Example #1
0
 def __init__(self, netzob):
     self.netzob = netzob
     self.currentActor = None
     self._view = SimulatorView(self)
     self.log = logging.getLogger(__name__)
Example #2
0
class SimulatorController(object):

    def __init__(self, netzob):
        self.netzob = netzob
        self.currentActor = None
        self._view = SimulatorView(self)
        self.log = logging.getLogger(__name__)

    @property
    def view(self):
        return self._view

    def restart(self):
        """Restart the view"""
        logging.debug("Restarting the simulator perspective")
        self._view.restart()

    def activate(self):
        """Activate the perspective"""
        self.restart()

    def deactivate(self):
        pass

    def getCurrentProject(self):
        """Return the current project (can be None)"""
        return self.netzob.getCurrentProject()

    def getCurrentWorkspace(self):
        """Return the current workspace"""
        return self.netzob.getCurrentWorkspace()

    def getCurrentActor(self):
        """Return the current actor to display (mostly on the right panel)"""
        return self.currentActor

    def createNetworkActor_activate_cb(self, event):
        """Callback executed when the user wants to create a network actor"""
        if self.getCurrentProject() is None:
            logging.info("No project loaded.")
            return

        controller = CreateNetworkActorController(self)
        controller.run()

    def editActorButton_clicked_cb(self, event):
        """Callback executed when the user wants to edit a selected actor"""
        if self.getCurrentProject() is None:
            logging.info("No project loaded.")
            return

    def deleteActorButton_clicked_cb(self, event):
        """Callback executed when the user wants to delete a selected actor"""
        if self.getCurrentProject() is None:
            logging.info("No project loaded.")
            return
        model, iter = self.view.listOfActorsTreeView.get_selection().get_selected()
        if iter is not None:
            actorID = model[iter][2]
            actor = self.getCurrentProject().getSimulator().getActorByID(actorID)
            if actor is not None:
                questionMsg = _("Click yes to confirm the deletion of the selected actor")
                result = NetzobQuestionMessage(questionMsg)
                if result == Gtk.ResponseType.YES:
                    self.getCurrentProject().getSimulator().removeActor(actor)
                    self._view.refreshListOfActors()
                    self._view.deleteActorButton.set_sensitive(False)

    def stopActorButton_clicked_cb(self, event):
        """Callback executed when the user wants to stop a selected actor"""
        if self.getCurrentProject() is None:
            logging.info("No project loaded.")
            return

    def startActorButton_clicked_cb(self, event):
        """Callback executed when the user wants to start a selected actor"""
        if self.getCurrentProject() is None:
            logging.info("No project loaded.")
            return

    def stopCurrentActorButton_clicked_cb(self, event):
        """Callback executed when the user wants to start the current actor"""
        if self.getCurrentProject() is None:
            logging.info("No project loaded.")
            return

        self.currentActor.stop()

    def startCurrentActorButton_clicked_cb(self, event):
        """Callback executed when the user wants to stop the current Actor"""
        if self.getCurrentProject() is None:
            logging.info("No project loaded.")
            return

        # reset the thread (to allows it reuses)
        self.currentActor = self.currentActor.clone()

        if self.currentActor is not None and not self.currentActor.isActive():
#            self.currentActor.setStatusModification_cb(self._view.updateStatusOfCurrentActor)
            self.currentActor.getAbstractionLayer().setInputSymbolReception_cb(self._view.registerInputSymbolOfCurrentActor)
            self.currentActor.getAbstractionLayer().setOutputSymbolSending_cb(self._view.registerOutputSymbolOfCurrentActor)
            self.currentActor.getAbstractionLayer().getMemory().setMemoryAccess_cb(self._view.registerMemoryAccess)

            # Restart the view
            self._view.updateCurrentActor()

            self.currentActor.start()

    def listOfActorsSelection_changed_cb(self, selection):
        """Callback executed when the user selects a different actor"""
        if self.getCurrentProject() is None:
            logging.info("No project loaded.")
            return

        model, iter = selection.get_selected()
        if iter is not None:
            actorID = model[iter][2]
            self.currentActor = self.getCurrentProject().getSimulator().getActorByID(actorID)
            self._view.deleteActorButton.set_sensitive(True)
        self._view.updateCurrentActor()