def initCollisions(self):
     self.collNodePath.setCollideMask(BitMask32(0))
     self.collNodePath.node().setFromCollideMask(CIGlobals.WallBitmask)
     pusher = CollisionHandlerPusher()
     pusher.setInPattern('%in')
     pusher.addCollider(self.collNodePath, self)
     base.cTrav.addCollider(self.collNodePath, pusher)