Example #1
0
    def test_manual(self):
        """Tests that manually setting the config parser works, you don't have
        to do it from a file
        
        """
        fromfile = configParser.MultiWorldParser()
        fromfile.parse("test/data/settings/settings_test_1.py")

        self.s.set_config_item("worlds", {
            'test': "test/data/settings/test_world",
        })
        self.s.set_config_item(
            "renders",
            OrderedDict([
                ("myworld", {
                    "title": "myworld title",
                    "world": "test",
                    "rendermode": rendermodes.normal,
                    "northdirection": "upper-left",
                }),
                ("otherworld", {
                    "title": "otherworld title",
                    "world": "test",
                    "rendermode": rendermodes.normal,
                    "bgcolor": "#ffffff"
                }),
            ]))
        self.s.set_config_item("outputdir", "/tmp/fictional/outputdir")
        self.assertEquals(fromfile.get_validated_config(),
                          self.s.get_validated_config())
Example #2
0
def initBucketChunks(config_path):
    global bucketChunkFuncs

    mw_parser = configParser.MultiWorldParser()
    mw_parser.parse(config_path)
    # ought not to fail since we already did it once
    config = mw_parser.get_validated_config()
    for name, render in config['renders'].iteritems():
        for f in render['markers']:
            ff = f['filterFunction']
            bucketChunkFuncs[ff.__name__] = ff
Example #3
0
def main():

    if os.path.basename(sys.argv[0]) == """genPOI.py""":
        helptext = """genPOI.py
            %prog --config=<config file> [--quiet]"""
    else:
        helptext = """genPOI
            %prog --genpoi --config=<config file> [--quiet]"""

    logger.configure()

    parser = OptionParser(usage=helptext)
    parser.add_option("-c",
                      "--config",
                      dest="config",
                      action="store",
                      help="Specify the config file to use.")
    parser.add_option("--quiet",
                      dest="quiet",
                      action="count",
                      help="Reduce logging output")
    parser.add_option("--skip-scan",
                      dest="skipscan",
                      action="store_true",
                      help="Skip scanning for entities when using GenPOI")

    options, args = parser.parse_args()
    if not options.config:
        parser.print_help()
        return

    if options.quiet > 0:
        logger.configure(logging.WARN, False)

    # Parse the config file
    mw_parser = configParser.MultiWorldParser()
    mw_parser.parse(options.config)
    try:
        config = mw_parser.get_validated_config()
    except Exception:
        logging.exception(
            "An error was encountered with your configuration. See the info below."
        )
        return 1

    destdir = config['outputdir']
    # saves us from creating the same World object over and over again
    worldcache = {}

    markersets = set()
    markers = dict()

    PlayerDict.load_cache(destdir)

    for rname, render in config['renders'].iteritems():
        try:
            worldpath = config['worlds'][render['world']]
        except KeyError:
            logging.error(
                "Render %s's world is '%s', but I could not find a corresponding entry in the worlds dictionary.",
                rname, render['world'])
            return 1
        render['worldname_orig'] = render['world']
        render['world'] = worldpath

        # find or create the world object
        if (render['world'] not in worldcache):
            w = world.World(render['world'])
            worldcache[render['world']] = w
        else:
            w = worldcache[render['world']]

        rset = w.get_regionset(render['dimension'][1])
        if rset == None:  # indicates no such dimension was found:
            logging.error(
                "Sorry, you requested dimension '%s' for the render '%s', but I couldn't find it",
                render['dimension'][0], rname)
            return 1

        for f in render['markers']:
            markersets.add(((f['name'], f['filterFunction']), rset))
            name = replaceBads(f['name']) + hex(hash(
                f['filterFunction']))[-4:] + "_" + hex(hash(rset))[-4:]
            to_append = dict(groupName=name,
                             displayName=f['name'],
                             icon=f.get('icon', 'signpost_icon.png'),
                             createInfoWindow=f.get('createInfoWindow', True),
                             checked=f.get('checked', False))
            try:
                l = markers[rname]
                l.append(to_append)
            except KeyError:
                markers[rname] = [to_append]

        if not options.skipscan:
            handleEntities(rset, os.path.join(destdir, rname), render, rname,
                           config)

        handlePlayers(rset, render, worldpath, destdir)
        handleManual(rset, render['manualpois'])

    logging.info("Done handling POIs")
    logging.info("Writing out javascript files")
    markerSetDict = dict()
    for (flter, rset) in markersets:
        # generate a unique name for this markerset.  it will not be user visible
        filter_name = flter[0]
        filter_function = flter[1]

        name = replaceBads(filter_name) + hex(
            hash(filter_function))[-4:] + "_" + hex(hash(rset))[-4:]
        markerSetDict[name] = dict(created=False, raw=[], name=filter_name)
        for poi in rset._pois['Entities']:
            result = filter_function(poi)
            if result:
                if isinstance(result, basestring):
                    d = dict(x=poi['Pos'][0],
                             y=poi['Pos'][1],
                             z=poi['Pos'][2],
                             text=result,
                             hovertext=result)
                elif type(result) == tuple:
                    d = dict(x=poi['Pos'][0],
                             y=poi['Pos'][1],
                             z=poi['Pos'][2],
                             text=result[1],
                             hovertext=result[0])
                if "icon" in poi:
                    d.update({"icon": poi['icon']})
                if "createInfoWindow" in poi:
                    d.update({"createInfoWindow": poi['createInfoWindow']})
                markerSetDict[name]['raw'].append(d)
        for poi in rset._pois['TileEntities']:
            result = filter_function(poi)
            if result:
                if isinstance(result, basestring):
                    d = dict(x=poi['x'],
                             y=poi['y'],
                             z=poi['z'],
                             text=result,
                             hovertext=result)
                elif type(result) == tuple:
                    d = dict(x=poi['x'],
                             y=poi['y'],
                             z=poi['z'],
                             text=result[1],
                             hovertext=result[0])
                # Dict support to allow more flexible things in the future as well as polylines on the map.
                elif type(result) == dict:
                    d = dict(x=poi['x'],
                             y=poi['y'],
                             z=poi['z'],
                             text=result['text'])
                    # Use custom hovertext if provided...
                    if 'hovertext' in result and isinstance(
                            result['hovertext'], basestring):
                        d['hovertext'] = result['hovertext']
                    else:  # ...otherwise default to display text.
                        d['hovertext'] = result['text']
                    if 'polyline' in result and type(
                            result['polyline']
                    ) == tuple:  #if type(result.get('polyline', '')) == tuple:
                        d['polyline'] = []
                        for point in result['polyline']:
                            # This poor man's validation code almost definately needs improving.
                            if type(point) == dict:
                                d['polyline'].append(
                                    dict(x=point['x'],
                                         y=point['y'],
                                         z=point['z']))
                        if isinstance(result['color'], basestring):
                            d['strokeColor'] = result['color']
                if "icon" in poi:
                    d.update({"icon": poi['icon']})
                if "createInfoWindow" in poi:
                    d.update({"createInfoWindow": poi['createInfoWindow']})
                markerSetDict[name]['raw'].append(d)
        for poi in rset._pois['Players']:
            result = filter_function(poi)
            if result:
                if isinstance(result, basestring):
                    d = dict(x=poi['x'],
                             y=poi['y'],
                             z=poi['z'],
                             text=result,
                             hovertext=result)
                elif type(result) == tuple:
                    d = dict(x=poi['x'],
                             y=poi['y'],
                             z=poi['z'],
                             text=result[1],
                             hovertext=result[0])
                # Dict support to allow more flexible things in the future as well as polylines on the map.
                elif type(result) == dict:
                    d = dict(x=poi['x'],
                             y=poi['y'],
                             z=poi['z'],
                             text=result['text'])
                    # Use custom hovertext if provided...
                    if 'hovertext' in result and isinstance(
                            result['hovertext'], basestring):
                        d['hovertext'] = result['hovertext']
                    else:  # ...otherwise default to display text.
                        d['hovertext'] = result['text']
                    if 'polyline' in result and type(
                            result['polyline']
                    ) == tuple:  #if type(result.get('polyline', '')) == tuple:
                        d['polyline'] = []
                        for point in result['polyline']:
                            # This poor man's validation code almost definately needs improving.
                            if type(point) == dict:
                                d['polyline'].append(
                                    dict(x=point['x'],
                                         y=point['y'],
                                         z=point['z']))
                        if isinstance(result['color'], basestring):
                            d['strokeColor'] = result['color']
                if "icon" in poi:
                    d.update({"icon": poi['icon']})
                if "createInfoWindow" in poi:
                    d.update({"createInfoWindow": poi['createInfoWindow']})
                markerSetDict[name]['raw'].append(d)
        for poi in rset._pois['Manual']:
            result = filter_function(poi)
            if result:
                if isinstance(result, basestring):
                    d = dict(x=poi['x'],
                             y=poi['y'],
                             z=poi['z'],
                             text=result,
                             hovertext=result)
                elif type(result) == tuple:
                    d = dict(x=poi['x'],
                             y=poi['y'],
                             z=poi['z'],
                             text=result[1],
                             hovertext=result[0])
                # Dict support to allow more flexible things in the future as well as polylines on the map.
                elif type(result) == dict:
                    d = dict(x=poi['x'],
                             y=poi['y'],
                             z=poi['z'],
                             text=result['text'])
                    # Use custom hovertext if provided...
                    if 'hovertext' in result and isinstance(
                            result['hovertext'], basestring):
                        d['hovertext'] = result['hovertext']
                    else:  # ...otherwise default to display text.
                        d['hovertext'] = result['text']
                    if 'polyline' in result and type(
                            result['polyline']
                    ) == tuple:  #if type(result.get('polyline', '')) == tuple:
                        d['polyline'] = []
                        for point in result['polyline']:
                            # This poor man's validation code almost definately needs improving.
                            if type(point) == dict:
                                d['polyline'].append(
                                    dict(x=point['x'],
                                         y=point['y'],
                                         z=point['z']))
                        if isinstance(result['color'], basestring):
                            d['strokeColor'] = result['color']
                if "icon" in poi:
                    d.update({"icon": poi['icon']})
                if "createInfoWindow" in poi:
                    d.update({"createInfoWindow": poi['createInfoWindow']})
                markerSetDict[name]['raw'].append(d)
    #print markerSetDict

    PlayerDict.save_cache(destdir)

    with open(os.path.join(destdir, "markersDB.js"), "w") as output:
        output.write("var markersDB=")
        json.dump(markerSetDict, output, indent=2)
        output.write(";\n")
    with open(os.path.join(destdir, "markers.js"), "w") as output:
        output.write("var markers=")
        json.dump(markers, output, indent=2)
        output.write(";\n")
    with open(os.path.join(destdir, "baseMarkers.js"), "w") as output:
        output.write("overviewer.util.injectMarkerScript('markersDB.js');\n")
        output.write("overviewer.util.injectMarkerScript('markers.js');\n")
        output.write("overviewer.collections.haveSigns=true;\n")
    logging.info("Done")
Example #4
0
def main():
    # bootstrap the logger with defaults
    logger.configure()

    try:
        cpus = multiprocessing.cpu_count()
    except NotImplementedError:
        cpus = 1

    #avail_rendermodes = c_overviewer.get_render_modes()
    avail_north_dirs = [
        'lower-left', 'upper-left', 'upper-right', 'lower-right', 'auto'
    ]

    # Parse for basic options
    parser = OptionParser(usage=helptext, add_help_option=False)
    parser.add_option("-h",
                      "--help",
                      dest="help",
                      action="store_true",
                      help="show this help message and exit")
    parser.add_option("-c",
                      "--config",
                      dest="config",
                      action="store",
                      help="Specify the config file to use.")
    parser.add_option(
        "-p",
        "--processes",
        dest="procs",
        action="store",
        type="int",
        help=
        "The number of local worker processes to spawn. Defaults to the number of CPU cores your computer has"
    )

    parser.add_option("--pid",
                      dest="pid",
                      action="store",
                      help="Specify the pid file to use.")
    # Options that only apply to the config-less render usage
    parser.add_option(
        "--rendermodes",
        dest="rendermodes",
        action="store",
        help=
        "If you're not using a config file, specify which rendermodes to render with this option. This is a comma-separated list."
    )

    # Useful one-time render modifiers:
    parser.add_option("--forcerender",
                      dest="forcerender",
                      action="store_true",
                      help="Force re-rendering the entire map.")
    parser.add_option("--check-tiles",
                      dest="checktiles",
                      action="store_true",
                      help="Check each tile on disk and re-render old tiles")
    parser.add_option(
        "--no-tile-checks",
        dest="notilechecks",
        action="store_true",
        help=
        "Only render tiles that come from chunks that have changed since the last render (the default)"
    )

    # Useful one-time debugging options:
    parser.add_option(
        "--check-terrain",
        dest="check_terrain",
        action="store_true",
        help=
        "Tries to locate the texture files. Useful for debugging texture problems."
    )
    parser.add_option("-V",
                      "--version",
                      dest="version",
                      help="Displays version information and then exits",
                      action="store_true")
    parser.add_option(
        "--update-web-assets",
        dest='update_web_assets',
        action="store_true",
        help=
        "Update web assets. Will *not* render tiles or update overviewerConfig.js"
    )

    # Log level options:
    parser.add_option(
        "-q",
        "--quiet",
        dest="quiet",
        action="count",
        default=0,
        help="Print less output. You can specify this option multiple times.")
    parser.add_option(
        "-v",
        "--verbose",
        dest="verbose",
        action="count",
        default=0,
        help="Print more output. You can specify this option multiple times.")
    parser.add_option(
        "--simple-output",
        dest="simple",
        action="store_true",
        default=False,
        help="Use a simple output format, with no colors or progress bars")

    # create a group for "plugin exes" (the concept of a plugin exe is only loosly defined at this point)
    exegroup = OptionGroup(
        parser, "Other Scripts",
        "These scripts may accept different arguments than the ones listed above"
    )
    exegroup.add_option("--genpoi",
                        dest="genpoi",
                        action="store_true",
                        help="Runs the genPOI script")
    exegroup.add_option("--skip-scan",
                        dest="skipscan",
                        action="store_true",
                        help="When running GenPOI, don't scan for entities")

    parser.add_option_group(exegroup)

    options, args = parser.parse_args()

    # first thing to do is check for stuff in the exegroup:
    if options.genpoi:
        # remove the "--genpoi" option from sys.argv before running genPI
        sys.argv.remove("--genpoi")
        #sys.path.append(".")
        g = __import__("overviewer_core.aux_files", {}, {}, ["genPOI"])
        g.genPOI.main()
        return 0
    if options.help:
        parser.print_help()
        return 0

    # re-configure the logger now that we've processed the command line options
    logger.configure(logging.INFO + 10 * options.quiet - 10 * options.verbose,
                     verbose=options.verbose > 0,
                     simple=options.simple)

    ##########################################################################
    # This section of main() runs in response to any one-time options we have,
    # such as -V for version reporting
    if options.version:
        print("Minecraft Overviewer %s" % util.findGitVersion()),
        print("(%s)" % util.findGitHash()[:7])
        try:
            import overviewer_core.overviewer_version as overviewer_version
            print("built on %s" % overviewer_version.BUILD_DATE)
            if options.verbose > 0:
                print("Build machine: %s %s" %
                      (overviewer_version.BUILD_PLATFORM,
                       overviewer_version.BUILD_OS))
                print("Read version information from %r" %
                      overviewer_version.__file__)
        except ImportError:
            print("(build info not found)")
        if options.verbose > 0:
            print("Python executable: %r" % sys.executable)
            print(sys.version)
        return 0

    if options.pid:
        if os.path.exists(options.pid):
            try:
                with open(options.pid, 'r') as fpid:
                    pid = int(fpid.read())
                    if util.pid_exists(pid):
                        print("Already running (pid exists) - exiting..")
                        return 0
            except (IOError, ValueError):
                pass
        with open(options.pid, "w") as f:
            f.write(str(os.getpid()))
    # if --check-terrain was specified, but we have NO config file, then we cannot
    # operate on a custom texture path.  we do terrain checking with a custom texture
    # pack later on, after we've parsed the config file
    if options.check_terrain and not options.config:
        import hashlib
        from overviewer_core.textures import Textures
        tex = Textures()

        logging.info("Looking for a few common texture files...")
        try:
            f = tex.find_file(
                "assets/minecraft/textures/blocks/sandstone_top.png",
                verbose=True)
            f = tex.find_file("assets/minecraft/textures/blocks/grass_top.png",
                              verbose=True)
            f = tex.find_file(
                "assets/minecraft/textures/blocks/diamond_ore.png",
                verbose=True)
            f = tex.find_file(
                "assets/minecraft/textures/blocks/planks_acacia.png",
                verbose=True)
        except IOError:
            logging.error("Could not find any texture files.")
            return 1

        return 0

    # if no arguments are provided, print out a helpful message
    if len(args) == 0 and not options.config:
        # first provide an appropriate error for bare-console users
        # that don't provide any options
        if util.is_bare_console():
            print("\n")
            print(
                "The Overviewer is a console program.  Please open a Windows command prompt"
            )
            print(
                "first and run Overviewer from there.   Further documentation is available at"
            )
            print("http://docs.overviewer.org/\n")
            print("\n")
            print(
                "For a quick-start guide on Windows, visit the following URL:\n"
            )
            print(
                "http://docs.overviewer.org/en/latest/win_tut/windowsguide/\n")

        else:
            # more helpful message for users who know what they're doing
            logging.error(
                "You must either specify --config or give me a world directory and output directory"
            )
            parser.print_help()
            list_worlds()
        return 1

    ##########################################################################
    # This section does some sanity checking on the command line options passed
    # in. It checks to see if --config was given that no worldname/destdir were
    # given, and vice versa
    if options.config and args:
        print()
        print(
            "If you specify --config, you need to specify the world to render as well as"
        )
        print("the destination in the config file, not on the command line.")
        print("Put something like this in your config file:")
        print("worlds['myworld'] = %r" % args[0])
        print("outputdir = %r" %
              (args[1] if len(args) > 1 else "/path/to/output"))
        print()
        logging.error(
            "Cannot specify both --config AND a world + output directory on the command line."
        )
        parser.print_help()
        return 1

    if not options.config and len(args) < 2:
        logging.error(
            "You must specify both the world directory and an output directory"
        )
        parser.print_help()
        return 1
    if not options.config and len(args) > 2:
        # it's possible the user has a space in one of their paths but didn't
        # properly escape it attempt to detect this case
        for start in range(len(args)):
            if not os.path.exists(args[start]):
                for end in range(start + 1, len(args) + 1):
                    if os.path.exists(" ".join(args[start:end])):
                        logging.warning(
                            "It looks like you meant to specify \"%s\" as your world dir or your output\n\
dir but you forgot to put quotes around the directory, since it contains spaces."
                            % " ".join(args[start:end]))
                        return 1
        logging.error("Too many command line arguments")
        parser.print_help()
        return 1

    #########################################################################
    # These two halfs of this if statement unify config-file mode and
    # command-line mode.
    mw_parser = configParser.MultiWorldParser()

    if not options.config:
        # No config file mode.
        worldpath, destdir = map(os.path.expanduser, args)
        logging.debug("Using %r as the world directory", worldpath)
        logging.debug("Using %r as the output directory", destdir)

        mw_parser.set_config_item("worlds", {'world': worldpath})
        mw_parser.set_config_item("outputdir", destdir)

        rendermodes = ['lighting']
        if options.rendermodes:
            rendermodes = options.rendermodes.replace("-", "_").split(",")

        # Now for some good defaults
        renders = util.OrderedDict()
        for rm in rendermodes:
            renders["world-" + rm] = {
                "world": "world",
                "title": "Overviewer Render (%s)" % rm,
                "rendermode": rm,
            }
        mw_parser.set_config_item("renders", renders)

    else:
        if options.rendermodes:
            logging.error(
                "You cannot specify --rendermodes if you give a config file. Configure your rendermodes in the config file instead"
            )
            parser.print_help()
            return 1

        # Parse the config file
        try:
            mw_parser.parse(os.path.expanduser(options.config))
        except configParser.MissingConfigException as e:
            # this isn't a "bug", so don't print scary traceback
            logging.error(str(e))
            util.nice_exit(1)

    # Add in the command options here, perhaps overriding values specified in
    # the config
    if options.procs:
        mw_parser.set_config_item("processes", options.procs)

    # Now parse and return the validated config
    try:
        config = mw_parser.get_validated_config()
    except Exception as ex:
        if options.verbose:
            logging.exception(
                "An error was encountered with your configuration. See the info below."
            )
        else:  # no need to print scary traceback! just
            logging.error("An error was encountered with your configuration.")
            logging.error(str(ex))
        return 1

    if options.check_terrain:  # we are already in the "if configfile" branch
        logging.info("Looking for a few common texture files...")
        for render_name, render in config['renders'].iteritems():
            logging.info("Looking at render %r", render_name)

            # find or create the textures object
            texopts = util.dict_subset(render, ["texturepath"])

            tex = textures.Textures(**texopts)
            f = tex.find_file(
                "assets/minecraft/textures/blocks/sandstone_top.png",
                verbose=True)
            f = tex.find_file("assets/minecraft/textures/blocks/grass_top.png",
                              verbose=True)
            f = tex.find_file(
                "assets/minecraft/textures/blocks/diamond_ore.png",
                verbose=True)
            f = tex.find_file(
                "assets/minecraft/textures/blocks/planks_oak.png",
                verbose=True)
        return 0

    ############################################################
    # Final validation steps and creation of the destination directory
    logging.info("Welcome to Minecraft Overviewer!")
    logging.debug("Current log level: {0}".format(logging.getLogger().level))

    # Override some render configdict options depending on one-time command line
    # modifiers
    if (bool(options.forcerender) + bool(options.checktiles) +
            bool(options.notilechecks)) > 1:
        logging.error(
            "You cannot specify more than one of --forcerender, " +
            "--check-tiles, and --no-tile-checks. These options conflict.")
        parser.print_help()
        return 1
    if options.forcerender:
        logging.info("Forcerender mode activated. ALL tiles will be rendered")
        for render in config['renders'].itervalues():
            render['renderchecks'] = 2
    elif options.checktiles:
        logging.info("Checking all tiles for updates manually.")
        for render in config['renders'].itervalues():
            render['renderchecks'] = 1
    elif options.notilechecks:
        logging.info("Disabling all tile mtime checks. Only rendering tiles " +
                     "that need updating since last render")
        for render in config['renders'].itervalues():
            render['renderchecks'] = 0

    if not config['renders']:
        logging.error(
            "You must specify at least one render in your config file. See the docs if you're having trouble"
        )
        return 1

    #####################
    # Do a few last minute things to each render dictionary here
    for rname, render in config['renders'].iteritems():
        # Convert render['world'] to the world path, and store the original
        # in render['worldname_orig']
        try:
            worldpath = config['worlds'][render['world']]
        except KeyError:
            logging.error(
                "Render %s's world is '%s', but I could not find a corresponding entry in the worlds dictionary.",
                rname, render['world'])
            return 1
        render['worldname_orig'] = render['world']
        render['world'] = worldpath

        # If 'forcerender' is set, change renderchecks to 2
        if render.get('forcerender', False):
            render['renderchecks'] = 2

        # check if overlays are set, if so, make sure that those renders exist
        if render.get('overlay', []) != []:
            for x in render.get('overlay'):
                if x != rname:
                    try:
                        renderLink = config['renders'][x]
                    except KeyError:
                        logging.error(
                            "Render %s's overlay is '%s', but I could not find a corresponding entry in the renders dictionary.",
                            rname, x)
                        return 1
                else:
                    logging.error("Render %s's overlay contains itself.",
                                  rname)
                    return 1

    destdir = config['outputdir']
    if not destdir:
        logging.error(
            "You must specify the output directory in your config file.")
        logging.error("e.g. outputdir = '/path/to/outputdir'")
        return 1
    if not os.path.exists(destdir):
        try:
            os.mkdir(destdir)
        except OSError:
            logging.exception("Could not create the output directory.")
            return 1

    ########################################################################
    # Now we start the actual processing, now that all the configuration has
    # been gathered and validated
    # create our asset manager... ASSMAN
    assetMrg = assetmanager.AssetManager(destdir,
                                         config.get('customwebassets', None))

    # If we've been asked to update web assets, do that and then exit
    if options.update_web_assets:
        assetMrg.output_noconfig()
        logging.info("Web assets have been updated")
        return 0

    # The changelist support.
    changelists = {}
    for render in config['renders'].itervalues():
        if 'changelist' in render:
            path = render['changelist']
            if path not in changelists:
                out = open(path, "w")
                logging.debug("Opening changelist %s (%s)", out, out.fileno())
                changelists[path] = out
            else:
                out = changelists[path]
            render['changelist'] = out.fileno()

    tilesets = []

    # saves us from creating the same World object over and over again
    worldcache = {}
    # same for textures
    texcache = {}

    # Set up the cache objects to use
    caches = []
    caches.append(cache.LRUCache(size=100))
    if config.get("memcached_host", False):
        caches.append(cache.Memcached(config['memcached_host']))
    # TODO: optionally more caching layers here

    renders = config['renders']
    for render_name, render in renders.iteritems():
        logging.debug("Found the following render thing: %r", render)

        # find or create the world object
        try:
            w = worldcache[render['world']]
        except KeyError:
            w = world.World(render['world'])
            worldcache[render['world']] = w

        # find or create the textures object
        texopts = util.dict_subset(
            render, ["texturepath", "bgcolor", "northdirection"])
        texopts_key = tuple(texopts.items())
        if texopts_key not in texcache:
            tex = textures.Textures(**texopts)
            logging.info("Generating textures...")
            tex.generate()
            logging.debug("Finished generating textures")
            texcache[texopts_key] = tex
        else:
            tex = texcache[texopts_key]

        try:
            logging.debug("Asking for regionset %r" % render['dimension'][1])
            rset = w.get_regionset(render['dimension'][1])
        except IndexError:
            logging.error(
                "Sorry, I can't find anything to render!  Are you sure there are .mca files in the world directory?"
            )
            return 1
        if rset == None:  # indicates no such dimension was found:
            logging.error(
                "Sorry, you requested dimension '%s' for %s, but I couldn't find it",
                render['dimension'][0], render_name)
            return 1

        #################
        # Apply any regionset transformations here

        # Insert a layer of caching above the real regionset. Any world
        # tranformations will pull from this cache, but their results will not
        # be cached by this layer. This uses a common pool of caches; each
        # regionset cache pulls from the same underlying cache object.
        rset = world.CachedRegionSet(rset, caches)

        # If a crop is requested, wrap the regionset here
        if "crop" in render:
            rset = world.CroppedRegionSet(rset, *render['crop'])

        # If this is to be a rotated regionset, wrap it in a RotatedRegionSet
        # object
        if (render['northdirection'] > 0):
            rset = world.RotatedRegionSet(rset, render['northdirection'])
        logging.debug("Using RegionSet %r", rset)

        ###############################
        # Do the final prep and create the TileSet object

        # create our TileSet from this RegionSet
        tileset_dir = os.path.abspath(os.path.join(destdir, render_name))

        # only pass to the TileSet the options it really cares about
        render[
            'name'] = render_name  # perhaps a hack. This is stored here for the asset manager
        tileSetOpts = util.dict_subset(render, [
            "name", "imgformat", "renderchecks", "rerenderprob", "bgcolor",
            "defaultzoom", "imgquality", "optimizeimg", "rendermode",
            "worldname_orig", "title", "dimension", "changelist", "showspawn",
            "overlay", "base", "poititle", "maxzoom", "showlocationmarker",
            "minzoom"
        ])
        tileSetOpts.update({"spawn": w.find_true_spawn()
                            })  # TODO find a better way to do this
        tset = tileset.TileSet(w, rset, assetMrg, tex, tileSetOpts,
                               tileset_dir)
        tilesets.append(tset)

    # Do tileset preprocessing here, before we start dispatching jobs
    logging.info("Preprocessing...")
    for ts in tilesets:
        ts.do_preprocessing()

    # Output initial static data and configuration
    assetMrg.initialize(tilesets)

    # multiprocessing dispatcher
    if config['processes'] == 1:
        dispatch = dispatcher.Dispatcher()
    else:
        dispatch = dispatcher.MultiprocessingDispatcher(
            local_procs=config['processes'])
    dispatch.render_all(tilesets, config['observer'])
    dispatch.close()

    assetMrg.finalize(tilesets)

    for out in changelists.itervalues():
        logging.debug("Closing %s (%s)", out, out.fileno())
        out.close()

    if config['processes'] == 1:
        logging.debug("Final cache stats:")
        for c in caches:
            logging.debug("\t%s: %s hits, %s misses", c.__class__.__name__,
                          c.hits, c.misses)
    if options.pid:
        os.remove(options.pid)

    return 0
Example #5
0
def main():

    if os.path.basename(sys.argv[0]) == """genPOI.py""":
        helptext = """genPOI.py
            %prog --config=<config file> [--quiet]"""
    else:
        helptext = """genPOI
            %prog --genpoi --config=<config file> [--quiet]"""

    logger.configure()

    parser = OptionParser(usage=helptext)
    parser.add_option("-c",
                      "--config",
                      dest="config",
                      action="store",
                      help="Specify the config file to use.")
    parser.add_option("--quiet",
                      dest="quiet",
                      action="count",
                      help="Reduce logging output")
    parser.add_option("--skip-scan",
                      dest="skipscan",
                      action="store_true",
                      help="Skip scanning for entities when using GenPOI")
    parser.add_option("--skip-players",
                      dest="skipplayers",
                      action="store_true",
                      help="Skip getting player data when using GenPOI")

    options, args = parser.parse_args()
    if not options.config:
        parser.print_help()
        return

    if options.quiet > 0:
        logger.configure(logging.WARN, False)

    # Parse the config file
    mw_parser = configParser.MultiWorldParser()
    mw_parser.parse(options.config)
    try:
        config = mw_parser.get_validated_config()
    except Exception:
        logging.exception(
            "An error was encountered with your configuration. See the info below."
        )
        return 1

    destdir = config['outputdir']
    # saves us from creating the same World object over and over again
    worldcache = {}

    filters = set()
    marker_groups = defaultdict(list)

    # collect all filters and get regionsets
    for rname, render in config['renders'].iteritems():
        # Convert render['world'] to the world path, and store the original
        # in render['worldname_orig']
        try:
            worldpath = config['worlds'][render['world']]
        except KeyError:
            logging.error(
                "Render %s's world is '%s', but I could not find a corresponding entry in the worlds dictionary.",
                rname, render['world'])
            return 1
        render['worldname_orig'] = render['world']
        render['world'] = worldpath

        # find or create the world object
        if (render['world'] not in worldcache):
            w = world.World(render['world'])
            worldcache[render['world']] = w
        else:
            w = worldcache[render['world']]

        # get the regionset for this dimension
        rset = w.get_regionset(render['dimension'][1])
        if rset == None:  # indicates no such dimension was found:
            logging.warn(
                "Sorry, you requested dimension '%s' for the render '%s', but I couldn't find it",
                render['dimension'][0], rname)
            continue

        # find filters for this render
        for f in render['markers']:
            # internal identifier for this filter
            name = replaceBads(f['name']) + hex(hash(
                f['filterFunction']))[-4:] + "_" + hex(hash(rset))[-4:]

            # add it to the list of filters
            filters.add(
                (name, f['name'], f['filterFunction'], rset, worldpath, rname))

            # add an entry in the menu to show markers found by this filter
            group = dict(groupName=name,
                         displayName=f['name'],
                         icon=f.get('icon', 'signpost_icon.png'),
                         createInfoWindow=f.get('createInfoWindow', True),
                         checked=f.get('checked', False))
            marker_groups[rname].append(group)

    # initialize the structure for the markers
    markers = dict((name, dict(created=False, raw=[], name=filter_name))
                   for name, filter_name, __, __, __, __ in filters)

    # apply filters to regionsets
    if not options.skipscan:
        # group filters by rset
        keyfunc = lambda x: x[3]
        sfilters = sorted(filters, key=keyfunc)
        for rset, rset_filters in itertools.groupby(sfilters, keyfunc):
            handleEntities(rset, config, options.config, list(rset_filters),
                           markers)

    # apply filters to players
    if not options.skipplayers:
        PlayerDict.load_cache(destdir)
        # group filters by worldpath, so we only search for players once per
        # world
        keyfunc = lambda x: x[4]
        sfilters = sorted(filters, key=keyfunc)
        for worldpath, worldpath_filters in itertools.groupby(
                sfilters, keyfunc):
            handlePlayers(worldpath, list(worldpath_filters), markers)

    # add manual POIs
    # group filters by name of the render, because only filter functions for
    # the current render should be used on the current render's manualpois
    keyfunc = lambda x: x[5]
    sfilters = sorted(filters, key=keyfunc)
    for rname, rname_filters in itertools.groupby(sfilters, keyfunc):
        manualpois = config['renders'][rname]['manualpois']
        handleManual(manualpois, list(rname_filters), markers)

    logging.info("Done handling POIs")
    logging.info("Writing out javascript files")

    if not options.skipplayers:
        PlayerDict.save_cache(destdir)

    with open(os.path.join(destdir, "markersDB.js"), "w") as output:
        output.write("var markersDB=")
        json.dump(markers, output, indent=2)
        output.write(";\n")
    with open(os.path.join(destdir, "markers.js"), "w") as output:
        output.write("var markers=")
        json.dump(marker_groups, output, indent=2)
        output.write(";\n")
    with open(os.path.join(destdir, "baseMarkers.js"), "w") as output:
        output.write("overviewer.util.injectMarkerScript('markersDB.js');\n")
        output.write("overviewer.util.injectMarkerScript('markers.js');\n")
        output.write("overviewer.util.injectMarkerScript('regions.js');\n")
        output.write("overviewer.collections.haveSigns=true;\n")
    logging.info("Done")
Example #6
0
def main():

    if os.path.basename(sys.argv[0]) == """genPOI.py""":
        helptext = """genPOI.py
            %prog --config=<config file> [--quiet]"""
    else:
        helptext = """genPOI
            %prog --genpoi --config=<config file> [--quiet]"""

    logger.configure()

    parser = OptionParser(usage=helptext)
    parser.add_option("--config",
                      dest="config",
                      action="store",
                      help="Specify the config file to use.")
    parser.add_option("--quiet",
                      dest="quiet",
                      action="count",
                      help="Reduce logging output")

    options, args = parser.parse_args()
    if not options.config:
        parser.print_help()
        return

    if options.quiet > 0:
        logger.configure(logging.WARN, False)

    # Parse the config file
    mw_parser = configParser.MultiWorldParser()
    mw_parser.parse(options.config)
    try:
        config = mw_parser.get_validated_config()
    except Exception:
        logging.exception(
            "An error was encountered with your configuration. See the info below."
        )
        return 1

    destdir = config['outputdir']
    # saves us from creating the same World object over and over again
    worldcache = {}

    markersets = set()
    markers = dict()

    for rname, render in config['renders'].iteritems():
        try:
            worldpath = config['worlds'][render['world']]
        except KeyError:
            logging.error(
                "Render %s's world is '%s', but I could not find a corresponding entry in the worlds dictionary.",
                rname, render['world'])
            return 1
        render['worldname_orig'] = render['world']
        render['world'] = worldpath

        # find or create the world object
        if (render['world'] not in worldcache):
            w = world.World(render['world'])
            worldcache[render['world']] = w
        else:
            w = worldcache[render['world']]

        rset = w.get_regionset(render['dimension'])
        if rset == None:  # indicates no such dimension was found:
            logging.error(
                "Sorry, you requested dimension '%s' for %s, but I couldn't find it",
                render['dimension'], render_name)
            return 1

        for f in render['markers']:
            markersets.add(((f['name'], f['filterFunction']), rset))
            name = replaceBads(f['name']) + hex(hash(
                f['filterFunction']))[-4:] + "_" + hex(hash(rset))[-4:]
            to_append = dict(groupName=name,
                             displayName=f['name'],
                             icon=f.get('icon', 'signpost_icon.png'),
                             createInfoWindow=f.get('createInfoWindow', True),
                             checked=f.get('checked', False))
            try:
                l = markers[rname]
                l.append(to_append)
            except KeyError:
                markers[rname] = [to_append]

        handleSigns(rset, os.path.join(destdir, rname), render, rname)
        handlePlayers(rset, render, worldpath)

    logging.info("Done scanning regions")
    logging.info("Writing out javascript files")
    markerSetDict = dict()
    for (flter, rset) in markersets:
        # generate a unique name for this markerset.  it will not be user visible
        filter_name = flter[0]
        filter_function = flter[1]

        name = replaceBads(filter_name) + hex(
            hash(filter_function))[-4:] + "_" + hex(hash(rset))[-4:]
        markerSetDict[name] = dict(created=False, raw=[], name=filter_name)
        for poi in rset._pois['TileEntities']:
            result = filter_function(poi)
            if result:
                d = dict(x=poi['x'], y=poi['y'], z=poi['z'], text=result)
                if "icon" in poi:
                    d.update({"icon": poi['icon']})
                if "createInfoWindow" in poi:
                    d.update({"createInfoWindow": poi['createInfoWindow']})
                markerSetDict[name]['raw'].append(d)
        for poi in rset._pois['Players']:
            result = filter_function(poi)
            if result:
                d = dict(x=poi['x'], y=poi['y'], z=poi['z'], text=result)
                if "icon" in poi:
                    d.update({"icon": poi['icon']})
                if "createInfoWindow" in poi:
                    d.update({"createInfoWindow": poi['createInfoWindow']})
                markerSetDict[name]['raw'].append(d)
    #print markerSetDict

    with open(os.path.join(destdir, "markersDB.js"), "w") as output:
        output.write("var markersDB=")
        json.dump(markerSetDict, output, indent=2)
        output.write(";\n")
    with open(os.path.join(destdir, "markers.js"), "w") as output:
        output.write("var markers=")
        json.dump(markers, output, indent=2)
        output.write(";\n")
    with open(os.path.join(destdir, "baseMarkers.js"), "w") as output:
        output.write("overviewer.util.injectMarkerScript('markersDB.js');\n")
        output.write("overviewer.util.injectMarkerScript('markers.js');\n")
        output.write("overviewer.collections.haveSigns=true;\n")
    logging.info("Done")
Example #7
0
        # properly escape it attempt to detect this case
        for start in range(len(args)):
            if not os.path.exists(args[start]):
                for end in range(start+1, len(args)+1):
                    if os.path.exists(" ".join(args[start:end])):
                        logging.warning("It looks like you meant to specify \"%s\" as your world dir or your output\n\
dir but you forgot to put quotes around the directory, since it contains spaces." % " ".join(args[start:end]))
                        return 1
        logging.error("Too many command line arguments")
        parser.print_help()
        return 1

    #########################################################################
    # These two halfs of this if statement unify config-file mode and
    # command-line mode.
    mw_parser = configParser.MultiWorldParser()

    if not options.config:
        # No config file mode.
        worldpath, destdir = map(os.path.expanduser, args)
        logging.debug("Using %r as the world directory", worldpath)
        logging.debug("Using %r as the output directory", destdir)

        mw_parser.set_config_item("worlds", {'world': worldpath})
        mw_parser.set_config_item("outputdir", destdir)

        rendermodes = ['lighting']
        if options.rendermodes:
            rendermodes = options.rendermodes.replace("-","_").split(",")

        # Now for some good defaults
Example #8
0
 def setUp(self):
     self.s = configParser.MultiWorldParser()
Example #9
0
def main():
    helptext = """genPOI
    %prog --config=<config file>"""

    logger.configure()

    parser = OptionParser(usage=helptext)
    parser.add_option("--config", dest="config", action="store", help="Specify the config file to use.")
    parser.add_option("--quiet", dest="quiet", action="count", help="Reduce logging output")

    options, args = parser.parse_args()
    if not options.config:
        parser.print_help()
        return

    if options.quiet > 0:
        logger.configure(logging.WARN, False)

    # Parse the config file
    mw_parser = configParser.MultiWorldParser()
    mw_parser.parse(options.config)
    try:
        config = mw_parser.get_validated_config()
    except Exception:
        logging.exception("An error was encountered with your configuration. See the info below.")
        return 1

    destdir = config['outputdir']
    # saves us from creating the same World object over and over again
    worldcache = {}

    markersets = set()
    markers = dict()

    for rname, render in config['renders'].iteritems():
        try:
            worldpath = config['worlds'][render['world']]
        except KeyError:
            logging.error("Render %s's world is '%s', but I could not find a corresponding entry in the worlds dictionary.",
                    rname, render['world'])
            return 1
        render['worldname_orig'] = render['world']
        render['world'] = worldpath
        
        # find or create the world object
        if (render['world'] not in worldcache):
            w = world.World(render['world'])
            worldcache[render['world']] = w
        else:
            w = worldcache[render['world']]
        
        rset = w.get_regionset(render['dimension'])
        if rset == None: # indicates no such dimension was found:
            logging.error("Sorry, you requested dimension '%s' for %s, but I couldn't find it", render['dimension'], render_name)
            return 1
      
        for f in render['markers']:
            markersets.add((f, rset))
            name = f.__name__ + hex(hash(f))[-4:] + "_" + hex(hash(rset))[-4:]
            try:
                l = markers[rname]
                l.append(dict(groupName=name, displayName = f.__doc__))
            except KeyError:
                markers[rname] = [dict(groupName=name, displayName=f.__doc__),]

        handleSigns(rset, os.path.join(destdir, rname), render, rname)

    logging.info("Done scanning regions")
    logging.info("Writing out javascript files")
    markerSetDict = dict()
    for (flter, rset) in markersets:
        # generate a unique name for this markerset.  it will not be user visible
        name = flter.__name__ + hex(hash(flter))[-4:] + "_" + hex(hash(rset))[-4:]
        markerSetDict[name] = dict(created=False, raw=[])
        for poi in rset._pois['TileEntities']:
            if flter(poi):
                markerSetDict[name]['raw'].append(poi)
    #print markerSetDict

    with open(os.path.join(destdir, "markersDB.js"), "w") as output:
        output.write("var markersDB=")
        json.dump(markerSetDict, output, indent=2)
        output.write(";\n");
    with open(os.path.join(destdir, "markers.js"), "w") as output:
        output.write("var markers=")
        json.dump(markers, output, indent=2)
        output.write(";\n");
    with open(os.path.join(destdir, "baseMarkers.js"), "w") as output:
        output.write("overviewer.util.injectMarkerScript('markersDB.js');\n")
        output.write("overviewer.util.injectMarkerScript('markers.js');\n")
        output.write("overviewer.collections.haveSigns=true;\n")
    logging.info("Done")