Example #1
0
            def start():
                # Prepare audio feedback
                try:
                    global sink
                    global source
                    global data
                    global ping_delay
                    global ping_pos_x
                    global ping_pos_z
                    global ping_pitch
                    global ping_delay_mult
                    sound_beep = resource_path("beep.wav")
                    ping_delay = 1000
                    ping_pos_x = 0.0
                    ping_pos_z = 0.0
                    ping_pitch = 1.0
                    ping_delay_mult = 2

                    sink = SoundSink()
                    sink.activate()
                    source = SoundSource(position=[ping_pos_x, 0, ping_pos_z])
                    # source.looping = False
                    source.gain = 50.0
                    data = load_wav_file(sound_beep)
                    sink.play(source)
                    print("Audio system started")
                except Exception as e:
                    print("E.Starting Audio: " + str(e))
                    addLogEntry(e)
Example #2
0
 def play_sfx(self, name, offset=(0., 0., 0.), volume=1.):
     source = SoundSource()
     source.queue(load_wav_file(get_sfx(name)))
     source.gain = volume
     source.position = tuple(
         new_pt(*self.sink.listener.position) + new_pt(*offset))
     self.sink.play(source)
    def Start():
        #Prepare audio feedback
        try:
            global sink
            global source
            global data

            sink = SoundSink()
            sink.activate()
            source = SoundSource(position=[0, 0, 50])
            source.looping = False
            source.gain = 50.0
            data = load_wav_file(sound_beep)
            #source.queue(data)
            sink.play(source)
            print("Audio system started")
        except Exception as e:
            print("E.Starting Audio:" + str(e))
            AddLogEntry(e)