no input; print muddery info
        print(configs.ABOUT_INFO)
Example #9
0
        print(
            CREATED_NEW_GAMEDIR.format(gamedir=args.init[0],
                                       settings_path=os.path.join(
                                           args.init[0], SETTINGS_PATH)))
        sys.exit()
    elif args.upgrade:
        try:
            from muddery.server.upgrader.upgrade_handler import UPGRADE_HANDLER

            game_name = args.upgrade[0]
            template = None
            if len(args.upgrade) > 1:
                template = args.upgrade[1]

            gamedir = os.path.abspath(os.path.join(CURRENT_DIR, game_name))
            UPGRADE_HANDLER.upgrade_game(gamedir, template, MUDDERY_LIB)
        except Exception, e:
            print("Upgrade failed: %s" % e)

        sys.exit()

    if args.show_version:
        # show the version info
        print(show_version_info(option == "help"))
        sys.exit()

    if args.altsettings:
        evennia_launcher.main()

    if option != "noop":
        # pass-through to evennia