Example #1
0
    def run(self):
        noiseMap = numpy.zeros((self.width, self.height))

        # pure python version
        sn = SimplexNoise(period=self.width)
        persistance = 0.5
        octaves = [1, 2, 4, 8, 16]
        for octave in octaves:
            freq = 16.0 * octave
            for y in range(self.height):
                for x in range(self.width):
                    fn = sn.noise2(x / freq, y / freq)
                    noiseMap[x, y] += fn * persistance
            persistance *= 2

#        octaves = 5
#        freq = 16.0 * octaves
#        for y in xrange(self.height):
#            for x in xrange(self.width):
#                fn = snoise2(x / freq, y / freq, octaves=octaves, persistence=0.5, lacunarity=2.0, repeatx=self.width, repeaty=self.height, base=0.0)
#                noiseMap[x,y] = fn

#print noiseMap
#noiseMap = numpy.gradient(noiseMap).shape((self.width, self.height))
#print noiseMap
        self.heightmap = noiseMap
Example #2
0
    def run( self ):
        noiseMap = numpy.zeros((self.width, self.height))
        
        # pure python version
        sn = SimplexNoise(period = self.width)
        persistance = 0.5
        octaves = [1, 2, 4, 8, 16]
        for octave in octaves:
            freq = 16.0 * octave
            for y in range(self.height):
                for x in range(self.width):
                    fn = sn.noise2( x/freq, y/freq )
                    noiseMap[x,y] += fn * persistance
            persistance *= 2

#        octaves = 5
#        freq = 16.0 * octaves
#        for y in xrange(self.height):
#            for x in xrange(self.width):
#                fn = snoise2(x / freq, y / freq, octaves=octaves, persistence=0.5, lacunarity=2.0, repeatx=self.width, repeaty=self.height, base=0.0)
#                noiseMap[x,y] = fn
        
        #print noiseMap
        #noiseMap = numpy.gradient(noiseMap).shape((self.width, self.height))
        #print noiseMap
        self.heightmap = noiseMap
Example #3
0
 def run( self ):
     noiseMap = numpy.zeros((self.width, self.height))
     
     sn = SimplexNoise()
     
     octaves = 1
     for octaves in xrange (1,17):
         sn.randomize()
         print octaves
         freq = 128.0 * octaves
         for y in xrange(self.width):
             for x in xrange(self.height):
                 fn = sn.noise2( x/freq, y/freq )
                 noiseMap[x,y] += fn
         #break
     #print noiseMap
     self.heightmap = compressHeightmap(noiseMap)
Example #4
0
    def run(self):
        noiseMap = numpy.zeros((self.width, self.height))

        sn = SimplexNoise()

        octaves = 1
        for octaves in xrange(1, 17):
            sn.randomize()
            print octaves
            freq = 128.0 * octaves
            for y in xrange(self.width):
                for x in xrange(self.height):
                    fn = sn.noise2(x / freq, y / freq)
                    noiseMap[x, y] += fn
            #break
        #print noiseMap
        self.heightmap = compressHeightmap(noiseMap)
Example #5
0
class Perlin(NoiseGenerator):
    def __init__(self, period: int = 256, octaves: int = 0):
        self.simplex_noise = SimplexNoise(period=period)
        self.octaves = octaves

    def get_noise(self, x: int, y: int):
        noise_value = self.__build_noise(x, y) + 1

        return int(noise_value * 100 / 2)

    def __build_noise(self, x: int, y: int):
        noise_value = self.simplex_noise.noise2(x, y)

        for octave in range(self.octaves):
            exp = pow(2, octave)
            noise_value += self.simplex_noise.noise2(x * exp,
                                                     y * exp / 2) / exp
        return noise_value
Example #6
0
    def simplexNoise(dimensions, scale_x=1, scale_y=1, salt=None, pepper=None):
        """
        Makes a salt and pepper texture using multiple colors with the same proability
        :param dimensions: The Textures dimensions
        :param condiments: The colors to choose from
        """
        salt = np.array([0, 0, 0]) if salt is None else np.array(salt)
        pepper = np.array([1, 1, 1]) if pepper is None else np.array(pepper)

        img = np.empty((dimensions[0], dimensions[1], 3))

        for x in range(dimensions[0]):
            for y in range(dimensions[1]):
                color = (SimplexNoise().noise2(x / scale_x, y / scale_y) +
                         1) / 2
                img[x, y] = np.array(salt * color + pepper * (1 - color))
        return img
Example #7
0
    def circle_perlin(dimensions,
                      circle_scale=1,
                      perlin_scale=1,
                      randomness=1):
        """
        Makes a salt and pepper texture using multiple colors with the same proability
        :param dimensions: The Textures dimensions
        :param condiments: The colors to choose from
        """

        img = np.empty((dimensions[0], dimensions[1], 3))

        for x in range(dimensions[0]):
            for y in range(dimensions[1]):
                perlin = (SimplexNoise().noise2(
                    x / perlin_scale, y / perlin_scale) + 1) * randomness
                color = (math.cos(x * circle_scale + perlin) +
                         math.sin(y * circle_scale + perlin) + 2) / 4
                img[x, y] = np.array([color] * 3)
        return img
Example #8
0
    def sine_perlin(dimensions,
                    perlin_scale=1,
                    sine_scale=1,
                    randomness=0,
                    salt=None,
                    pepper=None):
        """
        Makes a salt and pepper texture using multiple colors with the same proability
        :param dimensions: The Textures dimensions
        :param condiments: The colors to choose from
        """
        salt = np.array([0, 0, 0]) if salt is None else np.array(salt)
        pepper = np.array([1, 1, 1]) if pepper is None else np.array(pepper)

        img = np.empty((dimensions[0], dimensions[1], 3))

        for x in range(dimensions[0]):
            for y in range(dimensions[1]):
                perlin = (SimplexNoise().noise2(
                    x / perlin_scale, y / perlin_scale) + 1) * randomness
                sine = (math.sin(x * sine_scale + perlin) + 1) / 2
                img[x, y] = np.array(salt * sine + pepper * (1 - sine))
        return img
Example #9
0
from pyglet import image
from pyglet.gl import glClearColor, glEnable, GL_CULL_FACE, glTexParameteri,  \
                      GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST,       \
                      GL_TEXTURE_MAG_FILTER, GL_FOG, glFogfv, GL_FOG_COLOR,   \
                      GLfloat, glHint, GL_FOG_HINT, GL_DONT_CARE, glFogi,     \
                      GL_FOG_MODE, GL_LINEAR, glFogf, GL_FOG_START,           \
                      GL_FOG_END, GL_QUADS
from pyglet.graphics import Batch, TextureGroup
from pyglet.window import mouse

from pycraft.objects import brick, grass, sand, stone
from pycraft.util import normalize, sectorize, reverse_sectorize,       \
                         cube_vertices, cube_shade, batch_cube_vertices
from pycraft.shader import Shader

simplex_noise2 = SimplexNoise(256).noise2

TEXTURE_PATH = 'pycraft/objects/textures.png'
FACES = [
    (0, 1, 0),
    (0, -1, 0),
    (-1, 0, 0),
    (1, 0, 0),
    (0, 0, 1),
    (0, 0, -1),
]


class World:
    def __init__(self):
        # A Batch is a collection of vertex lists for batched rendering.
Example #10
0
 def __init__(self, period: int = 256, octaves: int = 0):
     self.simplex_noise = SimplexNoise(period=period)
     self.octaves = octaves
import pygame
from math import floor
from noise.perlin import SimplexNoise

pygame.init()
display = pygame.display.set_mode((800, 600))
still_on = True
clock = pygame.time.Clock()

noise = SimplexNoise()


class Walker():
    def __init__(self):
        self.x = display.get_width() / 2
        self.y = display.get_height() / 2
        self.x_off = 10001
        self.y_off = 10000
        self.rate = 0.001
        self.speed = 1
        self.radius = 20

    def draw(self):
        color = lambda x: int(
            floor(abs(noise.noise2(self.x + x, self.y + x) * 255)))
        pygame.draw.circle(display, (color(1), color(1), 255),
                           (int(floor(self.x)), int(floor(self.y))),
                           self.radius)

    def step(self):
        step_x = noise.noise2(self.x_off, self.x_off) * self.speed