Example #1
0
import sys
from random import choice
import numpy as np
import matplotlib.pyplot as plt
from image_loader import load_image
from navigation import movement, skeleton

# Load the image
print "Loading image..."
data = load_image(sys.argv[1])

print "Generating skeleton..."
skel = skeleton.make_skeleton(data, mindist=10)

# Draw!
plt.figure()
plt.imshow(data, cmap=plt.cm.gray, interpolation='nearest')

# Compute the paths
print "Finding paths..."
start = (1, 132)

paths = movement.find_all_paths(start, skel)
closest_path = movement.find_closest_path(start, paths)

print "Plotting!"
for path in paths:
    color = np.random.rand(3)

    plt.plot(*path.end, color=color, marker='o')
    plt.plot(*path.points, color=color, marker=',')
Example #2
0
        (x, y) = q.pop()

        if data[y, x] == target_color and not mask[y, x] and distance.euclidean(center, (x, y)) < max_range:
            mask[y, x] = True
            q.append((x - 1, y))
            q.append((x + 1, y))
            q.append((x, y - 1))
            q.append((x, y + 1))

    return mask

masked = np.zeros_like(data)
mask = mask_fill_range(data, location, target_color=255, max_range=100)
masked = masked | np.where(mask, data, 0)

skel = skeleton.make_skeleton(masked, mindist=10)
navigator = movement.Navigator(location, skel)

# Iterate
clock = pygame.time.Clock()
while True:
    clock.tick(60)

    screen.blit(background, (0, 0))

    mask = mask_fill_range(data, location, target_color=255, max_range=100)
    masked = masked | np.where(mask, data, 0)
    for (y, x), v in np.ndenumerate(masked):
        # screen.fill((v, v, v), rect=(x, y, 1, 1))
        screen.set_at((x,  y), (v, v, v))