def checker(boardsize_x, boardsize_y, blocksize_x, blocksize_y): print('Starting') xwt = 0 ywt = 0 temp = one_color.struc() bluepoints = [copy.deepcopy(one_color.struc)] redpoints = [copy.deepcopy(one_color.struc)] for y in range(boardsize_y): t2 = y % blocksize_y if t2 == 0: ywt = ywt + 1 #end if on t2 ywt2 = ywt % 2 if ywt2 == 1: n = 1 elif ywt2 == 0: n = 2 #end if on ywt2 for x in range(boardsize_x): temp.x = x temp.y = y t = x % blocksize_x if t == 0: xwt = xwt + 1 #end if on t xwt2 = xwt % 2 if n == 1: if xwt2 == 1: bluepoints.append(copy.deepcopy(temp)) elif xwt2 == 0: redpoints.append(copy.deepcopy(temp)) #end if on xwt2 elif n == 2: if xwt2 == 1: redpoints.append(copy.deepcopy(temp)) elif xwt2 == 0: bluepoints.append(copy.deepcopy(temp)) #end if on xwt2 #end if on n #end for loop on x #end for loop on y del redpoints[0] #remove unused location del bluepoints[0] #remove unused location image = one_color.main(boardsize_x, boardsize_y, 255, 255, 255) image = add_to_image.main(image, redpoints, 255, 0, 0) image = add_to_image.main(image, bluepoints, 0, 0, 255) write_ppm.main(image, 'test') print('Finish')
def checker( boardsize_x, boardsize_y, blocksize_x, blocksize_y ): print ('Starting') xwt = 0 ywt = 0 temp = one_color.struc() bluepoints = [ copy.deepcopy( one_color.struc ) ] redpoints = [ copy.deepcopy( one_color.struc ) ] for y in range( boardsize_y ): t2 = y%blocksize_y if t2 == 0: ywt = ywt + 1 #end if on t2 ywt2 = ywt%2 if ywt2 == 1: n = 1 elif ywt2 == 0: n = 2 #end if on ywt2 for x in range( boardsize_x ): temp.x = x temp.y = y t = x%blocksize_x if t == 0: xwt = xwt + 1 #end if on t xwt2 = xwt%2 if n == 1: if xwt2 == 1: bluepoints.append( copy.deepcopy( temp ) ) elif xwt2 == 0: redpoints.append( copy.deepcopy( temp ) ) #end if on xwt2 elif n == 2: if xwt2 == 1: redpoints.append( copy.deepcopy( temp ) ) elif xwt2 == 0: bluepoints.append( copy.deepcopy( temp ) ) #end if on xwt2 #end if on n #end for loop on x #end for loop on y del redpoints[ 0 ] #remove unused location del bluepoints[ 0 ] #remove unused location image = one_color.main( boardsize_x, boardsize_y, 255, 255, 255 ) image = add_to_image.main( image, redpoints, 255, 0, 0 ) image = add_to_image.main( image, bluepoints, 0, 0, 255 ) write_ppm.main( image, 'test' ) print ('Finish')
def Circle( boardsize_x, boardsize_y, x, y, majA, minB ): print ('Starting') image = one_color.main( boardsize_x, boardsize_y, 245, 245, 245 ) circum = draw_ellipse.main( x, y, majA, minB ) image = add_to_image.main( image, circum, 0, 0, 0 ) write_ppm.main( image, 'test' ) print ('Finish')
def FillPolygon( boardsize_x, boardsize_y ): print ('Starting') image = one_color.main( boardsize_x, boardsize_y, 245, 245, 245 ) fill = fill_polygon_test.main( 60, 120, 110, 200, 110, 150, 200, 220, 160, 120 ) image = add_to_image.main( image, fill, 255, 0, 255 ) write_ppm.main( image, 'test' ) print ('Finish')
def PolyTrans( boardsize_x, boardsize_y, x1, y1, x2, y2, x3, y3, x4, y4, x5, y5, xt, yt ): print ('Starting') image = one_color.main( boardsize_x, boardsize_y, 245, 245, 245 ) poly = trans_poly.main( x1, y1, x2, y2, x3, y3, x4, y4, x5, y5, xt, yt ) image = add_to_image.main( image, poly, 255, 0, 0 ) write_ppm.main( image, 'test' ) print ('Finish')
def TDview( boardsize_x, boardsize_y, xVRP, yVRP, zVRP, d, a, b, xt, yt, sf, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4, x5, y5, z5, x6, y6, z6, x7, y7, z7, x8, y8, z8, x9, y9, z9, x10, y10, z10, x11, y11, z11, x12, y12, z12, x13, y13, z13, x14, y14, z14, x15, y15, z15, x16, y16, z16, x17, y17, z17, x18, y18, z18, x19, y19, z19, x20, y20, z20, x21, y21, z21, x22, y22, z22, x23, y23, z23, x24, y24, z24, x25, y25, z25, x26, y26, z26, x27, y27, z27, x28, y28, z28, x29, y29, z29, x30, y30, z30 ): print ('Starting') image = one_color.main( boardsize_x, boardsize_y, 245, 245, 245 ) frame = TDviewDisplay.main( xVRP, yVRP, zVRP, d, a, b, xt, yt, sf, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4, x5, y5, z5, x6, y6, z6, x7, y7, z7, x8, y8, z8, x9, y9, z9, x10, y10, z10, x11, y11, z11, x12, y12, z12, x13, y13, z13, x14, y14, z14, x15, y15, z15, x16, y16, z16, x17, y17, z17, x18, y18, z18, x19, y19, z19, x20, y20, z20, x21, y21, z21, x22, y22, z22, x23, y23, z23, x24, y24, z24, x25, y25, z25, x26, y26, z26, x27, y27, z27, x28, y28, z28, x29, y29, z29, x30, y30, z30 ) image = add_to_image.main( image, frame, 255, 0, 0 ) write_ppm.main( image, 'test' ) print ('Finish')
def Circle( boardsize_x, boardsize_y, x, y, r ): print ('Starting') image = one_color.main( boardsize_x, boardsize_y, 245, 245, 245 ) circum = draw_circle.main( x, y, r ) image = add_to_image.main( image, circum, 0, 0, 255 ) write_ppm.main( image, 'test' ) print ('Finish')
def EllipseFill( boardsize_x, boardsize_y, x, y, majA, minB ): print ('Starting') image = one_color.main( boardsize_x, boardsize_y, 245, 245, 245 ) circum = fill_ellipse.main( x, y, majA, minB ) image = add_to_image.main( image, circum, 0, 0, 0 ) write_ppm.main( image, 'test' ) print ('Finish')
def Polygon(boardsize_x, boardsize_y): print('Starting') image = one_color.main(boardsize_x, boardsize_y, 245, 245, 245) poly = draw_polygon.main(60, 120, 110, 200, 110, 150, 200, 220, 160, 120) image = add_to_image.main(image, poly, 255, 0, 255) write_ppm.main(image, 'test') print('Finish')
def PolyComp2( boardsize_x, boardsize_y, x1, y1, x2, y2, x3, y3, x4, y4, x5, y5, xt, yt, xTrans, yTrans, xs, ys, d ): print ('Starting') image = one_color.main( boardsize_x, boardsize_y, 245, 245, 245 ) poly = comp_poly2.main( x1, y1, x2, y2, x3, y3, x4, y4, x5, y5, xt, yt, xTrans, yTrans, xs, ys, d ) image = add_to_image.main( image, poly, 255, 0, 0 ) write_ppm.main( image, 'test' ) print ('Finish')
def CircleFill( boardsize_x, boardsize_y, x, y, r ): print ('Starting') image = one_color.main( boardsize_x, boardsize_y, 245, 245, 245 ) circum = fill_circle.main( x, y, r ) image = add_to_image.main( image, circum, 0, 0, 255 ) write_ppm.main( image, 'test' ) print ('Finish')
def Polygon( boardsize_x, boardsize_y ): print ('Starting') image = one_color.main( boardsize_x, boardsize_y, 245, 245, 245 ) poly = draw_polygon.main( 60, 120, 110, 200, 110, 150, 200, 220, 160, 120 ) image = add_to_image.main( image, poly, 255, 0, 255 ) write_ppm.main( image, 'test' ) print ('Finish')
def FillPolygon(boardsize_x, boardsize_y): print('Starting') image = one_color.main(boardsize_x, boardsize_y, 245, 245, 245) fill = fill_polygon_test.main(60, 120, 110, 200, 110, 150, 200, 220, 160, 120) image = add_to_image.main(image, fill, 255, 0, 255) write_ppm.main(image, 'test') print('Finish')
def Line( boardsize_x, boardsize_y, x1, y1, x2, y2, xx1, yy1, xx2, yy2 ): print ('Starting') image = one_color.main( boardsize_x, boardsize_y, 245, 245, 245 ) redline = draw_line.main( x1, y1, x2, y2 ) greenline = draw_line.main( xx1, yy1, xx2, yy2 ) image = add_to_image.main( image, redline, 255, 0, 0 ) image = add_to_image.main( image, greenline, 0, 255, 0 ) write_ppm.main( image, 'test' ) print ('Finish')
def PolyTrans(boardsize_x, boardsize_y, x1, y1, x2, y2, x3, y3, x4, y4, x5, y5, xt, yt): print('Starting') image = one_color.main(boardsize_x, boardsize_y, 245, 245, 245) poly = trans_poly.main(x1, y1, x2, y2, x3, y3, x4, y4, x5, y5, xt, yt) image = add_to_image.main(image, poly, 255, 0, 0) write_ppm.main(image, 'test') print('Finish')
def Line(boardsize_x, boardsize_y, x1, y1, x2, y2, xx1, yy1, xx2, yy2): print('Starting') image = one_color.main(boardsize_x, boardsize_y, 245, 245, 245) redline = draw_line.main(x1, y1, x2, y2) greenline = draw_line.main(xx1, yy1, xx2, yy2) image = add_to_image.main(image, redline, 255, 0, 0) image = add_to_image.main(image, greenline, 0, 255, 0) write_ppm.main(image, 'test') print('Finish')
def TDline(boardsize_x, boardsize_y, d, xt, yt, sf, x1, y1, z1, x2, y2, z2): print('Starting') array = [x1, y1, z1, x2, y2, z2] image = one_color.main(boardsize_x, boardsize_y, 245, 245, 245) frame = display.main(d, xt, yt, sf, array) image = add_to_image.main(image, frame, 255, 0, 0) write_ppm.main(image, 'test') print('Finish')
def FillPolygon2( boardsize_x, boardsize_y ): print ('Starting') image = one_color.main( boardsize_x, boardsize_y, 245, 245, 245 ) fill = fill_polygon2.main( 10, 10, 100, 10, 100, 300, 10, 150, 80, 150, 80, 50, 20, 50, 20, 100, 10, 100 ) image = add_to_image.main( image, fill, 255, 0, 255 ) border = draw_polygon.main( 10, 10, 100, 10, 100, 300, 10, 150, 80, 150, 80, 50, 20, 50, 20, 100, 10, 100 ) image = add_to_image.main( image, border, 0 , 0, 0 ) write_ppm.main( image, 'test' ) print ('Finish')
def Composite( boardsize_x, boardsize_y, x1, y1, x2, y2, x3, y3, x4, y4, xt, yt, d, xs, ys, xTrans, yTrans ): print ('Starting') image = one_color.main( boardsize_x, boardsize_y, 245, 245, 245 ) redLine = composition.main( x1, y1, x2, y2, xt, yt, d, xs, ys, xTrans, yTrans ) greenLine = composition.main( x3, y3, x4, y4, xt, yt, d, xs, ys, xTrans, yTrans ) image = add_to_image.main( image, redLine, 255, 0, 0 ) image = add_to_image.main( image, greenLine, 0, 255, 0 ) write_ppm.main( image, 'test' ) print ('Finish')
def Polygon( boardsize_x, boardsize_y ): print ('Starting') image = one_color.main( boardsize_x, boardsize_y, 245, 245, 245 ) poly = fill_polygon.main( 10, 10, 100, 10, 100, 300, 10, 150, 80, 150, 80, 50, 20, 50, 20, 100, 10, 100 ) border = draw_polygon.main( 10, 10, 100, 10, 100, 300, 10, 150, 80, 150, 80, 50, 20, 50, 20, 100, 10, 100 ) image = add_to_image.main( image, poly, 255, 0, 255 ) image = add_to_image.main( image, border, 0, 0, 0 ) write_ppm.main( image, 'test' ) print ('Finish')
def TDline( boardsize_x, boardsize_y, d, xt, yt, sf, x1, y1, z1, x2, y2, z2 ): print ('Starting') array = [ x1, y1, z1, x2, y2, z2 ] image = one_color.main( boardsize_x, boardsize_y, 245, 245, 245 ) frame = display.main( d, xt, yt, sf, array ) image = add_to_image.main( image, frame, 255, 0, 0 ) write_ppm.main( image, 'test' ) print ('Finish')
def Translate( boardsize_x, boardsize_y, x1, y1, x2, y2, x3, y3, x4, y4, xt, yt ): print ('Starting') image = one_color.main( boardsize_x, boardsize_y, 245, 245, 245 ) redLine = translation.main( x1, y1, x2, y2, xt, yt ) greenLine = translation.main( x3, y3, x4, y4, xt, yt ) image = add_to_image.main( image, redLine, 255, 0, 0 ) image = add_to_image.main( image, greenLine, 0, 255, 0 ) write_ppm.main( image, 'test' ) print ('Finish')
def Translate(boardsize_x, boardsize_y, x1, y1, x2, y2, x3, y3, x4, y4, xt, yt): print('Starting') image = one_color.main(boardsize_x, boardsize_y, 245, 245, 245) redLine = translation.main(x1, y1, x2, y2, xt, yt) greenLine = translation.main(x3, y3, x4, y4, xt, yt) image = add_to_image.main(image, redLine, 255, 0, 0) image = add_to_image.main(image, greenLine, 0, 255, 0) write_ppm.main(image, 'test') print('Finish')
def Scale( boardsize_x, boardsize_y, x1, y1, x2, y2, x3, y3, x4, y4, xt, yt, xs, ys ): print ('Starting') image = one_color.main( boardsize_x, boardsize_y, 245, 245, 245 ) redPoints = scale.main( x1, y1, x2, y2, xt, yt, xs, ys ) greenPoints = scale.main( x3, y3, x4, y4, xt, yt, xs, ys ) redLine = draw_line.main( redPoints[ 0 ].x, redPoints[ 0 ].y, redPoints[ 1 ].x, redPoints[ 1 ].y ) greenLine = draw_line.main( greenPoints[ 0 ].x, greenPoints[ 0 ].y, greenPoints[ 1 ].x, greenPoints[ 1 ].y ) image = add_to_image.main( image, redLine, 255, 0, 0 ) image = add_to_image.main( image, greenLine, 0, 255, 0 ) write_ppm.main( image, 'test' ) print ('Finish')
def Rotate(boardsize_x, boardsize_y, x1, y1, x2, y2, x3, y3, x4, y4, xf, yf, d): print('Starting') image = one_color.main(boardsize_x, boardsize_y, 245, 245, 245) redPoints = rotation.main(x1, y1, x2, y2, xf, yf, d) greenPoints = rotation.main(x3, y3, x4, y4, xf, yf, d) redLine = draw_line.main(redPoints[0].x, redPoints[0].y, redPoints[1].x, redPoints[1].y) greenLine = draw_line.main(greenPoints[0].x, greenPoints[0].y, greenPoints[1].x, greenPoints[1].y) image = add_to_image.main(image, redLine, 255, 0, 0) image = add_to_image.main(image, greenLine, 0, 255, 0) write_ppm.main(image, 'test') print('Finish')
def TDview(boardsize_x, boardsize_y, xVRP, yVRP, zVRP, d, a, b, xt, yt, sf, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4, x5, y5, z5, x6, y6, z6, x7, y7, z7, x8, y8, z8, x9, y9, z9, x10, y10, z10, x11, y11, z11, x12, y12, z12, x13, y13, z13, x14, y14, z14, x15, y15, z15, x16, y16, z16, x17, y17, z17, x18, y18, z18, x19, y19, z19, x20, y20, z20, x21, y21, z21, x22, y22, z22, x23, y23, z23, x24, y24, z24, x25, y25, z25, x26, y26, z26, x27, y27, z27, x28, y28, z28, x29, y29, z29, x30, y30, z30): print('Starting') image = one_color.main(boardsize_x, boardsize_y, 245, 245, 245) frame = TDviewDisplay.main( xVRP, yVRP, zVRP, d, a, b, xt, yt, sf, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4, x5, y5, z5, x6, y6, z6, x7, y7, z7, x8, y8, z8, x9, y9, z9, x10, y10, z10, x11, y11, z11, x12, y12, z12, x13, y13, z13, x14, y14, z14, x15, y15, z15, x16, y16, z16, x17, y17, z17, x18, y18, z18, x19, y19, z19, x20, y20, z20, x21, y21, z21, x22, y22, z22, x23, y23, z23, x24, y24, z24, x25, y25, z25, x26, y26, z26, x27, y27, z27, x28, y28, z28, x29, y29, z29, x30, y30, z30) image = add_to_image.main(image, frame, 255, 0, 0) write_ppm.main(image, 'test') print('Finish')
def StickFigure(boardsize_x, boardsize_y): print('Starting') image = one_color.main(boardsize_x, boardsize_y, 245, 245, 245) head = draw_circle.main(160, 200, 20) headFill = fill_circle.main(160, 200, 20) neck = draw_line.main(160, 180, 160, 170) body = draw_polygon.main(130, 170, 190, 170, 190, 110, 130, 110) bodyFill = fill_polygon.main(130, 170, 190, 170, 190, 110, 130, 110) rArm = draw_line.main(130, 170, 100, 100) lArm = draw_line.main(190, 170, 220, 100) rHand = draw_circle.main(100, 100, 10) lHand = draw_circle.main(220, 100, 10) rHandFill = fill_circle.main(100, 100, 10) lHandFill = fill_circle.main(220, 100, 10) rLeg = draw_line.main(140, 110, 120, 50) lLeg = draw_line.main(180, 110, 200, 50) rFoot = draw_ellipse.main(120, 50, 20, 5) lFoot = draw_ellipse.main(200, 50, 20, 5) rFootFill = fill_ellipse.main(120, 50, 20, 5) lFootFill = fill_ellipse.main(200, 50, 20, 5) #Translate, Rotate, and Scale Flag/Pole pole = pole_composition.main(100, 125, 100, 50, 0, 35, 100, 100, 45, 1.25, 1.25) flagFill = flagFill_composition.main(100, 125, 100, 95, 60, 110, 0, 35, 100, 100, 45, 1.25, 1.25) flag = flag_composition.main(100, 125, 100, 95, 60, 110, 0, 35, 100, 100, 45, 1.25, 1.25) #Start adding pixels to fill image = add_to_image.main(image, headFill, 255, 255, 0) image = add_to_image.main(image, head, 0, 0, 0) image = add_to_image.main(image, neck, 0, 0, 0) image = add_to_image.main(image, bodyFill, 0, 0, 255) image = add_to_image.main(image, body, 255, 0, 0) image = add_to_image.main(image, rArm, 0, 0, 0) image = add_to_image.main(image, lArm, 0, 0, 0) image = add_to_image.main(image, rHandFill, 255, 0, 0) image = add_to_image.main(image, lHandFill, 255, 0, 0) image = add_to_image.main(image, rHand, 0, 255, 0) image = add_to_image.main(image, lHand, 0, 255, 0) image = add_to_image.main(image, rLeg, 0, 0, 0) image = add_to_image.main(image, lLeg, 0, 0, 0) image = add_to_image.main(image, rFootFill, 0, 255, 0) image = add_to_image.main(image, lFootFill, 0, 255, 0) image = add_to_image.main(image, rFoot, 0, 0, 255) image = add_to_image.main(image, lFoot, 0, 0, 255) image = add_to_image.main(image, pole, 0, 0, 0) image = add_to_image.main(image, flagFill, 255, 0, 255) image = add_to_image.main(image, flag, 0, 0, 0) write_ppm.main(image, 'amos') print('Finish')
#solve for corresponding x values using Eq. 2.4 x_value = m_inverse * y - m_inverse * y1 + x1 #Round x values to nearest integer value x_value = round(x_value) temp.x = int(x_value) #add x and y values to data structure points.append(copy.deepcopy(temp)) del points[0] # remove unused location return points # draw light gray background image = one_color.main(320, 240, 245, 245, 245) # 1. Rotate original lines # translate end and start pts to origin using translation algorithm for i in range(0, len(line_list)): for k in range(0, len(line_list[i])): line_list[i][k][0] = line_list[i][k][0] - rotation_point[0] line_list[i][k][1] = line_list[i][k][1] - rotation_point[1] # Rotate x values, y values, round them for i in range(0, len(line_list)): for k in range(0, len(line_list[i])): x = line_list[i][k][0] y = line_list[i][k][1] line_list[i][k][0] = int( round((x) * (math.cos(math.radians(rotation_angle))) - (y) *
def StickFigure( boardsize_x, boardsize_y ): print ('Starting') image = one_color.main( boardsize_x, boardsize_y, 245, 245, 245 ) head = draw_circle.main( 160, 200, 20 ) headFill = fill_circle.main( 160, 200, 20 ) neck = draw_line.main( 160, 180, 160, 170 ) body = draw_polygon.main( 130, 170, 190, 170, 190, 110, 130, 110 ) bodyFill = fill_polygon.main( 130, 170, 190, 170, 190, 110, 130, 110 ) rArm = draw_line.main( 130, 170, 100, 100 ) lArm = draw_line.main( 190, 170, 220, 100 ) rHand = draw_circle.main( 100, 100, 10 ) lHand = draw_circle.main( 220, 100, 10 ) rHandFill = fill_circle.main( 100, 100, 10 ) lHandFill = fill_circle.main( 220, 100, 10 ) rLeg = draw_line.main( 140, 110, 120, 50 ) lLeg = draw_line.main( 180, 110, 200, 50 ) rFoot = draw_ellipse.main( 120, 50, 20, 5 ) lFoot = draw_ellipse.main( 200, 50, 20, 5 ) rFootFill = fill_ellipse.main( 120, 50, 20, 5 ) lFootFill = fill_ellipse.main( 200, 50, 20, 5 ) #Translate, Rotate, and Scale Flag/Pole pole = pole_composition.main( 100, 125, 100, 50, 0, 35, 100, 100, 45, 1.25, 1.25 ) flagFill = flagFill_composition.main( 100, 125, 100, 95, 60, 110, 0, 35, 100, 100, 45, 1.25, 1.25 ) flag = flag_composition.main( 100, 125, 100, 95, 60, 110, 0, 35, 100, 100, 45, 1.25, 1.25 ) #Start adding pixels to fill image = add_to_image.main( image, headFill, 255, 255, 0 ) image = add_to_image.main( image, head, 0, 0, 0 ) image = add_to_image.main( image, neck, 0, 0, 0 ) image = add_to_image.main( image, bodyFill, 0, 0, 255 ) image = add_to_image.main( image, body, 255, 0, 0 ) image = add_to_image.main( image, rArm, 0, 0, 0 ) image = add_to_image.main( image, lArm, 0, 0, 0 ) image = add_to_image.main( image, rHandFill, 255, 0, 0 ) image = add_to_image.main( image, lHandFill, 255, 0, 0 ) image = add_to_image.main( image, rHand, 0, 255, 0 ) image = add_to_image.main( image, lHand, 0, 255, 0 ) image = add_to_image.main( image, rLeg, 0, 0, 0 ) image = add_to_image.main( image, lLeg, 0, 0, 0 ) image = add_to_image.main( image, rFootFill, 0, 255, 0 ) image = add_to_image.main( image, lFootFill, 0, 255, 0 ) image = add_to_image.main( image, rFoot, 0, 0, 255 ) image = add_to_image.main( image, lFoot, 0, 0, 255 ) image = add_to_image.main( image, pole, 0, 0, 0 ) image = add_to_image.main( image, flagFill, 255, 0 , 255 ) image = add_to_image.main( image, flag, 0, 0, 0 ) write_ppm.main( image, 'amos' ) print ('Finish')
#solve for corresponding x values using Eq. 2.4 x_value = m_inverse * y - m_inverse * y1 + x1 #Round x values to nearest integer value x_value = round(x_value) temp.x = int(x_value) #add x and y values to data structure points.append(copy.deepcopy(temp)) del points[0] # remove unused location return points # draw yellow background image = one_color.main(150, 150, 255, 255, 58) # draw black lines to differentiate 9 50x50 blocks for i in range(0, len(line_list)): image = add_to_image.main( image, line(line_list[i][0][0], line_list[i][0][1], line_list[i][1][0], line_list[i][1][1]), 0, 0, 0) #draw each number 1-8 according to number_list vertexes for i in range(0, len(number_list)): for k in range(0, len(number_list[i])): if k == len(number_list[i]) - 1: pass else: image = add_to_image.main(
#solve for corresponding x values using Eq. 2.4 x_value = m_inverse * y - m_inverse * y1 + x1 #Round x values to nearest integer value x_value = round(x_value) temp.x = int(x_value) #add x and y values to data structure points.append(copy.deepcopy(temp)) del points[0] # remove unused location return points image = one_color.main(150, 350, 245, 245, 245) image = add_to_image.main(image, fill_polygon(vertexes), 255, 0, 255) for i in range(0, len(vertexes)): if i == len(vertexes) - 1: image = add_to_image.main( image, line(vertexes[i][0], vertexes[i][1], vertexes[0][0], vertexes[0][1]), 0, 0, 0) else: image = add_to_image.main( image, line(vertexes[i][0], vertexes[i][1], vertexes[i + 1][0], vertexes[i + 1][1]), 0, 0, 0) write_ppm.main(image, 'Chap2_Exercise8')
big_y = y2 small_y = y1 for y in range(small_y, big_y+1): temp.y = y #solve for corresponding x values using Eq. 2.4 x_value = m_inverse*y - m_inverse*y1 + x1 #Round x values to nearest integer value x_value = round(x_value) temp.x = int(x_value) #add x and y values to data structure points.append(copy.deepcopy(temp)) del points[0] # remove unused location return points image = one_color.main(320,240,245,245,245) for i in range(0, len(vertexes)): if i == len(vertexes)-1: image = add_to_image.main(image,line(vertexes[i][0],vertexes[i][1],vertexes[0][0],vertexes[0][1]),255,0,255) else: image = add_to_image.main(image,line(vertexes[i][0],vertexes[i][1],vertexes[i+1][0],vertexes[i+1][1]),255,0,255) write_ppm.main(image,'Chap2_Exercise4') print 'printing done'
#solve for corresponding x values using Eq. 2.4 x_value = m_inverse*y - m_inverse*y1 + x1 #Round x values to nearest integer value x_value = round(x_value) temp.x = int(x_value) #add x and y values to data structure points.append(copy.deepcopy(temp)) del points[0] # remove unused location return points # draw yellow background image = one_color.main(150,150,255,255,58) # draw black lines to differentiate 9 50x50 blocks for i in range(0, len(line_list)): image = add_to_image.main(image,line(line_list[i][0][0],line_list[i][0][1],line_list[i][1][0],line_list[i][1][1]),0,0,0) # 1. Translate the lines for the number 4 # add xt, yt to the x values, y values for i in range(0, len(number_list[4])): number_list[4][i][0] = number_list[4][i][0] + x_translation number_list[4][i][1] = number_list[4][i][1] + y_translation #draw each number 1-8 according to number_list vertexes for i in range(0, len(number_list)): for k in range(0, len(number_list[i])): if k == len(number_list[i])-1:
import one_color import write_ppm image = one_color.main(320, 240, 255, 0, 0) write_ppm.main(image, 'Exercise2')
import one_color import write_ppm image = one_color.main(320,240,255,0,0) write_ppm.main(image,'Exercise2')