def build_world_step(self, env, floor, floor_size): env.metadata['box_size'] = self.box_size self.curr_n_boxes = env._random_state.randint(self.n_boxes[0], self.n_boxes[1] + 1) env.metadata['curr_n_boxes'] = np.zeros((self.n_boxes[1])) env.metadata['curr_n_boxes'][:self.curr_n_boxes] = 1 env.metadata['curr_n_boxes'] = env.metadata['curr_n_boxes'].astype( np.bool) self.curr_n_elongated_boxes = env._random_state.randint( self.n_elongated_boxes[0], min(self.n_elongated_boxes[1], self.curr_n_boxes) + 1) self.box_size_array = self.box_size * np.ones((self.curr_n_boxes, 3)) if self.curr_n_elongated_boxes > 0: # sample number of x-aligned boxes n_xaligned = env._random_state.randint( self.curr_n_elongated_boxes + 1) self.box_size_array[:n_xaligned, :] = self.box_size * np.array( [3.3, 0.3, 1.0]) self.box_size_array[n_xaligned:self.curr_n_elongated_boxes, :] = ( self.box_size * np.array([0.3, 3.3, 1.0])) env.metadata['box_size_array'] = self.box_size_array successful_placement = True for i in range(self.curr_n_boxes): char = chr(ord('A') + i % 26) geom = Geom("box", self.box_size_array[i, :], name=f'moveable_box{i}') geom.set_material(Material(texture="chars/" + char + ".png")) geom.add_transform(set_geom_attr_transform('mass', self.box_mass)) if self.mark_box_corners: for j, (x, y) in enumerate([[0, 0], [0, 1], [1, 0], [1, 1]]): geom.mark(f'moveable_box{i}_corner{j}', relative_xyz=(x, y, 0.5), rgba=[1., 1., 1., 0.]) if self.friction is not None: geom.add_transform( set_geom_attr_transform('friction', self.friction)) if self.box_only_z_rot: geom.add_transform( remove_hinge_axis_transform(np.array([1.0, 0.0, 0.0]))) geom.add_transform( remove_hinge_axis_transform(np.array([0.0, 1.0, 0.0]))) if self.placement_fn is not None: _placement_fn = (self.placement_fn[i] if isinstance( self.placement_fn, list) else self.placement_fn) pos, _ = rejection_placement(env, _placement_fn, floor_size, self.box_size_array[i, :2]) if pos is not None: floor.append(geom, placement_xy=pos) else: successful_placement = False else: floor.append(geom) return successful_placement
def build_world_step(self, env, floor, floor_size): successful_placement = True env.metadata['curr_n_ramps'] = np.ones((self.n_ramps)).astype(np.bool) for i in range(self.n_ramps): char = chr(ord('A') + i % 26) geom = geom = ObjFromXML('ramp', name=f"ramp{i}") geom.set_material(Material(texture="chars/" + char + ".png")) if self.friction is not None: geom.add_transform( set_geom_attr_transform('friction', self.friction)) if self.placement_fn is not None: _placement_fn = (self.placement_fn[i] if isinstance( self.placement_fn, list) else self.placement_fn) pos, _ = rejection_placement(env, _placement_fn, floor_size, get_size_from_xml(geom)) if pos is not None: floor.append(geom, placement_xy=pos) else: successful_placement = False else: floor.append(geom) return successful_placement