Example #1
0
class LayerData(object):
    '''
    Intermediate data object between ngSkinTools core and importers/exporters,
    representing all layers info in one skin cluster.
    
    .. py:attribute:: layers
        
        a list of :py:class:`Layer` objects.
        
    .. py:attribute:: influences
        
        a list of :py:class:`InfluenceInfo` objects. Provides information about influences
        that were found on exported skin data, and used for influence matching when importing.

    '''
    def __init__(self):
        self.layers = []
        self.mll = MllInterface()

        self.meshInfo = MeshInfo()

        self.influences = []

        # a map [sourceInfluenceName] -> [destinationInfluenceName]
        self.mirrorInfluenceAssociationOverrides = None

        self.skinClusterFn = None

    def addMirrorInfluenceAssociationOverride(self,
                                              sourceInfluence,
                                              destinationInfluence=None,
                                              selfReference=False,
                                              bidirectional=True):
        '''
        Adds mirror influence association override, similar to UI of "Add influences association".
        Self reference creates a source<->source association, bidirectional means that destination->source 
        link is added as well
        '''

        if self.mirrorInfluenceAssociationOverrides is None:
            self.mirrorInfluenceAssociationOverrides = {}

        if selfReference:
            self.mirrorInfluenceAssociationOverrides[
                sourceInfluence] = sourceInfluence
            return

        if destinationInfluence is None:
            raise MessageException("destination influence must be specified")

        self.mirrorInfluenceAssociationOverrides[
            sourceInfluence] = destinationInfluence

        if bidirectional:
            self.mirrorInfluenceAssociationOverrides[
                destinationInfluence] = sourceInfluence

    def addLayer(self, layer):
        '''
        register new layer into this data object
        
        :param Layer layer: layer object to add.
        '''
        assert isinstance(layer, Layer)
        self.layers.append(layer)

    @staticmethod
    def getFullNodePath(nodeName):
        result = cmds.ls(nodeName, l=True)
        if result is None or len(result) == 0:
            raise MessageException("node %s was not found" % nodeName)

        return result[0]

    def loadInfluenceInfo(self):
        self.influences = self.mll.listInfluenceInfo()

    def loadFrom(self, mesh):
        '''
        loads data from actual skin cluster and prepares it for exporting.
        supply skin cluster or skinned mesh as an argument
        '''

        self.mll.setCurrentMesh(mesh)

        meshExporter = MeshDataExporter()
        self.meshInfo = MeshInfo()
        if mesh != MllInterface.TARGET_REFERENCE_MESH:
            mesh, skinCluster = self.mll.getTargetInfo()
            meshExporter.setTransformMatrixFromNode(mesh)
            meshExporter.useSkinClusterInputMesh(skinCluster)
            self.meshInfo.verts, self.meshInfo.triangles = meshExporter.export(
            )
        else:
            self.meshInfo.verts = self.mll.getReferenceMeshVerts()
            self.meshInfo.triangles = self.mll.getReferenceMeshTriangles()

        self.loadInfluenceInfo()

        # map LayerId->layerIndex
        layerIndexById = {}
        for index, (layerID, layerName,
                    parentId) in enumerate(self.mll.listLayers()):
            layerIndexById[layerID] = index
            self.mirrorInfluenceAssociationOverrides = self.mll.getManualMirrorInfluences(
            )
            if len(self.mirrorInfluenceAssociationOverrides) == 0:
                self.mirrorInfluenceAssociationOverrides = None

            layer = Layer()
            layer.name = layerName
            self.addLayer(layer)

            layer.opacity = self.mll.getLayerOpacity(layerID)
            layer.enabled = self.mll.isLayerEnabled(layerID)

            layer.mask = self.mll.getLayerMask(layerID)
            layer.dqWeights = self.mll.getDualQuaternionWeights(layerID)

            # transform parent ID to local index in the model
            if parentId is not None:
                layer.parent = layerIndexById[parentId]

            for inflName, logicalIndex in self.mll.listLayerInfluences(
                    layerID, activeInfluences=True):
                if inflName == '':
                    inflName = None
                influence = Influence()
                if inflName is not None:
                    influence.influenceName = self.getFullNodePath(inflName)
                influence.logicalIndex = logicalIndex
                layer.addInfluence(influence)

                influence.weights = self.mll.getInfluenceWeights(
                    layerID, logicalIndex)

    def __validate(self):

        numVerts = self.mll.getVertCount()

        def validateVertCount(count, message):
            if count != numVerts:
                raise Exception(message)

        for layer in self.layers:
            if layer.mask is not None and len(layer.mask) != 0:
                validateVertCount(
                    len(layer.mask),
                    "Invalid vertex count for mask in layer '%s': expected size is %d"
                    % (layer.name, numVerts))

            for influence in layer.influences:
                validateVertCount(
                    len(influence.weights),
                    "Invalid weights count for influence '%s' in layer '%s': expected size is %d"
                    % (influence.influenceName, layer.name, numVerts))

                if self.skinClusterFn:
                    influence.logicalIndex = self.skinClusterFn.getLogicalInfluenceIndex(
                        influence.influenceName)

    @Utils.undoable
    def saveTo(self, mesh):
        '''
        saveTo(self,mesh)
        
        saves data to actual skin cluster
        '''

        # set target to whatever was provided
        self.mll.setCurrentMesh(mesh)

        if mesh == MllInterface.TARGET_REFERENCE_MESH:
            self.mll.setWeightsReferenceMesh(self.meshInfo.verts,
                                             self.meshInfo.triangles)

        if not self.mll.getLayersAvailable():
            self.mll.initLayers()

        if not self.mll.getLayersAvailable():
            raise Exception("could not initialize layers")

        # is skin cluster available?
        if mesh != MllInterface.TARGET_REFERENCE_MESH:
            mesh, self.skinCluster = self.mll.getTargetInfo()
            self.skinClusterFn = SkinClusterFn()
            self.skinClusterFn.setSkinCluster(self.skinCluster)

        self.__validate()

        # set target to actual mesh
        self.mll.setCurrentMesh(mesh)

        with self.mll.batchUpdateContext():
            if self.mirrorInfluenceAssociationOverrides:
                self.mll.setManualMirrorInfluences(
                    self.mirrorInfluenceAssociationOverrides)

            # IDS of created layers, in reverse order
            layerIds = []
            for layer in reversed(self.layers):
                layerId = self.mll.createLayer(name=layer.name,
                                               forceEmpty=True)
                layerIds.append(layerId)

                self.mll.setCurrentLayer(layerId)
                if layerId is None:
                    raise Exception(
                        "import failed: could not create layer '%s'" %
                        (layer.name))

                self.mll.setLayerOpacity(layerId, layer.opacity)
                self.mll.setLayerEnabled(layerId, layer.enabled)
                self.mll.setLayerMask(layerId, layer.mask)
                self.mll.setDualQuaternionWeights(layerId, layer.dqWeights)

                self.mll.setLayerWeightsBufferSize(layerId,
                                                   len(layer.influences))
                for influence in layer.influences:
                    # because layer was just created and will belong to same undo chunk, disabling undo
                    # for setting weights bit
                    self.mll.setInfluenceWeights(layerId,
                                                 influence.logicalIndex,
                                                 influence.weights,
                                                 undoEnabled=False)

            # layer.parent reference index is in normal order, therefore need to reverse it again
            layerIds = list(reversed(layerIds))

            for index, layer in enumerate(self.layers):
                if layer.parent is not None:
                    self.mll.setLayerParent(layerIds[index],
                                            layerIds[layer.parent])
                    # reparenting will move it to the end of the list; move it to the bottom instead
                    self.mll.setLayerIndex(layerIds[index], 0)

    def __repr__(self):
        return "[LayerDataModel(%r)]" % self.layers

    def getAllInfluences(self):
        '''
        a convenience method to retrieve a list of names of all influences used in this layer data object
        '''

        result = set()

        for layer in self.layers:
            for influence in layer.influences:
                result.add(influence.influenceName)

        return tuple(result)
Example #2
0
class LayerDataModel:
    log = getLogger("layerDataModel")

    # holds instance of singleton object
    __instance = None

    @staticmethod
    def getInstance():
        '''
        returns singleton instance of LayerDataModel
        
        :rtype: LayerDataModel
        '''
        return LayerDataModel.__instance

    @classmethod
    def bindAll(cls):
        cls.__instance = LayerDataModel()

        MayaEvents.undoRedoExecuted.addHandler(
            cls.__instance.updateLayerAvailability)
        MayaEvents.nodeSelectionChanged.addHandler(
            cls.__instance.updateLayerAvailability)

        cls.__instance.updateLayerAvailability()

    def __init__(self):
        self.layerDataAvailable = None
        self.mll = MllInterface()
        self.clipboard = WeightsClipboard(self.mll)

    def setLayerListsUI(self, ui):
        self.layerListsUI = ui

    def getLayerListsUI(self):
        '''
        :rtype: LayerListsUI
        '''
        from ngSkinTools.ui import mainwindow
        mainWindow = mainwindow.MainWindow.getInstance()
        if mainWindow is None:
            return None
        return mainWindow.getLayersUI()

    def getSelectedLayer(self):
        listsUi = self.getLayerListsUI()
        if listsUi is None:
            return None
        return listsUi.getLayersList().getSelectedID()

    def getSelectedLayers(self):
        listsUi = self.getLayerListsUI()
        if listsUi is None:
            return []
        return listsUi.getSelectedLayers()

    def getSelectedInfluenceIds(self):
        listsUi = self.getLayerListsUI()
        if listsUi is None:
            return []
        return listsUi.getSelectedInfluenceIds()

    def updateLayerAvailability(self):
        '''
        checks if availability of skin layers changed with the 
        current scene selection 
        '''
        self.log.info("updating layer availability")

        oldValue = self.layerDataAvailable
        self.layerDataAvailable = self.mll.getLayersAvailable()
        if self.layerDataAvailable != oldValue:
            LayerEvents.layerAvailabilityChanged.emit()

    @Utils.undoable
    def addLayer(self, name):
        def guessParent():
            currentLayer = self.mll.getCurrentLayer()
            if currentLayer is None:
                return None
            # guess layer's new parent
            parentsByLayerId = dict([
                (layerId, parentId)
                for layerId, _, parentId in self.mll.listLayers()
                if currentLayer in (layerId, parentId)
            ])

            # current layer is a parent?
            if currentLayer in parentsByLayerId.values():
                return currentLayer

            # current layer has parent
            if currentLayer in parentsByLayerId.keys():
                return parentsByLayerId[currentLayer]

        layerId = self.mll.createLayer(name)
        self.mll.setLayerParent(layerId, guessParent())

        if layerId is None:
            return None

        LayerEvents.layerListModified.emit()

        self.setCurrentLayer(layerId)
        return layerId

    def removeLayer(self, layerId):
        self.mll.deleteLayer(layerId)
        LayerEvents.layerListModified.emit()
        LayerEvents.currentLayerChanged.emit()

    def setCurrentLayer(self, layerId):
        self.mll.setCurrentLayer(layerId)
        LayerEvents.currentLayerChanged.emit()

    def getCurrentLayer(self):
        return self.mll.getCurrentLayer()

    def attachLayerData(self):
        self.mll.initLayers()
        with self.mll.batchUpdateContext():
            self.addLayer('Base Weights')

        self.updateLayerAvailability()
        selectionState.selectionInfo.dropCache()

    def cleanCustomNodes(self):
        '''
        removes all custom nodes from current scene
        '''

        # just in case we were in the middle of painting
        cmds.setToolTo('selectSuperContext')

        LayerUtils.deleteCustomNodes()

        # notify the rest of the world
        self.updateLayerAvailability()
        selectionState.selectionInfo.dropCache()

    def getLayerName(self, layerId):
        return mel.eval('ngSkinLayer -id {0} -q -name'.format(int(layerId)))

    def setLayerName(self, layerId, name):
        self.mll.setLayerName(layerId, name)
        LayerEvents.nameChanged.emit()

    def getLayerOpacity(self, layerId):
        return mel.eval('ngSkinLayer -id {0} -q -opacity'.format(layerId))

    def getLayerEnabled(self, layerId):
        return mel.eval('ngSkinLayer -id {0} -q -enabled'.format(layerId))

    def setLayerEnabled(self, layerId, enabled):
        cmds.ngSkinLayer(e=True, id=layerId, enabled=1 if enabled else 0)

    def toggleLayerEnabled(self, layerId):
        self.setLayerEnabled(layerId, not self.getLayerEnabled(layerId))

    def getLayersCandidateFromSelection(self):
        '''
        for given selection, returns mesh and skin cluster node names where skinLayer data
        is (or can be) attached. 
        '''
        return self.mll.getTargetInfo()

    def getLayersAvailable(self):
        self.updateLayerAvailability()
        return self.layerDataAvailable

    def isDqMode(self):
        '''
        returns True if current skin cluster is operating in dual quaternion mode
        '''
        target = self.mll.getTargetInfo()
        if not target:
            return False
        skinCluster = target[1]
        return cmds.skinCluster(skinCluster, q=True, skinMethod=True) == 2