Example #1
0
File: beh.py Project: kgmstwo/THBCP
def follow_nbr(nbr, tv):
    beh_out = BEH_INACTIVE
    if nbr != None:
        rv = neighbors.get_nbr_bearing(nbr) * tv * TVRV_RATIO * RV_FOLLOW_GAIN
        #tv = MOTION_TV
        beh_out = (tv, rv, True)
    return beh_out
Example #2
0
def follow_nbr(nbr, tv):
    beh_out = BEH_INACTIVE
    if nbr != None:
        rv = neighbors.get_nbr_bearing(nbr) * tv * TVRV_RATIO * RV_FOLLOW_GAIN
        #tv = MOTION_TV
        beh_out = (tv, rv, True)
    return beh_out
Example #3
0
File: beh.py Project: kgmstwo/THBCP
def avoid_nbr(nbr, tv):
    beh_out = BEH_INACTIVE
    if nbr != None:
        bearing = math2.normalize_angle(neighbors.get_nbr_bearing(nbr) + math.pi)
        rv = bearing * tv * TVRV_RATIO * RV_FOLLOW_GAIN
        #tv = MOTION_TV
        beh_out = (tv, rv, True)
    return beh_out
Example #4
0
def avoid_nbr(nbr, tv):
    beh_out = BEH_INACTIVE
    if nbr != None:
        bearing = math2.normalize_angle(
            neighbors.get_nbr_bearing(nbr) + math.pi)
        rv = bearing * tv * TVRV_RATIO * RV_FOLLOW_GAIN
        #tv = MOTION_TV
        beh_out = (tv, rv, True)
    return beh_out
Example #5
0
File: winter.py Project: va17/THBCP
def get_avg_bearing_to_nbrs(nbr_list):
    x = 0.0
    y = 0.0
    for nbr in nbr_list:
        bearing = neighbors.get_nbr_bearing(nbr)
        x += math.cos(bearing)
        y += math.sin(bearing)
    avg_bearing = math.atan2(y, x)
    avg_bearing = math2.normalize_angle(avg_bearing)
    return avg_bearing
Example #6
0
def flock_beh():
    # act on the information from the message.  Note that this might be 
    # information stored from the last message we received, because message 
    # information remains active for a while
    nbr_list = neighbors.get_neighbors()
    if len(nbr_list) > 0:
        # any neighbor wil do.  get the first neighbor
        x = 0.0
        y = 0.0
        for nbr in nbr_list:
            nbr_bearing = neighbors.get_nbr_bearing(nbr)
            nbr_orientation = neighbors.get_nbr_orientation(nbr)
            nbr_heading = math2.normalize_angle(math.pi + nbr_bearing - nbr_orientation)
            x += math.cos(nbr_heading)
            y += math.sin(nbr_heading)
        nbr_heading_avg = math.atan2(y, x)
        beh = (0, FLOCK_RV_GAIN * nbr_heading_avg, True)
    else:
        #no neighbors. do nothing
        beh = (0, 0, False)
    return beh
Example #7
0
def fall(): 
    found_flower = False
    start_time = 0
    target_theta = 0
    my_color = -1
    beh.init(0.22, 40, 0.5, 0.1)
    state = STATE_IDLE
    color = 'r' #for flowers only

    def wander():
        state = STATE_WANDER
    def collect_pollen():
        state = STATE_COLLECT_POLLEN
        start_time = sys.time()
    def align_with(target):
        target_theta = target
        pose.set_pose(0,0,0)
        state = STATE_ALIGN
        start_time = sys.time()

    #motion_start_odo = pose.get_odometer()

    while True:
        beh.init(0.22, 40, 0.5, 0.1)

        new_nbrs = beh.update()
        nbrList = neighbors.get_neighbors()       
        if new_nbrs:
            print nbrList
        beh_out = beh.BEH_INACTIVE

        #FINITE STATE MACHINE
        if state == STATE_IDLE:
            leds.set_pattern('rb', 'group', LED_BRIGHTNESS)
            if rone.button_get_value('r'):
                state = STATE_MOVE_TO_FLOWER
            if rone.button_get_value('b'):
                state = STATE_QUEEN
            if new_nbrs:
                print "idle"

        elif state == STATE_WANDER: #run forward, avoid direction of neighbors
            nav_tower = hba.find_nav_tower_nbr(NAV_ID)
            if nav_tower == None:
                state = STATE_RETURN_TO_BASE
            else:
                beh_out = beh.avoid_nbr(nav_tower, MOTION_TV)

                (flower, color) = detflower(nbrList)
                if flower != None:
                    state = STATE_MOVE_TO_FLOWER

        elif state == STATE_MOVE_TO_FLOWER:
            leds.set_pattern('b', 'ramp_slow', LED_BRIGHTNESS)
            (flower, color) = detflower(nbrList)
            if flower != None:
                if (neighbors.get_nbr_range_bits(flower) > 6) or (beh.bump_angle_get() != None):
                    collect_pollen() #collect pollen if we bump or get close
                else:
                #otherwise keep following that flower
                    beh_out = beh.follow_nbr(flower, MOTION_TV)

        elif state == STATE_COLLECT_POLLEN:
            motion_start_odo = pose.get_odometer()
            if sys.time() > (collect_pollen_start_time + COLLECT_POLLEN_TIME):
                state = STATE_RETURN_TO_BASE
                found_flower = True
            elif sys.time() < (collect_pollen_start_time + BACK_UP_TIME):    
                tv = -MOTION_TV
                rv = 0
                beh_out = beh.tvrv(tv,rv) 
                turn_start_time = (collect_pollen_start_time + BACK_UP_TIME)

            elif sys.time() < (turn_start_time + TURN_TIME): 
                tv = 40
                rv = -MOTION_RV
                beh_out = beh.tvrv(tv,rv)

            else: 
                tv = MOTION_TV
                rv = (MOTION_RV - 300)
                beh_out = beh.tvrv(tv,rv)

        elif state == STATE_RETURN_TO_BASE:
            nav_tower = hba.find_nav_tower_nbr(NAV_ID)
            queen = find_queen(nbrList)
            if (nav_tower == None) and (queen == None):
                beh_out = (-MOTION_TV, 0, True)
            elif (nav_tower != None) and (queen == None):
                beh_out = beh.follow_nbr(nav_tower)
            elif neighbors.get_nbr_range_bits(queen) > 2:
                beh_out = beh.follow_nbr(queen, MOTION_TV)
            elif found_flower:
                state = STATE_RECRUIT
                start_time = sys.time()
            else:
                state = STATE_FOLLOW
                start_time = sys.time()

        elif state == STATE_FOLLOW:
            recruiter = find_recruiter()
            if recruiter == None:
                beh_out = beh.BEH_INACTIVE
                if sys.time() > (follow_start_time + FOLLOW_TIME):
                    wander()
            else:
                bearing = neighbors.get_nbr_bearing(recruiter)
                orientation = neighbors.get_nbr_orientation(recruiter)
                align_with(math.pi + bearing - orientation)

        elif state == STATE_GO:
            flower = detflower()
            if not flower == None:
                state = STATE_MOVE_TO_FLOWER
            beh_out = beh.tvrv(MOTION_TV, 0)

        elif state == STATE_RECRUIT:
            if sys.time() > (recruit_start_time + RECRUIT_TIME):
                align_with(pose.get_theta() - math.pi)

        elif state == STATE_ALIGN:
            tv = 0
            heading_error = math.normalize_angle(pose.get_theta() - target_theta)
            rv = ROTATE_RV_GAIN * heading_error
            beh_out = beh.tvrv(tv, rv)
            # you could actually do a running average in the list here
            small_error = hba.average_error_check(heading_error, [], HEADING_ERROR_LIMIT, new_nbrs)
            if new_nbrs:
                print "error", error_list
            if small_error:
                state = STATE_GO
        #END OF FINITE STATE MACHINE 

        bump_beh_out = beh.bump_beh(MOTION_TV)
        if state not in [STATE_RETURN_TO_BASE, STATE_COLLECT_POLLEN, STATE_RECRUIT]:
            beh_out = beh.subsume([beh_out, bump_beh_out])
        beh.motion_set(beh_out)
        hba.set_msg(state, my_color, 0)
Example #8
0
File: fall.py Project: va17/THBCP
def fall():
    found_flower = False
    start_time = 0
    target_theta = 0
    my_color = -1
    beh.init(0.22, 40, 0.5, 0.1)
    state = STATE_IDLE
    color = 'r'  #for flowers only

    def wander():
        state = STATE_WANDER

    def collect_pollen():
        state = STATE_COLLECT_POLLEN
        start_time = sys.time()

    def align_with(target):
        target_theta = target
        pose.set_pose(0, 0, 0)
        state = STATE_ALIGN
        start_time = sys.time()

    #motion_start_odo = pose.get_odometer()

    while True:
        beh.init(0.22, 40, 0.5, 0.1)

        new_nbrs = beh.update()
        nbrList = neighbors.get_neighbors()
        if new_nbrs:
            print nbrList
        beh_out = beh.BEH_INACTIVE

        #FINITE STATE MACHINE
        if state == STATE_IDLE:
            leds.set_pattern('rb', 'group', LED_BRIGHTNESS)
            if rone.button_get_value('r'):
                state = STATE_MOVE_TO_FLOWER
            if rone.button_get_value('b'):
                state = STATE_QUEEN
            if new_nbrs:
                print "idle"

        elif state == STATE_WANDER:  #run forward, avoid direction of neighbors
            nav_tower = hba.find_nav_tower_nbr(NAV_ID)
            if nav_tower == None:
                state = STATE_RETURN_TO_BASE
            else:
                beh_out = beh.avoid_nbr(nav_tower, MOTION_TV)

                (flower, color) = detflower(nbrList)
                if flower != None:
                    state = STATE_MOVE_TO_FLOWER

        elif state == STATE_MOVE_TO_FLOWER:
            leds.set_pattern('b', 'ramp_slow', LED_BRIGHTNESS)
            (flower, color) = detflower(nbrList)
            if flower != None:
                if (neighbors.get_nbr_range_bits(flower) >
                        6) or (beh.bump_angle_get() != None):
                    collect_pollen()  #collect pollen if we bump or get close
                else:
                    #otherwise keep following that flower
                    beh_out = beh.follow_nbr(flower, MOTION_TV)

        elif state == STATE_COLLECT_POLLEN:
            motion_start_odo = pose.get_odometer()
            if sys.time() > (collect_pollen_start_time + COLLECT_POLLEN_TIME):
                state = STATE_RETURN_TO_BASE
                found_flower = True
            elif sys.time() < (collect_pollen_start_time + BACK_UP_TIME):
                tv = -MOTION_TV
                rv = 0
                beh_out = beh.tvrv(tv, rv)
                turn_start_time = (collect_pollen_start_time + BACK_UP_TIME)

            elif sys.time() < (turn_start_time + TURN_TIME):
                tv = 40
                rv = -MOTION_RV
                beh_out = beh.tvrv(tv, rv)

            else:
                tv = MOTION_TV
                rv = (MOTION_RV - 300)
                beh_out = beh.tvrv(tv, rv)

        elif state == STATE_RETURN_TO_BASE:
            nav_tower = hba.find_nav_tower_nbr(NAV_ID)
            queen = find_queen(nbrList)
            if (nav_tower == None) and (queen == None):
                beh_out = (-MOTION_TV, 0, True)
            elif (nav_tower != None) and (queen == None):
                beh_out = beh.follow_nbr(nav_tower)
            elif neighbors.get_nbr_range_bits(queen) > 2:
                beh_out = beh.follow_nbr(queen, MOTION_TV)
            elif found_flower:
                state = STATE_RECRUIT
                start_time = sys.time()
            else:
                state = STATE_FOLLOW
                start_time = sys.time()

        elif state == STATE_FOLLOW:
            recruiter = find_recruiter()
            if recruiter == None:
                beh_out = beh.BEH_INACTIVE
                if sys.time() > (follow_start_time + FOLLOW_TIME):
                    wander()
            else:
                bearing = neighbors.get_nbr_bearing(recruiter)
                orientation = neighbors.get_nbr_orientation(recruiter)
                align_with(math.pi + bearing - orientation)

        elif state == STATE_GO:
            flower = detflower()
            if not flower == None:
                state = STATE_MOVE_TO_FLOWER
            beh_out = beh.tvrv(MOTION_TV, 0)

        elif state == STATE_RECRUIT:
            if sys.time() > (recruit_start_time + RECRUIT_TIME):
                align_with(pose.get_theta() - math.pi)

        elif state == STATE_ALIGN:
            tv = 0
            heading_error = math.normalize_angle(pose.get_theta() -
                                                 target_theta)
            rv = ROTATE_RV_GAIN * heading_error
            beh_out = beh.tvrv(tv, rv)
            # you could actually do a running average in the list here
            small_error = hba.average_error_check(heading_error, [],
                                                  HEADING_ERROR_LIMIT,
                                                  new_nbrs)
            if new_nbrs:
                print "error", error_list
            if small_error:
                state = STATE_GO
        #END OF FINITE STATE MACHINE

        bump_beh_out = beh.bump_beh(MOTION_TV)
        if state not in [
                STATE_RETURN_TO_BASE, STATE_COLLECT_POLLEN, STATE_RECRUIT
        ]:
            beh_out = beh.subsume([beh_out, bump_beh_out])
        beh.motion_set(beh_out)
        hba.set_msg(state, my_color, 0)
Example #9
0
def match_nbr_heading(nbr):
    nbr_brg = neighbors.get_nbr_bearing(nbr)
    nbr_ornt = neighbors.get_nbr_orientation(nbr)
    heading_error = math2.normalize_angle(math.pi + nbr_brg - nbr_ornt)  
    rv = ROTATE_RV_GAIN * heading_error
    return (rv, heading_error)
Example #10
0
File: winter.py Project: va17/THBCP
def winter():
    beh.init(0.22, 40, 0.5, 0.1)

    state = STATE_IDLE

    manual_control = False

    while True:
        # run the system updates
        new_nbrs = beh.update()

        nbr_list = neighbors.get_neighbors()

        beh_out = beh.BEH_INACTIVE

        # this is the main finite-state machine
        if state == STATE_IDLE:
            leds.set_pattern('r', 'circle', LED_BRIGHTNESS)
            if new_nbrs:
                print "idle"

            if rone.button_get_value('r'):
                ##### This is one way to find a cutoff for being in light.
                ##### Make sure you press the 'r' button when the robot is
                ##### in the light!
                global BRIGHTNESS_THRESHOLDS
                for sensor_dir in BRIGHTNESS_THRESHOLDS.keys():
                    BRIGHTNESS_THRESHOLDS[
                        sensor_dir] = 0.85 * rone.light_sensor_get_value(
                            sensor_dir)
                #####
                initial_time = sys.time()
                state = STATE_LIGHT

        elif state == STATE_LIGHT:
            leds.set_pattern('g', 'circle', LED_BRIGHTNESS)
            if manual_control:
                leds.set_pattern('gr', 'group', LED_BRIGHTNESS)
            nbr_in_dark = get_nearest_nbr_in_dark(nbr_list)
            if nbr_in_dark != None:
                bearing = neighbors.get_nbr_bearing(nbr_in_dark)
                bearing = bearing - math.pi
                bearing = math2.normalize_angle(bearing)
                beh_out = move_in_dir(bearing)

            if not manual_control:
                if not self_in_light():
                    dark_start_time = sys.time()
                    state = STATE_DARK

            if rone.button_get_value('b'):
                manual_control = True
                dark_start_time = sys.time()
                state = STATE_DARK
            elif rone.button_get_value('r'):
                manual_control = False
                state = STATE_IDLE

        elif state == STATE_DARK:
            leds.set_pattern('b', 'circle', LED_BRIGHTNESS)
            if manual_control:
                leds.set_pattern('br', 'group', LED_BRIGHTNESS)
            nbrs_in_light = get_nbrs_in_light()
            nbrs_in_dark = get_nbrs_in_dark()
            if len(nbrs_in_light) > 0:
                bearing = get_avg_bearing_to_nbrs(nbrs_in_light)
                beh_out = move_in_dir(bearing)
            elif len(nbrs_in_dark) > 0:
                bearing = get_avg_bearing_to_nbrs(nbrs_in_dark)
                beh_out = move_in_dir(bearing)

            if not manual_control:
                if self_in_light():
                    state = STATE_LIGHT
                elif sys.time() - dark_start_time > LIFESPAN:
                    score_time = hba.winter_time_keeper(initial_time)
                    hba.winter_score_calc(score_time, LED_BRIGHTNESS)
                    state = STATE_DEAD
            if rone.button_get_value('g'):
                manual_control = True
                state = STATE_LIGHT
            elif rone.button_get_value('r'):
                manual_control = False
                state = STATE_IDLE

        elif state == STATE_DEAD:
            pass

        # end of the FSM

##        bump_beh_out = beh.bump_beh(MOTION_TV)
##        beh_out = beh.subsume([beh_out, bump_beh_out])

# set the beh velocities
        beh.motion_set(beh_out)

        #set the HBA message
        msg = [0, 0, 0]
        msg[MSG_IDX_STATE] = state
        hba.set_msg(msg[0], msg[1], msg[2])
Example #11
0
def match_nbr_heading(nbr):
    nbr_brg = neighbors.get_nbr_bearing(nbr)
    nbr_ornt = neighbors.get_nbr_orientation(nbr)
    heading_error = math2.normalize_angle(math.pi + nbr_brg - nbr_ornt)
    rv = ROTATE_RV_GAIN * heading_error
    return (rv, heading_error)