Example #1
0
    def loadImage(self, imagePath):
        """
        Load the texture data from the image file at the specified path.
        
        Returns True if the texture was loaded successfully.
        """

        try:
            image = osgDB.readImageFile(str(imagePath))
        except:
            image = None
        return self.setImage(image)
Example #2
0
def createMirrorTexturedState(filename):
    dstate = osg.StateSet();
    dstate.setMode(osg.GL_CULL_FACE,osg.StateAttribute.OFF|osg.StateAttribute.PROTECTED);

    #// set up the texture.
    image = osgDB.readImageFile(filename);
    if (image):
        texture = osg.Texture2D();
        texture.setImage(image);
        dstate.setTextureAttributeAndModes(0,texture,osg.StateAttribute.ON|osg.StateAttribute.PROTECTED);

    return dstate;
Example #3
0
    def loadImage(self, imagePath):
        """
        Load the texture data from the image file at the specified path.
        
        Returns True if the texture was loaded successfully.
        """

        try:
            image = osgDB.readImageFile(str(imagePath))
        except:
            image = None
        return self.setImage(image)
Example #4
0
    def loadImageCube(self, imagePaths):
        """
        Load the texture data from the six image files at the specified paths.
        
        The imagePaths parameter should be a list of six paths to image files.  The order of images is: +X, -X, +Y, -Y, +Z, -Z.
        
        Returns True if the texture was loaded successfully.
        """

        images = []
        for imagePath in imagePaths:
            try:
                images += [osgDB.readImageFile(str(imagePath))]
            except:
                pass
        return self.setImageCube(images)
Example #5
0
    def loadImageCube(self, imagePaths):
        """
        Load the texture data from the six image files at the specified paths.
        
        The imagePaths parameter should be a list of six paths to image files.  The order of images is: +X, -X, +Y, -Y, +Z, -Z.
        
        Returns True if the texture was loaded successfully.
        """

        images = []
        for imagePath in imagePaths:
            try:
                images += [osgDB.readImageFile(str(imagePath))]
            except:
                pass
        return self.setImageCube(images)
Example #6
0
def createObjectFromImageList(pNode, pImageList, pBaseUrl=""):
    """
    uses the image list to create a set of objects
    """

    box_geometry = osg.Box()
    box_drawable = osg.ShapeDrawable(box_geometry)
    # create a random function for floating points
    frandom = lambda x, y: random.randrange(x, y, int=types.FloatType)

    print "Opening %d from %d images" % (maxphotos, len(pImageList))

    for imgfile in [str(x) for x in pImageList[:maxphotos]]:
        print "osgDB.readImageFile loading:", imgfile
        image = osgDB.readImageFile(imgfile)

        #check if the image is there, and not too small (icons and such)
        if image and image.s() > 100.0 and image.t() > 100.0:
            t = osg.TextureRectangle()
            texmat = osg.TexMat()
            texmat.setScaleByTextureRectangleSize(True)
            t.setImage(image)
            stateset = osg.StateSet()
            stateset.setTextureAttributeAndModes(0, t, 1)
            stateset.setTextureAttributeAndModes(0, texmat,
                                                 osg.StateAttribute.ON)

            lbox_geode = osg.Geode()
            lbox_geode.addDrawable(box_drawable)
            lbox_geode.setStateSet(stateset)
            lbox_node = osg.PositionAttitudeTransform()
            lbox_node.addChild(lbox_geode)

            rscale = frandom(5, 10)
            lbox_node.setScale(
                osg.Vec3d(image.s() / rscale, 0.5,
                          image.t() / rscale))
            #set vertical
            q = osg.Quat()
            q.makeRotate(frandom(0, 2 * math.pi), 0, 0, 1)
            lbox_node.setAttitude(q)
            lbox_node.setPosition(
                osg.Vec3d(frandom(-50, 50), frandom(-50, 50),
                          frandom(-100, 100)))
            pNode.addChild(lbox_node)
Example #7
0
def write_top_group_texture(tex_file,root_file,outfile) :
    g = osg.Group()
    s = osg.StateSet()
    tex = osg.Texture2D() 
    tex.setWrap(osg.Texture2D.WRAP_S,osg.Texture2D.CLAMP)
    tex.setWrap(osg.Texture2D.WRAP_T,osg.Texture2D.CLAMP)
    image = osgDB.readImageFile(tex_file)
    tex.setImage(image)
    s.setTextureAttributeAndModes(0,tex,osg.StateAttribute.ON)
    tenv = osg.TexEnv()
    s.setTextureAttribute(0,tenv)
    g.setStateSet(s)
    p = osg.ProxyNode()
    p.setFileName(0,root_file)
    print "scrivo -->",outfile
    g.addChild(p)
    for pointer in [g,s,tex,image,tenv,p]:
        pointer.thisown = False
    osgDB.writeNodeFile(g,outfile)
    def osgViewerAndGeometry(self,  testStateSet):
        print "-"*40
        print "Testing osgViewer with osg::Geometry"
        g = osg.createTexturedQuadGeometry(osg.Vec3f(0,0,0), osg.Vec3f(1,0,0), osg.Vec3f(0,0,1), 0, 0, 1, 1)
        g.getColorArray()[0] = osg.Vec4f(1,1,1,0.5)
        geode = osg.Geode()
        geode.addDrawable(g)

        if (testStateSet):
            print "Will add a texture"
            i = osgDB.readImageFile("Images/osg256.png")
            t = osg.Texture2D(i)
            s = geode.stateSet
            s.setTextureAttributeAndModes(0, t, osg.StateAttribute.ON)
            s.setRenderingHint(osg.StateSet.TRANSPARENT_BIN)
            s.setMode(osg.GL_BLEND, osg.StateAttribute.ON)

        runViewer(geode)
        self.failUnless(True)
Example #9
0
def createObjectFromImageList(pNode, pImageList, pBaseUrl=""):
    """
    uses the image list to create a set of objects
    """

    box_geometry = osg.Box()
    box_drawable = osg.ShapeDrawable(box_geometry)
    # create a random function for floating points
    frandom = lambda x,y : random.randrange(x,y,int=types.FloatType)

    print "Opening %d from %d images"%(maxphotos, len(pImageList))

    for imgfile in [str(x) for x in pImageList[:maxphotos]]:
        print "osgDB.readImageFile loading:", imgfile
        image = osgDB.readImageFile(imgfile)

        #check if the image is there, and not too small (icons and such)
        if image and image.s()>100.0 and image.t()>100.0:
            t = osg.TextureRectangle()
            texmat = osg.TexMat()
            texmat.setScaleByTextureRectangleSize(True)
            t.setImage(image)
            stateset = osg.StateSet()
            stateset.setTextureAttributeAndModes(0,t,1)
            stateset.setTextureAttributeAndModes(0, texmat, osg.StateAttribute.ON)

            lbox_geode = osg.Geode()
            lbox_geode.addDrawable(box_drawable)
            lbox_geode.setStateSet(stateset)
            lbox_node = osg.PositionAttitudeTransform()
            lbox_node.addChild(lbox_geode)

            rscale = frandom(5,10)
            lbox_node.setScale(osg.Vec3d(image.s()/rscale,0.5,image.t()/rscale))
            #set vertical
            q = osg.Quat()
            q.makeRotate(frandom(0,2*math.pi),0,0,1)
            lbox_node.setAttitude(q)   
            lbox_node.setPosition  (osg.Vec3d (frandom(-50,50),
                                               frandom(-50,50),
                                               frandom(-100,100)))
            pNode.addChild(lbox_node)
Example #10
0
import ctypes
import osgDB, osgViewer, osg
group = osg.Group()
image = osgDB.readImageFile("/home/trigrou/Pictures/backgrounds/games/Another_World_by_Orioto.jpg")
loadedModel = osg.Group()

corner = osg.Vec3(0,0,0);
width = osg.Vec3(1,0,0);
height = osg.Vec3(0,1,0);
geom = osg.createTexturedQuadGeometry(corner, width, height, 0.0, 0.0, 1.0, 1.0);
geom.getOrCreateStateSet().setTextureAttributeAndModes(0, osg.Texture2D(image))
geom.getOrCreateStateSet().setTextureAttributeAndModes(1, osg.Texture2D(osgDB.readImageFile("/home/trigrou/Pictures/backgrounds/games/Big_Blue_by_Orioto.jpg")))

vertProg = """
void main()
	{	
		gl_Position = ftransform();
                gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
	}
"""
fragProg = """
uniform float test;
uniform int index;
uniform sampler2D tex0;
uniform sampler2D tex1;
	void main()
	{
                vec4 color;
                if (index == 0.0)
	           color = texture2D(tex0,gl_TexCoord[0].st);
                if (index != 0.0)
Example #11
0
import ctypes
import osgDB, osgViewer, osg
group = osg.Group()
image = osgDB.readImageFile(
    "/home/trigrou/Pictures/backgrounds/games/Another_World_by_Orioto.jpg")
loadedModel = osg.Group()

corner = osg.Vec3(0, 0, 0)
width = osg.Vec3(1, 0, 0)
height = osg.Vec3(0, 1, 0)
geom = osg.createTexturedQuadGeometry(corner, width, height, 0.0, 0.0, 1.0,
                                      1.0)
geom.getOrCreateStateSet().setTextureAttributeAndModes(0, osg.Texture2D(image))
geom.getOrCreateStateSet().setTextureAttributeAndModes(
    1,
    osg.Texture2D(
        osgDB.readImageFile(
            "/home/trigrou/Pictures/backgrounds/games/Big_Blue_by_Orioto.jpg"))
)

vertProg = """
void main()
	{	
		gl_Position = ftransform();
                gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
	}
"""
fragProg = """
uniform float test;
uniform int index;
uniform sampler2D tex0;