def drawImage(image,h,w,psize): """ Draw the image as a continuous line on a surface h by w "pixels" where each continuous line representation of a pixel in image is represented on the output suface using psize by psize "pixels". @param image an opencv image with at least 3 channels @param h integer representing the hight of the output surface @param w integer representing the width of the output surface @param psize ammount that each pixel in the input image is scaled up """ h = (h/psize)-2 w = (w/psize)-2 size = opencv.cvSize(w,h) scaled = opencv.cvCreateImage(size,8,3) red = opencv.cvCreateImage(size,8,1) blue = opencv.cvCreateImage(size,8,1) green = opencv.cvCreateImage(size,8,1) opencv.cvSplit(scaled,blue,green,red,None) opencv.cvEqualizeHist(red,red) opencv.cvEqualizeHist(green,green) opencv.cvEqualizeHist(blue,blue) opencv.cvMerge(red,green,blue,None,scaled) opencv.cvResize(image,scaled,opencv.CV_INTER_LINEAR) opencv.cvNot(scaled,scaled) # Draw each pixel in the image xr = range(scaled.width) whitespace = 0 for y in range(scaled.height): for x in xr: s = opencv.cvGet2D(scaled,y,x) s = [s[j] for j in range(3)] if (sum(s)/710.0 < 1.0/psize): whitespace = whitespace+psize else: if whitespace is not 0: line(whitespace,6,(xr[0]>0)) whitespace = 0 drawPixel([j/255.0 for j in s],psize,(xr[0]>0)) if whitespace is not 0: line(whitespace,6,(xr[0]>0)) whitespace = 0 line(psize,2) xr.reverse() displayImage(output) events = pygame.event.get() for event in events: if event.type == QUIT: exit()
def mask(img, img_mask): dim = img.width, img.height depth = img.depth channels = img.nChannels r_chan = cv.cvCreateImage(cv.cvSize(*dim), depth, 1) g_chan = cv.cvCreateImage(cv.cvSize(*dim), depth, 1) b_chan = cv.cvCreateImage(cv.cvSize(*dim), depth, 1) combined = cv.cvCreateImage(cv.cvSize(*dim), depth, 3) cv.cvSplit(img, r_chan, g_chan, b_chan, None) cv.cvAnd(r_chan, img_mask, r_chan) cv.cvAnd(g_chan, img_mask, g_chan) cv.cvAnd(b_chan, img_mask, b_chan) cv.cvMerge(r_chan, g_chan, b_chan, None, combined) return combined