Example #1
0
    def _get_new_sim(self, seed):
        world_params = WorldParams(size=(self.floorsize, self.floorsize, 2.5),
                                   num_substeps=self.n_substeps)
        builder = WorldBuilder(world_params, seed)
        floor = Floor()
        builder.append(floor)
        # Walls
        wallsize = 0.1
        wall = Geom('box', (wallsize, self.floorsize, 0.5), name="wall1")
        wall.mark_static()
        floor.append(wall, placement_xy=(0, 0))
        wall = Geom('box', (wallsize, self.floorsize, 0.5), name="wall2")
        wall.mark_static()
        floor.append(wall, placement_xy=(1, 0))
        wall = Geom('box', (self.floorsize - wallsize*2, wallsize, 0.5), name="wall3")
        wall.mark_static()
        floor.append(wall, placement_xy=(1/2, 0))
        wall = Geom('box', (self.floorsize - wallsize*2, wallsize, 0.5), name="wall4")
        wall.mark_static()
        floor.append(wall, placement_xy=(1/2, 1))
        # Add agents
        obj = ObjFromXML("particle", name="agent0")
        floor.append(obj)
        obj.mark(f"object0")
        # Add food sites
        for i in range(self.n_food):
            floor.mark(f"food{i}", (.5, .5, 0.05), rgba=(0., 1., 0., 1.))
        sim = builder.get_sim()

        # Cache constants for quicker lookup later
        self.food_ids = np.array([sim.model.site_name2id(f'food{i}') for i in range(self.n_food)])
        return sim
def get_sim(seed):
    world_params = WorldParams(size=(10., 6., 4.5))
    builder = WorldBuilder(world_params, seed)
    floor = Floor()
    builder.append(floor)
    obj = ObjFromXML("particle_hinge")
    floor.append(obj)
    floorsize = 4.
    # Walls
    wallsize = 0.1
    wall = Geom('box', (wallsize, floorsize, 0.5), name="wall1")
    wall.mark_static()
    floor.append(wall, placement_xy=(0, 0))
    wall = Geom('box', (wallsize, floorsize, 0.5), name="wall2")
    wall.mark_static()
    floor.append(wall, placement_xy=(1, 0))
    wall = Geom('box', (floorsize - wallsize * 2, wallsize, 0.5), name="wall3")
    wall.mark_static()
    floor.append(wall, placement_xy=(1 / 2, 0))
    wall = Geom('box', (floorsize - wallsize * 2, wallsize, 0.5), name="wall4")
    wall.mark_static()
    floor.append(wall, placement_xy=(1 / 2, 1))
    # Add agents
    obj = ObjFromXML("particle", name="agent0")
    floor.append(obj)
    obj.mark("object")
    floor.mark("target", (.5, .5, 0.05))
    return builder.get_sim()
Example #3
0
def get_sim(seed):
    world_params = WorldParams(size=(4., 4., 2.5))
    builder = WorldBuilder(world_params, seed)
    floor = Floor()
    builder.append(floor)
    obj = ObjFromXML("particle_hinge")
    floor.append(obj)
    obj.mark("object")
    floor.mark("target", (.5, .5, 0.05))
    return builder.get_sim()