def __init__(self, window_surface, cointainer, event_handler): super().__init__(window_surface, cointainer, event_handler) self.current_key = K_RIGHT self.enemy_key = K_LEFT self.connection = network.get_connection(network.ServerConnection) self.connection.received_data = K_LEFT self.start_game()
def __init__(self, window_surface, cointainer, event_handler): super().__init__(window_surface, cointainer, event_handler) self.current_key = K_LEFT self.enemy_key = K_RIGHT self.connection = network.get_connection(network.ClientConnection) self.connection.received_data = str(K_LEFT) + str(K_RIGHT)