Example #1
0
 def bfs(self, S, T, player):
     # initialize BFS
     parent = [[None for _ in range(self.size)] for _ in range(self.size)]
     Q = Queue()
     for s in S:
         Q.add(s)
         parent[s[0]][s[1]] = -1
     # BFS loop
     cnt = 0
     while len(Q) > 0:
         cnt += 1
         r, c = Q.remove()
         for d in DIR:
             rr = r + d[0]
             cc = c + d[1]
             if 0 <= rr and rr < self.size and 0 <= cc and cc < self.size and parent[
                     rr][cc] == None and self.is_controlled_by(
                         rr, cc, player):
                 Q.add((rr, cc))
                 parent[rr][cc] = (r, c)
     # check whether the other side was reached
     for r, c in T:
         if parent[r][c] != None:
             # build the path
             path = []
             cur = (r, c)
             while cur != -1:
                 path.append(cur)
                 cur = parent[cur[0]][cur[1]]
             return path
     return None
Example #2
0
    def myBfs(self, S, direction, player, state):
        # initialize BFS
        minDistanceFromGoal = state.size + 1
        parent = [[None for _ in range(state.size)] for _ in range(state.size)]
        Q = Queue()
        for s in S:
            Q.add(s)
            parent[s[0]][s[1]] = -1
        # BFS loop
        cnt = 0
        while len(Q) > 0:
            cnt += 1
            r, c = Q.remove()
            for d in tak.DIR:
                rr = r + d[0]
                cc = c + d[1]
                if 0 <= rr < state.size and 0 <= cc < state.size and \
                        parent[rr][cc] is None and state.is_controlled_by(rr, cc, player):
                    Q.add((rr, cc))
                    minDistanceFromGoal = min(
                        self.check_possible_path_from_stack(
                            direction, r, c, state, player),
                        minDistanceFromGoal)
                    parent[rr][cc] = (r, c)
        # check whether the other side was reached
        r, c, step, reverse = self.getDirectionIndexes(direction, state)
        for i in range(0, state.size):
            # maxListOfPath = []  # list of paths
            maxList = []  # list of coordinates of the subpaths
            iterationList = range(0, state.size)
            listOfDistancesFromGoal = []
            if reversed:
                reversed(iterationList)
            goalPosition = iterationList[0]
            if r == -1:

                for row in iterationList:
                    if parent[row][c] is not None:
                        # build the path
                        cur = (row, c)
                        # maxListOfPath.append(self.buildPath(parent, cur))
                        maxList.append(cur)
                        listOfDistancesFromGoal.append(abs(goalPosition - row))
            else:  # column
                for col in iterationList:
                    if parent[r][col] is not None:
                        # build the path
                        cur = (r, col)
                        # maxListOfPath.append(self.buildPath(parent, cur))
                        maxList.append(cur)
                        listOfDistancesFromGoal.append(abs(goalPosition - col))

            if len(maxList) == 1:
                return listOfDistancesFromGoal[0], minDistanceFromGoal
            elif len(maxList) > 1:
                return listOfDistancesFromGoal[self.findFarthestFromCapstone(
                    maxList, state)], minDistanceFromGoal
            r += step[0]
            c += step[1]
        return state.size, minDistanceFromGoal