Example #1
0
    sys.excepthook = sys.__excepthook__

ntracer = NTracer(args.dimension)

if args.file:
    if ntracer.dimension != 3:
        sys.exit('a file can only be displayed with a dimensionality of 3')

    try:
        triangles = wavefront_obj.load_obj(args.file)
    except Exception as e:
        if args.debug:
            raise
        sys.exit('could not load file: ' + str(e))
        
    scene = ntracer.build_composite_scene(triangles)
else:
    scene = ntracer.BoxScene()

pygame.display.init()
pygame.font.init()

pygame.display.set_caption('ntracer')
screen = pygame.display.set_mode((640,480),pygame.RESIZABLE)

current_img = pygame.Surface(screen.get_size())
next_img = pygame.Surface(screen.get_size())

started = False

def translate(d):
Example #2
0
    sys.excepthook = sys.__excepthook__

ntracer = NTracer(args.dimension)

if args.file:
    if ntracer.dimension != 3:
        sys.exit('a file can only be displayed with a dimensionality of 3')

    try:
        triangles = wavefront_obj.load_obj(args.file)
    except Exception as e:
        if args.debug:
            raise
        sys.exit('could not load file: ' + str(e))
        
    scene = ntracer.build_composite_scene(triangles)
else:
    scene = ntracer.BoxScene()

pygame.display.init()
pygame.font.init()

pygame.display.set_caption('ntracer')
screen = pygame.display.set_mode((640,480),pygame.RESIZABLE)

current_img = pygame.Surface(screen.get_size())
next_img = pygame.Surface(screen.get_size())

started = False

def translate(d):
Example #3
0
    print('building geometry...')
    timing = timer()
    
    p = Polygon(args.schlafli[0])
    for i,s in enumerate(args.schlafli[1:]):
        p = compose(p,i+2,s)

    hull = p.hull()
    timing = timer() - timing
    print('done in {0} seconds'.format(timing))

    cam_distance = -math.sqrt(p.circumradius_square()) * args.cam_dist

    print('partitioning scene...')
    timing = timer()
    scene = nt.build_composite_scene(hull)
    timing = timer() - timing
    print('done in {0} seconds'.format(timing))
    
    del p
    del hull

camera = nt.Camera()
camera.translate(nt.Vector.axis(2,cam_distance) + jitter)
scene.set_camera(camera)
scene.set_fov(args.fov)


if args.output is not None:
    if args.type != 'png':
        render = BlockingRenderer()
Example #4
0
    print("building geometry...")
    timing = timer()

    p = Polygon(args.schlafli[0])
    for i, s in enumerate(args.schlafli[1:]):
        p = compose(p, i + 2, s)

    hull = p.hull()
    timing = timer() - timing
    print("done in {0} seconds".format(timing))

    cam_distance = -math.sqrt(p.circumradius_square()) * args.cam_dist

    print("partitioning scene...")
    timing = timer()
    scene = nt.build_composite_scene(hull)
    timing = timer() - timing
    print("done in {0} seconds".format(timing))

    del p
    del hull

camera = nt.Camera()
camera.translate(nt.Vector.axis(2, cam_distance) + jitter)
scene.set_camera(camera)
scene.set_fov(args.fov)


if args.output is not None:
    if args.type != "png":
        render = BlockingRenderer()