def __cleanup_freevo(): import osd import plugin import rc import util.mediainfo osd = osd.get_singleton() util.mediainfo.sync() if not config.HELPER: if not osd.active: # this function is called from the signal # handler, but we are dead already. sys.exit(0) osd.clearscreen(color=osd.COL_BLACK) osd.drawstringframed(_('shutting down...'), 0, 0, osd.width, osd.height, osd.getfont(config.OSD_DEFAULT_FONTNAME, config.OSD_DEFAULT_FONTSIZE), fgcolor=osd.COL_ORANGE, align_h='center', align_v='center') osd.update() time.sleep(0.5) # shutdown all daemon plugins plugin.shutdown() # shutdown registered callbacks rc.shutdown() if not config.HELPER: # shutdown the screen osd.clearscreen(color=osd.COL_BLACK) osd.shutdown()
def draw_info(self, gooms): """ Draw the info @param gooms: Goom surface """ logger.log( 9, 'draw_info()') if self.infodata is not None: (s, info, font, x, y, w, h) = self.infodata if time.time() - self.m_timer > self.m_timeout: self.infodata = None s.fill(0) return osd.drawstringframed(info, 0, 0, w, h, font, mode='hard', layer=s) gooms.blit(s, (x, y))
def set_message(self, message, timeout=5): """ Pass a message to the screen. @message: text to draw @timeout: how long to display """ font = skin.get_font('detachbar') w = font.stringsize(message) h = font.height x = 10 y = 10 s = Surface((w,h), 0, 32) osd.drawstringframed(message, 0, 0, w, h, font, mode='hard', layer=s) self.m_timer = time.time() self.m_timeout = timeout self.message = (s, x, y, w, h)
def set_info(self, info, timeout=5): """ Pass a info message on to the screen. @param info: text to draw @param timeout: how long to display """ _debug_('set_info(info=%r, timeout==%r)' % (info, timeout), 2) font = skin.get_font('widget') w = font.stringsize(info) h = font.height x = config.OSD_OVERSCAN_LEFT + 5 y = config.OSD_OVERSCAN_TOP + 5 s = Surface((w, h), 0, 32) osd.drawstringframed(info, 0, 0, w, h, font, mode='hard', layer=s) self.m_timer = time.time() self.m_timeout = timeout self.info = (s, x, y, w, h)
def show(self, force_redraw=False): """ the main drawing function """ if osd.must_lock: # only lock s_alpha layer, because only there # are pixel operations (round rectangle) self.s_alpha.lock() if force_redraw: _debug_('show, force update', 2) self.update_bg = (0, 0, osd.width, osd.height) self.update_alpha = [] self.update_content = [] update_area = self.update_alpha # if the background has some changes ... if self.update_bg: ux1, uy1, ux2, uy2 = self.update_bg for x1, y1, x2, y2, image in self.drawlist.bgimages: if not (x2 < ux1 or y2 < uy1 or x1 > ux2 or y1 > uy2): self.s_bg.blit(image, (ux1, uy1), (ux1 - x1, uy1 - y1, ux2 - ux1, uy2 - uy1)) update_area.append(self.update_bg) # rectangles if update_area: self.s_alpha.fill((0, 0, 0, 0)) for x1, y1, x2, y2, bgcolor, size, color, radius in self.drawlist.rectangles: # only redraw if necessary if self.in_update(x1, y1, x2, y2, update_area): # if the radius and the border is not inside the update area, # use drawbox, it's faster if self.in_update(x1 + size + radius, y1 + size + radius, x2 - size - radius, y2 - size - radius, update_area, full=True): osd.drawroundbox(x1, y1, x2, y2, color=bgcolor, layer=self.s_alpha) else: osd.drawroundbox(x1, y1, x2, y2, color=bgcolor, border_size=size, border_color=color, radius=radius, layer=self.s_alpha) # and than blit only the changed parts of the screen try: for x0, y0, x1, y1 in update_area: self.s_content.blit(self.s_bg, (x0, y0), (x0, y0, x1 - x0, y1 - y0)) self.s_content.blit(self.s_alpha, (x0, y0), (x0, y0, x1 - x0, y1 - y0)) except: pass update_area += self.update_content layer = self.s_screen for x0, y0, x1, y1 in update_area: layer.blit(self.s_content, (x0, y0), (x0, y0, x1 - x0, y1 - y0)) # if something changed redraw all content objects if update_area: ux1, uy1, ux2, uy2 = osd.width, osd.height, 0, 0 for a in update_area: ux1 = min(ux1, a[0]) uy1 = min(uy1, a[1]) ux2 = max(ux2, a[2]) uy2 = max(uy2, a[3]) for x1, y1, x2, y2, image in self.drawlist.images: if self.in_update(x1, y1, x2, y2, update_area): layer.blit(image, (ux1, uy1), (ux1 - x1, uy1 - y1, ux2 - ux1, uy2 - uy1)) for x1, y1, x2, y2, text, font, height, align_h, align_v, mode, \ ellipses, dim in self.drawlist.text: if self.in_update(x1, y1, x2, y2, update_area): osd.drawstringframed(text, x1, y1, x2 - x1, height, font, align_h=align_h, align_v=align_v, mode=mode, ellipses=ellipses, dim=dim, layer=layer) if self.drawlist.skin_area: for area in self.drawlist.skin_area: x, y, w, h, name = area osd.drawbox(x, y, x + w, y + h, 1, osd.COL_WHITE, 0, layer) osd.drawstring(name, x + 1, y + 1, fgcolor=osd.COL_WHITE, bgcolor=osd.COL_BLUE, layer=layer) update_area.append((x, y, x + w, y + h)) if not update_area: return None rect = (osd.width, osd.height, 0, 0) for u in update_area: osd.screenblit(layer, (u[0], u[1]), (u[0], u[1], u[2] - u[0], u[3] - u[1])) rect = (min(u[0], rect[0]), min(u[1], rect[1]), max(u[2], rect[2]), max(u[3], rect[3])) rect = (rect[0], rect[1], rect[2] - rect[0], rect[3] - rect[1]) if osd.must_lock: self.s_alpha.unlock() return rect
def shutdown(menuw=None, argshutdown=None, argrestart=None, exit=False): """ Function to shut down freevo or the whole system. This system will be shut down when argshutdown is True, restarted when argrestart is true, else only Freevo will be stopped. """ import osd import plugin import rc import util.mediainfo osd = osd.get_singleton() util.mediainfo.sync() if not osd.active: # this function is called from the signal handler, but # we are dead already. sys.exit(0) osd.clearscreen(color=osd.COL_BLACK) osd.drawstringframed(_('shutting down...'), 0, 0, osd.width, osd.height, osd.getfont(config.OSD_DEFAULT_FONTNAME, config.OSD_DEFAULT_FONTSIZE), fgcolor=osd.COL_ORANGE, align_h='center', align_v='center') osd.update() time.sleep(0.5) if argshutdown or argrestart: # shutdown dual head for mga if config.CONF.display == 'mga': os.system('%s runapp matroxset -f /dev/fb1 -m 0' % \ os.environ['FREEVO_SCRIPT']) time.sleep(1) os.system('%s runapp matroxset -f /dev/fb0 -m 1' % \ os.environ['FREEVO_SCRIPT']) time.sleep(1) plugin.shutdown() rc.shutdown() osd.shutdown() if argshutdown and not argrestart: os.system(config.SHUTDOWN_SYS_CMD) elif argrestart and not argshutdown: os.system(config.RESTART_SYS_CMD) # let freevo be killed by init, looks nicer for mga while 1: time.sleep(1) return # # Exit Freevo # # Shutdown any daemon plugins that need it. plugin.shutdown() # Shutdown all children still running rc.shutdown() # SDL must be shutdown to restore video modes etc osd.clearscreen(color=osd.COL_BLACK) osd.shutdown() if exit: # realy exit, we are called by the signal handler sys.exit(0) os.system('%s stop' % os.environ['FREEVO_SCRIPT']) # Just wait until we're dead. SDL cannot be polled here anyway. while 1: time.sleep(1)
def show(self, force_redraw=False): """ the main drawing function """ logger.log( 8, 'show(force_redraw=%r)', force_redraw) if osd.must_lock: # only lock s_alpha layer, because only there # are pixel operations (round rectangle) self.s_alpha.lock() if force_redraw: logger.log( 9, 'show, force update') self.update_bg = (0, 0, osd.width, osd.height) self.update_alpha = [] self.update_content = [] update_area = self.update_alpha # if the background has some changes ... if self.update_bg: ux1, uy1, ux2, uy2 = self.update_bg for x1, y1, x2, y2, image in self.drawlist.bgimages: if not (x2 < ux1 or y2 < uy1 or x1 > ux2 or y1 > uy2): self.s_bg.blit(image, (ux1, uy1), (ux1-x1, uy1-y1, ux2-ux1, uy2-uy1)) update_area.append(self.update_bg) # rectangles if update_area: self.s_alpha.fill((0,0,0,0)) for x1, y1, x2, y2, bgcolor, size, color, radius in self.drawlist.rectangles: # only redraw if necessary if self.in_update(x1, y1, x2, y2, update_area): # if the radius and the border is not inside the update area, # use drawbox, it's faster if self.in_update(x1+size+radius, y1+size+radius, x2-size-radius, y2-size-radius, update_area, full=True): osd.drawroundbox(x1, y1, x2, y2, color=bgcolor, layer=self.s_alpha) else: osd.drawroundbox(x1, y1, x2, y2, color=bgcolor, border_size=size, border_color=color, radius=radius, layer=self.s_alpha) # and than blit only the changed parts of the screen try: for x0, y0, x1, y1 in update_area: self.s_content.blit(self.s_bg, (x0, y0), (x0, y0, x1-x0, y1-y0)) self.s_content.blit(self.s_alpha, (x0, y0), (x0, y0, x1-x0, y1-y0)) except: pass update_area += self.update_content layer = self.s_screen for x0, y0, x1, y1 in update_area: layer.blit(self.s_content, (x0, y0), (x0, y0, x1-x0, y1-y0)) # if something changed redraw all content objects if update_area: ux1, uy1, ux2, uy2 = osd.width, osd.height, 0, 0 for a in update_area: ux1 = min(ux1, a[0]) uy1 = min(uy1, a[1]) ux2 = max(ux2, a[2]) uy2 = max(uy2, a[3]) for x1, y1, x2, y2, image in self.drawlist.images: if self.in_update(x1, y1, x2, y2, update_area): layer.blit(image, (ux1, uy1), (ux1-x1, uy1-y1, ux2-ux1, uy2-uy1)) for x1, y1, x2, y2, text, font, height, align_h, align_v, mode, \ ellipses, dim in self.drawlist.text: if self.in_update(x1, y1, x2, y2, update_area): osd.drawstringframed(text, x1, y1, x2 - x1, height, font, align_h = align_h, align_v = align_v, mode=mode, ellipses=ellipses, dim=dim, layer=layer) if self.drawlist.skin_area: for area in self.drawlist.skin_area: x,y,w,h,name = area osd.drawbox(x,y,x + w, y +h, 1, osd.COL_WHITE, 0, layer) osd.drawstring(name, x + 1, y + 1, fgcolor=osd.COL_WHITE, bgcolor=osd.COL_BLUE, layer=layer) update_area.append((x,y,x+w,y+h)) if not update_area: return None rect = (osd.width, osd.height, 0, 0) for u in update_area: osd.screenblit(layer, (u[0], u[1]), (u[0], u[1], u[2]-u[0], u[3]-u[1])) rect = ( min(u[0], rect[0]), min(u[1], rect[1]), max(u[2], rect[2]), max(u[3], rect[3])) rect = (rect[0], rect[1], rect[2]-rect[0], rect[3]-rect[1]) if osd.must_lock: self.s_alpha.unlock() return rect
def shutdown(menuw=None, mode=None, exit=False): """ Function to shut down freevo or the whole system. This system will be shut down when argshutdown is True, restarted when argrestart is true, else only Freevo will be stopped. """ logger.debug('shutdown(menuw=%r, mode=%r, exit=%r)', menuw, mode, exit) if ShutdownModes.shutdown_in_progress: logger.debug('shutdown in progress') return ShutdownModes.shutdown_in_progress = True import osd import plugin import rc import util.mediainfo osd = osd.get_singleton() util.mediainfo.sync() if not osd.active: # this function is called from the signal handler, but we are dead # already. sys.exit(0) skin.get_singleton().suspend() osd.clearscreen(color=osd.COL_BLACK) if mode == ShutdownModes.SYSTEM_SHUTDOWN: msg = _('Shutting down...') elif mode == ShutdownModes.SYSTEM_RESTART: msg = _('Restarting...') else: msg = _('Exiting...') osd.drawstringframed(msg, 0, 0, osd.width, osd.height, osd.getfont(config.OSD_DEFAULT_FONTNAME, config.OSD_DEFAULT_FONTSIZE), fgcolor=osd.COL_ORANGE, align_h='center', align_v='center') osd.update() time.sleep(0.5) if mode == ShutdownModes.SYSTEM_SHUTDOWN or mode == ShutdownModes.SYSTEM_RESTART: # shutdown dual head for mga if config.CONF.display == 'mga': os.system('%s runapp matroxset -f /dev/fb1 -m 0' % os.environ['FREEVO_SCRIPT']) time.sleep(1) os.system('%s runapp matroxset -f /dev/fb0 -m 1' % os.environ['FREEVO_SCRIPT']) time.sleep(1) logger.debug('sys:plugin.shutdown()') plugin.shutdown() logger.debug('sys:rc.shutdown()') rc.shutdown() #if config.CONF.display == 'mga': logger.debug('sys:osd.shutdown()') osd.shutdown() if mode == ShutdownModes.SYSTEM_SHUTDOWN: logger.debug('os.system(%r)', config.SYS_SHUTDOWN_CMD) os.system(config.SYS_SHUTDOWN_CMD) elif ShutdownModes.SYSTEM_RESTART: logger.debug('os.system(%r)', config.SYS_RESTART_CMD) os.system(config.SYS_RESTART_CMD) # this closes the log logger.debug('sys:config.shutdown()') config.shutdown() # let freevo be killed by init, looks nicer for mga print 'Freevo shutdown' while True: time.sleep(1) # # Exit Freevo # # shutdown any daemon plugins that need it. logger.debug('plugin.shutdown()') plugin.shutdown() # shutdown registered callbacks logger.debug('rc.shutdown()') rc.shutdown() # SDL must be shutdown to restore video modes etc logger.log( 9, 'osd.clearscreen(color=osd.COL_BLACK)') osd.clearscreen(color=osd.COL_BLACK) logger.debug('osd.shutdown()') osd.shutdown() logger.debug('config.shutdown()') config.shutdown() if exit: # really exit, we are called by the signal handler logger.debug('raise SystemExit') raise SystemExit # We must use spawn instead of os.system here because the python interpreter # lock is held by os.system until the command returns, which prevents receiving # any signals. logger.log( 9, '%s --stop', os.environ['FREEVO_SCRIPT']) os.spawnlp(os.P_NOWAIT, os.environ['FREEVO_SCRIPT'], os.environ['FREEVO_SCRIPT'], '--stop') # Just wait until we're dead. SDL cannot be polled here anyway. while True: time.sleep(1)