Example #1
0
 async def bounty_remove(self, ctx, *, name: str):
     bounties = Data.get("bounties", [])
     for i in range(len(bounties)):
         if bounties[i]["name"].lower() == name.lower():
             bounties.remove(bounties[i])
             await ctx.send("Successfully cleared Bounty")
             Data.save()
             return
     await ctx.send("No Bounty with that name found")
Example #2
0
def give_resource(_id, name, amount=1):
    inv = get_inventory(_id)
    inv.setdefault(name, 0)
    inv[name] += amount
    if inv[name] < 0:
        inv[name] -= amount
        return False
    if inv[name] == 0:
        inv.pop(name)
    Data.save()
    return True
Example #3
0
 async def bounty_create(self, ctx, name: str, reward: int, *, description: str = "-"):
     """
     >bounty create Vibe 10 Have a good day or smthn idk
     >bounty create "Destroy Monke" 20 Perform the ultimate sacrifice, destroy monke once and for all
     """
     bounty = {
         "name": name,
         "reward": reward,
         "description": description
     }
     bounties = Data.get("bounties", [])
     bounties.append(bounty)
     Data.save()
     await ctx.send("Bounty Created!")
Example #4
0
 async def artillery(self, ctx, target: discord.Member = None, shots: int = 1):
     if not Data.get_attribute(ctx.author.id, "artillery", False):
         await ctx.send("Clearly, you don't own any artillery")
         return
     if not target:
         ammo = "Artillery-Ammo"
         await ctx.send(f"Your artillery is ready to fire, you have {Inventory.get_resource(ctx.author.id, ammo)} shots!")
Example #5
0
 async def ammo(self, ctx, amount: int = 1):
     price = Data.get("ammo-price", 100000000000000)
     if Money.get_balance(ctx.author.id) < price * amount and not is_oda(ctx):
         await ctx.send(f"You don't have enough earnings!\nYou need {price * amount}")
         return
     Money.change_balance(ctx.author.id, -price * amount)
     Inventory.give_resource(ctx.author.id, "Artillery-Ammo", amount)
     await ctx.send(f"Bought {amount} artillery ammo")
Example #6
0
    async def bounty(self, ctx):
        embed = discord.Embed(title="Current Bounties")
        bounties = Data.get("bounties", [])
        for bounty in bounties:
            embed.add_field(name="%s: %s %s" % (bounty["name"], str(bounty["reward"]), "odacoins"), value=bounty[
                "description"], inline=False)
        if len(bounties) == 0:
            embed.description = "No Bounties!"

        await ctx.send(embed=embed)
Example #7
0
 async def status_remove(self, ctx, condition: str, *, target: discord.Member):
     status: list = Data.get_attribute(target.id, "status", [])
     status.remove(condition)
     Data.set_attribute(target.id,"status",status)
     await ctx.send("De-Application successful")
Example #8
0
 async def status_apply(self, ctx, condition: str, *, target: discord.Member):
     status = Data.get_attribute(target.id, "status", [])
     status.append(condition)
     Data.set_attribute(target.id, "status", status)
     await ctx.send("Application successful")
Example #9
0
 async def status(self, ctx, target: discord.Member):
     status = Data.get_attribute(target.id, "status", [])
     await ctx.send(status)
Example #10
0
def get(_id):
    return Data.get_attribute(_id, "inventory", [])