def parse_transform(e, path): """ Transform the path according to a defined matrix. Attempts to extract a transform="matrix()|translate()" attribute. Transforms the path accordingly. """ t = get_attribute(e, "transform", default="") for mode in ("matrix", "translate"): if t.startswith(mode): v = t.replace(mode, "").lstrip("(").rstrip(")") v = v.replace(", ", ",").replace(" ", ",") v = [float(x) for x in v.split(",")] from nodebox.graphics import Transform t = Transform() if mode == "matrix": t._set_matrix(v) elif mode == "translate": t.translate(*v) path = t.transformBezierPath(path) break # Transformations can also be defined as <g transform="matrix()"><path /><g> # instead of <g><path transform="matrix() /></g>. e = e.parentNode if e and e.tagName == "g": path = parse_transform(e, path) return path
def add_transform_matrix(e, path): """ Transform the path according to a defined matrix. Attempts to extract a transform="matrix()" attribute. Transforms the path according to this matrix. """ matrix = get_attribute(e, "transform", default="") if matrix.startswith("matrix("): matrix = matrix.replace("matrix(", "").rstrip(")") matrix = matrix.split(",") matrix = [float(v) for v in matrix] from nodebox.graphics import Transform t = Transform() t._set_matrix(matrix) path = t.transformBezierPath(path) return path