Example #1
0
if use_gl_4_1:
    # NanoGUI presents many options for you to utilize at your discretion.
    # See include/nanogui/screen.h for what all of the options are.
    screen = Screen(Vector2i(500, 700),
                    "NanoGUI test [GL 4.1]",
                    glMajor=4,
                    glMinor=1)
else:
    screen = Screen(Vector2i(500, 700), "NanoGUI test")

gui = FormHelper(screen)
window = gui.addWindow(Vector2i(10, 10), "Form helper example")

gui.addGroup("Basic types")
gui.addBoolVariable("bool", *make_accessors("bvar"))
gui.addStringVariable("string", *make_accessors("strvar"))

gui.addGroup("Validating fields")
gui.addIntVariable("int", *make_accessors("ivar"))
gui.addDoubleVariable("double", *make_accessors("dvar")).setSpinnable(True)

gui.addGroup("Complex types")
gui.addEnumVariable("Enumeration", *make_accessors("enumvar")) \
   .setItems(["Item 1", "Item 2", "Item 3"])
gui.addColorVariable("Color", *make_accessors("colvar"))

gui.addGroup("Other widgets")


def cb():
    print("Button pressed.")
Example #2
0
        globals()[name] = value

    def getter():
        return globals()[name]
    return setter, getter


nanogui.init()

screen = Screen(Vector2i(500, 700), "NanoGUI test")
gui = FormHelper(screen)
window = gui.addWindow(Vector2i(10, 10), "Form helper example")

gui.addGroup("Basic types")
gui.addBoolVariable("bool", *make_accessors("bvar"))
gui.addStringVariable("string", *make_accessors("strvar"))

gui.addGroup("Validating fields")
gui.addIntVariable("int", *make_accessors("ivar"))
gui.addDoubleVariable("double", *make_accessors("dvar"))

gui.addGroup("Complex types")
gui.addEnumVariable("Enumeration", *make_accessors("enumvar")) \
   .setItems(["Item 1", "Item 2", "Item 3"])
gui.addColorVariable("Color", *make_accessors("colvar"))

gui.addGroup("Other widgets")


def cb():
    print("Button pressed.")