Example #1
0
    def test_open_loads_the_references(self):
        """testing if the open method loads the references
        """

        # create a couple of versions and reference them to each other
        # and reference them to the the scene and check if maya updates the
        # Version.references list

        versionBase = Version(**self.kwargs)
        versionBase.save()

        # change the take naem
        self.kwargs["take_name"] = "Take1"
        version1 = Version(**self.kwargs)
        version1.save()

        self.kwargs["take_name"] = "Take2"
        version2 = Version(**self.kwargs)
        version2.save()

        self.kwargs["take_name"] = "Take3"
        version3 = Version(**self.kwargs)
        version3.save()

        # now create scenes with these files
        self.mEnv.save_as(version1)
        self.mEnv.save_as(version2)
        self.mEnv.save_as(version3)  # this is the dummy version

        # create a new scene
        pm.newFile(force=True)

        # check if the versionBase.references is an empty list
        self.assertTrue(versionBase.references == [])

        # reference the given versions
        self.mEnv.reference(version1)
        self.mEnv.reference(version2)

        # save it as versionBase
        self.mEnv.save_as(versionBase)

        # clean scene
        pm.newFile(force=True)

        # re-open the file
        self.mEnv.open_(versionBase, force=True)
        self.mEnv.post_open(versionBase)

        # check if the references are loaded
        ref_data = self.mEnv.get_referenced_versions()
        for data in ref_data:
            ref_node = data[1]
            self.assertTrue(ref_node.isLoaded())
Example #2
0
    def test_save_as_fills_the_referenced_versions_list(self):
        """testing if the save_as method updates the Version.references list
        with the current references list from the Maya
        """

        # create a couple of versions and reference them to each other
        # and reference them to the the scene and check if maya updates the
        # Version.references list

        versionBase = Version(**self.kwargs)
        versionBase.save()

        # change the take name
        self.kwargs["take_name"] = "Take1"
        version1 = Version(**self.kwargs)
        version1.save()

        self.kwargs["take_name"] = "Take2"
        version2 = Version(**self.kwargs)
        version2.save()

        self.kwargs["take_name"] = "Take3"
        version3 = Version(**self.kwargs)
        version3.save()

        # now create scenes with these files
        self.mEnv.save_as(version1)
        self.mEnv.save_as(version2)
        self.mEnv.save_as(version3)  # this is the dummy version

        # create a new scene
        pm.newFile(force=True)

        # check if the versionBase.references is an empty list
        self.assertTrue(versionBase.references == [])

        # reference the given versions
        self.mEnv.reference(version1)
        self.mEnv.reference(version2)

        # save it as versionBase
        self.mEnv.save_as(versionBase)

        # now check if versionBase.references is updated
        self.assertTrue(len(versionBase.references) == 2)

        self.assertTrue(version1 in versionBase.references)
        self.assertTrue(version2 in versionBase.references)
Example #3
0
    def test_save_as_replaces_file_image_paths(self):
        """testing if save_as method replaces image paths with REPO relative
        path
        """

        self.mEnv.save_as(self.version1)

        # create file node
        file_node = pm.createNode("file")

        # set it to a path in the workspace
        texture_path = os.path.join(pm.workspace.path,
                                    ".maya_files/textures/test.jpg")
        file_node.fileTextureName.set(texture_path)

        # save a newer version
        version2 = Version(**self.kwargs)
        version2.save()

        self.mEnv.save_as(version2)

        # now check if the file nodes fileTextureName is converted to a
        # relative path to the current workspace

        expected_path = texture_path.replace(os.environ["REPO"], "$REPO")

        self.assertEqual(file_node.getAttr("fileTextureName"), expected_path)
Example #4
0
    def test_save_as_sets_the_fps(self):
        """testing if the save_as method sets the fps value correctly
        """

        # create two projects with different fps values
        # first create a new scene and save it under the first project
        # and then save it under the other project
        # and check if the fps follows the project values

        project1 = Project("FPS_TEST_PROJECT_1")
        project1.fps = 24
        project1.create()

        project2 = Project("FPS_TEST_PROJECT_2")
        project2.fps = 30
        project2.save()

        # create assets
        asset1 = Asset(project1, "Test Asset 1")
        asset1.save()

        asset2 = Asset(project2, "Test Asset 2")
        asset2.save()

        # create versions
        version1 = Version(version_of=asset1,
                           base_name=asset1.code,
                           type=self.asset_vtypes[0],
                           created_by=self.user1)

        version2 = Version(version_of=asset2,
                           base_name=asset2.code,
                           type=self.asset_vtypes[0],
                           created_by=self.user1)

        # save the current scene for asset1
        self.mEnv.save_as(version1)

        # check the fps value
        self.assertEqual(self.mEnv.get_fps(), 24)

        # now save it for asset2
        self.mEnv.save_as(version2)

        # check the fps value
        self.assertEqual(self.mEnv.get_fps(), 30)
Example #5
0
    def test_save_as_references_to_a_version_in_same_workspace_are_replaced_with_abs_path_with_env_variable(
            self):
        """testing if the save_as method updates the references paths with an
        absolute path starting with conf.repository_env_key for references to
        a version in the same project thus the referenced path is relative
        """

        # create project
        proj1 = Project("Proj1")
        proj1.save()
        proj1.create()

        # create assets
        asset1 = Asset(proj1, "Asset 1")
        asset1.save()

        # create a version of asset vtype
        vers1 = Version(asset1, asset1.code, self.asset_vtypes[0], self.user1)
        vers1.save()

        # save it
        self.mEnv.save_as(vers1)

        # new scene
        pm.newFile(force=True)

        # create another version with different type
        vers2 = Version(asset1, asset1.code, self.asset_vtypes[1], self.user1)
        vers2.save()

        # reference the other version
        self.mEnv.reference(vers1)

        # save it
        self.mEnv.save_as(vers2)

        # now check if the referenced vers1 starts with $REPO
        refs = pm.listReferences()

        # there should be only one ref
        self.assertTrue(len(refs) == 1)

        # and the path should start with conf.repository_env_key
        self.assertTrue(
            refs[0].unresolvedPath().startswith("$" + conf.repository_env_key))
Example #6
0
    def test_reference_creates_references_to_Versions_in_other_workspaces_loaded(
            self):
        """testing if reference method creates references to Versions with
        different VersionType and the reference state will be loaded
        """

        proj1 = Project("Test Project 1")
        proj1.create()
        proj1.save()

        asset1 = Asset(proj1, "Test Asset 1")
        asset1.save()

        vers1 = Version(asset1, asset1.code, self.asset_vtypes[0], self.user1)
        vers1.save()

        vers2 = Version(asset1, asset1.code, self.asset_vtypes[1], self.user1)
        vers2.save()

        self.mEnv.save_as(vers1)

        pm.newFile(force=True)

        self.mEnv.save_as(vers2)

        # refence vers1 to vers2
        self.mEnv.reference(vers1)

        # now check if the referenced files unresolved path is already starting
        # with conf.repository_env_key

        refs = pm.listReferences()

        # there should be only one reference
        self.assertEqual(len(refs), 1)

        # the unresolved path should start with $REPO
        self.assertTrue(
            refs[0].unresolvedPath().startswith("$" + conf.repository_env_key))

        self.assertTrue(refs[0].isLoaded())
Example #7
0
    def test_save_as_of_a_scene_with_two_references_to_the_same_version(self):
        """testing if the case where the current maya scene has two references
        to the same file is gracefully handled by assigning the version only
        once
        """

        # create project
        proj1 = Project("Proj1")
        proj1.save()
        proj1.create()

        # create assets
        asset1 = Asset(proj1, "Asset 1")
        asset1.save()

        # create a version of asset vtype
        vers1 = Version(asset1, asset1.code, self.asset_vtypes[0], self.user1)
        vers1.save()

        # save it
        self.mEnv.save_as(vers1)

        # new scene
        pm.newFile(force=True)

        # create another version with different type
        vers2 = Version(asset1, asset1.code, self.asset_vtypes[1], self.user1)
        vers2.save()

        # reference the other version twice
        self.mEnv.reference(vers1)
        self.mEnv.reference(vers1)

        # save it and expect no InvalidRequestError
        self.mEnv.save_as(vers2)

        self.mEnv.reference(vers1)
        vers3 = Version(asset1, asset1.code, self.asset_vtypes[1], self.user1)
        vers3.save()

        self.mEnv.save_as(vers3)
Example #8
0
    def setUp(self):
        """setup the tests
        """
        # -----------------------------------------------------------------
        # start of the setUp
        # create the environment variable and point it to a temp directory
        conf.database_url = "sqlite://"

        self.temp_config_folder = tempfile.mkdtemp()
        self.temp_projects_folder = tempfile.mkdtemp()

        os.environ["OYPROJECTMANAGER_PATH"] = self.temp_config_folder
        os.environ[conf.repository_env_key] = self.temp_projects_folder

        # create a test project
        self.project = Project("Test Project")
        self.project.create()

        # create a test asset
        self.asset1 = Asset(self.project, "Test Asset 1")

        # version type
        self.asset_vtypes = VersionType.query()\
            .filter(VersionType.type_for == "Asset").all()

        self.shot_vtypes = VersionType.query()\
            .filter(VersionType.type_for == "Shot").all()

        self.user1 = User(name="Test User 1", email="*****@*****.**")

        # create a test version
        self.kwargs = {
            "version_of": self.asset1,
            "base_name": self.asset1.code,
            "type": self.asset_vtypes[0],
            "created_by": self.user1,
            "extension": "ma"
        }

        self.version1 = Version(**self.kwargs)
        self.version1.save()

        # create the environment instance
        self.mEnv = mayaEnv.Maya()

        # just renew the scene
        pm.newFile(force=True)
Example #9
0
    def test_save_as_sets_the_resolution_only_for_first_version(self):
        """testing if save_as sets the render resolution for the current scene
        but only for the first version of the asset
        """

        project = self.version1.project

        width = 1920
        height = 1080
        pixel_aspect = 1.0

        project.width = width
        project.height = height
        project.pixel_aspect = pixel_aspect
        project.save()

        # save the scene
        self.mEnv.save_as(self.version1)

        # check the resolutions
        dRes = pm.PyNode("defaultResolution")
        self.assertEqual(dRes.width.get(), width)
        self.assertEqual(dRes.height.get(), height)
        self.assertEqual(dRes.pixelAspect.get(), pixel_aspect)

        # now change the resolution of the maya file
        new_width = 1280
        new_height = 720
        new_pixel_aspect = 1.0
        dRes.width.set(new_width)
        dRes.height.set(new_height)
        dRes.pixelAspect.set(new_pixel_aspect)

        # save the version again
        new_version = Version(**self.kwargs)
        new_version.save()

        self.mEnv.save_as(new_version)

        # test if the resolution is not changed
        self.assertEqual(dRes.width.get(), new_width)
        self.assertEqual(dRes.height.get(), new_height)
        self.assertEqual(dRes.pixelAspect.get(), new_pixel_aspect)
Example #10
0
    def test_save_as_sets_the_render_file_name_for_Shots(self):
        """testing if the save_as sets the render file name correctly
        """

        test_seq = Sequence(self.project, "Test Sequence 1")
        test_seq.save()

        test_shot = Shot(test_seq, 1)
        test_shot.save()

        self.kwargs["type"] = self.shot_vtypes[0]
        self.kwargs["version_of"] = test_shot

        self.version1 = Version(**self.kwargs)

        self.mEnv.save_as(self.version1)

        # check if the path equals to
        expected_path = self.version1.output_path + \
                        "/<Layer>/"+ self.version1.project.code + "_" + \
                        self.version1.version_of.sequence.code + "_" + \
                        self.version1.base_name +"_" + \
                        self.version1.take_name + \
                            "_<Layer>_<RenderPass>_<Version>"

        image_path = os.path.join(pm.workspace.path,
                                  pm.workspace.fileRules['image']).replace(
                                      "\\", "/")

        expected_path = utils.relpath(
            image_path,
            expected_path,
        )

        dRG = pm.PyNode("defaultRenderGlobals")

        self.assertEqual(expected_path, dRG.getAttr("imageFilePrefix"))
Example #11
0
    def test_shots_tableWidget_is_filled_with_Shot_data(self):
        """testing if the shots_tableWidget is filled with shot data properly
        """
        db.setup()

        # create a project
        proj1 = Project('Test Project 1')
        proj1.save()

        proj2 = Project('Test Project 2')
        proj2.save()

        shot_vtypes = VersionType.query()\
            .filter(VersionType.type_for=='Shot')\
            .order_by(VersionType.name)\
            .all()

        admin = User.query().first()

        # seqs for proj1
        seq1 = Sequence(proj1, 'Test Seq 1')
        seq1.save()

        seq2 = Sequence(proj1, 'Test Seq 2')
        seq2.save()

        # seqs for proj2
        seq3 = Sequence(proj2, 'Test Seq 3')
        seq3.save()

        seq4 = Sequence(proj2, 'Test Seq 4')
        seq4.save()

        # shots for seq1
        shot1 = Shot(seq1, 1)
        shot1.save()

        shot2 = Shot(seq1, 2)
        shot2.save()

        shot3 = Shot(seq1, 3)
        shot3.save()

        # shots for seq2
        shot4 = Shot(seq2, 4)
        shot4.save()

        shot5 = Shot(seq2, 5)
        shot5.save()

        shot6 = Shot(seq2, 6)
        shot6.save()

        # shots for seq3
        shot7 = Shot(seq3, 7)
        shot7.save()

        shot8 = Shot(seq3, 8)
        shot8.save()

        # shots for seq4
        shot9 = Shot(seq4, 9)
        shot9.save()

        shot10 = Shot(seq4, 10)
        shot10.save()

        # versions for shot1
        version1 = Version(version_of=shot1,
                           base_name=shot1.code,
                           type=shot_vtypes[0],
                           created_by=admin,
                           status=conf.status_list[0])
        version1.save()

        version2 = Version(version_of=shot1,
                           base_name=shot1.code,
                           type=shot_vtypes[1],
                           created_by=admin,
                           status=conf.status_list[1])
        version2.save()

        # versions for shot2
        version3 = Version(version_of=shot2,
                           base_name=shot2.code,
                           type=shot_vtypes[2],
                           created_by=admin,
                           status=conf.status_list[2])
        version3.save()

        version4 = Version(
            version_of=shot2,
            base_name=shot2.code,
            type=shot_vtypes[3],
            created_by=admin,
            status=conf.status_list[3],
        )
        version4.save()

        # versions for shot3
        version5 = Version(
            version_of=shot3,
            base_name=shot3.code,
            type=shot_vtypes[4],
            created_by=admin,
            status=conf.status_list[4],
        )
        version5.save()

        version6 = Version(
            version_of=shot3,
            base_name=shot3.code,
            type=shot_vtypes[5],
            created_by=admin,
            status=conf.status_list[4],
        )
        version6.save()

        # versions for shot4
        version7 = Version(version_of=shot4,
                           base_name=shot4.code,
                           type=shot_vtypes[5],
                           created_by=admin,
                           status=conf.status_list[4])
        version7.save()

        version8 = Version(version_of=shot4,
                           base_name=shot4.code,
                           type=shot_vtypes[5],
                           created_by=admin,
                           status=conf.status_list[0])
        version8.save()

        dialog = status_manager.MainDialog()
        #        self.show_dialog(dialog)

        # start tests

        # set the project to project1
        dialog.projects_comboBox.setCurrentIndex(0)

        #self.show_dialog(dialog)

        # asset1's vtypes[0] vtypes[1] vtypes[2] vtypes[3]
        self.fail('test is not finished yet!')
Example #12
0
    def test_assets_tableWidget_is_filled_with_Asset_data(self):
        """testing if the assets_tableWidget is filled with asset data properly
        """

        db.setup()

        # create a project
        proj1 = Project('Test Project 1')
        proj1.save()

        proj2 = Project('Test Project 2')
        proj2.save()

        asset_vtypes = VersionType.query()\
            .filter(VersionType.type_for=='Asset')\
            .order_by(VersionType.name)\
            .all()

        admin = User.query().first()

        asset1 = Asset(proj1, 'Test Asset 1', type='Char')
        asset1.save()

        asset2 = Asset(proj1, 'Test Asset 2', type='Prop')
        asset2.save()

        asset3 = Asset(proj1, 'Test Asset 3', type='Environment')
        asset3.save()

        asset4 = Asset(proj1, 'Test Asset 4', type='Prop')
        asset4.save()

        # versions for asset1
        version1 = Version(version_of=asset1,
                           base_name=asset1.code,
                           type=asset_vtypes[0],
                           created_by=admin,
                           status=conf.status_list[0])
        version1.save()

        version2 = Version(version_of=asset1,
                           base_name=asset1.code,
                           type=asset_vtypes[1],
                           created_by=admin,
                           status=conf.status_list[1])
        version2.save()

        version3 = Version(version_of=asset1,
                           base_name=asset1.code,
                           type=asset_vtypes[2],
                           created_by=admin,
                           status=conf.status_list[2])
        version3.save()

        # version for asset1 with different takes
        version4 = Version(version_of=asset1,
                           base_name=asset1.code,
                           type=asset_vtypes[3],
                           created_by=admin,
                           status=conf.status_list[3],
                           take_name='Test_A')
        version4.save()

        version5 = Version(version_of=asset1,
                           base_name=asset1.code,
                           type=asset_vtypes[4],
                           created_by=admin,
                           status=conf.status_list[4],
                           take_name='Test_A')
        version5.save()

        version6 = Version(version_of=asset1,
                           base_name=asset1.code,
                           type=asset_vtypes[5],
                           created_by=admin,
                           status=conf.status_list[4],
                           take_name='Test_B')
        version6.save()

        version7 = Version(version_of=asset1,
                           base_name=asset1.code,
                           type=asset_vtypes[5],
                           created_by=admin,
                           status=conf.status_list[4],
                           take_name='Test_B')
        version7.save()

        dialog = status_manager.MainDialog()
        #        self.show_dialog(dialog)

        # start tests

        # What we should see shoul be:
        #
        # +-----------+-------------+--------------+--------+---------------------+
        # | Thumbnail | Type        |     Name     |  Take  | Asset Version Types |
        # +===========+=============+==============+========+=====================+
        # |  (IMAGE)  | Char        | Test Asset 1 |  MAIN  | ******************* |
        # +-----------+-------------+--------------+--------+---------------------+
        # |  (IMAGE)  | Char        | Test Asset 1 | Test_A | ******************* |
        # +-----------+-------------+--------------+--------+---------------------+
        # |  (IMAGE)  | Char        | Test Asset 1 | Test_B | ******************* |
        # +-----------+-------------+--------------+--------+---------------------+
        # |  (IMAGE)  | Environment | Test Asset 3 |  ----  | ******************* |
        # +-----------+-------------+--------------+--------+---------------------+
        # |  (IMAGE)  | Prop        | Test Asset 2 |  ----  | ******************* |
        # +-----------+-------------+--------------+--------+---------------------+
        # |  (IMAGE)  | Prop        | Test Asset 4 |  ----  | ******************* |
        # +-----------+-------------+--------------+--------+---------------------+
        #

        # set the project to project1
        dialog.projects_comboBox.setCurrentIndex(0)

        # asset1's vtypes[0] vtypes[1] vtypes[2] vtypes[3]
        # set to assets
        dialog.tabWidget.setCurrentIndex(0)
        #self.show_dialog(dialog)

        # expect to see 6 rows
        self.assertEqual(6, dialog.assets_tableWidget.rowCount())

        # expect the assets types listed in the first column
        # first three should be Char
        dialog.assets_tableWidget.setCurrentCell(0, 1)
        self.assertEqual('Char',
                         dialog.assets_tableWidget.currentItem().text())
        dialog.assets_tableWidget.setCurrentCell(1, 1)
        self.assertEqual('Char',
                         dialog.assets_tableWidget.currentItem().text())
        dialog.assets_tableWidget.setCurrentCell(2, 1)
        self.assertEqual('Char',
                         dialog.assets_tableWidget.currentItem().text())

        # next should be Environment
        dialog.assets_tableWidget.setCurrentCell(3, 1)
        self.assertEqual('Environment',
                         dialog.assets_tableWidget.currentItem().text())

        # the next two should be Prop
        dialog.assets_tableWidget.setCurrentCell(4, 1)
        self.assertEqual('Prop',
                         dialog.assets_tableWidget.currentItem().text())
        dialog.assets_tableWidget.setCurrentCell(5, 1)
        self.assertEqual('Prop',
                         dialog.assets_tableWidget.currentItem().text())
Example #13
0
    def test_save_as_in_another_project_updates_paths_correctly(self):
        """testing if the external paths are updated correctly if the document
        is created in one maya project but it is saved under another one.
        """

        # create a new scene
        # save it under one Asset Version with name Asset1

        asset1 = Asset(self.project, "Asset 1")
        asset1.save()

        self.kwargs["version_of"] = asset1
        self.kwargs["base_name"] = asset1.code
        version1 = Version(**self.kwargs)
        version1.save()

        self.kwargs["take_name"] = "References1"
        version_ref1 = Version(**self.kwargs)
        version_ref1.save()

        self.kwargs["take_name"] = "References2"
        version_ref2 = Version(**self.kwargs)
        version_ref2.save()

        # save a maya file with this references
        self.mEnv.save_as(version_ref1)
        self.mEnv.save_as(version_ref2)

        # save the original version
        self.mEnv.save_as(version1)

        # create a couple of file textures
        file_texture1 = pm.createNode("file")
        file_texture2 = pm.createNode("file")

        path1 = os.path.dirname(version1.path) + "/.maya_files/TEXTURES/a.jpg"
        path2 = os.path.dirname(version1.path) + "/.maya_files/TEXTURES/b.jpg"

        # set them to some relative paths
        file_texture1.fileTextureName.set(path1)
        file_texture2.fileTextureName.set(path2)

        # create a couple of references in the same project
        self.mEnv.reference(version_ref1)
        self.mEnv.reference(version_ref2)

        # save again
        self.mEnv.save_as(version1)

        # then save it under another Asset with name Asset2
        # because with this new system all the Assets folders are a maya
        # project, the references should be updated correctly
        asset2 = Asset(self.project, "Asset 2")
        asset2.save()

        # create a new Version for Asset 2
        self.kwargs["version_of"] = asset2
        self.kwargs["base_name"] = asset2.code
        version2 = Version(**self.kwargs)

        # now save it under that asset
        self.mEnv.save_as(version2)

        # check if the paths are updated
        self.assertEqual(
            file_texture1.fileTextureName.get(),
            "$REPO/TEST_PROJECT/Assets/Asset_1/.maya_files/TEXTURES/a.jpg")

        self.assertEqual(
            file_texture2.fileTextureName.get(),
            "$REPO/TEST_PROJECT/Assets/Asset_1/.maya_files/TEXTURES/b.jpg")
Example #14
0
    def test_open_updates_the_referenced_versions_list(self):
        """testing if the open method updates the Version.references list with
        the current references list from the Maya
        """

        # create a couple of versions and reference them to each other
        # and reference them to the the scene and check if maya updates the
        # Version.references list

        versionBase = Version(**self.kwargs)
        versionBase.save()

        # change the take naem
        self.kwargs["take_name"] = "Take1"
        version1 = Version(**self.kwargs)
        version1.save()

        self.kwargs["take_name"] = "Take2"
        version2 = Version(**self.kwargs)
        version2.save()

        self.kwargs["take_name"] = "Take3"
        version3 = Version(**self.kwargs)
        version3.save()

        # now create scenes with these files
        self.mEnv.save_as(version1)
        self.mEnv.save_as(version2)
        self.mEnv.save_as(version3)  # this is the dummy version

        # create a new scene
        pm.newFile(force=True)

        # check if the versionBase.references is an empty list
        self.assertTrue(versionBase.references == [])

        # reference the given versions
        self.mEnv.reference(version1)
        self.mEnv.reference(version2)

        # save it as versionBase
        self.mEnv.save_as(versionBase)

        # now check if versionBase.references is updated
        # this part is already tested in save_as
        self.assertTrue(len(versionBase.references) == 2)
        self.assertTrue(version1 in versionBase.references)
        self.assertTrue(version2 in versionBase.references)

        # now remove references
        ref_data = self.mEnv.get_referenced_versions()
        for data in ref_data:
            ref_node = data[1]
            ref_node.remove()

        # do a save (not save_as)
        pm.saveFile()

        # clean scene
        pm.newFile(force=True)

        # open the same asset
        self.mEnv.open_(versionBase, force=True)

        # and check the references is updated
        self.assertEqual(len(versionBase.references), 0)
        self.assertEqual(versionBase.references, [])