from direct.fsm.StatePush import StateVar
from otp.level.EntityStateVarSet import EntityStateVarSet
from .CogdoUtil import VariableContainer
from toontown.cogdominium.CogdoEntityTypes import CogdoCraneGameSettings, CogdoCraneCogSettings
Gameplay = VariableContainer()
Gameplay.SecondsUntilGameOver = 60.0 * 3.0
Gameplay.TimeRunningOutSeconds = 45.0
Audio = VariableContainer()
Audio.MusicFiles = {
    'normal': 'phase_9/audio/bgm/CHQ_FACT_bg.ogg',
    'end': 'phase_7/audio/bgm/encntr_toon_winning_indoor.ogg',
    'timeRunningOut': 'phase_7/audio/bgm/encntr_suit_winning_indoor.ogg'
}
Settings = EntityStateVarSet(CogdoCraneGameSettings)
CogSettings = EntityStateVarSet(CogdoCraneCogSettings)
CranePosHprs = [(13.4, -136.6, 6, -45, 0, 0), (13.4, -91.4, 6, -135, 0, 0),
                (58.6, -91.4, 6, 135, 0, 0), (58.6, -136.6, 6, 45, 0, 0)]
MoneyBagPosHprs = [[77.2 - 84, -329.3 + 201, 0, -90, 0, 0],
                   [77.1 - 84, -302.7 + 201, 0, -90, 0, 0],
                   [165.7 - 84, -326.4 + 201, 0, 90, 0, 0],
                   [165.5 - 84, -302.4 + 201, 0, 90, 0, 0],
                   [107.8 - 84, -359.1 + 201, 0, 0, 0, 0],
                   [133.9 - 84, -359.1 + 201, 0, 0, 0, 0],
                   [107.0 - 84, -274.7 + 201, 0, 180, 0, 0],
                   [134.2 - 84, -274.7 + 201, 0, 180, 0, 0]]
for i in range(len(MoneyBagPosHprs)):
    MoneyBagPosHprs[i][2] += 6
Example #2
0
# Embedded file name: toontown.cogdominium.CogdoBoardroomGameConsts
from direct.fsm.StatePush import StateVar
from otp.level.EntityStateVarSet import EntityStateVarSet
from toontown.cogdominium.CogdoEntityTypes import CogdoBoardroomGameSettings
Settings = EntityStateVarSet(CogdoBoardroomGameSettings)
GameDuration = StateVar(60.0)
FinishDuration = StateVar(10.0)