Example #1
0
from npuzzle_mod import Board

npuzzle1 = []
npuzzle1.append([1, 2, 3])
npuzzle1.append([8, 0, 4])
npuzzle1.append([7, 6, 5])

board1 = Board(npuzzle1)

npuzzle2 = []
npuzzle2.append([8, 2, 5])
npuzzle2.append([3, 7, 4])
npuzzle2.append([0, 6, 1])

board2 = Board(npuzzle2)

print("board1: {}".format(board1.board))
print("board2: {}".format(board2.board))

print("board1 is goal state: {}".format(board1.is_goal_state()))
print("board2 is goal state: {}".format(board2.is_goal_state()))
Example #2
0
from npuzzle_mod import Board

npuzzle = []
npuzzle.append([2, 0, 5])
npuzzle.append([8, 1, 4])
npuzzle.append([7, 6, 3])

board = Board(npuzzle)
goal = board.goal_state()

print("npuzzle: {}".format(npuzzle))
print("goal state: {}".format(goal.board))
print("out of row and column: {}".format(board.out_of_row_and_column()))
Example #3
0
from npuzzle_mod import Board

npuzzle1 = []
npuzzle1.append([1, 2, 3])
npuzzle1.append([8, 0, 4])
npuzzle1.append([7, 6, 5])

board1 = Board(npuzzle1)

npuzzle2 = []
npuzzle2.append([1, 2, 3])
npuzzle2.append([8, 0, 4])
npuzzle2.append([7, 6, 5])

board2 = Board(npuzzle2)

npuzzle3 = []
npuzzle3.append([8, 2, 5])
npuzzle3.append([3, 7, 4])
npuzzle3.append([0, 6, 1])

board3 = Board(npuzzle3)

print("board1: {}".format(board1.board))
print("board2: {}".format(board2.board))
print("board3: {}".format(board3.board))

print("board1 equals board2: {}".format(board1.equals(board2)))
print("board2 equals board1: {}".format(board2.equals(board1)))
print("board1 equals board3: {}".format(board1.equals(board3)))
Example #4
0
from npuzzle_mod import Board

npuzzle = []
npuzzle.append([2, 1, 5])
npuzzle.append([8, 6, 4])
npuzzle.append([7, 0, 3])

board = Board(npuzzle)
goal = board.goal_state()

print("npuzzle: {}".format(npuzzle))
print("goal state: {}".format(goal.board))
print("manhattan distance: {}".format(board.manhattan_distance()))
Example #5
0
from npuzzle_mod import Board

npuzzle = []
npuzzle.append([2, 1, 5])
npuzzle.append([8, 6, 4])
npuzzle.append([7, 0, 3])

board = Board(npuzzle)
goal = board.goal_state()

print("npuzzle: {}".format(npuzzle))
print("goal state: {}".format(goal.board))
Example #6
0
from npuzzle_mod import Board

npuzzle = []
npuzzle.append([1, 2, 3])
npuzzle.append([8, 0, 4])
npuzzle.append([7, 6, 5])

board = Board(npuzzle)

print(board.board_spiral_translate())
Example #7
0
from npuzzle_mod import Board

npuzzle = []
npuzzle.append([1, 5, 7])
npuzzle.append([2, 0, 6])
npuzzle.append([3, 8, 4])

board = Board(npuzzle)

print("npuzzle: {}, inversions: {}".format(board, board.count_inversions()))

npuzzle1 = []
npuzzle1.append([1, 2, 3])
npuzzle1.append([8, 0, 4])
npuzzle1.append([7, 6, 5])

board1 = Board(npuzzle1)

print("npuzzle1: {}, inversions: {}".format(board1, board1.count_inversions()))
Example #8
0
        try:
            board_size = int(sys.argv[3])
            start_board_array = generate_random_board(board_size)
        except ValueError:
            board_size = None
            start_board_array = None
        if not start_board_array:
            validation_error = True
    else:
        usage_error = True
    if sys.argv[2] in heuristics:
        heuristic_key = heuristics.index(sys.argv[2]) + 1
    elif not usage_error:
        usage_error = True
else:
    usage_error = True

if (not usage_error) and (not validation_error):
    start_board = Board(start_board_array)
    if start_board.is_solvable():
        solve_puzzle.sovle_puzzle(start_board.board, heuristic_key)
    else:
        sys.stderr.write("Puzzle can not be solved\n")
        solve_puzzle.display_state(start_board.board, 0)
elif validation_error:
    sys.stderr.write("Error\n")
elif usage_error:
    sys.stderr.write(
        "Error\nUsage: main.py -f|-r heuristic npuzzle.txt|random_puzzle_size\nheuristic = manhattan OR hamming OR row_and_column\n"
    )
Example #9
0
from npuzzle_mod import Board

npuzzle = []
npuzzle.append([2, 1, 5])
npuzzle.append([8, 6, 4])
npuzzle.append([7, 0, 3])

board = Board(npuzzle)
goal = board.goal_state()

print("npuzzle: {}".format(npuzzle))
print("goal state: {}".format(goal.board))
print("hamming distance: {}".format(board.hamming_distance()))