Example #1
0
def main(argv):
    global developmode

    opts, input_filename = parse_cli(argv)

    if opts.stack: developmode = True

    grfstrings.read_extra_commands(opts.custom_tags)

    generic.print_progress("Reading lang ...")

    grfstrings.read_lang_files(opts.lang_dir, opts.default_lang)

    generic.clear_progress()

    # We have to do the dependency check first or we might later have
    #   more targets than we asked for
    outputs = []
    if opts.dep_check:
        # First make sure we have a file to output the dependencies to:
        dep_filename = opts.dep_filename
        if dep_filename is None and opts.grf_filename is not None:
            dep_filename = filename_output_from_input(opts.grf_filename,
                                                      ".dep")
        if dep_filename is None and input_filename is not None:
            dep_filename = filename_output_from_input(input_filename, ".dep")
        if dep_filename is None:
            raise generic.ScriptError(
                "-M requires a dependency file either via -MF, an input filename or a valid output via --grf"
            )

        # Now make sure we have a file which is the target for the dependencies:
        depgrf_filename = opts.depgrf_filename
        if depgrf_filename is None and opts.grf_filename is not None:
            depgrf_filename = opts.grf_filename
        if depgrf_filename is None and input_filename is not None:
            depgrf_filename = filename_output_from_input(
                input_filename, ".grf")
        if depgrf_filename is None:
            raise generic.ScriptError(
                "-M requires either a target grf file via -MT, an input filename or a valid output via --grf"
            )

        # Only append the dependency check to the output targets when we have both,
        #   a target grf and a file to write to
        if dep_filename is not None and depgrf_filename is not None:
            outputs.append(output_dep.OutputDEP(dep_filename, depgrf_filename))

    if input_filename is None:
        input = sys.stdin
    else:
        input = codecs.open(generic.find_file(input_filename), 'r', 'utf-8')
        # Only append an output grf name, if no ouput is given, also not implicitly via -M
        if not opts.outputfile_given and not outputs:
            opts.grf_filename = filename_output_from_input(
                input_filename, ".grf")

    # Translate the 'common' palette names as used by OpenTTD to the traditional ones being within NML's code
    if opts.forced_palette == 'DOS':
        opts.forced_palette = 'DEFAULT'
    elif opts.forced_palette == 'WIN':
        opts.forced_palette = 'LEGACY'

    if opts.grf_filename:
        outputs.append(output_grf.OutputGRF(opts.grf_filename))
    if opts.nfo_filename:
        outputs.append(
            output_nfo.OutputNFO(opts.nfo_filename, opts.start_sprite_num))
    if opts.nml_filename:
        outputs.append(output_nml.OutputNML(opts.nml_filename))

    for output in opts.outputs:
        outroot, outext = os.path.splitext(output)
        outext = outext.lower()
        if outext == '.grf': outputs.append(output_grf.OutputGRF(output))
        elif outext == '.nfo':
            outputs.append(output_nfo.OutputNFO(output, opts.start_sprite_num))
        elif outext == '.nml':
            outputs.append(output_nml.OutputNML(output))
        elif outext == '.dep':
            outputs.append(output_dep.OutputDEP(output, opts.grf_filename))
        else:
            generic.print_error("Unknown output format {}".format(outext))
            sys.exit(2)

    ret = nml(input, input_filename, opts.debug, outputs,
              opts.start_sprite_num, opts.compress, opts.crop,
              not opts.no_cache, opts.forced_palette, opts.md5_filename,
              opts.rebuild_parser, opts.debug_parser)

    input.close()
    sys.exit(ret)
Example #2
0
def nml(inputfile, input_filename, output_debug, outputfiles, start_sprite_num,
        compress_grf, crop_sprites, enable_cache, forced_palette, md5_filename,
        rebuild_parser, debug_parser):
    """
    Compile an NML file.

    @param inputfile: File handle associated with the input file.
    @type  inputfile: C{File}

    @param input_filename: Filename of the input file, C{None} if receiving from L{sys.stdin}
    @type  input_filename: C{str} or C{None}

    @param outputfiles: Output streams to write to.
    @type  outputfiles: C{List} of L{output_base.OutputBase}

    @param start_sprite_num: Number of the first sprite.
    @type  start_sprite_num: C{int}

    @param compress_grf: Enable GRF sprite compression.
    @type  compress_grf: C{bool}

    @param crop_sprites: Enable sprite cropping.
    @type  crop_sprites: C{bool}

    @param enable_cache: Enable sprite cache.
    @type  enable_cache: C{bool}

    @param forced_palette: Palette to use for the file.
    @type  forced_palette: C{str}

    @param md5_filename: Filename to use for writing the md5 sum of the grf file. C{None} if the file should not be written.
    @type  md5_filename: C{str} or C{None}
    """
    generic.OnlyOnce.clear()

    generic.print_progress("Reading ...")

    try:
        script = inputfile.read()
    except UnicodeDecodeError as ex:
        raise generic.ScriptError(
            'Input file is not utf-8 encoded: {}'.format(ex))
    # Strip a possible BOM
    script = script.lstrip(str(codecs.BOM_UTF8, "utf-8"))

    if script.strip() == "":
        generic.print_error("Empty input file")
        return 4

    generic.print_progress("Init parser ...")

    nml_parser = parser.NMLParser(rebuild_parser, debug_parser)
    if input_filename is None:
        input_filename = 'input'

    generic.print_progress("Parsing ...")

    result = nml_parser.parse(script, input_filename)
    result.validate([])

    if output_debug > 0:
        result.debug_print(0)

    for outputfile in outputfiles:
        if isinstance(outputfile, output_nml.OutputNML):
            outputfile.open()
            outputfile.write(str(result))
            outputfile.close()

    generic.print_progress("Preprocessing ...")

    result.register_names()
    result.pre_process()
    tmp_actions = result.get_action_list()

    generic.print_progress("Generating actions ...")

    actions = []
    for action in tmp_actions:
        if isinstance(action, action1.SpritesetCollection):
            actions.extend(action.get_action_list())
        else:
            actions.append(action)
    actions.extend(action11.get_sound_actions())

    generic.print_progress("Assigning Action2 registers ...")

    action8_index = -1
    for i in range(len(actions) - 1, -1, -1):
        if isinstance(actions[i],
                      (action2var.Action2Var, action2layout.Action2Layout)):
            actions[i].resolve_tmp_storage()
        elif isinstance(actions[i], action8.Action8):
            action8_index = i

    generic.print_progress("Generating strings ...")

    if action8_index != -1:
        lang_actions = []
        # Add plural/gender/case tables
        for lang_pair in grfstrings.langs:
            lang_id, lang = lang_pair
            lang_actions.extend(action0.get_language_translation_tables(lang))
        # Add global strings
        lang_actions.extend(action4.get_global_string_actions())
        actions = actions[:action8_index +
                          1] + lang_actions + actions[action8_index + 1:]

    generic.print_progress("Collecting real sprites ...")

    # Collect all sprite files, and put them into buckets of same image and mask files
    sprite_files = dict()
    for action in actions:
        if isinstance(action, real_sprite.RealSpriteAction):
            for sprite in action.sprite_list:
                if sprite.is_empty: continue
                sprite.validate_size()

                file = sprite.file
                if file is not None:
                    file = file.value

                mask_file = sprite.mask_file
                if mask_file is not None:
                    mask_file = mask_file.value

                key = (file, mask_file)
                sprite_files.setdefault(key, []).append(sprite)

    # Check whether we can terminate sprite processing prematurely for
    #     dependency checks
    skip_sprite_processing = True
    for outputfile in outputfiles:
        if isinstance(outputfile, output_dep.OutputDEP):
            outputfile.open()
            for f in sprite_files:
                if f[0] is not None:
                    outputfile.write(f[0])
                if f[1] is not None:
                    outputfile.write(f[1])
            outputfile.close()
        skip_sprite_processing &= outputfile.skip_sprite_checks()

    if skip_sprite_processing:
        generic.clear_progress()
        return 0

    if not Image and len(sprite_files) > 0:
        generic.print_error(
            "PIL (python-imaging) wasn't found, no support for using graphics")
        sys.exit(3)

    generic.print_progress("Checking palette of source images ...")

    used_palette = forced_palette
    last_file = None
    for f_pair in sprite_files:
        # Palette is defined by mask_file, if present. Otherwise by the main file.
        f = f_pair[1]
        if f is None:
            f = f_pair[0]

        try:
            im = Image.open(generic.find_file(f))
        except IOError as ex:
            raise generic.ImageError(str(ex), f)
        if im.mode != "P":
            continue
        pal = palette.validate_palette(im, f)

        if forced_palette != "ANY" and pal != forced_palette and not (
                forced_palette == "DEFAULT" and pal == "LEGACY"):
            raise generic.ImageError(
                "Image has '{}' palette, but you forced the '{}' palette".
                format(pal, used_palette), f)

        if used_palette == "ANY":
            used_palette = pal
        elif pal != used_palette:
            if used_palette in ("LEGACY", "DEFAULT") and pal in ("LEGACY",
                                                                 "DEFAULT"):
                used_palette = "DEFAULT"
            else:
                raise generic.ImageError(
                    "Image has '{}' palette, but \"{}\" has the '{}' palette".
                    format(pal, last_file, used_palette), f)
        last_file = f

    palette_bytes = {"LEGACY": "W", "DEFAULT": "D", "ANY": "A"}
    if used_palette in palette_bytes:
        grf.set_palette_used(palette_bytes[used_palette])
    encoder = None
    for outputfile in outputfiles:
        outputfile.palette = used_palette  # used by RecolourSpriteAction
        if isinstance(outputfile, output_grf.OutputGRF):
            if encoder is None:
                encoder = spriteencoder.SpriteEncoder(compress_grf,
                                                      crop_sprites,
                                                      enable_cache,
                                                      used_palette)
            outputfile.encoder = encoder

    generic.clear_progress()

    # Read all image data, compress, and store in sprite cache
    if encoder is not None:
        encoder.open(sprite_files)

    #If there are any 32bpp sprites hint to openttd that we'd like a 32bpp blitter
    if alt_sprites.any_32bpp_sprites:
        grf.set_preferred_blitter("3")

    generic.print_progress("Linking actions ...")

    if action8_index != -1:
        actions = [sprite_count.SpriteCountAction(len(actions))] + actions

    for idx, action in enumerate(actions):
        num = start_sprite_num + idx
        action.prepare_output(num)

    # Processing finished, print some statistics
    action0.print_stats()
    actionF.print_stats()
    action7.print_stats()
    action1.print_stats()
    action2.print_stats()
    action6.print_stats()
    grf.print_stats()
    global_constants.print_stats()
    action4.print_stats()
    action11.print_stats()

    generic.print_progress("Writing output ...")

    md5 = None
    for outputfile in outputfiles:
        if isinstance(outputfile, output_grf.OutputGRF):
            outputfile.open()
            for action in actions:
                action.write(outputfile)
            outputfile.close()
            md5 = outputfile.get_md5()

        if isinstance(outputfile, output_nfo.OutputNFO):
            outputfile.open()
            for action in actions:
                action.write(outputfile)
            outputfile.close()

    if md5 is not None and md5_filename is not None:
        with open(md5_filename, 'w', encoding="utf-8") as f:
            f.write(md5 + '\n')

    if encoder is not None:
        encoder.close()

    generic.clear_progress()
    return 0
Example #3
0
    def open(self, sprite_files):
        """
        Start the encoder, read caches, and stuff.

        @param sprite_files: List of sprites per source image file.
        @type  sprite_files: C{dict} that maps (C{tuple} of C{str}) to (C{RealSprite})
        """
        num_sprites = sum(
            len(sprite_list) for sprite_list in sprite_files.values())

        generic.print_progress("Encoding ...")

        num_cached = 0
        num_dup = 0
        num_enc = 0
        num_orphaned = 0
        count_sprites = 0
        for sources, sprite_list in sprite_files.items():
            # Iterate over sprites grouped by source image file.
            #  - Open source files only once. (speed)
            #  - Do not keep files around for long. (memory)

            source_name = "_".join(src for src in sources if src is not None)

            local_cache = spritecache.SpriteCache(sources)
            local_cache.read_cache()

            for sprite_info in sprite_list:
                count_sprites += 1
                generic.print_progress("Encoding {}/{}: {}".format(
                    count_sprites, num_sprites, source_name),
                                       incremental=True)

                cache_key = sprite_info.get_cache_key(self.crop_sprites)
                cache_item = local_cache.get_item(cache_key, self.palette)

                in_use = False
                in_old_cache = False
                if cache_item is not None:
                    # Write a sprite from the cached data
                    compressed_data, info_byte, crop_rect, pixel_stats, in_old_cache, in_use = cache_item
                    if in_use:
                        num_dup += 1
                    else:
                        num_cached += 1
                else:
                    (
                        size_x,
                        size_y,
                        xoffset,
                        yoffset,
                        compressed_data,
                        info_byte,
                        crop_rect,
                        pixel_stats,
                    ) = self.encode_sprite(sprite_info)
                    num_enc += 1

                # Store sprite in cache, unless already up-to-date
                if not in_use:
                    cache_item = (compressed_data, info_byte, crop_rect,
                                  pixel_stats, in_old_cache, True)
                    local_cache.add_item(cache_key, self.palette, cache_item)

            # Delete all files from dictionary to free memory
            self.cached_image_files.clear()

            num_orphaned += local_cache.count_orphaned()

            # Only write cache if compression is enabled. Uncompressed data is not worth to be cached.
            if self.compress_grf:
                local_cache.write_cache()

            # Transfer data to global cache for later usage
            self.sprite_cache.cached_sprites.update(local_cache.cached_sprites)

        generic.print_progress("Encoding ...", incremental=True)
        generic.clear_progress()
        generic.print_info(
            "{} sprites, {} cached, {} orphaned, {} duplicates, {} newly encoded ({})"
            .format(num_sprites, num_cached, num_orphaned, num_dup, num_enc,
                    "native" if lz77.is_native else "python"))