Example #1
0
    def test_layer_nodes_minimum_distance(self):
        """ ensure minimum distance settings works as expected """
        layer = Layer.objects.get(slug='rome')
        node = layer.node_set.all()[0]

        # creating node with same coordinates should not be an issue
        new_node = Node(**{
            'name': 'new_node',
            'slug': 'new_node',
            'layer': layer,
            'geometry': node.geometry
        })
        new_node.full_clean()
        new_node.save()

        layer.nodes_minimum_distance = 100
        layer.save()

        try:
            new_node.full_clean()
        except ValidationError as e:
            self.assertIn(_('Distance between nodes cannot be less than %s meters') % layer.nodes_minimum_distance, e.messages)
            return

        self.assertTrue(False, 'validation not working as expected')
Example #2
0
    def test_layer_area_contains_node_validation(self):
        """ ensure area validation works as expected """
        layer = Layer.objects.get(slug='rome')
        layer.area = GEOSGeometry('POLYGON ((12.19 41.92, 12.58 42.17, 12.82 41.86, 12.43 41.64, 12.43 41.65, 12.19 41.92))')
        layer.full_clean()
        layer.save()

        # creating node with same coordinates should not be an issue
        new_node = Node(**{
            'name': 'new_node',
            'slug': 'new_node',
            'layer': layer,
            'geometry': 'POINT (50.0 50.0)'
        })

        try:
            new_node.full_clean()
        except ValidationError as e:
            self.assertIn(_('Node must be inside layer area'), e.messages)
        else:
            self.fail('validation not working as expected')

        # if area is a point the contains check won't be done
        layer.area = GEOSGeometry('POINT (30.0 30.0)')
        layer.full_clean()
        layer.save()
        new_node.full_clean()
Example #3
0
    def test_layer_new_nodes_allowed(self):
        layer = Layer.objects.get(pk=1)
        layer.new_nodes_allowed = False
        layer.full_clean()
        layer.save()

        # ensure changing an existing node works
        node = layer.node_set.all()[0]
        node.name = 'changed'
        node.full_clean()
        node.save()
        # re-get from DB, just to be sure
        node = Node.objects.get(pk=node.pk)
        self.assertEqual(node.name, 'changed')

        # ensure new node cannot be added
        node = Node(**{
            'name': 'test new node',
            'slug': 'test-new-node',
            'layer': layer,
            'geometry': 'POINT (10.4389188797003565 43.7200020000987328)'
        })
        with self.assertRaises(ValidationError):
            node.full_clean()

        try:
            node.full_clean()
            assert()
        except ValidationError as e:
            self.assertIn(_('New nodes are not allowed for this layer'), e.messages)
Example #4
0
    def test_nodes_deletion(self):
        for user in User.objects.all():
            user.delete()

        settings.DEFAULT_LAYER = 5
        management.call_command('import_old_nodeshot', noinput=True)

        node = Node.objects.get(pk=1)
        self.assertIn('imported', node.data)

        # --- delete oldnode --- #

        OldNode.objects.get(pk=node.pk).delete()

        # --- ensure node and user are deleted --- #

        management.call_command('import_old_nodeshot', noinput=True)
        self.assertEqual(Node.objects.filter(pk=node.pk).count(), 0)
        self.assertEqual(User.objects.filter(email="*****@*****.**").count(), 0)

        # --- add not imported node --- #

        added_node = Node(name='added',
                          slug='added',
                          layer_id=5,
                          description='added',
                          geometry='POINT (12 42)')
        added_node.full_clean()
        added_node.save()

        # --- ensure added_node is not deleted --- #

        management.call_command('import_old_nodeshot', noinput=True)
        self.assertEqual(Node.objects.filter(pk=added_node.pk).count(), 1)
Example #5
0
    def get_nodes(self, class_name, params):
        """ get nodes """
        # determine if response is going to be JSON or GeoJSON
        if 'geojson' in class_name.lower():
            response_format = 'geojson'
            SerializerClass = OpenLaborGeoSerializer
        else:
            response_format = 'json'
            SerializerClass = OpenLaborSerializer

        layer_name = self.layer.name
        cache_key = 'layer_%s_nodes.%s' % (self.layer.id, response_format)
        serialized_nodes = cache.get(cache_key, False)

        if serialized_nodes is False:
            try:
                response = requests.get(self.get_url,
                                        verify=self.config.get(
                                            'verify_SSL', True))
            except requests.exceptions.ConnectionError as e:
                return {
                    'error': _('external layer not reachable'),
                    'exception': list(e.message)
                }

            try:
                response.data = json.loads(response.content)
            except json.scanner.JSONDecodeError as e:
                return {
                    'error':
                    _('external layer is experiencing some issues because it returned invalid data'
                      ),
                    'exception':
                    list(e)
                }

            nodes = []

            # loop over all the entries and convert to nodeshot format
            for job in response.data:
                # skip records which do not have geographic information
                if not job.get('latitude', False) or not job.get(
                        'longitude', False):
                    continue
                # convert response in nodeshot format
                node_dictionary = self.to_nodeshot(job)
                # create Node model instance (needed for rest_framework serializer)
                node = Node(**node_dictionary)
                node.layer_name = layer_name  # hack to avoid too many queries to get layer name each time
                nodes.append(node)

            # serialize with rest framework to achieve consistency
            serialized_nodes = SerializerClass(nodes, many=True).data
            cache.set(cache_key, serialized_nodes, 86400)  # cache for 1 day

        return serialized_nodes
Example #6
0
    def test_openlabor_add_node(self):
        layer = Layer.objects.external()[0]
        layer.minimum_distance = 0
        layer.area = None
        layer.new_nodes_allowed = True
        layer.save()
        layer = Layer.objects.get(pk=layer.pk)

        url = 'http://devopenlabor.lynxlab.com/api/v1'

        external = LayerExternal(layer=layer)
        external.interoperability = 'nodeshot.interoperability.synchronizers.OpenLabor'
        external.config = json.dumps({
            "open311_url": url,
            "service_code_get": "001",
            "service_code_post": "002",
            "default_status": "active",
            "api_key": "DEVO1395445966"
        })
        external.full_clean()
        external.save()

        node = Node()
        node.name = 'offerta di lavoro di test'
        node.description = 'altra offerta di lavoro inserita automaticamente tramite unit test'
        node.geometry = 'POINT (12.5823391919000012 41.8721429276999820)'
        node.layer = layer
        node.user_id = 1
        node.address = 'via del test'
        node.data = {
            "professional_profile": "professional_profile test",
            "qualification_required": "qualification_required test",
            "contract_type": "contract_type test",
            "zip_code": "zip code test",
            "city": "city test"
        }

        node.save()
        self.assertIsNotNone(node.external.external_id)
Example #7
0
 def test_node_count_change(self):
     """ when a new node is added nodes count should be updated """
     new_node = Node(user_id=4,
                     name='new node',
                     slug='new_node',
                     layer_id=1,
                     coords="POINT (41.9720419277 12.5822391919)")
     new_node.save()
     self.assertEqual(new_node.user.stats.potential_nodes, 2,
                      "Potential nodes increment count failed")
     new_node.status = NODE_STATUS.get('active')
     new_node.save()
     self.assertEqual(new_node.user.stats.active_nodes, 4,
                      "Active nodes increment count failed")
     self.assertEqual(new_node.user.stats.potential_nodes, 1,
                      "Potential nodes decrement count failed")
     #new_node.is_hotspot = True
     #new_node.save()
     #self.assertEqual(new_node.user.stats.hotspots, 2, "Hotspot increment count failed")
     new_node.delete()
     user = User.objects.get(username='******')
     self.assertEqual(user.stats.active_nodes, 3,
                      "Active nodes decrement count failed")
Example #8
0
    def import_nodes(self):
        """ import nodes into local DB """
        self.message('saving nodes into local DB...')

        saved_nodes = []

        # loop over all old node and create new nodes
        for old_node in self.old_nodes:
            # if this old node is unconfirmed skip to next cycle
            if old_node.status == 'u':
                continue

            try:
                node = Node.objects.get(pk=old_node.id)
            except Node.DoesNotExist:
                node = Node(id=old_node.id)
                node.data = {}

            node.user_id = self.users_dict[old_node.email]['id']
            node.name = old_node.name
            node.slug = old_node.slug
            node.geometry = Point(old_node.lng, old_node.lat)
            node.elev = old_node.alt
            node.description = old_node.description
            node.notes = old_node.notes
            node.added = old_node.added
            node.updated = old_node.updated

            intersecting_layers = node.intersecting_layers
            # if more than one intersecting layer
            if len(intersecting_layers) > 1:
                # prompt user
                answer = self.prompt_layer_selection(node, intersecting_layers)
                if isinstance(answer, int):
                    node.layer_id = answer
                elif answer == 'default' and self.default_layer is not False:
                    node.layer_id = self.default_layer
                else:
                    self.message('Node %s discarded' % node.name)
                    continue
            # if one intersecting layer select that
            elif 2 > len(intersecting_layers) > 0:
                node.layer = intersecting_layers[0]
            # if no intersecting layers
            else:
                if self.default_layer is False:
                    # discard node if no default layer specified
                    self.message("""Node %s discarded because is not contained
                                 in any specified layer and no default layer specified"""
                                 % node.name)
                    continue
                else:
                    node.layer_id = self.default_layer

            if old_node.postal_code:
                # additional info
                node.data['postal_code'] = old_node.postal_code

            # is it a hotspot?
            if old_node.status in ['h', 'ah']:
                node.data['is_hotspot'] = 'true'

            # determine status according to settings
            if self.status_mapping:
                node.status_id = self.get_status(old_node.status)

            try:
                node.full_clean()
                node.save(auto_update=False)
                saved_nodes.append(node)
                self.verbose('Saved node %s in layer %s with status %s' %
                             (node.name, node.layer, node.status.name))
            except Exception:
                tb = traceback.format_exc()
                self.message('Could not save node %s, got exception:\n\n%s' %
                             (node.name, tb))

        self.message('saved %d nodes into local DB' % len(saved_nodes))
        self.saved_nodes = saved_nodes
Example #9
0
    def save(self):
        """ synchronize DB """
        # retrieve all items
        items = self.parsed_data.getElementsByTagName('AccessPoint')

        # init empty lists
        added_nodes = []
        changed_nodes = []
        unmodified_nodes = []

        # retrieve a list of local nodes in DB
        local_nodes_slug = Node.objects.filter(layer=self.layer).values_list(
            'slug', flat=True)
        # init empty list of slug of external nodes that will be needed to perform delete operations
        external_nodes_slug = []
        deleted_nodes_count = 0

        try:
            self.status = Status.objects.get(
                slug=self.config.get('status', None))
        except Status.DoesNotExist:
            self.status = None

        # loop over every parsed item
        for item in items:
            # retrieve info in auxiliary variables
            # readability counts!
            name = self.get_text(item, 'Denominazione')[0:70]
            slug = slugify(name)

            number = 1
            original_name = name
            needed_different_name = False

            while True:
                # items might have the same name... so we add a number..
                if slug in external_nodes_slug:
                    needed_different_name = True
                    number = number + 1
                    name = "%s - %d" % (original_name, number)
                    slug = slug = slugify(name)
                else:
                    if needed_different_name:
                        self.verbose(
                            'needed a different name for %s, trying "%s"' %
                            (original_name, name))
                    break

            lat = self.get_text(item, 'Latitudine')
            lng = self.get_text(item, 'longitudine')
            description = 'Indirizzo: %s, %s; Tipologia: %s' % (self.get_text(
                item, 'Indirizzo'), self.get_text(
                    item, 'Comune'), self.get_text(item, 'Tipologia'))
            address = '%s, %s' % (self.get_text(
                item, 'Indirizzo'), self.get_text(item, 'Comune'))

            # point object
            point = Point(float(lng), float(lat))

            # default values
            added = False
            changed = False

            try:
                # edit existing node
                node = Node.objects.get(slug=slug)
            except Node.DoesNotExist:
                # add a new node
                node = Node()
                node.layer = self.layer
                node.status = self.status
                added = True

            if node.name != name:
                node.name = name
                changed = True

            if node.slug != slug:
                node.slug = slug
                changed = True

            if added is True or node.geometry.equals(point) is False:
                node.geometry = point
                changed = True

            if node.description != description:
                node.description = description
                changed = True

            if node.address != address:
                node.address = address  # complete address
                node.data = {
                    'address': self.get_text(item, 'Indirizzo'),
                    'city': self.get_text(item, 'Comune'),
                    'province': 'Roma',
                    'country': 'Italia'
                }
                changed = True

            # perform save or update only if necessary
            if added or changed:
                try:
                    node.full_clean()
                    node.save()
                except ValidationError as e:
                    # TODO: are we sure we want to interrupt the execution?
                    raise Exception("%s errors: %s" % (name, e.messages))

            if added:
                added_nodes.append(node)
                self.verbose('new node saved with name "%s"' % node.name)
            elif changed:
                changed_nodes.append(node)
                self.verbose('node "%s" updated' % node.name)
            else:
                unmodified_nodes.append(node)
                self.verbose('node "%s" unmodified' % node.name)

            # fill node list container
            external_nodes_slug.append(node.slug)

        # delete old nodes
        for local_node in local_nodes_slug:
            # if local node not found in external nodes
            if not local_node in external_nodes_slug:
                node_name = node.name
                # retrieve from DB and delete
                node = Node.objects.get(slug=local_node)
                node.delete()
                # then increment count that will be included in message
                deleted_nodes_count = deleted_nodes_count + 1
                self.verbose('node "%s" deleted' % node_name)

        # message that will be returned
        self.message = """
            %s nodes added
            %s nodes changed
            %s nodes deleted
            %s nodes unmodified
            %s total external records processed
            %s total local nodes for this layer
        """ % (len(added_nodes), len(changed_nodes), deleted_nodes_count,
               len(unmodified_nodes), len(items),
               Node.objects.filter(layer=self.layer).count())
Example #10
0
    def save(self):
        """
        save data into DB:

         1. save new (missing) data
         2. update only when needed
         3. delete old data
         4. generate report that will be printed

        constraints:
         * ensure new nodes do not take a name/slug which is already used
         * validate through django before saving
         * use good defaults
        """
        self.key_mapping()
        # retrieve all items
        items = self.parsed_data

        # init empty lists
        added_nodes = []
        changed_nodes = []
        unmodified_nodes = []

        # retrieve a list of all the slugs of this layer
        layer_nodes_slug_list = Node.objects.filter(
            layer=self.layer).values_list('slug', flat=True)
        # keep a list of all the nodes of other layers
        other_layers_slug_list = Node.objects.exclude(
            layer=self.layer).values_list('slug', flat=True)
        # init empty list of slug of external nodes that will be needed to perform delete operations
        processed_slug_list = []
        deleted_nodes_count = 0

        # loop over every item
        for item in items:

            item = self._convert_item(item)

            number = 1
            original_name = item['name']
            needed_different_name = False

            while True:
                # items might have the same name... so we add a number..
                if item['slug'] in processed_slug_list or item[
                        'slug'] in other_layers_slug_list:
                    needed_different_name = True
                    number = number + 1
                    item['name'] = "%s - %d" % (original_name, number)
                    item['slug'] = slugify(item['name'])
                else:
                    if needed_different_name:
                        self.verbose(
                            'needed a different name for %s, trying "%s"' %
                            (original_name, item['name']))
                    break

            # default values
            added = False
            changed = False

            try:
                # edit existing node
                node = Node.objects.get(slug=item['slug'], layer=self.layer)
            except Node.DoesNotExist:
                # add a new node
                node = Node()
                node.layer = self.layer
                added = True

            # loop over fields and store data only if necessary
            for field in Node._meta.fields:
                # geometry is a special case, skip
                if field.name == 'geometry':
                    continue
                # skip if field is not present in values
                if field.name not in item.keys():
                    continue
                # shortcut for value
                value = item[field.name]
                # if value is different than what we have
                if value is not None and getattr(node, field.name) != value:
                    # set value
                    setattr(node, field.name, value)
                    # indicates that a DB query is necessary
                    changed = True

            if added or (
                    node.geometry.equals(item['geometry']) is False
                    and node.geometry.equals_exact(item['geometry']) is False):
                node.geometry = item['geometry']
                changed = True

            node.data = node.data or {}

            # store any additional key/value in HStore data field
            for key, value in item['data'].items():
                if node.data[key] != value:
                    node.data[key] = value
                    changed = True

            # perform save or update only if necessary
            if added or changed:
                try:
                    node.full_clean()
                    if None not in [node.added, node.updated]:
                        node.save(auto_update=False)
                    else:
                        node.save()
                except Exception as e:
                    raise Exception('error while processing "%s": %s' %
                                    (node.name, e))

            if added:
                added_nodes.append(node)
                self.verbose('new node saved with name "%s"' % node.name)
            elif changed:
                changed_nodes.append(node)
                self.verbose('node "%s" updated' % node.name)
            else:
                unmodified_nodes.append(node)
                self.verbose('node "%s" unmodified' % node.name)

            # fill node list container
            processed_slug_list.append(node.slug)

        # delete old nodes
        for local_node in layer_nodes_slug_list:
            # if local node not found in external nodes
            if local_node not in processed_slug_list:
                # retrieve from DB and delete
                node = Node.objects.get(slug=local_node)
                # store node name to print it later
                node_name = node.name
                node.delete()
                # then increment count that will be included in message
                deleted_nodes_count = deleted_nodes_count + 1
                self.verbose('node "%s" deleted' % node_name)

        # message that will be returned
        self.message = """
            %s nodes added
            %s nodes changed
            %s nodes deleted
            %s nodes unmodified
            %s total external records processed
            %s total local nodes for this layer
        """ % (len(added_nodes), len(changed_nodes), deleted_nodes_count,
               len(unmodified_nodes), len(items),
               Node.objects.filter(layer=self.layer).count())
Example #11
0
 def import_nodes(self):
     """ import nodes into local DB """
     self.message('saving nodes into local DB...')
     
     saved_nodes = []
     
     # loop over all old node and create new nodes
     for old_node in self.old_nodes:
         # if this old node is unconfirmed skip to next cycle
         if old_node.status == 'u':
             continue
         
         node = Node(**{
             "id": old_node.id,
             "user_id": self.users_dict[old_node.email]['id'],
             "name": old_node.name,
             "slug": old_node.slug,
             "geometry": Point(old_node.lng, old_node.lat),
             "elev": old_node.alt,
             "description": old_node.description,
             "notes": old_node.notes,
             "added": old_node.added,
             "updated": old_node.updated,
             "data": {}
         })
         
         if LAYER_APP_INSTALLED:
             intersecting_layers = node.intersecting_layers
             # if more than one intersecting layer
             if len(intersecting_layers) > 1:
                 # prompt user
                 answer = self.prompt_layer_selection(node, intersecting_layers)
                 if isinstance(answer, int):
                     node.layer_id = answer
                 elif answer == 'default' and self.default_layer is not False:
                     node.layer_id = self.default_layer
                 else:
                     self.message('Node %s discarded' % node.name)
                     continue
             # if one intersecting layer select that
             elif 2 > len(intersecting_layers) > 0:
                 node.layer = intersecting_layers[0]
             # if no intersecting layers
             else:
                 if self.default_layer is False:
                     # discard node if no default layer specified
                     self.message("""Node %s discarded because is not contained
                                  in any specified layer and no default layer specified""" % node.name)
                     continue
                 else:
                     node.layer_id = self.default_layer
         
         if old_node.postal_code:
             # additional info
             node.data['postal_code'] = old_node.postal_code
         
         # is it a hotspot?
         if old_node.status in ['h', 'ah']:
             node.data['is_hotspot'] = 'true'
         
         # determine status according to settings
         if self.status_mapping:
             node.status_id = self.get_status(old_node.status)
         
         try:
             node.full_clean()
             node.save(auto_update=False)
             saved_nodes.append(node)
             self.verbose('Saved node %s in layer %s with status %s' % (node.name, node.layer, node.status.name))
         except Exception as e:
             self.message('Could not save node %s, got exception: %s' % (node.name, e))
     
     self.message('saved %d nodes into local DB' % len(saved_nodes))
     self.saved_nodes = saved_nodes
Example #12
0
    def process_streets(self):
        if not self.streets:
            self.message = """
            Street data not processed.
            """
            return False
        # retrieve all items
        items = self.streets

        # init empty lists
        added_nodes = []
        changed_nodes = []
        unmodified_nodes = []

        # retrieve a list of local nodes in DB
        local_nodes_slug = Node.objects.filter(layer=self.layer).values_list(
            'slug', flat=True)
        # init empty list of slug of external nodes that will be needed to perform delete operations
        external_nodes_slug = []
        deleted_nodes_count = 0

        try:
            self.status = Status.objects.get(
                slug=self.config.get('status', None))
        except Status.DoesNotExist:
            self.status = None

        # loop over every parsed item
        for item in items:
            # retrieve info in auxiliary variables
            # readability counts!
            pk = item['id']
            name = item['properties'].get('LOCATION', '')[0:70]
            address = name
            slug = slugify(name)

            number = 1
            original_name = name
            needed_different_name = False

            while True:
                # items might have the same name... so we add a number..
                # check in DB too
                # TODO: this must be DRYED!!
                if slug in external_nodes_slug or Node.objects.filter(
                        slug__exact=slug).exclude(pk=pk).count() > 0:
                    needed_different_name = True
                    number = number + 1
                    name = "%s - %d" % (original_name, number)
                    slug = slug = slugify(name)
                else:
                    if needed_different_name:
                        self.verbose(
                            'needed a different name for %s, trying "%s"' %
                            (original_name, name))
                    break

            # geometry object
            geometry = GEOSGeometry(json.dumps(item["geometry"]))

            # default values
            added = False
            changed = False

            try:
                # edit existing node
                node = Node.objects.get(pk=pk)
            except Node.DoesNotExist:
                # add a new node
                node = Node()
                node.id = pk
                node.layer = self.layer
                node.status = self.status
                node.data = {}
                added = True

            if node.name != name:
                node.name = name
                changed = True

            if node.slug != slug:
                node.slug = slug
                changed = True

            if added is True or node.geometry.equals(geometry) is False:
                node.geometry = geometry
                changed = True

            if node.address != address:
                node.address = address
                changed = True

            # perform save or update only if necessary
            if added or changed:
                try:
                    node.full_clean()
                    node.save()
                except ValidationError as e:
                    # TODO: are we sure we want to interrupt the execution?
                    raise Exception("%s errors: %s" % (name, e.messages))

            if added:
                added_nodes.append(node)
                self.verbose('new node saved with name "%s"' % node.name)
            elif changed:
                changed_nodes.append(node)
                self.verbose('node "%s" updated' % node.name)
            else:
                unmodified_nodes.append(node)
                self.verbose('node "%s" unmodified' % node.name)

            # fill node list container
            external_nodes_slug.append(node.slug)

        # delete old nodes
        for local_node in local_nodes_slug:
            # if local node not found in external nodes
            if not local_node in external_nodes_slug:
                node_name = node.name
                # retrieve from DB and delete
                node = Node.objects.get(slug=local_node)
                node.delete()
                # then increment count that will be included in message
                deleted_nodes_count = deleted_nodes_count + 1
                self.verbose('node "%s" deleted' % node_name)

        self.config['last_time_streets_checked'] = str(date.today())
        self.layer.external.config = json.dumps(self.config,
                                                indent=4,
                                                sort_keys=True)
        self.layer.external.save()

        # message that will be returned
        self.message = """
            %s streets added
            %s streets changed
            %s streets deleted
            %s streets unmodified
            %s total external records processed
            %s total local records for this layer
        """ % (len(added_nodes), len(changed_nodes), deleted_nodes_count,
               len(unmodified_nodes), len(items),
               Node.objects.filter(layer=self.layer).count())